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Flint_Paper posted:I had a really weird moment of worry about this last night. Yo I hope you like Super Mario Land and really long levels that try to circumvent length restrictions by having s-shaped courses and warp pipes because that's what I'm going to be doing.
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# ¿ Jun 19, 2015 16:08 |
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# ¿ May 14, 2024 02:04 |
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LOCUST FART HELL posted:Ok i was gonna do super mario land but we can cooperate, I'll do super mario land 2 I only want World 1. Although the submarine levels are totally doable if you start with a clown car and fireballs. And autoscroll. I need a better idea as to how long the max length for a Mario Maker stage is compared to pre-existing levels so I can get an idea if I can squeeze multiple levels into a course. If you sacrificed pipes you could turn SMB 1-1/1-2 into one level. Szmitten fucked around with this message at 21:00 on Jun 19, 2015 |
# ¿ Jun 19, 2015 20:56 |
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Not a Children posted:I am never going to play levels that don't have the SMB3 or SMW tilesets You can save any level and change the theme in edit mode. You might not be able to complete it anymore, but you can.
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# ¿ Jul 29, 2015 19:03 |
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I don't if people have noticed this, but you know how in most Mario games when you're small and the item is always a mushroom, and if you're big the item is always a sequential power up? That's not in this either.
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# ¿ Aug 1, 2015 10:20 |
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I have no problem spending two weeks recreating World 1 of Super Mario Land in SMB1 before dealing with poo poo that isn't in that game.
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# ¿ Aug 14, 2015 16:09 |
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# ¿ May 14, 2024 02:04 |
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greatn posted:I do like the idea of having one hidden, having exactly 100 coins, and having one where you can either bounce on or shell strike eight foes. I have been thinking of making all my levels have 100 coins in them and somehow communicate this as optional objective to everyone who follows me.
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# ¿ Sep 9, 2015 18:04 |