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i have never been more excited for a videogame in the entire 23 year history of playing and enjoying and looking forward to videogames. this is not hyperbole. who else here is going to try and win one of those limited packs where you have to make your own video? who else has their younger selves designs all ready to go for release day?
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# ¿ Jun 19, 2015 09:35 |
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# ¿ May 14, 2024 22:45 |
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forgive me if this has been answered in the videos, but in regards to music and sounds I am assuming that the SMB1 is 8bit and so on for respective tilesets. If you were to take a NSMB music track could you put it in SMB1 and would it play an 8bit version and vice versa with any of the others?
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# ¿ Jun 19, 2015 10:18 |
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PaletteSwappedNinja posted:I don't think you can manually assign songs to stages, they're automatically selected depending on the combination of skin (SMB/SMB3/SMW/NSMB) and level type (above-ground, underground, underwater, castle, airship, ghost house). There are new tunes/arranges for the combos that didn't originally exist - SMW has a new arranged airship tune, SMB has new tunes for airship/ghost house, etc. that is still exceptionally cool
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# ¿ Jun 19, 2015 10:34 |
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Oh that's very cool! You can go backwards in the smb1 tileset. I thought it would be like original smb1 where only forwards.
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# ¿ Jun 20, 2015 09:17 |
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this is the first time ive been excited for a day of tradgey. i feel like nintendo is trying to help those damaged people heal by choosing the release date they have. games are good.
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# ¿ Jun 26, 2015 14:06 |
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based on mk8, hyrules warriors, splatoon and smash bros I'd say the chance of good dlc of that nature is a high possibility. they know people are going to want to use other tilsets. just having four to start gives them time to work on others.
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# ¿ Jul 13, 2015 15:49 |
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PaletteSwappedNinja posted:
Exceptionally happy about this! Sideways wiimote is my favourite plat forming controller. Marios are best with it :>
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# ¿ Jul 29, 2015 10:29 |
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i truly think this is a benefit. like lessons almost. get good with the basics then start on the advanced.
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# ¿ Aug 12, 2015 21:05 |
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super mario maker
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# ¿ Aug 12, 2015 21:27 |
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VideoGames posted:super mario maker this is what we will become. all of us.
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# ¿ Aug 12, 2015 21:27 |
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Motto posted:I cancelled my pre-order, no joke. I play games on my own time and don't want to wait for the full experience to be unlocked. People may see it as an overreaction but I have such little time to play games now with work and school I don't need anymore restrictions. hahah whoever this guy is, is a real silly billy
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# ¿ Aug 12, 2015 21:58 |
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AfroLine posted:what if i were to come up to you and you wanted to play this one game cost 60 dollars and everything yeah but the catch was you couldn't play it to its fullest till a week and a half lafter but still give me all your money. lmao this is every game ever. you don't get to see the end right away. you play and spend time on it.
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# ¿ Aug 12, 2015 22:04 |
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ok here is some cute: please dont steal, these are mine. (c) 1992
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# ¿ Aug 12, 2015 22:09 |
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LOCUST FART HELL posted:holy poo poo, nintendo owes this kid royalties for super mario galaxy 2 those are genuinely my ideas from way back when i saw lakitu in SMB1. i thought it would be cool to become a cloud. plus I had suburban world for car mario: you can see it planned down the bottom. this would have been badass mine carting all the way.
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# ¿ Aug 12, 2015 23:57 |
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George Lazenby posted:Haha oh man, wish I could play a mario game set in Silly Land. My fave land. you would have met some of the following: Sade posted:I legit can't wait to see what you come up with in SMM. Do you have any room on your friends list? i have two people on my wiiu friends list :> always room for more! i am VadeoGames on there. Blaine the Train posted:I appreciate the Kickle Cubicle enemies chilling in there with the Mario 2 enemy crew. i adored kickle cubicle. it was the second game i ever completed right after SMB3. naturally i wanted to bring some of the guys into SMB4. my one wish from any possible DLC is this: I want to make actual overworlds!
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# ¿ Aug 13, 2015 11:20 |
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if nintendo had hired 11 year old me (look at that level list again: DONKEY KONG LAND. i called it in 92!) then i would have been involved in all the classics having said that what the gently caress is boss of mini fortress even supposed to be i dont even recall what i was thinking. PROTIP: landing on block family kills them, but landing on stand ons allows you to stand on them.
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# ¿ Aug 13, 2015 14:27 |
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Eonwe posted:Want to fight that lion shyguy i should have called it Shyon
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# ¿ Aug 13, 2015 15:21 |
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elf help book posted:Then I'm glad they didn't hire you. ouch Eonwe posted:can you explain 'Boss of Mini Fortress' because being trying to recall and i think at the time i had seen the advertising for terminator 2 and thought the metal cop was cool being able to make knives and spikes from his arms. i dont like knives and spikes and thought hammers and trees were cooler. also rollerskates. so he could make stuff out of his body like that but they were skates, hammers or trees.
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# ¿ Aug 13, 2015 15:50 |
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actually clever goomba copied your moveset. he would run and try to jump on you instead. he could also pick up loose power ups.
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# ¿ Aug 13, 2015 16:00 |
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Fritzler posted:Periscope Lakitu is clearly the raddest character there. I would play a game where he is the protagonist. he was supposed to be mega important in water levels. like he'd put the scope down to find you then launch underwater missile spinies
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# ¿ Aug 13, 2015 16:42 |
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Narcissus1916 posted:I'm a little sad at how many people have played the lackluster NSMB games and yet have never given the fan-made and goddamn fantastic Newer Mario a go. my eyes are out on stalks at this
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# ¿ Aug 13, 2015 21:40 |
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blablablabla posted:Sept 11 is going to be my favorite day of the year amen friend, amen
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# ¿ Aug 13, 2015 23:00 |
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the ui for the game is so loving slick
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# ¿ Aug 18, 2015 17:56 |
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Limitations breed creativity
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# ¿ Aug 24, 2015 00:19 |
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GreatGreen posted:So does a larger tool set. Well done for completely and utterly missing the point.
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# ¿ Aug 24, 2015 01:00 |
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GreatGreen posted:You do realize that "doesn't understand" and "doesn't agree with" are different things, right? I understand exactly what you meant. I'm just saying that in this case I don't think it's the right opinion. What the gently caress
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# ¿ Aug 24, 2015 10:05 |
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Fix posted:Yeah, I don't know why you guys would be confused by that. because it's wrong ands again misses the point. limitations breed creativity. there are a ton of games that are a testament to that and are clever and have trickery to get round limitations. SMM has a poo poo ton of stuff but not everything. too much in the tools or options would bog the average person down and they'd be overwhelmed. currently things unlock slowly and there is enough for all styles for people to get to grips with. those who need more tools will get creative. those who dont have enough. more is not always better. especially not in the case of a game like this whose primary audience is young people and adults having fun.
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# ¿ Aug 24, 2015 16:52 |
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A Steampunk Gent posted:So how do creatively handle a boss level? Right now there's nothing in place just to stop you walking past them to the exit, that seems more like it's enforcing a single method than encouraging original level designs because we're not making full mario games. we're making levels.
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# ¿ Aug 24, 2015 17:05 |
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Countblanc posted:sorry that you think adding slopes is going to suddenly turn nintendo's countless michelangelos and warhols into mindless sheeple i guess. lmao what the gently caress
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# ¿ Aug 24, 2015 17:05 |
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A Steampunk Gent posted:Actually you can make full 4 level worlds in SMB1 style, though even if you couldn't it'd still be cool to be able to create unavoidable enemy encounters. Whilst I can think of ways to possibly work around the current limitations (having to wait for a moving platform to arrive inside a boss room in order to leave it for instance) there's no reason you couldn't build a scenario like that anyway even if a win item existed, except then you'd have even more possibilities you can, but the idea is you make levels and then each person plays the random 100 levels challenge which grabs stuff. itd be weird to have a boss level in 1-3 or something. sure they could have boss level flags but again the way this game has been advertised is a level maker. not a full mario game maker. the big draw here is the random level challenges thing. that appears to be what they wanted to create for the public.
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# ¿ Aug 24, 2015 17:57 |
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A Steampunk Gent posted:I don't see why they couldn't coexist. They have a manual level search by popularity/uploader/most played too so the system is obviously built for methods of play other than random disconnected levels through the 100 life challenge. I'm not sure why you're insistent the full priced retail release title needs to pidgeonhole itself so much, I look forward to building short SMB3-style levels for the X-life challenges and longer exploration based levels in the create-a-world mode im not insistent on anything pidgeon holing anything. im saying what this game is apparently designed to be.
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# ¿ Aug 24, 2015 18:27 |
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GreatGreen posted:Saying "limitations breed creativity" is dumb as gently caress in this context when the entire point of the game is to be a big open sandbox for players to make Mario levels. lmao
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# ¿ Aug 24, 2015 18:49 |
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PandaCookies posted:Come November anyway it won't matter because everyone is going to be talking about Fallout 4 non-stop for 24 hours a day =\ why would i bother with fallout4 when GOTY forever, Super Mario Maker, is in my wiiu being used?
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# ¿ Aug 24, 2015 20:31 |
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A Steampunk Gent posted:
i have all my original level designs and poo poo ready to begin making too! very excited for this game :>
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# ¿ Aug 24, 2015 21:39 |
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FPzero posted:Super Mario World's graphics are a mixed bag and could have been made better if they used the palette rows to their fullest. thanks for this, it was really interesting.
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# ¿ Aug 26, 2015 00:24 |
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Suspicious Cook posted:This is Iwata's final present to us. Do not fear if your levels are sub-par as long as you are having fun. That's all he ever wanted his whole life. this made me really sad but a good sad
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# ¿ Sep 1, 2015 09:10 |
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i just got a wii fit amiibo for this game :>
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# ¿ Sep 2, 2015 20:04 |
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"not nearly enough bowsers"
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# ¿ Sep 9, 2015 08:07 |
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# ¿ May 14, 2024 22:45 |
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Zonekeeper posted:Every one playing this game should watch one of the many videos out there where Miyamoto/other designers talk about why they made certain design decisions. Everything in the originals is done very deliberately, especially in the early levels where they introduce you to a game's new mechanics. Thank you for this video it was absolutely awesome to watch!
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# ¿ Sep 9, 2015 23:21 |