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Rirse posted:Should I bother to finish Arkham Origin before this comes out? I still debating if I want to get this right away, but I never finished Origins which I was given for free on the PS3 with the season pass. Last time I played was after beating Deathstroke.
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# ¿ Jun 18, 2015 08:40 |
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# ¿ May 16, 2024 23:24 |
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I played through the whole main story on PC, with no crashes and no real slowdown. I must have lucked out and have the same setup as the porting company or something I did just buy a GTX 980, but it sounds like this isn't a raw GPU power issue, and other than that my machine isn't particularly beefy. So the impression I got from the last few pages of the thread is that the Batmobile is pretty divisive then? Because I loving hated it, and the way they kept forcing it into every last gameplay element. I wanted more Arkham gameplay, instead I got a driving simulator. And did the combat see worse than the previous games for anyway else? A lot of times Batman would dive past a bunch of regular guys to jump face-first into a riot shield or electric prod guy, or punch into thin air and lose the combo. Still the combat and predator sections were still good, I just wish there were more of them. So much driving. Unless the side missions have a lot more of Batman on foot this is going to be my least favorite game in the series by far. Sure looks pretty though.
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# ¿ Jun 26, 2015 05:39 |
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Go into some building, that should force it to save.
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# ¿ Jun 26, 2015 20:54 |
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I've found the tank sections aren't as bad once you've upgraded the Batmobile's armor and weapons all the way, you just really need to prioritize dumping your points into there if you want to make it through the later tank clusterfucks. I still hate the tank sections, but at least they're over with quicker now. Target detection on the gun weakpoints really seems to suck too, I'm on keyboard-mouse so I've got the reticle directly over the little glowy rectangle, and the tank just sits there while the game tells me the gattling gun is ineffective again tank armor or whatever. Get the upgrades to make your 60mm cannon reload faster and to do increased damage to both the turret and body sections. I find the gattling gun only useful against the missiles and helicopters. My annoying glitch of the day was that Riddler tower thing outside his orphanage. I got the ball with the question mark all the way down to the bottom drawer, opened the drawer with the Batmobile, and the ball rolled to the back where Batman apparently can't reach it. Couldn't push it out with the electric charges either. Pretty sure that wasn't supposed to happen, hopefully it'll reset. That also led me to discover Batman is incapable of crossing the Batmobile's winch cable. Feenix posted:The sword/blade back+Triangle is such a clusterfuck when the camera is sort of spinning around you autonomously.
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# ¿ Jun 27, 2015 09:11 |
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ImpAtom posted:The combat mechanics have pretty solid targeting. If you're hitting an electric guy it is because you're aiming towards them. An important trick is to know what gadgets work against what enemies instead of just punching. If there shock-rod guys on the field for example the REC gun will alway prioritize them when you aim even remotely near them. Same goes for the claw and electrified guys, the stun and shield guys, ect. If you're finding yourself hitting the wrong guy try to use a gadget instead of a punch. Crowetron posted:(even more annoying that the fact that every female character gets kidnapped) Knormal fucked around with this message at 09:31 on Jun 27, 2015 |
# ¿ Jun 27, 2015 09:29 |
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ImpAtom posted:That has to be a PC port issue then. Bugblatter posted:I almost wonder if the people complaining about the batmobile's handling are on pc or don't realize the trigger is an analogue throttle? If you're stuck just going between full/no throttle it'd probably be a pain in the rear end.
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# ¿ Jun 27, 2015 10:09 |
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Qmass posted:just because you had to redo it a bunch doesnt make it bad. On a related note, was there any trick to knowing where the drill tank was in the bossfight right after that one? I died in that fight a bunch because I'd come around a corner and drive right into the front of that thing. Unless I was missing something, they really needed to make it show up on the mini-map.
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# ¿ Jun 27, 2015 21:19 |
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Harlock posted:Also the game's biggest failure is not being able to patrol the city as any of the 5-6 characters they let you play as in the game. I'm sure that'll be fixed through lovely DLC. I'd still love to see it, it would give the game a lot more variety, but I doubt it will happen officially. Someone posted a link a few pages back to a PC mod that enables free roam for all characters, I'm guessing that's the best we'll see and hopefully they won't patch that out. Harlock posted:It wouldn't have been so bad if it didn't change the camera to a chase camera you've never used before and hosed up your sense of steering
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# ¿ Jun 28, 2015 08:41 |
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Well, one of my Riddler trophies is glitched. No matter how many times I do the tower out in front of the orphanage I never get a pickup prompt when I walk up to the ball. Hopefully a patch will fix this, I really don't want to have to start all the way over just to be able to get the 100% ending. Anyone else seen this bug? I haven't been able to Google up any other instances.
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# ¿ Jul 5, 2015 09:11 |
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Sober posted:Are you on PC? I think I heard it had something to do with unlocking your framerate and the physics going wonky or something? (I personally didn't have any problems on PC, unlocked FPS when I did it at the time). If you're on console then, not sure why that would happen. But now I see I've joined the list of people where the map shows I have no Riddler trophies left on Bleake Island but the list screen shows one missing, the middle box, top row second from the left. Does anyone know of a guide that shows which riddle each square on that screen corresponds to, so I can figure out which one it thinks I'm missing?
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# ¿ Jul 6, 2015 07:33 |
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So I finally finished everything, Riddler and all, and after the credits I got dumped back at 99% and right before the final Azrael confrontation, which was the last sidemission I did. Does it always dump you back before the last mission you complete, or always back before Azrael because they want you to choose to let him be Batman 2? I had him try to kill Batman so he'd get thrown in with the super-villains, because gently caress Azrael. It's kind of annoying not to have the save show 100%, is that what is always does?Star War Sex Parrot posted:My i7, 16GB RAM, 980 Ti system says "well, sort of." But I'd advise against editing the INI to uncap the framerate, it broke at least one Riddler trophy for me.
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# ¿ Jul 8, 2015 10:41 |
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I've been thinking, in most continuities Riddler is portrayed as a legitimate genius who's just not quite as smart as Batman, but is still capable of coming up with some really clever schemes and riddles. But I kind of like the idea that Arkham Riddler is just really really dumb and all the Bat family and cops are just humoring him. Like he's a guy who actually thinks standing on a pressure plate and hitting a question mark button with a batarang at the same time is a real puzzle that Batman will really have to work at to solve. Batman just goes though the collect-a-thon because he feels too bad to tell the guy those are like the kind of puzzles they give to chimps and crows.
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# ¿ Jul 9, 2015 08:48 |
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I'm doing my second playthrough now, and all the mooks keep talking about how they can't wait to see Batman and the Arkham Knight face off. It's like they're rubbing it in. Also random Batmobile thought: In normal day-to-day use, when he's actually allowed to tag along, does Robin have to sit in the trunk babyseat?
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# ¿ Jul 15, 2015 07:24 |
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BarkingSquirrel posted:The subway has been cleaned out. There's no markers anywhere and no informants spawning. That's the problem. For the trophy, short of using a guide to revisit every site I don't know what to tell you. You have finished the main story and all the other sidequests, right? Some of the trophies aren't accessible until you get to a certain point in the sidequests.
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# ¿ Jul 16, 2015 08:54 |
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During my second playthrough, I have to say knowing what's coming and that there's no escaping the Batmobile makes it a lot more tolerable. I've pretty much done all the fun stuff, and made it through the Cloudburst to drill tank slog, now I've just got the huge-rear end tank battle outside GCPD to get through, which shouldn't be as bad as my first playthrough since this time I've got a fully-upgraded Batmobile. I still don't like the Batmobile segments, but knowing where they're coming makes it easier to prepare myself for them. However I've realized something that bugs me about the drill tank fight, besides the sheer ridiculousness of the whole thing. The entire fight is pointless. You lead the thing down all the tunnels, take its health bar down to zero, then Alfred opens the garage door for you and the thing reappears seemingly fine and destroys the Batmobile anyway. I mean, it's on fire and stuff, but it seems to still be working perfectly. Batman seemed to know the Batmobile wasn't getting out of that hole again at that point anyway, he could have abandoned the thing and just hid behind a box for five minutes until Alfred got the door open. It would have saved us all a bunch of trouble.
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# ¿ Jul 28, 2015 05:34 |
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My fantasy for free-roam would be to basically handle it just like City. In Knight after all the sidequests are done the city's full of nothing but regular guys. I'd love it if they would have repopulated the post-game world like they did in City, where some of the guys have knifes/guns/etc, some of the predator areas are remanned, stuff like that. It might not make a lot of sense plot-wise, but it would make wandering around the finished city a lot more interesting and it doesn't seem like it'd be that hard. If they just had that so I could get some combat/predator variety by going to the right areas of the map like I could in City I wouldn't really even miss challenge rooms. Taking out a whole squad of rioters is fun, but it would be more fun if one of them pulled a weapon out every once in a while. Really it seems like the next-gen development problems and time crunch killed a lot of the really nice little passion-project touches that the other games got.redbackground posted:So this is now a thing that is possible:
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# ¿ Jul 29, 2015 07:51 |
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Junior Jr. posted:I found this easter egg a couple of weeks ago, if you look inside the clock tower (not from the rooftop), you can find a desktop computer near the Masquerade Ball riddle, it has an instant messenger, where Barbara's chatting to Huntress (Helena Bertinelli) from the Birds of Prey. So in my second playthough Deathstroke fight I hacked one of the Cobras, and it somehow managed to destroy three other Cobras and took Deathstroke's tank down to zero health. Apparently the AIs can't kill Deathstoke, but I just had to drive up, shoot him once, and it was over. Good job tank.
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# ¿ Jul 31, 2015 07:06 |
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bunky posted:I played that today and it said a roughly similar percentage before I even touched it.
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# ¿ Aug 6, 2015 09:42 |
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Has anyone else noticed Rocksteady doesn't seem to understand the metric system? Batman, if you can lay down and reach it while keeping your feet in the same spot, it's not 5 meters away. I'm assuming they just tweaked the distance displays to make the islands seem bigger.
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# ¿ Aug 10, 2015 03:16 |
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Terrible Horse posted:This is the first part in NG+ where I've got stuck, and I think it's because I dont know how to do an environment takedown. I dont know if I missed the tutorial or if there are no prompts or what. Anyone have a cliffs notes?
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# ¿ Aug 11, 2015 09:02 |
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He got better.
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# ¿ Aug 25, 2015 00:39 |
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SonicRulez posted:I miss Wally West so much. I hope the TV show gets far enough for him to appear. Obviously it won't ever be far enough for him to be Kid Flash or actual Flash, but a cameo would be nice. Having Roy around didn't age Oliver much in Arrow. This is all true though. It's nice having Tim around in the Arkham series. Granted he manages to somehow be around the least of the entire Bat Family including estranged Nightwing and Alfred. So they say the PC's getting the DLC next Tuesday: https://www.youtube.com/watch?v=fFFRzDdNz_g quote:Additional downloadable content becomes available next Tuesday, September 29th:
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# ¿ Sep 23, 2015 06:08 |
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Dogen posted:Where does it say the PC is getting DLC?
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# ¿ Sep 24, 2015 03:48 |
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Countering was there in Origins, but they intentionally changed the timing of it to make Batman feel "less experienced" or something, and as a result it was a lot more finicky. Origins is the only Arkham game I only played through once because of the altered combat and lovely key remappings on the PC (only supported two-button mice), I didn't want to screw up my muscle memory for the main games. But now we'll see which timing the next non-Rocksteady game goes with.
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# ¿ Oct 5, 2015 05:50 |
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Considering the source of that DLC list seems to be "some random guy on the WB Games forums" I'm not putting too much faith in it.
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# ¿ Oct 8, 2015 04:21 |
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Hobgoblin2099 posted:Also, is there any series in which Mad Hatter isn't just creepy as all get out? I mean, really. Oh, nevermind. (At least no Hatter has worn a fedora)
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# ¿ Oct 22, 2015 06:16 |
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It's nice to finally get the DLC, it's a shame so much of it is stuff I don't give a crap about like skins and Batmobile junk, but at least there's more replay value now without having to resort to swapping save files around. Now all that's left to hope for is that at least one of the upcoming story DLCs actually last longer than 10 minutes.ExCruceLeo posted:Finally beat it. Looked up info and found people were doing it in first person and that made it possible. No way I'm doing the AR for those. They don't count towards the 100% for the ending right?
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# ¿ Oct 29, 2015 07:12 |
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# ¿ May 16, 2024 23:24 |
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As one of the blessed few who's had a relatively smooth PC experience, I've been having a lot of fun with this game in the last few weeks, but not at all in the way I'm supposed to. I did another playthrough of the game getting all the tedious stuff out of the way and not touching any of the fun side-missions, and now I have save files I can keep restoring to keep taking down the militia posts and rescuing firemen and never have to deal with tanks or racetracks or any of the crap. I also copied out other save files along the way so I can go back and replay things like the Harley encounter or the Arkham Knight HQ without the interim, and it's made me realize what this game really could have benefited from is some kind of chapter-select system. I'm not sure how they could have made it work with the side-missions, but the key Arkham elements are still here and still good, they're just so spaced out between way too repetitive tanking. Being able to go back right to the fun encounters really increases the replay value. The finally-available challenge maps help, but they're just not as varied or lengthy as the in-game encounters. Also the free roam character "mod" (really just an INI file that maps some keys to swap between existing character models) really adds a lot of missing variety, even if some of the other characters are kind of buggy. The DLC release has also kind of fixed the gimped versions of some of the other characters that were in the game at launch, Nightwing actually has a grappling gun now, and Catwoman can take down the big guys if you cheese them with your caltrops. I'd recommend anyone playing it on the PC try it out.
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# ¿ Nov 3, 2015 08:35 |