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Vil posted:Tempered Will is absolutely situational rather than a standard rotational ability, but it's really nice for those situations. isk posted:Tempered Will is amazing at times. It's one of those abilities where you look to find uses for and get rewarded for it. For Example: the second boss in The Vault where he Hyperdimensional Cut's twice followed by a roomwide knockback to send you into them? If the arena's rather lousy with them and you don't want to stand with everyone else to risk them getting cleaved you can put your back to a big ol' clump of them, hit Tempered Will and not go anywhere.
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# ¿ Jul 1, 2015 22:39 |
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# ¿ May 5, 2024 10:36 |
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Mazed posted:(last scenario things which I haven't even finished because I'm bad at not mousing over spoilers) Opposing Farce posted:Yeah, there's a couple of times throughout the story (I think it only starts happening in 2.5 and it seems like they're kind of slowly rotating through all of the classes so everyone can have a "hey remember that other thing you did" moment) where you get different dialog based on what classes you've completed-- Estinien mentions you being an Azure Dragoon if you've done the DRG quests, the THM and ACN guild leaders say something about you when you visit them, stuff like that. It happens even in incidental meetings as well, even if it's just a 'Hey $playername, hows the $job stuff coming along?' As someone who max leveled everything to 50 before HW it's nice to have those little reminders. Makes NPC's seem more like people. I really liked when you go to Y'mhitra for the main quest. I was like 'that name sounds familiar, wait she's by Apkallu falls? That's the SMN trainer! I remember her' and she's like 'I remember you too' and it was nice.
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# ¿ Jul 2, 2015 22:00 |
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abraham linksys posted:Are DPS queues for Neverreap/Fractal 20+ minutes on other servers, or is this something special about Faerie? Like I was all excited that they made grinding out Tomestones and gear so easy in this expansion but I'm stuck in queues that are literally longer than the dungeons half the time. I haven't had a sub 30 minute Fractal/Neverreap yet. Gear hasn't caught up to HP pools of the mobs yet.
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# ¿ Jul 4, 2015 00:31 |
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At least they had the decency of giving you the majority of those quests after you get flying. Compared to the EponymousMrYar fucked around with this message at 06:27 on Jul 4, 2015 |
# ¿ Jul 4, 2015 04:57 |
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MCH has the same problem pre 2.x DRG's had: they're burst DPS when everyone wants sustained. Except they're worse than DRG's since their basic combo is RNG reliant. I wish Reload had a faster recast/cooldown than it currently does.
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# ¿ Jul 4, 2015 09:57 |
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CatelynIsAZombie posted:I just started the game, my doh classes are around 15 but before I get more classes up there I want to know how long I'm going to have to grind to make it worth my while. When does the class get another cross class slot after the first one it starts with? Do I seriously have to grind to 50 with only one cross skill? You should get one every 5 levels. You'll be suffering for abilities since a lot of the good ones are higher level on the classes (Careful Synth 2 on Weaver for example.)
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# ¿ Jul 6, 2015 03:34 |
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Tenzarin posted:I doubt it will lead FF14 down a path of hatred like WoW but I am truly interested how it gets spun. WoW started with 'increased difficulty, increased reward' before dumbing it down over several iterations. FF14 started in the later half of that cycle so the only people who are going to be mad about it are people who are doing things for the wrong reasons, IE 'I want a challenge but the loot sucks,' which to me sounds like you're doing stuff for the sake of getting loot and not the challenge of it.
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# ¿ Jul 8, 2015 00:26 |
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Tenzarin posted:Don't know how you got "I want that mad loot son" from what I said, I'm just a curious spectator. Apologies, it wasn't directed at you it was more in general because I've heard/seen entirely too much complaining over it.
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# ¿ Jul 8, 2015 02:27 |
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Kjermzs posted:WELP It's not that much faster due to loading times. Especially if Limsa's jam packed with people (way more common back in the day when you had to go there again and again and again...)
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# ¿ Jul 8, 2015 23:47 |
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I never liked Fracture as a cross class skill because it's really TP inefficient and everyone (except PLD) has something better than it. Even then I prefer taking Foresight/Bloodbath/Mercy Stroke on my PLD. Never used fracture, never regretted it (even in Coil.)
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# ¿ Jul 9, 2015 06:16 |
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psymonkey posted:FFT is my favorite FF and it's not even a contest, and the lion's share of the reason is because of the story. But I did stop mostly giving a gently caress as soon as everyone started turning into random garbled monsters/side quests. I'm pretty sure this is the most obscure of references. It's definitely obscure. You have to know your stars in constellations for it to make sense. I didn't and now there's a whole new world of open! Regarding VA's I did notice some changes between in Heavensward, mainly because everyone overall improved. Everything sounds a bit more natural/less forced, which mainly helped Urianger, Merlwyb and Raubahn. Then again, everything's better than Random Ul'Dahn citizen #3
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# ¿ Jul 9, 2015 09:52 |
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The YAAH is really the best male voice though. I wasn't happy with them at character creation either but it could be worse. There's one particular female voice that combined with a certain emote it sounds... Uh... Inappropriate. Also after I play for awhile I tend to keep my headphones off for running around and doing things so I don't ruin my enjoyment of the sound design in the game by hearing it too much.
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# ¿ Jul 10, 2015 01:58 |
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Pierson posted:You'll run out of Ventures one day and then you'll regret all the seals you didn't spend on them! Housing items are the best way to convert them into Gil.
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# ¿ Jul 10, 2015 08:29 |
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nuru posted:When I looked around it seemed like no one had hive weapons and the MB barely had any forearms/hive bardings. Compare to Cactuar/excalibur where idyllshire feels like more hive weapons than not, and the mb is flooded with the raid items. Is it just not much of an endgame server? That. Faerie's pretty casual. Endgame statics do exist and there are people who clear endgame content quickly/regularly but there isn't a giant pool of people who want to sub for statics. Most people tend to stick with their social group statics for clearing that content.
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# ¿ Jul 10, 2015 20:07 |
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At first I thought they were exclusive when I was setting up my bars after turning into a DRK for the first time. Then I hit both buttons. It's amazing what you can learn in two seconds just by trying something rather than assuming it.
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# ¿ Jul 11, 2015 06:19 |
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JuggernautEX posted:I wound up using one VIT ring and the VIT earrings and the rest STR for tanking and just used my spare law to get everything eventually. You certainly don't need full VIT. One VIT ring and one STR ring is pretty standard since not everyone dumps gil into crazy penta-melded STR stuff and most tome rings are unique. The rest is generally to taste (I like comparing secondary stats more than going straight STR/VIT.)
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# ¿ Jul 13, 2015 02:33 |
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Whizbang posted:Vit jewelry (and Shield Oath) are for bads. It always amazes me when people do 'optimal' things when they aren't optimal and blame others for their own mistakes. 'Healer you suck and are bad and should feel bad' - Tank who didn't put on Defiance/Shield Oath/Grit and died while healer was spamming their strongest heal on them. 'Tank stop being a bad and use your cooldowns' - Healer that only uses their basic heal and doesn't do anything else. 'WTF Healer do your job' - DPS that stood in the middle of a pack of mobs, completely ignoring all of their AoE's and dying for it. 'Tank stop moving. Stop it! Stop moving the boss around! I'm doing bad damage because of you!' - DPS on a movement fight (Titan, the Curator etc.) If you can't do the basics, you can't do the advanced crazy stuff that people theorycraft and label 'this is the best you can do.'
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# ¿ Jul 13, 2015 07:50 |
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Boten Anna posted:This probably makes it so the provoke animation doesn't show up and if you are tanking most mildly challenging 8-persons this is Very Bad. There's no issues with setting "Others" to limited.
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# ¿ Jul 13, 2015 19:43 |
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Panic! at Nabisco posted:So now that we know MCH isn't as bad a class as we thought, just wanna ask how demanding it is to actually play. How hard is it compared to other DPS? I'm a career healer looking into branching into DPS (and I main SCH, so SMN is not much of a vacation), but I'm not actually very good at the whole DPS thing, so I'm waffling back and forth on which to pick. Got it up to 50 so here's my pre HW take on MCH: It's easier than bard 90% of the time with the last 10% being harder than BRD. When you're not doing crazy burst shenanigans you're mostly doing the same thing bards are doing (in my case hitting 1) waiting for a proc and looking for any opportunities to use utility stuff. You can use Rapid Reload on CD until you get Clean Shot in which case you'll want to save it to get Cleaner Shot procs. The real meat and potatoes is jamming as much damage as you can as fast as possible to make your Wildfire explode big. Even before that you'll want to maximize Rapid Fire and Reload. Burst burst burst. Turrets are also easy 'toss them out and mostly forget about them.' They're not quite as robust as SMN/SCH pets but your turret is free and if it blows up/needs moved just toss it out again. TP can be an issue in long fights since without Invigorate you've only got Rapid Reload's paltry 50 restore to keep going.
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# ¿ Jul 13, 2015 20:18 |
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Rincewind posted:Speaking of Divine Veil, when are the best times to use it? I've figured out what to do with most of my new abilities, but I'm still kind of feeling out that one. When Melee are going to take a strong hit the extra barrier is nice. Or if it's a boss like Mr. "SIT-NERS WILL BE PURGED" you can maneuver to hit everyone with the barrier for one of his big AoE's since he doesn't have a cleave. It's not very crucial though since 10% of max hp on a PLD isn't a lot when everyone's pushing 10k+ numbers.
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# ¿ Jul 13, 2015 21:33 |
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I know he's saying sinners but I also know that I'm not the only one who's ears interpret the pause in there as a sharp T sound.
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# ¿ Jul 13, 2015 21:45 |
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Fister Roboto posted:A lot of it is just due to the fact that most rotations in 2.0 were incredibly simple, and now they've introduced a degree of complexity. Run Dungeons, press buttons, learn. I'm actually having the occasional issue with getting my classes up to 51 VIA Daily Hunt marks because I'm way too used to running dungeons and playing a tank. 'A level 55 mark? I can take that at 50. SO MUCH DAMAGE NO I CAN'T RUN AWAY'
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# ¿ Jul 14, 2015 19:29 |
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seiferguy posted:I ran a duty roulette and got Cutter's Cry. One of the DPS was a MCH, and I noticed he wasn't losing lead shot. I said "hey, lead shot is a pretty good DoT, you should use it" and he said "that would ruin my DPS." We weren't killing enemies that fast, so I said "you might be miscalculating" followed up with some basic potency numbers, and he said "you should kill the enemies faster, then." I was a white mage in cleric stance half the time I am still getting over the sound effect bugging the everloving crap out of me after that. (At least now I can hear the Sickness bit.)
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# ¿ Jul 14, 2015 20:40 |
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Etrips posted:What cross class ability do I want on my monk? Tarranon posted:Fracture is a perfect way to get more bang for your DoT buck. Use it when one of them has five seconds left, and then reapply the dot right when it falls off
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# ¿ Jul 15, 2015 04:48 |
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Holyshoot posted:How spoilery is this? I still have yet to do Hildebrand. Maybe someday when after all my jobs are 60. Not spoilery in the slightest. You might have forgotten Godbert there from when you oiled him at Camp Bronze Lake though. Also get used to him Limit Breaking. He doesn't need a party to do so either.
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# ¿ Jul 15, 2015 07:27 |
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SirPhoebos posted:One more crafting question: do I really need to level up a hand disciple to place material in my gear? Yup! Unless you Request Meld of another crafter that can do it.
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# ¿ Jul 15, 2015 19:45 |
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SirPhoebos posted:Can someone explain how Divine Veil works. The tooltip says that the barrier protects up to 10% of the caster's HP. Is the caster the Paladin or the healer that set off the ability? I haven't done any testing but assuming that the tooltip is 100% correct, it's the PLD's HP that determines the strength of the shield while the healer's just time it. Since the PLD is the one casting Divine Veil in the first place.
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# ¿ Jul 15, 2015 20:21 |
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KoB posted:PLD is the most self sufficient class and doesnt really need any cross class skills but the extra cooldowns are nice and Mercy Stroke is some bonus DPS at zero cost. Foresight Cross Class Stoneskin and Protect at full power is awesome though (even if that full power is a little weaker.) EponymousMrYar fucked around with this message at 21:26 on Jul 16, 2015 |
# ¿ Jul 16, 2015 21:10 |
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SwissArmyDruid posted:...Did you mean Foresight? Yes. I know too many words and mix and match them up in weird circumstances.
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# ¿ Jul 16, 2015 21:27 |
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Lucy Heartfilia posted:Will the 3.0 main story quests get me from 50 to 60? Not by themselves. You'll have a significant dearth around 55 for sidequests and other things and then more 57+. Run dungeons, they're good XP and gear.
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# ¿ Jul 16, 2015 23:01 |
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Vermain posted:I've got it fully enabled (everything checked aside from Alliance members). I'm just still having trouble believing that it's parsing correctly when the top DPS in A3 is a Warrior. So the warrior's like 'dude I can come too in deliverance with str accessories. It'll be a snap!' We consistently pushed the 35% transition the whole night (it always goes into tornado form and does one wave of adds.)
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# ¿ Jul 17, 2015 02:38 |
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Weird. Kept getting it down to 30-31% but it always went into tornado form.
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# ¿ Jul 17, 2015 02:43 |
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Fister Roboto posted:You mean the one that they can easily dodge by running into melee range? And if you're too close you get one shot by 100 tonz swing Coincounter's a good fight. It teaches you 'yeah you know those handy AoE ranges you've been getting? Hahahaha suck it I don't have to give you those!'
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# ¿ Jul 18, 2015 18:43 |
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Klades posted:I'd just like to mention that whoever said the red dot blinks faster depending on your threat lead was full of poo poo It only blinks on enmity change. I think it's restricted to you hitting it since I don't remember things blinking all that fast in 8 man content when hitting the boss. Regardless the white bars underneath your party member's icons is way better at telling you your enmity lead.
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# ¿ Jul 18, 2015 20:20 |
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It doesn't really matter for leveling. Str helps you do more damage/mitigate slightly while Vit lets you take more damage. Accessories are a pain to pick up from vendors post 30 since there's not a lot of jewelers out and about. Left side gear is most important and likely the main sign of your squishyness. Stone Vigil also rips into you since most of it's trash packs are mean ones so always use the appropriate tank stance, no ifs ands or buts there. EponymousMrYar fucked around with this message at 02:23 on Jul 19, 2015 |
# ¿ Jul 19, 2015 02:19 |
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Willias posted:Also on the note of VIT or STR talk for tanks: VIT gives more HP in Heavensward than it did back in ARR, and jewelry now has more main stats than you get stat points as you level up. So a 180 piece of jewelry is +36 main stat, while you only get 35 stat points from leveling. With no VIT jewelry on, a Paladin and Dark Knight tank will only have slightly higher HP than the DPS of their group (around 12k HP with stat points put into STR instead of VIT, DPS will have 10k-11k HP). With full VIT jewelry, a PLD or DRK tank will have 16k to 17k HP (Warriors go up over 20k). It's a huge boost, and is very noticeable in the EX primal fights and Alexander. Mainly because most tome/turn in rings are unique which means you have one ring slot you either fill with lower ilvl gear (with less stats and not always an option due to ilvl gating) spend millions of gil on a pentamelded ring (expensive) or just take the Vit/Str ring off the tome vendor.
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# ¿ Jul 19, 2015 05:01 |
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SpaceDrake posted:From some comments the art team's made in certain places (like the art books), this is the reason - super long hair is a technical nightmare on multiple levels in the current engine, and only NPCs like Iceheart get such hair because the art team can exert far more control over the hair per-scene, compared to a player's hair which has to work everywhere and ideally clip as little as possible. Klades posted:Well I mean, some damage always interrupts, some damage seems to never interrupt, and some damage interrupts sometimes (which is annoying) As far as I know it's a chance on taking damage, with that chance increasing as it approaches a certain percent of your Max HP. Some abilities might have modifiers on that since Clemency seems rather hard to interrupt but it's entirely likely that it's just the formula working normally and bosses just don't hit hard enough for the chance to stop it. Alexander bosses do though. That's the only time I notice my Clemency's getting interrupted.
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# ¿ Jul 19, 2015 22:37 |
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hobbesmaster posted:So does "most attacks" on living dead and holmgang mean "everything but hard enrages"? It's anything except key damage mechanics where you have to do something special to mitigate. Enrages, the Primal's Big Summon Magic (Hellfire, Earthen Fury, Diamond Dust, Judgement Bolt etc.) Ramuh Extreme's Shock Strike etc. all go through Hallowed Ground, Holmgang and Living Dead.
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# ¿ Jul 23, 2015 06:30 |
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Paladin's have the better cooldowns between them and WAR even accounting for the situational ones. No reason not to get your feet wet in both of them though due to cross class skills (Provoke, the game's 'taunt' skill is gladiator level 22.) Also hiding behind a shield isn't cowardly when I use it to pry open a beasts maw so I can stab them in the throat
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# ¿ Jul 25, 2015 09:02 |
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# ¿ May 5, 2024 10:36 |
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Doublestep posted:God drat this 30% parry and evasion cd sure is poo poo. I wish I had a tanking stance like Paladin. That's sort of the whole crutch of DRK at the moment for me. On one hand it's incredibly involving gameplay having to manage enemies, your CD's and abilities and your MP pool at the same time. On the other hand what you spend that MP on and how you gain MP back is a bit rough. Dark Dance's main problem is that in situations where it would be pretty awesome (big group of guys on you that are doing lots of attacks for you to parry/dodge) it directly conflicts with Blood Price. Same with other Dark Arts abilities. Whenever I look at them I internally go 'is it worth blowing 1/3rd of my MP on that extra effect?' I'm curious to how the Devs envisioned how Darkside and Dark Arts are intended to be used and if it's closer to 'let Darkside drop off so you can regen MP faster' rather than 'keep Darkside up at all costs.'
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# ¿ Jul 25, 2015 22:45 |