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Verr posted:Is there anything along the lines of a Unknown Armies/Mage: The Awakening style hack? I'm interested in a game that allows "Mages" or whatever they might be called to start picking at the fabric of reality, confronting hubris and obsession in the search for power. Tbh, I've been thinking about something like that, though I doubt I've got the skill to make it.
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# ¿ Jul 16, 2015 10:28 |
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# ¿ Apr 28, 2024 21:00 |
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Verr posted:I'd love to bounce a few moves and general philosophies off you in the next week or so! Sweet, I look forward to it!
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# ¿ Jul 17, 2015 16:41 |
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So regarding a pbta mage game. definitely think that it would need to do a spirit of 77 style split during character creation. I've been trying to come up with some ideas for the mundane side of things. But I'm struggling to find insperation. Anyone got any ideas?
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# ¿ Jul 23, 2015 18:51 |
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Verr posted:I haven't had a chance to read So77. But I agree, the "vanilla" start for Sleeping World is a Uknown Armies style cityscape in which the GM is encouraged to wreak havoc and push the players together. Yeah, that could be a good trade off. Especially if you give the player a bit of agency as to how much they swing one way or another. Although I was referring entirely to the character creation. In SO77, the payers pick a roll and a theme. So you could be a kung-fu / driver. Or a X-Tech / Vigilante. It can create an interesting dynamic and a lot of variations and options in character builds. But yes, I like the idea of the different magical focuses having their own problems to deal with. Especially if the other mages are messing with one another as well. Though that said, it would be nice to also be able to encourage team cohesion without one guy trying to split the group up. So possibly a playbook about keeping people together as well? Would need to see the workings of the playbook before really making a call on that one.
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# ¿ Jul 23, 2015 22:08 |
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Verr posted:Yes, the player can definitely choose whether to remain grounded in their lives. And So77's sounds exactly what I was planning. The Liar / Tyrant! The Warrior / Unhinged! Guess I really need to get So77. How are the playbooks physically set up? Two double-sided pages each? One is your 'core' it gives you your look, stats, gear and basic class moves. It defines your major roll as such. Then you pick a theme. its more like a loose grab back of themed powers and bonus gear. I'll find a good example. https://drive.google.com/file/d/0B_5JoTJwAhskZ1pZNG5nS014cTA/view?usp=sharing Right so this is the main set up of the SO77 playbooks (I've disabled downloads) The first half is the main playbooks. The second half is the themes. Sadly it doens't show you all the options. you'd have to buy the rule book for those. But that's how it sets it up.
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# ¿ Jul 23, 2015 23:14 |
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tweekinator posted:Does anyone know if there's a swashbuckling/pirates Apocalypse hack? I'm interested in getting my group to try the system, but haven't seen any that are pirate-based. The was a pirate themed dungeon world book that was kickstarted. I think the guys still working on it though.
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# ¿ Jul 24, 2015 23:26 |
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Verr posted:You guys don't have PMs. Where should I send this gdoc? burnettalexander @ Yahoo dot co dot UK
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# ¿ Jul 27, 2015 09:43 |
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QuantumNinja posted:This question is for Bucnasti, but anyone who has played a good bit of Spirit of '77 should feel free to chime in: I wonder what prompted this question
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# ¿ Jul 30, 2015 23:19 |
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Hugoon Chavez posted:They just want to know how many times they can "make it rain" on top of defeated foes before they have to start picking the money back up. Or I'm trying to fake a robbery to trick three gangs of bikers, and I want to know how much cash I'm playing around with. My character background is something of an international mercenary so I'm curious if I can get hold of more cash than I start with because of this.
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# ¿ Jul 31, 2015 09:46 |
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Covok posted:I was wondering if it was kosher to advertise stuff like that in relevant threads, but, yeah, I'm totally organizing one for Saturday at 7:00 PM EST. I can't give out any materials till everyone is in the game itself because of the terms of the playtest so it's a very general and easy app to make. For the record, I'm a very easygoing, improvisational GM who likes to let player's be awesome, world build, and have fun, if that helps. If it was pbp I'd gladly app, but sadly being in the UK I can never comit to these roll 20 games. All the same I wish you the best of luck!
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# ¿ Aug 8, 2015 08:40 |
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It occurred to me recently that no one has made a cyber-punk game in the style of shadow run in this system yet. Which is a shame because as much as I like the shadow run setting, it's mechanics just baffle me. If someone made cyberpunk game I'd probably play the poo poo out of that.
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# ¿ Aug 8, 2015 09:10 |
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I suppose you could do it so your gear gave you your stats. That way people could agonise over what equipment to take. But really that's just obuscating the matter rather than solving it.
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# ¿ Aug 12, 2015 11:05 |
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Verr posted:Responded to the comments made on MageHack. Should have a few playbooks and more thoughts on the Hubris-sphere-playbook mechanics by the end of the week. Yaaay! I was starting to get worried you'd died. I'll take a look at it after I get home from work tomorrow.
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# ¿ Aug 23, 2015 22:24 |
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Flavivirus posted:Yup, Legacy's mine I think you're missing the rest of that link.
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# ¿ Sep 1, 2015 20:56 |
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Really Pants posted:That's my ship stuff Think of it as we're picking up the game and trying to make something workable out of the unfinished framework. We'll just have to improvise a lot.
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# ¿ Sep 9, 2015 13:45 |
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Toph Bei Fong posted:If we end up with a more workable and playable version of the game for everyone else to enjoy, would that really be the worst outcome? That's certainly what I'm thinking. It's missing some pretty core stuff, like I'm not seeing a basic move that would allow someone to hurt another person, unless you're trying to steal something. But even then it's unclear if that's what that move is supposed to be for. Buncha tag explanations are missing, there's also some inconsistency in what you should be rolling. "Will" gets mentioned a few times, but I think that's supposed to be Warp? I like what they've got and I like their classes. I just feels like they skipped to the good bits and half arsed their core mechanics. For instance. You can only defy danger one way with one stat, Bold. When as far as I can see, every other game gives you an option for each stat.
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# ¿ Sep 9, 2015 16:17 |
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Error 404 posted:Apoc World does this. Act Under Fire has you only rolling Sharp. Ahh, the game I never play. Figures :p
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# ¿ Sep 9, 2015 16:41 |
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Golden Bee posted:Who created the Daemon? Wow, I don't normally like Monster Hears, It doesn't appeal to me in the slightest. But I can appreciate what they're doing with that one. Just the whole taking damage mechanic to get successes on roles. That's pretty awesome. Whoever made that one really should have signed it.
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# ¿ Sep 10, 2015 23:18 |
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Evil Mastermind posted:Yeah, go with MotW. One of the bonus playbooks is The Summoned, which is straight-up Hellboy, with the weapon option "Red Right Hand". And the wizard is pretty much Dresden. I do love me some monster of the week.
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# ¿ Nov 9, 2015 19:59 |
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Golden Bee posted:I wish you'd run it again in roll20 or something. For some reason we had a paranoid conspiracy theorist teaming with her dad and a punk kid, whose gender was female! And also others. I loved that game, it was my first pbta game. Made me fall in love with the system. I'd love another go, playing the spelcaster, oh man, poo poo be awesome.
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# ¿ Nov 11, 2015 11:42 |
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Covok posted:I hope this doesn't come off the wrong way, but that's sort of how my game, Dungeon Bastards, has handled its move structure and how Vincent is experimenting with AW: 2nd Edition. Since I don't know if I can talk about Vincent's work in detail, I'll talk about my own title. My game handled the "1 move to 1 scene" by basically just giving you big, overarching effects to a move that narrate out once a move happens. It's inspired by pbta, not pbta, so it runs off a "once a move triggers, you resolve it and use your successes (if any) to narrate out effects from a list provided by the move." I'd just like to take a moment and say this post made me go and buy Dungeon Bastards. Which I now love. So thanks very much for that.
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# ¿ Jan 3, 2016 09:48 |
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GimpInBlack posted:It's actually a supplement for Katanas & Trenchcoats, which is not a PbtA game, but here you go: Well, I wonder what I'm throwing money at tonight!
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# ¿ Feb 5, 2016 16:38 |
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Tollymain posted:second new playbook from apoc world 2e revealed and it's simultaneously really cool and really Not really sure what to make of this one.I like the maelstrom wolves though, that seems cool.
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# ¿ Feb 26, 2016 08:44 |
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Covok posted:I'm trying to setup a PBP playtest of the revised 8th draft of Friendship, Effort, Victory, my Shonen battle comics pbta hack. If you're interested, any help is appreciated. Posted an App.
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# ¿ Jul 16, 2016 08:41 |
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# ¿ Apr 28, 2024 21:00 |
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Is there a list anywhere of fan-made playbooks for Masks?
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# ¿ Jan 3, 2017 22:45 |