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Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
I suppose that's why the Thang "Wealth" exists, for those who want to have a pile of cash. Rocko's got $200, he can lend it to you and that should be fine.

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Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
- Who can pass through the flames unscathed, and what did they have to pay to do so?

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"

drrockso20 posted:

so I haven't read through the whole thread yet, but anyone want to sell me on Spirit of 77, cause it looks pretty rad, but I could use some more convincing

QuantumNinja ran a game of it here that eventually died, but I had a lot of fun in it. The Role+Story way of developing characters is a lot of fun and you can come up with some wacky dudes. Our crew was a Kung-Fu Sleuth, Board-Rat Gonzo Journalist, Glam Tough Lady, X-Tech Vigilante and Holy Roller Honeypot.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Was looking through Monster of the Week and it's playbooks and it struck me that it would be great for playing Deadlands PbtA.

Vulpes Vulpes fucked around with this message at 00:43 on Oct 11, 2015

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
I really like Monster of the Week for its cartoony, action-y focus (and loved the janky, cartoony art in the 1st ed), but for some reason I hated the Spellslinger.

Has anyone ever run a MoTW game on the forums?

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
I've never had the opportunity to play or run a game, but I was wondering, how much a thumb do you as a GM have to keep on the "Use Magic" move? Or do the GM imposed restrictions tend to keep things running ok?

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Mike Sands has a bunch of files and whatnots on his website, there are a bunch of the 1st ed. playbooks there for download.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
I've really gotten a hankering to put together a Spirit of 77 game based around car racing in exotic locales under the auspices of an underground race sponsored by a shady contessa. Basically Enter the Dragon crossed with Speed Racer, with the players alternatively racing and investigating the race.

I'm just trying to figure out what to do with character creation. Should I let all the playbooks take the Hot Wheels move to put everyone on the same footing? Or should I just scrub the Good Old Boy altogether? Having one playbook be so much better than the others at driving would really throw off the racing segments, and I'd like to let everyone be poo poo-hot drivers. Any thoughts?

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Yeah, that's the debate I'm having with myself. The options are either everyone with Hot Wheels of or no one- in both cases, the Good Old Boy is scrubbed.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"

Nifara posted:

I think this is an interesting take on it - letting any of the playbooks play as any exalted type is a cool idea if you can get it to work. How were you thinking you would represent the impact of being different exalt types? I'm imagining Dungeon World esque backgrounds?

Also, after a splurge of effort, I have the first playbook for Bronze Circle, my fantasy criminal scum hack. It'll need tinkering and testing, but check out The Beast - the basic moves are on the sheet too, which means you should be able to get a feel for how things work without needing any other material. The only move I couldn't squeeze on was the end of session - where you resolve connections if you should, and add a new one if reasonable.

Be interested to hear some opinions if you've got them.

The looks and feels dope, please post more of it as you get it done. The Backgrounds, Styles and Holdings are all great shortcuts to giving you distinct and flavourful options.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
I really like The Summoned's version of luck-spending consequences-

Anyone else runs out of luck? They're doomed. You run out of luck? The world ends.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Does anyone use the Bopper in Spirit of 77? I'm having difficulty fitting using a gang into the kind of adventures that So77 usually rolls with, as it seems less appropriate than it does in AW.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Ran an excellent game of Spirit of '77 last night. The boys were a shady freelance coroner (Former Badge Specialist) and an unlicensed PI/strongman (Ex-Con Tough Guy) working to solve problems for the LA elite.

They got called in to solve/cover up a string of murders on the set of their patron's film. As the bodies were all crushed to death, they chased an angle on a gorilla that was involved in another shoot on the lot, and while that didn't pan out they broke up an exotic animal fighting ring that was being run by their ongoing adversaries, a biker gang. Afterwards, they went undercover to set themselves up as bait and had to fight off a giant animatronic monster that the SFX head had been using to settle grievances on set. The coroner chased the SFX guy who ran off with the controls while the tough guy fought the robot, and was saved by the grateful gorilla just before the coroner got the console and turned off the robot.

So77 is really becoming one of my favourite PbtA games.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Has anyone read the latest Sprawl supplement?

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"

Halloween Jack posted:

A long while back, someone was asking where the Bopper fits into the kinds of stories the game is meant to tell--it actually fits snugly into a specific sub-subgenre of action movies from the tail end of the 70s and the early 80s, overlapping The Warriors, Escape from New York, and Mad Max.

You might be remembering me- I had a question along those lines, though my question wasn't the flavour or tone for the Bopper but rather how it worked in play. Spirit of 77 seems more oriented towards groups of PCs working together to solve mysteries and have adventures, and when your character's special ability is that you have a dozen guys that hang out with you, it puts you on a different footing. For instance, I played a bopper in a playtest on these forums where all the PCs got into a scuffle with robots at the state fair. At some point down the line, everyone else decided to steal Evel Knievel's limo and escape. That's a cool, fun way to get out of a scene, but unless my character was willing to leave their gang (the thing that makes them special and useful) behind, they had to find their own way out, which, being a scooter gang, was fine but kind of leaves them out of the club. The Bopper is a cool playbook, but I'm just kind of curious as to the experience of others in using it- in every other game of So77 I've played in or GM'd, no one has used it.

That said, I love So77 and wish I could play it more frequently.

edit: Hey, there's a new Double Feature on Drivethru!

Vulpes Vulpes fucked around with this message at 14:37 on Jan 2, 2018

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Yeah, the Bopper mentioned in that excerpt was my character, Reggie.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Does anyone have any good custom moves for gambling (for Urban Shadows, if it matters)? I could have sworn I saw something along those lines somewhere.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
I threw together this one, it might be "a bit much":

When you gamble a hand at the Important High Roller Casino, roll 2d6+Mind.

On a 10+, you impress someone present, you gain one debt on someone present, or you gain piece of useful information (the GM will tell you what)

On a 7-9, you gain one debt, but choose one:
-You cheated, but didn't get caught. Mark one Corruption.
- You cheated, and people are getting suspicious. You'd better get out. Now.
-You didn't win that big. Owe one debt
-A real shark joins the table. Take -1 ongoing to further gambling.

On a 6-, you owe one debt, and choose one.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
New Spirit of 77 adventure on Drivethru. Maybe I'll switch my group to some So77 for a breather from fantasy gaming, I've been wanting to do the Renraku Arcology Shutdown from Shadowrun but in a 1977 megamall with the evil AI like Megapute from Afrodisiac.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Fill it with scorpions.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
All the cool kids probably already know this but drat is Vincent Baker's Patreon an amazing deal. So much neat stuff for as little as a buck a month.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Yeah, even if it's all just fragments, it's so interesting to look at that I'll gladly pay him a buck a month for it.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Vincent Baker is doing some interesting stuff on his Patreon, streamlining and combining playbooks for a different look at Apocalypse World. Is anyone else following Burned Over?

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Yeah, Psi rating is really interesting and I'm curious how it will shake out. My take us that it implies some mastery over the maelstrom, while weird indicates the Pc's receptivity to it, but it will be nice to see some clarification of that. I was very interested in the Unalone merging the Skinner, Chopper and Hocus books while presenting other options.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
The first 8 playbooks for Burned Over as well as the moves and other rules just went up, looks like it's playable at first glance.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Yeah, it's pretty cool. It seems to be more streamlined towards and action-adventure bent than baseline AW, as well as a more techno-barbarian kind of flavour. I'll probably foist it off on my poor group, who put up with me wanting to switch games every session.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Really interesting to see the Angel turn to the Medic, which takes away the Angel kit and replaces it with a bulked-up sanctuary that has more narrative heft than the original infirmary I think. The pressure to resupply being replaced with the responsibility to look after a pretty important place is quite a change. Also just noticed that the Unalone gets two choices for Blood, which changes everything.

Also with the clarification to Ψ and Environ, it's pretty cool that the Brainpicker can turn themselves into a vortex of psychic destruction from the jump.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
The Skiller expansion has one of my favourite AW lines in the Hitchhiking move:

"On a miss, cannibals."

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Yikes, 2-Armor in Urban Shadows sure is a different beast than 2-Armor in Dungeon World (which I knew, I've just been running DW for a long time).

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Played AW: Burned Over last weekend, my players really enjoyed it. The new Do Battle move was a lot of fun!

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
The Island is a pretty classic AW PBP (though it may require archives?).

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
This looks like it will be Very Much My poo poo. I was already doing some work on converting Burned Over to a pirate setting, this looks much easier.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
New Burned Over playbooks and Hard Zone over on the Baker Patreon- the X-Earther and Near Earth! Looks pretty cool at first glance, bringing a world of orbital habs and all that entails into the game would be a pretty near switch.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Running a game of Spirit of '77 on Discord and the Good Old Boy is rolling with +5 on his car chase rolls, holy poo poo. I knew they were good at driving, but I never added up all the numbers before.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Oh weird, I must have missed that. Thanks!

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
After 2 months in shipping limbo, my Fellowship: In Rebellion book came today! Very psyched to have my full set.

Now to wait for Book 4!

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Fellowship is is, to my mind, the premiere fantasy PbtA, improving on the foibles of Dungeon World.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
I made one for Urban Shadows way back:

Vulpes Vulpes posted:

I threw together this one, it might be "a bit much":

When you gamble a hand at the Important High Roller Casino, roll 2d6+Mind.

On a 10+, you impress someone present, you gain one debt on someone present, or you gain piece of useful information (the GM will tell you what)

On a 7-9, you gain one debt, but choose one:
-You cheated, but didn't get caught. Mark one Corruption.
- You cheated, and people are getting suspicious. You'd better get out. Now.
-You didn't win that big. Owe one debt
-A real shark joins the table. Take -1 ongoing to further gambling.

On a 6-, you owe one debt, and choose one.

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
It's worth nothing that debts (or more properly, Debts) have mechanical significance in Urban Shadows, so make sure to adapt as needed to your setting/ruleset.

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Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Updated Burned Over zine/hackbook went out with the latest of the Bakers' patreon updates. It's not new, but I'm particularly taken with this descriptor for the Monarch playbook: "Before the world burned, there was a creature, the story goes, smaller than your hand, orange and black. It could fly, and it loved flowers, and it was so powerful that they gave its name to kings and queens."

A big improvement from "the Unalone".

Vulpes Vulpes fucked around with this message at 02:17 on Oct 1, 2021

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