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So I just checked: Mike doesn't die if you screw up in the Sanatorium it looks like. It just cuts to black. Instead the scene post-rock climb is slightly longer. Sam goes into the Sanatorium and rescues him in the same way, he's just in a different location and he's a lot more beaten up.
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# ? Aug 25, 2015 23:52 |
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# ? May 15, 2024 02:09 |
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Is anyone having problems with the "Don't Move" actions? Now, ive barely played it and only did the tutorial squirrel one. Seems to be drat hard to keep steady and after a few tries i just put the controller down on a chair. I think I did the same trick in Heavy Rain. Im not doing that for the rest of the game, feels cheap, would kill the tension. Really liking the game so far, as a huge horror fan its just what I imagined. The sound and music are great.
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# ? Aug 25, 2015 23:55 |
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It looks like the game encourages you to play the characters different ways in replays. I want to play them once as the dumbest jerks ever so it's fun when they die.
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# ? Aug 25, 2015 23:59 |
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I went to buy it and everywhere was sold out. Now to slowly download it online.
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# ? Aug 26, 2015 00:17 |
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You know, the weird thing about this game in retrospect is its gender politics as compared to the horror genre, and I don't mean that in a "social justice" sense. I feel like if this were an actual horror movie, Mike and Sam's positions in the script would be roughly flipped, where Sam is the one who explores half the mountaintop and Mike is the one who's essentially out of play for half the plot. Instead, Josh is driving most of the plot, Sam (and Ashley) are basically afterthoughts, and Mike gets to be Hero Guy for most of it.Atomic Robo-Kid posted:Is anyone having problems with the "Don't Move" actions? I thought they were a nice touch at first, because "don't move" tends to crop up when characters are hiding, and I found myself holding my breath to make sure the controller wouldn't shake, much in the same way as you'd expect the characters would be. I don't know if that was deliberate, but it's surprisingly immersive. But yeah, the controller's way too goddamned sensitive for it, particularly with as important as those actions become in the endgame. I got Sam ganked at the last second because of it. I would hope that a theoretical sequel would, if it's possible, let you turn down the sensitivity.
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# ? Aug 26, 2015 00:18 |
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This game looks sick, it seems to really get the slasher stuff right, from the gameplay videos ive watched. I wish I had a PS4 to play this, I doubt itll ever come to PC.
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# ? Aug 26, 2015 00:33 |
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I feel like to play this game right you would have to pick one character and let all the other ones get killed off.
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# ? Aug 26, 2015 00:41 |
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RC Cola posted:I went to buy it and everywhere was sold out. Now to slowly download it online. caligulamprey fucked around with this message at 03:31 on Aug 26, 2015 |
# ? Aug 26, 2015 02:11 |
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The real horror of this game is every time Peter Stromare mugs for the camera.
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# ? Aug 26, 2015 02:26 |
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i got mine at a gamestop madden event where i was the only one picking up a copy but it's nice to hear the game is selling well. it's a cool niche title that does some interesting stuff and deserves to be built upon. my power went out this afternoon, so mother nature is basically demanding i finish my playthrough at night.
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# ? Aug 26, 2015 02:26 |
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Okay, I've been playing for awhile and does Matt die no matter what? i gave him the flare gun like the totem vision said and he just shot in the air, and got meat hooked a bit later with no apparent way to do anything about it.
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# ? Aug 26, 2015 02:31 |
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Caidin posted:Okay, I've been playing for awhile and does Matt die no matter what? i gave him the flare gun like the totem vision said and he just shot in the air, and got meat hooked a bit later with no apparent way to do anything about it. Apparently the only way to get him to hold onto the flare gun is to disagree with Emily's plan to go to the tower, then have Emily hand him the flare gun once you're up there.
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# ? Aug 26, 2015 02:33 |
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Caidin posted:Okay, I've been playing for awhile and does Matt die no matter what? i gave him the flare gun like the totem vision said and he just shot in the air, and got meat hooked a bit later with no apparent way to do anything about it. You need to have him disagree with Emily since if he agrees he'll shoot off the flare for help. That is BY FAR the hardest death in the game to avoid and probably the only one that isn't clearly defined in the Butterfly Effect.
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# ? Aug 26, 2015 02:34 |
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That's Weird, because I gave him the flare gun but I also had him agree about going to the tower and he didn't get meat hooked in my game...
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# ? Aug 26, 2015 02:35 |
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Wanderer posted:Apparently the only way to get him to hold onto the flare gun is to disagree with Emily's plan to go to the tower, then have Emily hand him the flare gun once you're up there. ImpAtom posted:You need to have him disagree with Emily since if he agrees he'll shoot off the flare for help. That doesn't quite make sense to me but this is basically an adventure game so alright. Also some late game spoilers here, Mike you idiot, wendigo's aren't loving zombies.
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# ? Aug 26, 2015 02:47 |
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How's everyone rollin' controller-wise? I figure I'd go with the motion stuff considering it was designed from the get-go as a Move game, but then again I also managed to punch myself in the face while playing Heavy Rain because of motion controls.
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# ? Aug 26, 2015 03:16 |
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from the first 2 hours or so the game seems to rule. will confirm tomorrow when i see the second half.
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# ? Aug 26, 2015 03:17 |
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Caidin posted:That doesn't quite make sense to me but this is basically an adventure game so alright. If he thinks there's a chance they'll be rescued, he'll use the flare gun for its intended purpose. If he doesn't, he takes the flare gun and instead keeps it in reserve as an improvised weapon against the "psycho."
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# ? Aug 26, 2015 03:18 |
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Ahahahha! Peter Stormare's analyst character almost feels like a William Castle gimmick and his introduction is absolutely worth $60.
caligulamprey fucked around with this message at 03:31 on Aug 26, 2015 |
# ? Aug 26, 2015 03:27 |
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Mechathief posted:That's Weird, because I gave him the flare gun but I also had him agree about going to the tower and he didn't get meat hooked in my game... did you try to save emily twice? if you jump to safety there's never any risk of getting some hangout time on the ol' meat hook. but it severely drops your relationship level with emily, not like that's a major concern when she's the character easiest to despise.
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# ? Aug 26, 2015 03:41 |
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caligulamprey posted:How's everyone rollin' controller-wise? I figure I'd go with the motion stuff considering it was designed from the get-go as a Move game, but then again I also managed to punch myself in the face while playing Heavy Rain because of motion controls. Motion controls could be fun, in theory, if you're expecting to screw up here and there due to wonky control issues. I haven't touched motion, only traditional. Im barely an hour in, past chapter 1 I guess? (2nd therapist scene) Id feel cheated if I caused a death just because I can't point the controller right. I want any of my screwups on 1st playthrough to be either a bad choice or a missed prompt/missed Don't Move. Move controls would be fun for another play and Im expecting it to screw me up.
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# ? Aug 26, 2015 04:00 |
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How long is a first time through having fun not speeding playthrough?
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# ? Aug 26, 2015 04:07 |
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abagofcheetos posted:How long is a first time through having fun not speeding playthrough? i'm not done yet but i've been super diligent in exploring and it took me about four hours to finish chapter 5. not an exact measure, but there you are
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# ? Aug 26, 2015 04:21 |
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Homework Explainer posted:did you try to save emily twice? if you jump to safety there's never any risk of getting some hangout time on the ol' meat hook. but it severely drops your relationship level with emily, not like that's a major concern when she's the character easiest to despise. I did indeed jump to safety. I actually was trying to save her despite her best attempts at convincing me otherwise, I just didn't think doing it from that broken, falling hosed-up platform was safe. Lastdancer fucked around with this message at 04:29 on Aug 26, 2015 |
# ? Aug 26, 2015 04:23 |
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abagofcheetos posted:How long is a first time through having fun not speeding playthrough? It took me ~9 hours and I was trying to comb the areas for clues and totems throughout pretty much all of it. Quote != edit, whoops.
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# ? Aug 26, 2015 04:24 |
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Has anyone noticed the "teens" all look like late 20's early 30-somethings?
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# ? Aug 26, 2015 04:27 |
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The Bananana posted:Has anyone noticed the "teens" all look like late 20's early 30-somethings? Just like real slasher movies.
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# ? Aug 26, 2015 04:33 |
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The Bananana posted:Has anyone noticed the "teens" all look like late 20's early 30-somethings? I assumed this was an intentional homage to the fact that real horror movies do the same thing.
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# ? Aug 26, 2015 04:45 |
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i've really enjoyed things so far, but two issues stick out to me: the "don't move!" frustrations mentioned earlier (i stood stock still, muscles clenched, breath held and sam was captured by the psycho anyway) and the fact there's no option to invert the y-axis. like, it is 2015. come on
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# ? Aug 26, 2015 05:05 |
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For those of you having problems on the parts where you need to keep the controller still, apparently resetting the controller using the button on the back can help? A few people here and there are having the same issue. Looking forward to picking this up on Friday!
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# ? Aug 26, 2015 05:13 |
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are there inverse y axis optinons in this game its pretty dumb if not.
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# ? Aug 26, 2015 05:15 |
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there aren't. i haven't missed any key shots yet (saved matt with the flare gun no problem), but if there are faster-paced qtes later that i mess up due to invert muscle memory i'll be peeved
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# ? Aug 26, 2015 05:55 |
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Nah, all the aiming QTEs give you an eternity to hit.
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# ? Aug 26, 2015 06:31 |
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I rented this game this afternoon not sure what to expect. Tbh, in the beginning I was really unsure I was going to enjoy myself but the excellently timed intriguing moments with Stormare kept me interested until this games hooks were so deep in both my girlfriend and I that we've now nearly completed it. This game makes terrific references to horror films of multiple types, from monster flicks to slasher flicks, "cerebral" horror to Scream, from Descent all the way to something akin to Kujo, and sprinkles in other themes like native American occultism. It captures so much of what I love about horror in a familiar story that effortlessly encapsulates so many types of horror film. It even manages to make these thoroughly abused archetypes likeable despite their inadequacy as people, with memorable performances and incredible motion capture, which is easily among the best of all time. The lighting is some of the prettiest I've ever seen. Until Dawn is gorgeous, aside from a few odd looking toothy smiles. Charging my controller while I post this, about to polish off the last of the whiskey and power through the end here. If you're on the fence about experiencing this game, the way I'd look at it is if you enjoy telltale and walking simulators, this is better than 95% of any of that poo poo. Donovan Trip fucked around with this message at 08:35 on Aug 26, 2015 |
# ? Aug 26, 2015 08:22 |
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yeah it puts sherlock holmes to shame in how slick as gently caress it is that's for sure.
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# ? Aug 26, 2015 08:44 |
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This game was well worth the Redbox.
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# ? Aug 26, 2015 10:07 |
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Im not done yet, but I'm nearing the end. I'm not one for this type of game but I really like it. I had figured I wouldnt even care about playing it again and now I might to gently caress around and also try better. The game looks beautiful and plays pretty good; lots of walking. I wouldnt say it's worth buying if you're on the fence (im cheap and po') unless you think you'll replay it. Definitely rent it at least, truly worth a playthrough.
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# ? Aug 26, 2015 10:24 |
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The Bananana posted:Has anyone noticed the "teens" all look like late 20's early 30-somethings? Yes, but the dialogue offsets it
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# ? Aug 26, 2015 10:39 |
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The slow walking is by far the worst part but there are lots of fun creepy little moments and the QTEs are actually pretty tense and rewarding what with offering you the ability to take shortcuts with super fast prompts. I'm not done with my first playthrough but my teens are dropping like flies. Really hosed em good. Was handing off the controller to a friend from chapter to chapter so it was pretty silly. e: Fuuuuuck you can't skip cutscenes on subsequent playthroughs? That sucks rear end!! Trash Trick fucked around with this message at 13:36 on Aug 26, 2015 |
# ? Aug 26, 2015 10:43 |
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# ? May 15, 2024 02:09 |
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I decided to try to play this game as close as possible to what I thought the characters would actually do. Everyone but Sam died. One part was actually kind of comical because due to Ashley's inquisitive nature I had her fall for the Wendigo's voice luring trick in the late game, and then immediately after that due to Chris' protective nature he fell for the same trap. It took everything I had to commit to that one because with the knowledge I had it was such an incredibly obviously bad move.
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# ? Aug 26, 2015 14:04 |