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Facebook Aunt
Oct 4, 2008

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It has non-instanced housing? I love housing! :peanut:

https://www.revivalgame.com/store/housing :what:

A basic house costs 200 real life US dollars? ??? Okay, you can get a one room hovel for under $100, but with all the rape I don't want a house where it looks like a stiff breeze will knock down the front door. It also looks like you don't get 'upgradable rooms' in anything less than a house, and it looks like upgradeable rooms are the ones that can be turned into a useful workshop, laboratory or kitchen, so they are probably gating some of the crafting through houses.

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Facebook Aunt
Oct 4, 2008

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xutech posted:

I don't think they thought through what would happen when a whale (big money player) discovers their expensive house can be destroyed during a world event.

If your house is destroyed it is your own fault if you didn't buy insurance.

quote:

What Is Homeowners Protection?

Homeowners protection is a subscription-based option players can purchase to safeguard their property against the many potentially destructive events than can unfold in the Revival world. With live storytelling and other dynamic features, it is very possible your home could be destroyed in many different ways. To protect against these unfortunate events, players may purchase homeowners’ protection to ensure that their investment will be protected. This will allow them to replace their house at another open location (of equal or lower value) throughout the world of Revival. Players who do not purchase homeowners’ protection will be given a coupon for a credit against purchase of a new house, to help ease the pain of such a loss, but will not be fully reimbursed.

Facebook Aunt
Oct 4, 2008

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redwalrus posted:

as soon as you buy the $443.27 manse for sale at #1 noble's road they'll tell you all about how much the estates will cost in two weeks :homebrew:

Don't be a chump. When you buy a house you become a Founder. Founders get a coupon for 10% a future house purchase. So you buy a 'cheap' $36 tenement, so you can save $44 off your $443 manse. What a deal! Maybe you can become a landlord and sublet that tenement to filthy casuals.
https://illfonic.zendesk.com/hc/en-us/articles/204665445-Founders-10-discount-on-next-home-purchase

Facebook Aunt
Oct 4, 2008

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Oh god, I chuckled at all the idiots who spent money on imaginary spaceships, but party of me really really wants this imaginary house: https://www.revivalgame.com/store/housing/700950 :ohdear:

Luckily I don't have $400 to spend on imaginary houses.

Facebook Aunt
Oct 4, 2008

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Eonwe posted:

even if the community were good the game wouldn't exist either, which is a major barrier to playing it unfortunately

Yeah. :( I used to play text MUDs and MUSHes and the idea of a RP MUD but with graphics just makes me want to squee. I know it is going to be a disappointing clusterfuck though. It probably won't ever be playable, and even if it is it will be terrible.

On the other hand, I kept playing Archeage for 9 long months because I didn't want to give up my pretty house. I'll put up with a lot of terrible bullshit for a pretty house. I should probably just give up on MMOs and play The Sims.

Facebook Aunt
Oct 4, 2008

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Archonex posted:

Lovecraftian STD's or bust. They had might as well just go nuts with this poo poo given how terrible the game is going to most likely be. At least then they'll get sales out of morbid curiosity.

And by go nuts i'm talking STD infections that give you seven cyclopean fanged wangs. Or vaginae that act as a portal to a world of unspeakable horrors. Etcetera, etcetera. Ia ia fuckthulhu fhtagn. :cthulhu:

Oh come on, people will be lining up in the rape fields if they think they might catch the STD that gives you a prehensile tentacle dong.

Facebook Aunt
Oct 4, 2008

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Adventure Pigeon posted:

Think there's a toilet or do you just poo poo on the floor?

There are no fixtures in any of the houses except for torches. Not even a water pump. So either that is an add on you can buy later, or you're supposed to use chamber pots. You can't see the outside of the houses to see if they have outhouses or wells. An outhouse is just a place for a rapist to wait and catch you with your pants down, so you probably wouldn't want to use them anyway.



http://www.engadget.com/2013/07/27/revival-is-a-story-driven-sandbox-in-the-making/ That looks pretty good. Too bad it was two years ago, and all they have to show so far is interior screenshots of the imaginary houses they are trying to sell.

Facebook Aunt fucked around with this message at 04:26 on Jul 14, 2015

Facebook Aunt
Oct 4, 2008

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You buy housing on a specific server. Some servers will be free to play, some will have a monthly subscription but there is no info yet on what the monthly subscription will be. What happens if you bought a house on a gold server, but then don't want to pay for a monthly sub?

Facebook Aunt
Oct 4, 2008

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Okay, I think I have a plan: If the game ever comes out and is good, instead of dropping $400 I'll just marry someone with a nice house. Everybody will be looking to hook up to get that 'healthy sex life' buff, so it should be easy.


Alexander DeLarge posted:

This is what bothers me about the whole gold server thing. If I were to spend $30 on a house, that's fine, but will I like the game enough to pay $15/monthly to access my $30 house?

LOL, $30 dollar house. The cheapest unheated tenement room in the most dangerous neighborhood is $34. https://www.revivalgame.com/store/housing/500257 And the crime rating is so high you are basically guaranteed to get robbed, raped and murdered every day. An identical shabby room in a safer neighborhood is $41. A basic furniture package is $5 more.

The smart plan is to seduce a whale.

Facebook Aunt fucked around with this message at 06:20 on Jul 14, 2015

Facebook Aunt
Oct 4, 2008

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Reclaimer posted:

That wood flooring though

:negative:

Facebook Aunt
Oct 4, 2008

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If this game is ever released in a few years there could be some goon fun, at least on the free servers. When you die in revival you are sent to hell and have to work your way back to the living. It is hard and time consuming. For some reason some people there think this will discourage ganking.

https://www.revivalgame.com/forum#/discussion/377/pvp-pve

quote:

3: Death hurts. In other MMOs, death is nothing but a minor inconvenience. You die, you respawn, you rush back into the fray. In Revival, you die, you go to hell! (Essentially). From there, you have to struggle to return to the living world which will be an adventure all its own. This right here is EXTREMELY important as it eliminates the quick fix that many gankers seek. A ganker ganks and gets killed themselves in the process, they don't just respawn and keep on killing their fellow players. They gotta work to get back to life, get new gear and head back out into the world again. Sure, it wont outright stop all gankers (like impulse gankers) but it will eliminate the quick and instant gratification other MMOs provide. Ganking and surviving the gank are now a bit of a chore.

Hmm, a suicide gank squad might only be able to take out (and majorly inconvenience) a few targets a night before having to play the escape-from-hell minigame? Yes, that will surely discourage them.

I mean, it might make you think twice if you're playing solo, I guess. But if you are out with a few friends gathering resources there's absolutely no reasons not to gank any solo PVE guys you run across. You get to steal all their stuff, and they can't come back with their friends for like an hour because they are stuck in hell. LOL.

Facebook Aunt
Oct 4, 2008

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Lady with six titties and crotch antlers: :nws: https://lh4.googleusercontent.com/SH-IX7Wy9Td5h07-Y_adrfD2I0i04y-ppJjZGNVpq3lfN8lz0iCg_NBCn182bVFZrBQMPQ=w1315-h778 :nws:

Not sure how that ties into the game, but it is part of their official fan kit. https://drive.google.com/folderview?id=0B6zFOWgNu4UQU0FVNkVzUHV4V2M&usp=drive_web#list

Facebook Aunt
Oct 4, 2008

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Doctor Schnabel posted:

props also for casting Skeleton Jelly as azathoth. that dude could use the work

LOL.


At some point they went full retard and started posting fan fiction of their game that doesn't exist in the weekly developer blog. Starting with 'A Day in the Life of a Cook' because cooks are fascinating. Here is the spellbinding tale of Marlena and the Mutton Pies:

quote:

Recent immigrant Marlena has decided that people will always need to eat, so she has chosen to strike out as a commercial cook. Her home has an upgradeable room, which she has equipped with a kitchen, so she has the basics to make just about any common recipe. A player merchant at the market sold her a book of recipes the day before, and Marlena is pretty sure that she’s got the stuff in her inventory to make some of the moderately difficult recipes in there. She double checks her pantry and finds that, while she’s got bread, almonds, and even some pastry (an item she made the day before with flour, egg, and water) she hasn’t got any meat or vegetables. So, it’s to be the market then.

On her way to market, Marlena thinks over some concerns about her business as it stands. She’s been mostly sticking to common fish pies, and recently experimented with her recipe and hit on a slightly better, spiced fish pie by adding powdered peppercorns to her recipe, but even these aren’t making her the kind of money she’d like. Also, those spicy fish pies weren’t all that challenging to her. Worse, when she was at the market last, there was a merchant selling fish pies at half what she did. She was going to have to try something new.

What she can find at market is sure to inform what she makes in her kitchen, so Marlena shops around, and checks her recipe book from time to time until she hits upon a recipe that she thinks is challenging, but manageable, and isn’t being sold at all the other merchants. Many of which, Marlena notices, are selling fish pies like the ones she was trying to make her way on, and that stands to reason as fish is cheap here on the ‘Rock. Marlena is going to make something different though, this time, she’s going to make mutton pies.

She buys mutton from a merchant that sells local sheep, raised in the North Gate Farms, and buys red wine from the Lonely Rock Brewery. But she cannot find the mushrooms called for in the recipe at any of the merchant stalls. Luckily, she knows where some grow, just outside of the walls. Marlena is good at the gathering game, so she hurries to her favorite spot and sure enough, there are mushrooms there. She initiates the gathering minigame, then brushes aside the leaves and ground clutter to expose the precious fungi. She deftly cuts away all of the exposed mushrooms and succeeds well enough to gather many mutton pies worth of mushrooms from the location.

Now, time to go home and cook. Marlena returns to her Kitchen, where she can now pull the rest of her ingredients from her pantry, and get to work. Before she does, Marlena remembers to go to her shrine of Hylathe, where she spends a moment asking for The Rose of Summer’s grace and guidance in her cooking.

When Marlena activates the cooking minigame, she is presented with a list of what she can make, given the tools and ingredients at her disposal. She quickly locates the Mutton pie recipe from the list, as the recipes that she could not access have greyed out. She has the tools and the ingredients for the mutton pie at the ready, and thus the minigame begins.

Marlena sees before her the preparation surface, where she’s got mutton to chop. The meat is before her on the cutting board, and Marlena must swipe or chop the meat. There is a mechanic that she must master for each process involved in the recipe, like punching at dough when kneading and proofing, swiping along lines for cutting, and stirring at regular intervals when mixing or boiling. She is good at most of these processes, and the one she’s worst at, grilling, doesn’t feature in this recipe.

For the final step, Marlena puts these all together into her pie, performs the baking minigame, which she finds a breeze. She is very successful, and as she looks over the results of her crafting, Marlena sees that she has achieved five mutton pies of high quality. This is likely to fetch a great price at market, and she’s pretty sure that she can experiment with ground pepper to improve the recipe even more. She’ll want to go back to the Cullwarren Market and get these to the pie monger soon, as they’ll cool and lose value if she waits until tomorrow, so off she runs.

Someday though, Marlena dreams of being able to buy herself a storefront, where she can have an employee sell her signature foods for her, and get back to her kitchen all the faster. That’s the real way to make a name for herself. Perhaps she’ll work out a personal deal with the sheepherder in North Gate to lower her costs by cutting out that middleman in the market (besides ensuring a predictable supply chain!) Or ask the farmer if they’d cultivate mushrooms for their mutton pie enterprise? One thing she’ll be sure to do is to ask her journaling friend to help her write down her spiced fish pie recipe, too, so she can start up a sideline in experimental recipes. Some cooks on Crowns Rock swear that cookbooks are where the real money is! Just another day on Marlena the cook’s culinary adventure!

TL;DR, I know. But just look at the size of that thing. Some dev must have spent hours on that. Then the other 3 guys all had to read it and jack off on it. And then the did several more just like it.

https://www.revivalgame.com/blog/24-weekly-blog-update-24-a-day-in-the-life-of-a-cook
https://www.revivalgame.com/blog/31-weekly-blog-30-a-day-in-the-life-of-a-crook
https://www.revivalgame.com/blog/28-weekly-blog-update-27-a-day-in-the-life-of-a-mercenary
https://www.revivalgame.com/blog/34-weekly-blog-update-33-a-day-in-the-life-of-a-magickal-practitioner

Facebook Aunt
Oct 4, 2008

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Doctor Schnabel posted:

oh my god that is the dullest thing ive read in my life. why are they marketing a farmville soccer mom game to lovecraftian rape enthusiasts?

Um, have you heard of 50 Shades of Grey? Soccer moms totally dig kinky poo poo.

https://www.youtube.com/watch?v=WqajRj1yQuU

Facebook Aunt fucked around with this message at 00:26 on Jul 16, 2015

Facebook Aunt
Oct 4, 2008

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This terrible game is like catnip to me. I can't stop reading about it. Just read a devblog that claims there will be no rape. No rape! Also no marriage, no way that bitch is getting half my stuff. Slavery is fine though.

https://www.revivalgame.com/blog/18-weekly-blog-update-18-sex

quote:

With that being said, you will see a lot of features in the game that you don’t usually see in a game. Some of these are things most developers won’t touch with a ten foot pole because they are scared of the backlash. These things range from taking a poo poo, pissing, having sex, slavery, serial killing abilities, and more. These are not features that are in the game ‘just because’. These are features that enrich the living, breathing world as a whole.

Let’s talk about sex. For starters, yes, you can have graphic sex in Revival. With that in mind, we want to make it very clear that we are not putting a lot of focus here. We’re not going to get into stuff like you being able to do crazy positions or anything like that. The animation sets will all be predetermined and you can turn on censoring if you don’t want to see it in your gameplay experience.

Now, let’s talk about why, how and limitations. Sex is a natural thing. I’m not going to sit here and say it’s a beautiful thing, because it’s pretty disgusting when you really think about it. But most of us do it and have a great time with it. I don’t think it’s anything to shy away from. Why wouldn’t you want it in a world where you are trying to live in with another character? Sex in Revival can be about love, but it usually isn’t. In the fictional universe of Revival, there is no such thing as marriage. People just bump uglies and enter into an agreement to raise a child if they have one together. But there are no marriages, its a pretty free-spirited world.

Sex is a feature you can use to give yourself perk bonuses. A character with a healthy sex life can maintain strong perk bonuses. A character with an overly strong sex life can suffer karma damage from it. A character with no sex life won’t really be missing out (if you believe the absence of bonuses is not a negative). There is no substitution for sex, but there are certainly other ways to get a ‘perky’. This is great for players who do not want to get involved in this area of the game. We don’t want to punish you for not getting dirty. The amount of bonuses that sex gives is varied. These bonuses can impact combat, karma, luck and more.

Sex is a cooperative mini-game. You do not control anything other than a simple mini-game during sex. In the background of the mini-game, the animations run for the sexual experience. The mini-game goes on as long as you can ‘maintain’. Both female and males are sustainable to ‘losing’ the minigame when their characters orgasm. The amount of perk bonuses you get is based on how long you can play the mini-game successfully. However, there is a minimum threshold too. If you enter a sexual encounter and don’t meet the minimum time required for the sexual encounter, you can have a negative buff instead (sexual frustration). This minimum time is determined by the each partner's skill level in sex. It’s like if you were to take a virgin to a porn star, who do you think would be KO the quickest? However, you would also level up by engaging with a more experienced partner faster.

Sex is a skill that you can raise high. With a high level of sex, the mini-game is easier which means you will be able to get a higher perk out of it. Your sexual stamina grows higher, meaning you can have sex more frequently (low stats means you have longer ‘recharge’ times.) When really good at sex, you can gain master skills that are engineered specifically to help the minimum threshold/ease of the mini-game for partners that may not be so good at sex. The downside here is the fact you won’t be able to speed up their experience gain through this, but they will be able to get your ‘master sex’. Why bother with this? So you can sell it, of course.

Prostitution is a very real thing in the world of Revival and has an important role. You can find brothels in most cities, but not all. If you don’t want to deal with interacting with other players for partners, brothels are a good place to visit. You can also hire NPC prostitutes to travel with you for perks on the road. It is important to note, NPCs won’t be able to top player’s skills. Like everything else in the world, the maximum benefit will be from other player controlled partners. Your character can be a prostitute and do contract deeds for sex just like any other transaction in the game world. Your level in the prostitution also enables you to have sex with NPCs for money. If your skill is high enough, it is very possible to be a prostitute for a guild or traveling group of characters.

So what can you expect out of this? Well, yes, you will see players having sex with each other before they decide to explore a cave or go on an adventure. Sex is a healthy part of Revival and we embrace it with open arms. It is funny when you think about it, hell i even get the 12 year old giggle out of it from time to time. But, that is not the goal with it in Revival. It is part of this game’s universe and has actual impact.

With that being said, it is a touchy subject for a lot of people. So we do have limitations. First and foremost, sex is between humans only. Yes, the same gender can have sex, so you can engage with whatever partner you want to equally. There is no rape in the world of Revival, while I feel it could add to the dark feelings an evil character could provoke… I feel that this mechanic would be abused too much by trolls to be included. There is no bestiality or sex with other things that do not support the sex mini-game. And of course, absolutely no sex with children. Most cities do not allow open sex on the streets, it must be done in privacy. Sexual stamina is a big thing, so don’t expect to be running around having sex non-stop unless you’ve dedicated your character to it. Only when you are in a very high level in sex can you do it multiple times within an hour. The sex skill drains faster than other skills, so its something to keep in mind. We also won’t let new players unlock the ability to have sex until they have gained a certain amount of SP to help prevent trolls.

:stonklol:











https://www.youtube.com/watch?v=vldh7oQD-a4

Facebook Aunt
Oct 4, 2008

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CountingWizard posted:

Aside from the making GBS threads and loving, the scope of this MMO is so unbelievably large that even 10 years and a full development team with unlimited budget couldn't make this game.

Yeah, almost every pie in the sky idea suggested on the forums is met with 'Yeah, we'd like to have something like that'. They've learned a lot from Chris Roberts.


tamphex posted:

"Sex is a natural thing. I’m not going to sit here and say it’s a beautiful thing, because it’s pretty disgusting when you really think about it."


LOL what the gently caress is wrong with these people?!

You can really tell that the designer team are all men. Probably single men. Graphic sex = yes! Marriage = NO!

https://www.revivalgame.com/about

quote:

Team


President - Charles Brungardt
In order to make a game like Revival we need people with different perspectives. We believe diversity in our creators is important, as long as those creators understand the vision. Our combined knowledge and backgrounds across various games contribute to an amazing mixing pot of knowledge.

Creative Director - Kedhrin Gonzalez
Widely diverse, foul mouthed and lacking serious manners, Kedhrin has designed games across many genres and different game styles. Starting with levels with Quake, Kedhrin sprouted from the internets MOD community as a young teenager and grew into a powerhouse of game development direction and vision. With an obsession of traditional sandbox MMOs like Ultima Online, Kedhrin brings the edge of the gritty, dark, and intense world that Revival thrives in.

Lead Designer - Adam Maxwell
With a career that spans nearly twenty years, Adam has been a part of teams to ship games on everything from the original PlayStation to modern consoles. As a developer and designer on three previous MMOs, including the fantasy MMO Rift where he was lead designer, Adam has gained a unique perspective on what works and what does not in the realm of online play. But, his experiences on other games, including small games for phones and full scale games for the glorious shrine to gaming that is the PC, have also instilled in Adam a passion for immersive worlds, compelling stories and killer systems. Adam’s focus on Revival is making the best damned sandbox players have ever seen, providing them the greatest stage for adventure an MMO can give them.

Lead Designer - Christopher Holtorf
Chris is a consummate storyteller and gamemaker with a career stretching all the way back to 2001, and a passion for games that begins in the halcyon days of Wizardry, Imagic and Vectrex. Chris sharpened his game-mastering skills running role-playing tourneys at conventions, and moved into testing video games in late high-school. In 2001, Chris got a job building content on an Xbox launch title, and he hasn’t looked back. Since then, Chris has written hundreds of stories for games spanning multiple generations of console, handheld, even mobile! Penning world histories, character biographies, race origins, and epic quests, Chris has been content lead on three shipped MMO titles, and was one half of the writing team for a published novel based on the lore of a world-famous MOBA. Chris’s job on Revival is to build a massive immersive world, dense with history and rich in intrigue. But it doesn’t end there, Chris’s obsession is with immersion, and it is his passion to assemble the most amazing storytelling team ever created, and to deliver the best fantasy content ever seen.

We believe diversity is important. *team is composed entirely of 30-something white males*

Facebook Aunt
Oct 4, 2008

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Hey there revival fans. The weekly update has dropped featuring more game development fan-fiction: A Day in the Life of an Archologist.




Lovecraft, y'all.
https://www.youtube.com/watch?v=UlFHzQ7pq0Y

Facebook Aunt
Oct 4, 2008

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'Sex is a natural thing. I’m not going to sit here and say it’s a beautiful thing, because it’s pretty disgusting when you really think about it.'

_____/

Facebook Aunt
Oct 4, 2008

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Buschmaki posted:

It's lovecraftian but set in the medieval era?

Yes, sort of. Fun fact: You can make the argument that Lovecraft's works and Conan the Barbarian were set in the same world at different time periods. http://conan.wikia.com/wiki/Cthulhu_Mythos The Great Old Ones et al were old, so they were there in medieval times and ancient times, not just 'modern' New England.


On the other hand Revival isn't set on Earth, much less medieval Europe, it's just a setting that resembles medieval Europe. If it was Earth it wouldn't be medieval Earth, but post-apocalyptic future Earth, which has been knocked back to a medieval level of technology. Lovecraft's stories of horrible things stirring would be in the past. The Great Old Ones, the Outer Gods and the Old Gods rose and duked it out for a while, then withdrew, leaving a shattered world and a few survivors. The new era began about 300 years ago, I think.

In the current setting (unlike Lovecraft) everyone knows that the big bads are real. Most people credit the Old Gods with driving off the other 2 factions and saving humanity, so the Old Gods are worshiped openly (this includes six-titty antler crotch lady, she's the goddess of life and death). Some people secretly worship the horrible things in the other 2 factions, trying to wake up a Great Old One or draw the attention of an Outer God.



The shattered world gimmick basically lets them roll out the game world a bit at a time. They are starting with a temperate island that has a single small medieval city on it, some farmland, a small forest, and a small swamp. You can see it in the store page: https://www.revivalgame.com/store/housing It's basically a tech demo. Later they can add other islands and continents, each with potentially slightly different settings. All of them will be 300 years since the cataclysm ended, but different land masses may have reacted to it differently. Different gods may be prominent, different cultures, different climate, different crops, different races of humans, slightly different technology, etc. I believe they are planning on releasing another small island nearby first, so people have a place to use their boats (boats will soon be for sale in the cash shop). Then a larger continent with 3 cities and wilderness in between, so overland trade routes can be a thing.

Facebook Aunt
Oct 4, 2008

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Neurolimal posted:

with these innovative new mechanics, our pedophile wood farmers could pull double duty as buff bots

I'm really tempted to buy a farm cottage so I can become a wool farmer. OTOH, a cottage with a little farmland starts at $80, so lol at that idea.


Remember, the non-gold servers are supposed to be play for free. So a smart person won't spend a cent before trying the game. Try the game on the free servers, and if you like it then you can decide to spend money for a subscription on the premium servers. Nevertheless, the main gold server, Blackwell, is almost sold out. All of the $80 farms, the $200 houses and the $400 manses are gone -- all that is left is the lovely hovels and tenements. They had to open a second gold US server because people just won't stop pouring money into this hole.
:psyduck:

Don't worry though, goons, you haven't missed your chance to spend money on imaginary houses on the 'good' servers. If the game ever exists and is successful, their plan is to soon open more cities on other continents. This first city is supposed to be a small backwater. Houses in the good cities aren't even for sale yet.

Facebook Aunt
Oct 4, 2008

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You can grind your sexing skill and become a professional whore/buffbot!

Facebook Aunt
Oct 4, 2008

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Good news former Archeage players, this game is supposed to have both fishing and piracy. Including special ships for fishing and whaling. (Someday.)

https://www.revivalgame.com/forum#/discussion/comment/8401

quote:

It’s not an easy task, the business of whaling, but it can bring in some of the most lucrative hauls on the ocean, if you know what you’re doing.

The first thing to know is that you can’t really do it alone. Whales in Revival run the gamut in size, from the size of a small pony up to the size of a several caravan wagons, end to end. Even just hauling the whale on deck so that you can harvest it will take the effort of several players and/or hirelings. It will take special equipment too, but maybe I’m getting ahead of myself. Let me start from the beginning.

There are half a dozen species of whale that have “commercial” uses in Theleston. From each can be harvested different useful items, including things like blubber, ivory, and whale oil. Different markets value the things that can be harvested differently, and because of the migration patterns of the various whales as they move through the oceans each year, each market’s prices will fluctuate depending on what whales are in season for that region.

So, a crew interested in whaling has to plan their activities taking into account where the whales are, how hard they are to catch and how long the things which can be harvested will last before they spoil. But, using this information, crews can calculate what sort of return they may get on their effort and, if it’s worth it, they’ll take to the sea. Of course, for most of the whales they can expect to hunt, this means they’re going to have to acquire a whaler. A whaler is a top tier fishing craft, capable of employing all of the world’s fishing techniques, but most importantly, a whaler is the only ship type with the rig needed to haul a massive whale on deck to be harvested, and without that rig, there’s not much point in hunting down a whale, especially considering the risk.

You see, whales in Theleston aren’t very docile. Many are predatory and all of them will fight against your efforts to catch them with a ferocity rarely seen in the mundane creatures of Theleston. Whaling is a serious risk partly due to the ferocity of the animals being hunted, but also because the act of “catching” a whale involves running it down, bleeding it out and then dragging its still living but totally fatigued mass aboard your whaler in order to begin the grisly act of butchering the creature for harvest. As you can imagine this isn’t easy.

Whales are a lot faster than you might realize.

Often faster than your whaler, if you’re not all sheets to the wind. Chasing the beast down becomes the work of smaller launches or similar boats that you load with archers, spearmen and harpooners to harry the animal to the point where it can run no more. Even then you’re stuck with a bloody, catatonic whale that has to be roped to your boat and pulled back to your main ship, all the while chumming the waters with whale blood, very likely drawing the attention of the ocean’s other predators... or worse.

Still, if you can pull that whale onto your whaler and you’re a fair hand with the blade, you then begin the job of slicing the whale apart and harvesting its good bits. Assuming you can get it back to port before it spoils, at least one share of the small fortune you can generate will be yours.
:stonklol:

Sounds like crusty old fishermen are going to need big gay orgies before they will be buff enough to take down a whale.

Facebook Aunt
Oct 4, 2008

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Good news everyone, the weekly devblog just dropped. What will it be this time? Seamstress fan-fiction? Sex on the beach? Slam whale on a whaler? :allears:

Oh, temples. https://www.revivalgame.com/blog/38-weekly-blog-update-37-temples Wow, this one is really boring. Nothing good or bad enough to even bother quoting. Boo.

Facebook Aunt
Oct 4, 2008

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Oh, wait, I was so bored by temples I missed a bit of actual news:

quote:

I always hate telling people something is about to be done and have it not be. But I also hate keeping people in the dark! This week our offline client has entered testing! QA is now going through each of the houses, checking collision bugs, making sure menus work properly and we’re adding the last bits of polish. That means for the first release of the offline client (where you can walk around your house) is probably only about a week or two away… if not sooner.

If you bought a $40-$443 imaginary house (LOL) you'll be able to walk around inside it within the next week or two. Just the inside, mind you. Going outside and looking at your yard won't be possible for a while yet. If you also bought the $10 basic furniture package you'll be able to rearrange your furniture.

Facebook Aunt
Oct 4, 2008

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kloa posted:

can...can I sex the fish?!

No, they've explicitly said that you can't play the sex mini-game with animals or children. Being the internet they had to spell that out for everyone.

Facebook Aunt
Oct 4, 2008

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Four Score posted:

if they're not trying to snatch up the Second Life demographic who do they think they're making this game for?

The people who thought Second Life went just a little bit too far.

Facebook Aunt
Oct 4, 2008

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Another week, another installment of Devblog Fanfiction Digest: https://www.revivalgame.com/blog/39-weekly-blog-update-38-alchemical-salts-and-the-dark-side-of-alchemy This week featuring smuggling and alchemy. Oh yeah, grind those salts baby, grind 'em nice and slow.


Also WIP furniture.

Facebook Aunt
Oct 4, 2008

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Coming soon: T-shirts! Show your allegiance to a video game that doesn't exist yet! Confuse your friends!

Facebook Aunt
Oct 4, 2008

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Just found our guild banner:

http://bestiary.ca/beasts/beast260.htm

quote:

General Attributes
Bees are the smallest of birds. They are born from the bodies of oxen, or from the decaying flesh of slaughtered calves; worms form in the flesh and then turn into bees. Bees live in community, choose the most noble among them as king, have wars, and make honey. Their laws are based on custom, but the king does not enforce the law; rather the lawbreakers punish themselves by stinging themselves to death. Bees are afraid of smoke and are excited by noise. Each has its own duty: guarding the food supply, watching for rain, collecting dew to make honey, and making wax from flowers.

Facebook Aunt
Oct 4, 2008

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So, uh, the lead designer was a TTH podcast today. Regular boring poo poo. Unremarkable . . . except that he's grey.


https://www.youtube.com/watch?v=ATqTS-Rg9qk

Really grey. Overdosed on colloidal silver grey. Even his beard is grey. I'd think it was a noir B&W filter, but the stuff in the background has colour. I think this game may actually be being developed by some of the uncanny human hybrids Lovecraft wrote about.

Facebook Aunt
Oct 4, 2008

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It is friday, time for another installment of Devblog fan-fiction theater. This week: A Day in the Life of an Astrologer and Ritual Magician
https://www.revivalgame.com/forum#/discussion/693/weekly-blog-update-39-a-day-in-the-life-of-an-astrologer

quote:

Rhys likes to think of himself as a stargazer. Every night, he uses his telescope and scans the stars. He notes the passage of those that take their own paths across the sky, and do not keep concert with the rest of the firmament. These are the harbingers of the powers known to astrology as the Wanderers. They appear, move across the firmament, and vanish on their own schedule.

Rhys knows that the Wanderers are tied to the events occurring on the surface of Theleston, and that by keeping careful track he may cultivate an understanding of what powers are ascendant at any given time. To many, this would be trivial knowledge. The celestial body known as “Iceflower” is always in the sky for the winter season, the yellow star “Sunchild” always climbs the sky in the spring, to fall in the summer and stay hidden for the rest of the year. To an average yam farmer, the positions of these stars means little more than to plant or reap, but to those with an eye on the occult, the positions of the Wanderers can speak volumes.

Not only do the appearance and movement of the Wanderers suggest to the initiated what powers are active in the world, the Wanderers can indicate which powers can be called upon, when they can be cast out, or what, if any, limits there are on those that seek to wield the most powerful magics on Theleston. Ritual magics are tied to the stars’ position inextricably, and most rituals must be performed when certain celestial bodies are in the sky, and in the right place - lest they fail, or worse.

Nearly a month past, while Nodens’ cold blue Chariot was making a slow traversal of the heavens, the guardian statues in Nightgaunt’s Reach were seen to animate and perambulate the square, and when that cult of Beth-Khalor terrorized Skypass, bolstered by blood magic and killing in the streets, it was by the light of red Ghora, the star called “The Fox” by the Brauggines of Greyshore. Rhys has even read a tale of a great comet called only Nemesis, that legend says will call out to all Great Old Ones, eliciting strife upon Theleston as it passes.

Tonight there is a new star in the sky, one Rhys has not seen before. This is interesting to be sure, but is not necessarily negative. It could simply be that this new body is on a long cycle, and Rhys has never seen it in his time learning to read the stars, or it could be that this star hasn’t before shone in the skies. It’s likely that the thing bears some portent, at any rate. It’s rarity alone suggests as much, but what does it mean? Rhys is curious, perhaps his colleagues in his astrologer’s Charter Organization will know.

Rhys leaves his manse on Ciryth’s Walk and travels to the shared house on Grousewalk Way that his Charter Organization calls home. He is lucky, as today there are two of his associates online, and they are both at the Charter House. After some conversation, the other two take a look at the skies. Indeed one of them, Sten, does know which Wanderer this new star is, having picked the knowledge out of a treatise on the Great Old Ones housed in the Brauggine Abbey. He identifies it as Kyb, or the “Deep Egg” and goes on to relate that Kyb only shows itself when Mother Haedra is awake. Sten goes on to say that Deep Egg sits rolling in a part of the sky that indicates that Haedra has only just awoken, and admonishes the others to watch for her growing influence over the coming days. Rhys leaves, determined to gain access to the Brauggine library and the tags that will allow him to identify Kyb in the future, while Sten and his colleague stay behind to decide what actions, if any, the Charter Organization will take.

Meanwhile, elsewhere on Crowns Rock, a coven of Haedra worshipping ritual magicians have also been watching the sky. The appearance of this new star is one that they’ve been waiting for since Freyda discovered it’s existence in a paen to Headra, translated from a scroll written in a lost city long before the New Reckoning. Freyda paid dearly for the scroll, but now recognizes Kyb when she surfaces from the deep aether. Freyda alerts her own colleagues, a Secret Society dedicated to Mother Haedra.

In twos and threes they make their way to a small beach on the north-eastern shore of the island. Once the nine of them have assembled, their ritual mistress Aloura confirms that all are ready, initiates the ritual circle, and together the coven begins the six-minute ritual that will draw Haedra’s attention and blessings to them. When they have finished Kyb will have slid across the sky and into a position much less salubrious to those that favor the Elder Gods, but Sten is no longer watching, and Rhys won't notice until tomorrow night, when it will be too late.

Are you hyped yet???

Facebook Aunt
Oct 4, 2008

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Putty posted:

i can't access the website past the titty skeleton so is this the only piece of actual game footage they have

Nah, there are lots. On their twitch highlights page you can see fly through of a bunch of houses. You have to skip forward past the first half hour of three nerds talking to get to the good part. Oh, and the guy controlling the fly through is spastic as hell, so I hope you aren't prone to motion sickness. http://www.twitch.tv/revivalgame/profile

Most of the screenshots are just blank rooms, so they are pretty boring. Here are a few of the more interesting ones,


$80 cottage


$80 cottage


$200 House


$400 Manse

There are also a fuckton of pictures of the $$$ Estates. Given their pricing model, the fact that there are only 5 per server, and the way they are hyping them they are going to be at least $1000, but I wouldn't be surprised by $2000 or $2500 at this point.









Facebook Aunt
Oct 4, 2008

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Bemis posted:

Those are beautiful homes, if they weren't so ridiculously expensive I would be looking forward to trying this game. But honestly, 200 dollars? What is even the point?

I know, right? Those things are at least double what I'd expect any reasonable person would pay (at least without startcitizen levels of hype). Within a couple months Blackwell (the first US gold server) sold out of all the $200 and $400 homes, and most of the $80 cottages too. They had to open a second US gold server because people won't stop throwing money at imaginary houses. This is a game most people haven't even heard of, that won't be finished for a few years, and somehow they are selling ridiculously overprice game assets. smh


Edit: Oh, btw, you don't even need to buy a house to play the game. Sleeping occasionally will affect your regen rates, but you can rent a room at an inn or even camp out in the wilderness to sleep. Owning a home doesn't affect the price of a subscription to the gold servers, and the FTP servers are free whether you own a home or not.

All that is at stake now is the chance to buy a good house in the first city. (The best houses are already gone). If you buy a house now you become a 'founder' which gets you access to the founder's IRC channel with the devs and access to the beta. The first stage of the beta is supposed to launch next week: An offline client where you can walk around inside any houses you've bought, and rearrange the furniture if you also bought the $5 furniture starter pack. It will be months after that before you are able to leave your house and look around the outside of the city, and months more before you switch to an online client and get to see other players in the city.

If the game is successful there will be other cities with more houses to buy. Possibly better cities, Crowns Rock is supposed to be a small backwater town. But if you wait until the game exists then you don't get to be a founder.

Facebook Aunt fucked around with this message at 21:13 on Aug 9, 2015

Facebook Aunt
Oct 4, 2008

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Avynte posted:

Is gay sex confirmed yet?

Yes. Sex between any two consenting adult humans is part of the minigame.

Facebook Aunt
Oct 4, 2008

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Forgall posted:

I think his webcam is just really really lovely.

Boo. Boo I say.

What is more fun, a lovely webcam or a duergar slowly turning into a blueberry while developing the game?

Facebook Aunt
Oct 4, 2008

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Things are getting a bit tense around the old Revival forums. There was no weekly fanfiction devblog on friday. Apparently it was written with the intent of launching the offline client, but then the offline client blew up or something. So they put it off until monday. Monday comes and goes, still no client still no devblog. Hopefully this isn't going to turn into a *two weeks* situation. :ohdear:

Facebook Aunt
Oct 4, 2008

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Seraph84 posted:

Oh sweet, I found the only non-game worse than Star Citizen.

I sincerely hope your scam artists are treating you better than mine are treating me.

AFAIK no goons have put money in this one. No one is admitting to it anyway.


Shroud of the Avatar might actually be a little worse than either Star Citizen or this. They've gone deep to lure whales. https://www.shroudoftheavatar.com/?page_id=9085

Facebook Aunt fucked around with this message at 18:29 on Aug 18, 2015

Facebook Aunt
Oct 4, 2008

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Just in case anyone sees a Village Windmill Home for $50 and thinks that isn't so bad to get to live in a cool windmill, you can't actually place the home without a property deed. A Village property deed is $165. If you also want your house to have a basement that's another $37. And all that is before you buy trees, flowers, and an outhouse.
:eyepop:

Lord British has whale baiting locked down.

Facebook Aunt
Oct 4, 2008

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Decrepus posted:

How long until forums poster Angela Christine ironically buys a house in this game?

I was pretty tempted for a while there. Almost bought this $80 hovel: https://www.revivalgame.com/store/housing/700697 It's in the farm district so the house comes with a plot of farm land. I liked farming in Archeage. Luckily someone sniped it before I could lose my mind. None of the remaining farm houses have the cool window, so I should be safe now.


Dat window.


Illfonic being too incompetent for Star Citizen is making me feel pretty good about not buying though.

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Facebook Aunt
Oct 4, 2008

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jabro posted:

An actual game that can be played is worse than vaporware?

I'm not paying $50 for early access so I haven't tried it. Though the fact that it's early access indicates it's not a complete game yet, just like SC. This guy has played it for 113 hours though: http://steamcommunity.com/id/Titler/recommended/326160/

quote:

A potentially good game by a historically great Dev team throttled to death by getting lost in the numbingly cold waters of Whale hunting.

Don't buy this game until it launches and you can see what the actual standard of content your money will get you; Because unfortunately in order to try and pressure people into moving themselves into the Whale spending category, the terms of many pledges are being re-written now, and will lose the most desirable content, unless you upgrade to Ancestor at $275 dollars before an arbitrary cut off date. Check Newsletter #133 for the details of what is being withdrawn, and notice this applies even to Kickstarter backers, or "Royal Founders". If you didn't donate enough by the required time, you will pay the same amount of money as anyone else at higher Pledges, but get far less rewards.

quote:

It has all the signs now of a Confidence Bubble or even a Cult that people are too invested in to realise is likely heading to disaster, and ever faster as they gouge pledges even more for a cut off date the game is absolutely in no state ready for, and the public aren't going to love it at when they do release it.

LOL. $10 outhouse.

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