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As for Eberron in the 13th Age, this is what the creator had to say on it. It's not super useful. As for that brief Ennie chat, the Ennies are a popularity contest. The big names are always going to stop the awards because the majority of the hobby never really goes past D&D and Pathfinder. They kind of are just a huge joke.
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# ¿ Aug 4, 2015 20:58 |
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# ¿ May 12, 2024 06:27 |
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TheLovablePlutonis posted:Who was the idiot that kept the rules about loving over your party members that makes sense on apoc world but not on a game where cooperation is actually important That one can be defended. There is always going to be times we're one player does something the other doesn't want them to do. Not to mention the OD&D mentality of "gently caress you, got mine."
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# ¿ Aug 8, 2015 21:26 |
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Bucnasti posted:I'm pretty sure the only people in that overlap are Sage and Adam themselves because I've don't think I've ever seen anyone playing Dungeon World as it's written, it's always Wizard High School Hyjinks, Sky-Pirate Adventures or Fantasy Running Man (not that there's anything wrong with those things). I've seen it run straight before as I've tried it...for one session. It works out well if you do just a straight dungeon crawl in the old school style, but it does hit hiccups if you use custom playbooks. Not that I'm saying custom playbooks are bad, but they tend to be more for games other than straight Dungeon Crawls so the game changed tone after the first session to match player expectations. Ironically, they didn't like the new stuff as much, but I'd blame that more on myself.
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# ¿ Aug 9, 2015 06:59 |
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FactsAreUseless posted:Who does everyone think should play The Sun in the upcoming Exalted Motion Picture? My ideas: The Exalted Motion Picture. Coming 2155.
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# ¿ Aug 11, 2015 01:01 |
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I know this isn't really a pet thread anymore, but my parents just got a dog and, holy hell, does this guy scratch and nip. The kid is rather playful.
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# ¿ Aug 11, 2015 01:48 |
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I've never played Seven Seas or even read it, but I heard it handles that niche. Whether it does it well, well, I can't say.
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# ¿ Aug 12, 2015 07:02 |
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Night10194 posted:It really doesn't. 7th Sea does not do a very good job at either the age of sail stuff or the high fantasy stuff, and the rules don't work especially well. Welp, never claimed to be an expert.
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# ¿ Aug 12, 2015 07:26 |
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Which one of the tiers gives you fell's five?
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# ¿ Aug 13, 2015 01:57 |
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AlphaDog posted:Pretty much this. I was a big fan of AD&D in the early 90s and while I wouldn't want to try to run it RAW I'd definitely play again. You could also pick up Hackmaster 4th edition, which runs nearly the same if you ignore the parody aspects. For all its compleexity, the non-hosed layout makes it somewhat easier to run than AD&D. I think a big reason for this is that most modern games try to have a clear focus nowadays. Even generic system. What I mean is that a lot of well-made modern games can have the author's intent summed up in a simple sentence and you can work back from that to see where the ideas came from. Likely, it's a backlash against the 90s and early 00s where the idea of rules as physics were a thing and now designers go for a "fruitful void" mentality where they don't have a rule for everything, but enough to cover what's important and have it push its intent and goal forward.
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# ¿ Aug 17, 2015 00:31 |
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Helical Nightmares posted:And they wonder why anime fans are socially shunned. "I want it to be known that this character is named after the protagonist in the first hentai I've ever seen." "That's cute, in a creepy way."
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# ¿ Aug 18, 2015 08:40 |
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TheLovablePlutonis posted:Unlike modern Bethesda games even the shittiest Compile Heart pile doesnt require mods to be playable and even those have better story than Mass loving Effect. As someone who just started playing base Skyrim on a scenic run, I very much disagree. I always find it odd that Bethesda gamers have that "mod or die" mentality when the games themselves are pretty drat fun on their own. They have that great sense of discovery since you always trek upon someone or something you've never seen before just lying around to be discovered. Also, Mass Effect 1 and 2 had a good story. 3 imploded, but the gameplay was pretty tight, like the previous titles, and that's what I really want the most from my games. Story in games are always bad when judged on the bigger scale of media, so gameplay is usually what I look at for deciding factors. Japanese Roleplaying games are just fine, but, outside of Chrono Trigger, FFX, FFV, and Persona 3+4, they never really appealed to me. They either move way too slow, suffer from plots that are just not my cup of tea, had character archetypes I didn't like, or just felt too "grind-y." Still, that's all personal preference and not objective. Covok fucked around with this message at 00:10 on Aug 22, 2015 |
# ¿ Aug 22, 2015 00:08 |
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Tulpa posted:Mass Effect 2's premise is like some golden age sci fi I'd argue it's more a modern take on sci fi, but I can see that. It does have some Star Trek elements. quote:by a KKK affiliate. Wait, a minute, what? What? How do you even get that from that? TheLovablePlutonis posted:Skyrim is Oblivion with the same engine and slightly better graphics yet unlike Oblivion every place managed to look the same while Mass Effect had the extremely AIDS cover shooter gameplay, go play a real game like The Witcher, SMT, Etrian Odyssey or Tales. As someone who played the poo poo out of Oblivion, Skyrim is a very different game while still being an Elder Scrolls game, I'd argue. From the big changes like removing weapon durability to the little changes like the removal of certain magic effects, the game feels very different and offers new playstyles. For a quick example, Oblivion's difficult lockpicking minigame made magic amazing because of the Unlock spell while, in Skyirm, lockpicking has more utility because of the removal of that spell and the minigame being much more managable. Also, while not for everyone, cover shooters are a perfectly fine gameplay subgenre. The first one was rough in that regard, but the laters really got good cover shooter gameplay down.
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# ¿ Aug 22, 2015 02:21 |
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Tulpa posted:Commander Shepard signs up with a racist paramilitary/terrorist organization run by a mysterious rich white dude that has been psuedo-retconned so that the disposable bad-guys you fought in a dozen cookie cutter missions from the first game are just an 'extremist faction' and not representative of the true values of You realize that the entire game is trying to make it clear Cerebus is dangerous and not to be trusted and the Illusive Man is pulling a "Satan's greatest trick" on you by trying to make you trust them. Numerous characters remind Shepard not to trust him, entire characters are signs of how the Illusive man uses and abuses people, and, if you do exactly as Cerebus tells you, you will see signs of the harm you're doing to people constantly. That's why, after all, the Illusive Man is the last villian you defeat before you defeat the Reapers. In other words, he is as dangerous and as important of a villain as the reapers. Heck, even the actor who played him, told the players that he viewed him as "someone not to be trusted." Like, it's ok not to like the game, but this interpretation ignores all the subtext of the game.
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# ¿ Aug 22, 2015 10:42 |
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Evil Mastermind posted:Sadly, there's a lot of people out there who won't give a new game a shot unless it has the D&D feels. I've seen people ask stuff like "how do I make <game> more like D&D?" and part of me dies. I get what you're saying on one hand, but, on another, people like what they like and there isn't one way to play. While a poo poo game is a poo poo game and I'm not excusing bad game design, if people like D&D and want to mod their games to be more like it and they have more fun as a result, it works for them like story and indie games work for us.
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# ¿ Aug 23, 2015 00:44 |
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Random thought, but I'm surprised that the Elder Scrolls never made a cheap, cash-in TRPG. Seems right up their alley.
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# ¿ Aug 25, 2015 16:56 |
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fool_of_sound posted:There's a hilariously bad homebrew one based on a heavily hacked WHFR 2e. That just sounds like putting a round peg in a square hole.
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# ¿ Aug 25, 2015 18:21 |
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Honestly, I think trying to fit the mechanics is the wrong way to go, personally. It just never seems to turn out right since one is made with the assumption a computer is doing all the computations in secret while the other requires a human to do them in the moment.
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# ¿ Aug 25, 2015 19:03 |
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It's not so much that I'm looking to play an Elder Scrolls TRPG as it is that I just am surprised an official one doesn't exist. Also, I'm always envious at how good these fan project's layouts are. I really need to learn photoshop or something.
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# ¿ Aug 26, 2015 06:04 |
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My Lovely Horse posted:InDesign Yeah, that. It would be nice to have more control on the process since handing it off to a layout guy, while is fine and has worked in the past, requires a lot of correspondence and leads to more than a few communication errors. Then again, I don't have experience with aesthetics in general, not just the program so it would also be a theory problem. drrockso20 posted:oddly enough the /tg/ projects that go beyond Pastebin or Google Docs tend to have really good formatting for the most part(Dungeons The Dragoning 7th Edition is surprisingly good looking for example, same with that Pokemon RPG they made, and that Evangelion one) I've noticed and it always make me envious and a little confused. In regards to the later, I just mean that it's a lot of work to put into something you can't sell.
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# ¿ Aug 26, 2015 06:13 |
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While I'm not a big fan of 4e and find the game just ok, I do think its AEDU system is probably one of the better resource management systems in TRPGs. When proper balanced around a set number of encounters, this system can really keep resources properly attributed.
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# ¿ Aug 26, 2015 19:25 |
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Ratpick posted:I like 4e and the AEDU system is great, but I could do without the D. You remind me of my last boyfriend. Wait, that came out wrong. No, wait, that was right. To be serious, why do you not like the Daily aspect?
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# ¿ Aug 26, 2015 19:33 |
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Evil Mastermind posted:I've always liked how 13th Age handled "daily" powers; you could only use them once per day, but after a battle you made a d20 roll and on an 16+ or something you got the power back. And you got to roll after every battle, not just the one you used the power in. That was just for Recharge powers. There were straight Daily ones that you could only use once per four battles.
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# ¿ Aug 26, 2015 19:37 |
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Well, I do remember Legends by Rule of Cool doing that. All their resources were meant to come back on a per encounter basis and every battle was supposed to be a big engagement. The problem with it, though, is that it takes some bad 3e-isms like monsters being built like PCs and their bestiary will never be finished (though the PHB is). Strangest thing, for a 3e inspired game, fighters are better than casters.
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# ¿ Aug 26, 2015 22:11 |
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What is the gooncensus on OVA 2nd Edition? The game that is trying to be a better BESM? From reading it over, it looked good, but I haven't played it yet.
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# ¿ Aug 28, 2015 15:04 |
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Swagger Dagger posted:I like how a lot of stuff has really extravagant names and then there's Snow Wizards. Just Snow Wizards. It's hard to keep up that level of extravagant for every piece of the globe. Somewhere was going to get the simple name.
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# ¿ Aug 28, 2015 15:32 |
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Siivola posted:To everyone who recommended Fell's Five when it was up on Humble Bundle: As someone who also picked it up because of the thread's recommendations, yeah, it is pretty great.
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# ¿ Aug 29, 2015 22:57 |
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# ¿ May 12, 2024 06:27 |
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Since it's September for me, I started the September Chat Thread.
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# ¿ Sep 1, 2015 17:09 |