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Pwnz0r posted:Oh man, I had no idea you were a goon Zliz !. I actually just messaged your email regarding your Zliz EQMAP for P1999. Is there any way you can update this for velious? I read over your instructions, and I think I may run into issues for the 'dimensions' of the zones. I created a folder called 06Velious, added the map .jpg's, but for the actual .txt files that need stuff like the map dimensions I basically just copy pasted them all from another map and I assume this will make my actual loc showup wrong on the map itself but I wanted to get the map atleast loading the new velious zones so I could see them and at the very least guess where to go etc. For those who don't know, I wrote a map program that haxx0rs your legit EQ log file in order to display your position on a map (old school eqatlas.com style map) with a red x. The basic features are: quote:
Screenshots: General map view; player location marked by red arrow. Displaying map overlay feature; adjustable window transparency. Here's the full info: http://www.zlizeq.com/ZlizEQ_Projects-ZlizEQMap I just uploaded version 5 (download here), which doesn't really have anything new in the program itself, just metadata updates: quote:v5 (August 3, 2015) I'd be happy if you goons will spread the word about it to your guildmates and P99-playing friends (lol?). Just don't post too much about it on the P99 forums, because whiners will come out of the woodwork to claim that this is "not classic" and should be illegal. It uses simple log file parsing that has been possible since classic times, and even though you couldn't alt-tab back in the day, I'd say this program is within the spirit still.
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# ¿ Aug 3, 2015 22:18 |
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# ¿ Apr 28, 2024 23:08 |
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Pwnz0r posted:Anyway Pilsner if you can look into it, Great Divide whenever you zone into it with the zliz map is giving a "cannot find Great Divide" error. The names and everything seem to line up(----side issue but not a big deal i copy pasted the old south karana quillmane maps over to v5, when I don't farm cloaks for friends I make them use that if they have no access to a bard/ranger to easily track quillmane and learn the spawn) Can you review the long zone names? Here's what I got from another helpful goon: cobaltscar=Cobalt Scar crystal=Crystal Caverns eastwastes=Eastern Wastelands frozenshadow=Tower of Frozen Shadow greatdivide=The Great Divide growthplane=Plane of Growth iceclad=Iceclad Ocean kael=Kael Drakkel mischiefplane=Plane of Mischief necropolis=Dragon Necropolis sirens=Sirens Grotto skyshrine=Skyshrine sleeper=Sleepers Tomb templeveeshan=Temple of Veeshan thurgadina=City of Thurgadin thurgadinb=Icewell Keep velketor=Velketor's Labyrinth wakening=The Wakening Lands westwastes=Western Wastelands The map images are named with a number in order to support maps with multiple images, like dungeons. Pilsner fucked around with this message at 12:33 on Aug 7, 2015 |
# ¿ Aug 7, 2015 12:30 |
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Dirt posted:I was curious what stuff costs for actual cash, so I did some google work. An alternative to farming plat is selling dungeon and raid drops. All raid targets are completely cleared every week (or more often), and as players quit or get corrupt, those items flow out into the economy and RMT. Thus you can't really compare the hours you'd need to spend grinding plat via pp and gem drops to how much plat is sold for in dollars. Furthermore, peoples' time is free, so to speak, so you can't even compare it having a minimum wage job. I also don't see how RMT is such a big problem. What I'm truly baffled about is that people pay hundreds of dollars for items on an emulated EQ server..... come on! Oh well, it's your
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# ¿ Aug 12, 2015 21:22 |
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lemonslol posted:https://www.youtube.com/watch?v=TQef-p_QkwM https://www.youtube.com/watch?v=-hMPljgII-k Good to listen to, though. Going to fire up the original XMI files and listen to them right now with the correct soundfont.
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# ¿ Aug 24, 2015 09:36 |
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A Mean Cow posted:Got Luclin models to work BTW. You just have to load the Luclin globalload.txt file after logging in.
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# ¿ Aug 28, 2015 11:51 |
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iNteg posted:Bro are you playing blue again? And what's your toons name? I reached level 50 with my lizard Monk Zliz on P1999, got him decked out with good buyable weapons and jboots + other clickies, and that's good enough for now. I guess I made it a bit boring for myself near the end by solo grinding Oggok guards from level 45-50 - drat that got boring near the end! But the plat was good and I couldn't find better solo XP spots.
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# ¿ Aug 29, 2015 21:49 |
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Kalaxus posted:I managed to grind my way to 7 in Nek Forest but am now stuck with mobs that barely give any xp and mobs that are so strong they require HT to even have a shot of soloing. Back in 1999, I smuggled myself out to Crushbone for these levels with my SK not realising just how many damned warrior faction DEs there are scattered around Neriak. The pyramid and monoliths in nek forest spawn way too many mummies, and fighting the zombies is like 20% chance of victory with HT and even if I win disease increases downtime by around 5x or so it seems. Guess I have to look into those guilds you all been mentioning to level up As soon as you can (you'll need a magic weapon - try if you can mooch something cheap off a tunnel seller), start killing every will-o-wisp you see. Save all Lighstone and Greater Lightstone, bank them if needed, and go turn them into the dark elf in south ro (http://wiki.project1999.com/Evil_Research). Good XP in the teens.
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# ¿ Aug 31, 2015 09:05 |
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Summit posted:Ogre or Iksar would be the best choice but I went with Human to see a different side of things. I was curious about the challenge of being a 'good' race but a bad class. I've also never seen much of the Qeynos side of the continent. Freeport would be more ideal leveling for sure and I'll probably head over there eventually, but it was not an option (probably because I went with Bertox as a religion). So far I'm not regretting the choice, even if it's slower. It's very immersive to be concerned about faction. I'm checking around corners constantly and of course I have to go into the sewers to train/sell for max value. Feels like being a real evil dude rather than just another Ogre in Ogretown. So far I've run into two NPCs that were KOS, one in a sewing shop who must have been upstairs from the entrance. The other was a Barbarian in the bar near the docks. Not sure what faction they are on since I am able to walk around freely past the guards and merchants otherwise. Shield of the Stalwart Seas As far as I recall, rolling a Erudite Paladin was/is something people do only in two cases: 1) Ignorance 2) Intentionally rolling the weakest possible class and race combo for the heck of it
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# ¿ Sep 2, 2015 14:35 |
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Not_Rainbow_Horse posted:the only thing that i wish pilsner's tool did was when updating location the X animated from last location to current location instead of just jumping from last location to current location. It's a small thing, but that animation let me know if i was headed in the right direction. No complaints though, you did a good job pilsy. Zaphod42 posted:Apparently early in EQ development erudites were known as "High men" (similar to 'high elves') https://youtu.be/w6_1xi_ItXM?t=11s Pilsner fucked around with this message at 11:37 on Sep 3, 2015 |
# ¿ Sep 3, 2015 11:32 |
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I just put up a new version (6) with the following changes:
http://www.zlizeq.com/Files/ZlizEQMap-v6.zip Interesting work on the trail / dot thing, although I will hold my horses until I'm sure it's worth spending time on. Is it for farming or kiting and such that a trail of past locs would be useful? Auto-making a /loc when dying isn't possible for sure. Zaphod42 posted:Yeah putting an automatic marker when you die would be legit super useful. If I'm smart enough I hit /loc but then I've gotta figure out where on the map that is manually after I spawn, having a marker would be super convenient. Ironically I had to highlight the waypoint with red in the screenshot, since it's a fairly low-visible blue circle, but you should see it pop up when you do it yourself.
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# ¿ Sep 5, 2015 16:17 |
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Pwnz0r posted:This is actually really nice, I had a lovely map i made in VB that I manually loaded maps from. It wasn't as good as P's, didn't even think of adding zone to zone map switching etc just transparency and overlay etc. But it did have a trailing function you could toggle a bar up and down how big you wanted your trail to show where you came from, or where you were headed loc to loc wise. One thing I am curious about, It seems like ever since the velious release update that the map program becomes super huge. Like it always loads a HUGE portion on the far right, of blank space even though Legend box is unchecked. So everytime you zone you have to resize it 98% of the time to fit the map only with no extra pieces. The best solution would be to make the GUI have one of those "containers" that auto-arrange controls and resize the form accordingly, but . You can also disable auto-resize on mapswitching by unticking the checkbox in the lower left corner.
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# ¿ Sep 9, 2015 09:34 |
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Eerkik posted:So to level up I should just be grinding the mobs outside qeynos early on right? I turned in my tattered note thing and am level 2 and a half but drat these bats and skeletons and gnolls give pisspoor experience You can try engaging level 2 (even con - black text) mobs, but stay near the guards as some might whoop you. As you get to level 3, engaging level 3 mobs will be a huge risk. Until level 5, it's actually the safest and fastest to just kill the easy level 1 mobs en masse. Low risk, and you will get to level 4 or 5 where you will get new spells and/or a skill. At level 4 you should be able to safely and swiftly kill level 2 mobs, but level 3 mobs will still be a gamle. Which class are you?
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# ¿ Sep 10, 2015 12:03 |
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Ashenden posted:E: Remembered the real reason why Monk is so painful, you can't even carry blunt weapons to skill up 1HB and 2HB, let alone make any money. You should get some WR bags ASAP. Some good ones: Bag of Sewn Evil-Eye Light Burlap Sack Forager Bag Lionhide Backpack Shralok Pack When you get the cash, a tink bag is naturally amazing.
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# ¿ Sep 11, 2015 12:22 |
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Ashenden posted:Also, I've always wondered: Why do I have almost no music? I think I only have character screen, Neriak Forest, and combat. Zaphod42 posted:I have the same problem, its mildly annoying but I have all the EQ music long memorized, and I usually have the volume turned down so I can watch Netflix too. First, EQ never had music in all zones. Some zones, such as cities (Kelethin, Felwithe, etc.) have one music track playing everywhere. Kaladim has music mostly related to which guild you are near (Bard, Warrior, etc.). Some dungeons have it (Najena and Sol B at least have music tracks - can't remember if they actually play in there), very few outdoor zones have zone-wide music. EQ music is mostly situational; like when walking near the Gfay wizard spires, majestic music will play; walking near an undead ruin will trigger gloomy music. Second, Kunark features no music, at all. Velious has a little, mostly in city zones, and some might also remember the caribbean-style music around the Othmir in Cobaltscar. If you are hearing zero music, something might be up with your sound driver or MIDI handling (mp3 only started with PoP). If you are hearing music where you sometimes think it sounds off-key or corrupted, there is a solution detailed in this thead: http://www.project1999.com/forums/showthread.php?t=81207 To further expand, I can recommend listening to the original music files shipped with EQ. They are in a format called XMI, which are MIDI-like files where each file can contain multiple underlying tracks, and are found in the root EQ install directory. Some of the music I have never heard play anywhere in EQ, and some of it is truly amazing stuff, particularly the "mistmoore.xmi" contains some dreamy tracks. The file "gl.xmi" contains general-purpose tracks such as the vendor music, combat music, death music, guild master music, etc. I have written a guide on how to listen to it here: http://www.zlizeq.com/Game_Information-Music_and_Graphics#1_Listening_to_EverQuest_Music
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# ¿ Sep 11, 2015 21:35 |
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tyler is a joke posted:I did aviaks on monk and enchanter from 18-24ish. These are the guards near the zone line as well as other guard shacks around. If you can't find a gem vendor, the compass trick (or similar items that sell/buy for close to the same) is good. You will lose 10% cash this way, as the minimum difference between buy and sell prices is 10%, but it's better than having to destroy cash for sure. Zaphod42 posted:Seriously. http://www.vgln.com/pc/107186172465029.shtml quote:Discord is a hardcore Player vs. Player server, offering players fast-paced gameplay with the threat of elimination by other players. The battle begins December 19, 2003 and ends January 12, 2004 with the highest-scoring survivors proclaimed the winners. Battles are fought to the death and the slain will not be restored or resurrected for any reason. Any character slain will be recreated as a newbie and will have to start all over again. Corpse looting is allowed, but all corpses will decay in 30 minutes. Each EverQuest account will be allowed one character on the Discord server. Players can reach level 50 with no Alternative Advancements, while an increased experience modifier will facilitate faster paced gameplay.
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# ¿ Sep 15, 2015 09:15 |
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Pathos posted:The guy who makes ZlizEqMap posts in this thread, right? Because if so, lower guk is totally hosed up on it. Like catastrophically so. Upper guk isn't perfect but lower is unusable. And mistmoore is also hosed up but not as badly. Is both live side and dead side hosed up?
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# ¿ Oct 19, 2015 14:19 |
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Tashan Dorrsett posted:nostalgic everquest screenshots is my fetish http://www.dbq.com/kass/ Note that the pics look broken in Firefox - try with Chrome. Example:
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# ¿ Nov 27, 2015 16:51 |
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hayden. posted:It's weird that it looks up the character by name and not by some integer ID. Was this ever actually confirmed as working at some point or just an urban legend? I've also heard that way back, you could die, log out, delete the char, make a new one with the same name, then go loot your old corpse (for no drop transferring).
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# ¿ Mar 10, 2016 09:29 |
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Edit: Got it Pilsner fucked around with this message at 12:06 on Mar 13, 2016 |
# ¿ Mar 12, 2016 16:07 |
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I'm not a PvP fan, but I understand the mindset of wanting to play EQ PvP. I've always been a fan for playing games as they were made, whether single player or multiplayer, and never really enjoyed mods or custom maps and the like. It has its charm to undertake and conquer a game as it was designed, however imbalanced or whack it might be. I mean honestly, everyone is free to roll whatever race or class they want; it's not as if you click a button and get a random char rolled for you. You can choose which zone you want to go to, and either fight or flee as you please.
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# ¿ Mar 13, 2016 12:10 |
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DeathSandwich posted:As a first character, I would probably avoid Warrior, Rogue, and Monk simply due to the degree that they are gear dependent and also because gameplay for them involves hitting 2 buttons every 6 seconds. I managed to get a Monk (my first char on P1999) to 50 untwinked, but it was certainly a long, slow haul. It relies heavily on the in-fight bind wound trick, and you're bound to very specific areas of certain zones where the mob range and difficulty is just right. For example, SolA gnomes from 40 to 45, no earlier, and at 45 the xp is poop. I just like Monks a lot, and spell casting in old school EQ is so insanely cumbersome. Just the way you need to wait for half a second before casting after stopping movement, lest your spell will be interrupted, is so terrible. If you make it far though, they are definitely the powerhouses of EQ, whereas melee are crippled in terms of utility. *until hasted A Strange Aeon posted:This just made me think about the overall design paradigm for the classes when they created EQ. I know we all joke about the "vision", but obviously people sat and thought about what skills and spells each class should get, at what levels, what gear they can equip, etc. So the fact that Druids end up pretty unwanted at later levels beyond utility teleports and SOWs, that Rangers are never as badass as Tolkien and D&D would make you believe they should be, that Warriors are almost always competing unfavorably with Shadowknights and Paladins (until end game) etc. are all really interesting realities. What's truly stupid about EQ is that until well after EQ tapered off into obscurity (as WoW launched in 2004), the devs still hadn't changed any of the game basics (neither the engine nor the gameplay) nor seen the light about min/maxing or raid optimization. The dumbasses deserved to have their game "die", although these days I love EQ as a solo boxing adventure.
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# ¿ Mar 20, 2016 21:31 |
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Here's some of the path my untwinked Monk took if it helps. I forgot some of the ranges, but approximately: 1-14ish: Field of Bone - it doesn't get better 14-20: Kurn's. Don't leave before 20. 20-21ish: Killing will-o-wisps in EC/WC for Greater Lightstones, then turning them into the Dark Elf in Sro. Not so good xp, but it ups your faction so you can bank in Neriak (super useful for an Iksar), and gives a little xp. It's also easy and comfortable in a sunny, green, crowded zone:3 21-23: Gnolls (live and undead) in the southwest corner of EK; aviak guards in Lake Rathe; gargs in OOT 23-30: Random mobs in South Karana (got 3 peggy cloaks that way) 30-35: sisters in OOT (decent xp, and mainly the best cash camp until the 40's, which was important for me as my first char) 35-40: more South Karana random mobs 40-45: Sol A gnomes; there are lots of them, just beware of damage shields; you'll need a 2-hander and good timing. 45-50: Oggok guards (inside), intimidation kiting, bind wound abuse, and very good cash from all the Fine Steel. A monk can vendor and bank; in theory a rogue could do the same, but it would be insanely risky to go to the bank, since they have no FD. xZAOx posted:/soapbox on
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# ¿ Mar 21, 2016 20:17 |
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TGG posted:I've been playing off and on for a bit now, have a wiz at 25 named Cortical that I've been slowly working up, would love a goon invite to get out of this faaaaaar too goofy Monty Python guild I've found myself in. Such a pleasure so far to just relive my teenage years would love to do it with a consistent group if possible! Also drat as a guy who got a mage to 43 in vanilla wizard is more boring than I thought.
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# ¿ Mar 22, 2016 10:01 |
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retpocileh posted:https://www.project1999.com/forums/showthread.php?t=222964 code:
I think the final two lines that resume attack are too slow and cumbersome, so I just do a super quick tab and hit attack again. Oh, and typical to see the P99 forum full of whiners who claim this is exploiting.
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# ¿ Mar 26, 2016 22:40 |
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A Strange Aeon posted:Maybe I was just never any good at the game but how would boxing even work? You just turn on auto attack with your tank character and heal him with your cleric? These days I box 4 characters in Live EQ, using a piece of software called ISBoxer to distribute keypresses. It's so much fun. It also doesn't have to be expensive, since you can box free account characters just fine. I find it crazy that the first batch of recent TLP servers were so filled with 6-boxers; that's at least $50 per month when using black market-bought Kronos, or close to $100 if subscribing officially.
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# ¿ Mar 31, 2016 09:10 |
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faulteroy posted:That's good to hear. Zland and Kland should be a lot easier than they are. It's funny to see that server-wide broadcast constantly on P99 when someone obtains a Soulfire. I guess raiders are on a constant grind on off-raid hours for the quest items.
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# ¿ Apr 6, 2016 23:34 |
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DarkStryke posted:I was running at/near the top for everything from release through Velious, and there was no clicky farming or any of that garbage that has gone on with p1999 raiding. At best we ran recharging on some items (ivy hoops weren't one of them), but the guys here have taken neckbearding and outright exploiting to unprecedented levels. It's crazy and at the same time depressing, these are middle-aged men acting far worse than they did almost 20 years ago. I recall it that the recharge/buyback price was yanked up to the millions during Luclin, making it ineffective to recharge.
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# ¿ Apr 8, 2016 08:54 |
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Rlazgoth posted:After reinstalling EQ and realizing that the live server is nothing like what I remember, I got P1999 up and running and started an Enchanter on blue. I quit EQ over 10 years ago so I forgot many of the game's subtleties, and selected Tunare for deity when creating the character. I am now level 10 and not very willing to reroll as I'm quite some hours in, but everyone is telling me that by not being Agnostic, I locked myself out of the Enchanter epic as well as a bunch of quests and spells. Am I truly hosed or are there workarounds for this? I'm doing the enc epic on live as we speak, on a Dark Elf, and even on Live, I can illusion my way out of every city I need to visit. I think you'll be fine. If not, there are simple quests you can do to increase necessary faction, or, according to Alla, an NPC you can kill in order to get faction for the evil Qeynos caster underground place. Pilsner fucked around with this message at 00:22 on Apr 9, 2016 |
# ¿ Apr 9, 2016 00:19 |
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Rlazgoth posted:The problem is not the race itself. Specifically, what I was told (and looked up) is that by having Tunare as deity, even with illusion I'll remain KOS in Neriak and other cities I'll eventually need to go to. I guess the DE equivalent would be choosing Innoruuk? You also need to visit Felwithe and chat with a Paladin for a quest. That will obviously be no problem as Tunare deity. Then there's Cabilis and Oggok where you need to kill (Cabilis) and quest (Oggok); both nasty cities. No enchanters are welcome in Cabilis, only Dark Elves are welcome in Oggok. Illusions and Alliance spell should take care of Oggok. Ak'anon has another major quest NPC, Tunare should be more than welcome. Same with the Firiona Vie master NPC. All in all the only major issues I can think of is the Qeynos catacombs sub-quest and maybe the Neriak kill.
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# ¿ Apr 9, 2016 00:35 |
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Prophecy120 posted:I think that's sort of the problem, at least it's what I ran into on my shaman. With 1500 people on at primetime and a huge majority of them 50+, everything is camped. Ice Giants, Seafuries, Specters, Hill Giants etc. Anything you would consider a 'money camp' is already taken. Gargoyles in OOT drop eyes, which are the best cash for a newbie until..... Sisters in OOT are the best cash until level 35/40 or so, they are so easy and reliable. Requires being able to vendor just nearby (sneak or faction). Fairly, but not permanently camped. Also, it's funny to see the mudslinging in /ooc over seafuries. Another great "camp" is killing guards in Oggok. It requires high level, more effort, along with sneak, faction tricks and/or feign death (or you'll be zoning constantly), but my Monk raked in the dough grinding 45-50 there due to the fact that guards drop Fine Steel. I could sell at merchants by sneaking, and even bank in order to dump money. Those 5-15p per guard really add up. Gnome guards (outside of Ak'Anon) are also a classic, haven't tried it on P99 though.
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# ¿ Apr 13, 2016 15:10 |
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Pwnz0r posted:@zliz if you see this and still keeping up to date, how would i go about adding my own plane of growth file to the map? I guess I can load just the image of it, but I am curious how do you get the zone 'specs' to make the location show up properly? In the meanwhile, try reading this section: http://www.zlizeq.com/ZlizEQ_Projects-ZlizEQMap#8_Tips You'll need to add the map named growthplane1.jpg to the \ZoneMaps\06Velious directory, then make a corresponding growthplane1.txt file to the \ZoneData\06Velious directory with the relevant "specs". You'll have to find a map with coords so you can see where 0,0 is, and then I simply use Paint.NET to figure out how many coords one pixel takes up by selecting a square upon the coordinate grid on the map image, and seeing how many pixels it takes up. As said, I'll look at adding it later though. Any other maps missing or errors you've encountered?
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# ¿ Jul 11, 2016 08:44 |
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Orange Red Bull posted:they are currently selling for 9-10k
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# ¿ Aug 30, 2016 14:53 |
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ResidentSleeper posted:what is discord https://www.project1999.com/forums/showthread.php?t=9364
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# ¿ Sep 2, 2016 21:41 |
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Secular Humanist posted:Do they just straight up not test patches before rolling them out? Like, how does poo poo like that slip through? Notwithstanding the fact that it's an emu project etc.. faulteroy posted:I don't think they do much testing, if at all.. there's no public test server since Velious beta went down. A lot of bugs have involved skills/spells not working properly in one zone, but working fine in others. Seems like they basically just fire up a single zone in a test instance, play with stuff for a few minutes, and call it done. Remember it's a free project made by amateurs. Testing on an internal test server where maybe, at best, 5 project members can log on at once to test, is not representative of what will happen when stuff goes live, where hundreds of people are active at once. You just gotta give them a break, MMORPG's are ridiculously complex, even old EQ. Besides..... it's classic to have patches break poo poo anyway.
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# ¿ Sep 14, 2016 09:22 |
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I have a patch ready for ZlizEQMap which includes a Plane of Growth map. Just to be sure, can some of you guys who have visited PoG search your log files and see precisely what it says when you enter the zone? Like: You have entered Plane of Growth Some zones have "The" in front of the name, for example it's "The Wakening Lands", not "Wakening Lands". Thanks!
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# ¿ Sep 15, 2016 18:52 |
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Thanks Arae, I'll put up a new version this weekend.alex.kay posted:This looks cool. I started playing last month and just found out about this.. Is it possible to use on a Mac? I access the game thru a wine wrapper .
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# ¿ Sep 16, 2016 09:36 |
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Here is version 7 of ZlizEQMap: http://www.zlizeq.com/ZlizEQ_Projects-ZlizEQMap Two fixes: * A map for Plane of Growth has been added. * The program should now be more tolerant of a suddenly missing / moved EverQuest directory and prompt you to choose it again when starting up. Enjoy, and spread the word in your guilds (but not on the P99 forum or people will whine).
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# ¿ Sep 16, 2016 21:12 |
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Herv posted:I totally agree. The level curve from using the top admin commands to scripting events is gigantic. KingFisher posted:Hey Goons, Pilsner fucked around with this message at 09:37 on Sep 23, 2016 |
# ¿ Sep 23, 2016 09:32 |
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Da Mott Man posted:75% of this you could setup in a weekend. But still... if the guy has never seen a database before, it would be nigh impossible to do alone.
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# ¿ Sep 23, 2016 11:26 |
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# ¿ Apr 28, 2024 23:08 |
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Meatgrinder posted:And, lastly, and I cannot stress this enough: level > gear. I also put a lot of cash into clickies when I played - goblin earring, jboots, stave of shielding (technically not a clickie, proccie?), etc. Their power boost is not so great (except Jboots of course), but I just loooooove clickies.
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# ¿ Sep 23, 2016 22:10 |