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aerion111
Nov 29, 2011

Prodigy of Curiosity.
Master of Jacks.
Apprentice of Masks.
And, when fighting the forces of darkness, always remember: "Armor of Darkness, Weapon of Light"
This game gives the impression of a 'solo' tabletop campaign, run by an incompetent and rail-roading GM.
You have to fail first before finding the solutions, because the GM's plan goes 'player finds problem, player tries to solve problem, player is introduced to solutions', and any attempt at sequence break past the middle step will just confuse them.
The train still comes even though you got it to stop because the GM just plain forgot you'd done so.
And the accents and general speech-patterns are terrible because the GM's one of those that insist on giving everyone an accent even though he's terrible at it, and he's also not great at the whole 'talking' thing, being the bad kinda nerd.
It'd explain the 'protagonist' being so casual about murder too; I'm just surprised he's not looting their bodies.

What I'm saying is: Keep going, this is great!

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