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Inexplicable Humblebrag
Sep 20, 2003

Ihmemies posted:

Several slimy shafts down

i'll bet :smugmrgw:

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FlocksOfMice
Feb 3, 2009
Oh, wait, when did ulnar stimulators stop working on helping hands? That was the CLASSIC trick! Oh! That's a shame!

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Ihmemies posted:

Welp I don't know too much about a "build". I thought I'd rather shoot at enemies than melee them, so I put a lot in agility and intelligence. Somehow my guy ended up having axe and dual wield proficiency. I've been buying random skills and now I use a salthopper mandible and a flaming carbide dagger when I want to save ammo, and enemies are not too nasty. So I shoot at enemies.. and I can sprint away if things go badly.. :v: Is that a build? :shrug:

Golgotha is a puzzle to solve and the first major roadblock that really requires a strategy to survive (or bypass) the challenges instead of just bruteforcing everything

Hit-and-run tactics work in the early game but start to fail pretty hard in midgame dungeons because you'll often be swarmed by aggressive enemies in a narrow tunnel and things will be constantly going badly for a long time, and you might have nowhere safe to retreat to. Some dangers can be dodged or outrun, or you can pop a salve and run through while facetanking the incoming damage, but either way you need multiple solutions to address the challenges the game throws at you.

JonBolds
Feb 6, 2015


https://store.steampowered.com/news/app/333640/view/4195740727955544983

Update on the future of Qud. Cool poo poo. Joppa refresh which is really delightful and exciting, a highlight for me. Joppa deserves to be one of the all-time great starter towns.

quote:


This update is already in private beta, coming to Patreon supporters extremely soon, and then going to open beta in early May & releasing a few weeks after that. Here’s what’s included:

- 🚨ALL NEW INTERFACE🚨 The much-touted, transformational UI redesign is complete! Fully mouseable, fully gamepaddable, and gorgeous, but all carefully designed to maintain the essence of what makes Qud Qud.
- a refresh of the starting town of Joppa, with as much texture & lived-in feeling as the rest of the world
- hundreds of new sound and visual effects
- 40 new achievements
- several new narrative touches, big bug fixes, & performance improvements


Plus, “two big DLCs” for post-launch. Bonkers imo.

Lunchmeat Larry
Nov 3, 2012

Super excited for this, I'm going to put the game down until 1.0 after my current character finds out just how many ape gods it takes to defeat some Nephilim, but sounds like I'll have a lot to come back to. DLC will be a day one purchase pretty much guaranteed

90s Cringe Rock
Nov 29, 2006
:gay:
you love to see it

verbal enema
May 23, 2009

onlymarfans.com
hell yeah

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
put out a season pass for that DLC and I'll smash that buy button so fast

Lunchmeat Larry
Nov 3, 2012

Cantorsdust posted:

put out a season pass for that DLC and I'll smash that buy button so fast

Caves of Qud battle pass

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
https://twitter.com/unormal/status/1742720997097156785

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Imagine if being a catgirl was a mutation. Imagine the reviews from definitely-not-fascist gamers after their cool truekin dudes run into gamma moths. This is the height of comedy, to me

megane
Jun 20, 2008



Somebody commissioned me to make a catgirl tile at one point so we’re already good to go

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

megane posted:

Somebody commissioned me to make a catgirl tile at one point so we’re already good to go

Mmm, the siren call of mtx...

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.

Angry Diplomat posted:

Imagine if being a catgirl was a mutation. Imagine the reviews from definitely-not-fascist gamers after their cool truekin dudes run into gamma moths. This is the height of comedy, to me

:sickos:

Dandywalken
Feb 11, 2014

Lunchmeat Larry
Nov 3, 2012

The game already has Dungeon Meshi cooking, catgirls are the next logical step

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!

Lunchmeat Larry posted:

The game already has Dungeon Meshi cooking, catgirls are the next logical step

And dragongirls. I commissioned that dragongirl some time ago.

Unormal
Nov 16, 2004

Mod sass? This evening?! But the cakes aren't ready! THE CAKES!
Fun Shoe
206.75
  • The salt desert is once again populated with scorpiocks.
  • Credit lockboxes are now made out of metal, as claimed.
  • Gigantic tonics now indicate they contain double dosage.
  • Flowers are no longer breakable.
  • Symbiotic fireflies are now treated as live animals.
  • Legendary animated objects now have "animated" in their display names, where appropriate.
  • Added plants and farmable plants to Mountains population tables.
  • Motorized treads and gun racks can no longer be dismembered.
  • Made Spinnerets' web stickiness scale better with mutation rank.
  • Clarified in Spinnerets' description that you are immune to getting stuck.
  • When you have Dystechnia, tinkers now give the right message when you ask them to identify an artifact.
  • Light chords no longer display their blank armor stats.
  • Stalagmites now render above liquid pools.
  • Creatures are now less prone to walking over catch basins and polluting their contents.
  • Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."
  • Fixed a bug that caused some spiders not to weave webs.
  • Fixed a bug that caused the AI to toggle many toggleable AI abilities on and off again repeatedly.
  • Fixed a bug that caused the sacred well to prompt you twice about important items.
  • Fixed a bug that caused limbs dismembered from creatures implanted with a phase harmonic modulator to stay omniphase indefinitely.
  • Fixed a color issue with mumblemouth.
  • [modding] Fixed a bug that caused IPlayerParts to be deep copied.

Lights
Dec 9, 2007

Lights, the Peacock King, First of His Name.

Angry Diplomat posted:

Imagine if being a catgirl was a mutation. Imagine the reviews from definitely-not-fascist gamers after their cool truekin dudes run into gamma moths. This is the height of comedy, to me

This is just the most perfect mental image. You've done us a great service by sharing it.

FlocksOfMice
Feb 3, 2009

quote:

Opening yourself when you are an animated container (for ex. a table) will now open your inventory rather than saying "You have nothing to trade."

qud.txt

Pollyanna
Mar 5, 2005

Milk's on them.


Is there a trick to making turrets useful? I really like the idea of using them both offensively and defensively, but the fact that they cost one whole weapon each, can’t be picked back up, and take 10 turns to set up really makes them far more of a pain in the rear end than they’re worth. It feels very unviable as a major component of a tinkerer’s strategy.

Do I really gotta farm a million Issachar rifles n poo poo?

prisoner of waffles
May 8, 2007

Ah! well a-day! what evil looks
Had I from old and young!
Instead of the cross, the fishmech
About my neck was hung.

Pollyanna posted:

can’t be picked back up
The Swipe skill + Dueling Stance of the Long Blades skill tree is a great way to disarm turrets, which should make recovering missile weapons easy.

I don’t place turrets ever, but turrets are a key part of my tinker game plan. Swiping the guns off of turrets provides some extra tinkering bits in the early game. Midgame, the turrets built by dynamic turret tinkers in deep jungle or baroque ruins are excellent sources of high-tier missile weapons and high-tier bits (ofc you have to run the risk of getting blasted while you try to swipe the gunzzzz)

A disassembled chaingun gives the highest-tier bit needed to make a laser rifle and laser rifles have quite good trade value- so once you know how to build laser rifles and are tough enough to stand next to a chain gun turret without immediately dying, disarming a chaingun and disassembling it is a great way to basically pick up a lot of money that you can carry around with 0 weight.

Pollyanna posted:

Do I really gotta farm a million Issachar rifles n poo poo?

If you get into a good groove and start accumulating bits, you’ll eventually accumulate enough 2 bits that you’d need to have projects (a bazillion rifle turrets, a huge stack of X type grenade) to get rid of all of them.

Idk if I’ve ever seen a post of fun tricks and tips about tinker builds in Qud.

General tip: get a source of flying and you can explore further into the map earlier. This will help you get to Ezra and the Yd Freehold earlier in your character’s development.

Tinkering tip: the dish you can cook in Ezra gives you psychometry, which will let you learn how to build low-tier artifacts that you’re carrying. (With ego modifiers, you can learn how to build mid tier artifacts, too)

Tinkering tip: Bep, the tinker in Yd, stocks high-tier bits and data disks. He’s usually my top choice for cloning as “more copies of guy” = “more chances that 1 copy restocks with that data disk I really want.”

mdct
Sep 2, 2011

Tingle tingle kooloo limpah.
These are my magic words.

Don't steal them.

prisoner of waffles posted:

General tip: get a source of flying and you can explore further into the map earlier. This will help you get to Ezra and the Yd Freehold earlier in your character’s development.

You don't even really need flying for this; filling out all the wayfaring skills make it super unlikely to get lost on the map by themselves.

Lunchmeat Larry
Nov 3, 2012

Gathering tinkering A bits is probably my least favourite part of the game, but I'm too disorganised to bother setting up a proper "treat item as scrap" style routine to get A bits. Honestly if we could recharge cells with more powerful bits it would cut out most of my problem

prisoner of waffles
May 8, 2007

Ah! well a-day! what evil looks
Had I from old and young!
Instead of the cross, the fishmech
About my neck was hung.

mdct posted:

You don't even really need flying for this; filling out all the wayfaring skills make it super unlikely to get lost on the map by themselves.

all the wayfaring skills are good, I'm just very prone to go hunting up the guaranteed pair of mechanical wings because it's also useful for golgotha; I guess there's also the marginal benefit that I can delay getting all the wayfaring skills if there are more important skills but as a mutated human, that's rarely the case.

Synthbuttrange
May 6, 2007

1.0 is Soon(tm) yes?

Quinton
Apr 25, 2004

Synthbuttrange posted:

1.0 is Soon(tm) yes?

"Late 2024" according to the April 10th news update:
https://steamcommunity.com/games/333640/announcements/detail/4195740727955544984

The big UI overhaul is arriving sooner -- in beta now for Patreon backers, going to open beta in early May, and shipping soon thereafter.

Pollyanna
Mar 5, 2005

Milk's on them.


Is there a way to get a text dump of a character? I want to show people my stat sheet, equips, etc. but screenshotting it is annoying as hell.

Failing that:






This is my current status. 8/17/7 AV/DV/MA. So far, I've just been plinking with pistols from range, hitting with as many short blades as possible in melee, and trying to get rare and valuable cybernetics. I'm headed for Bethesda next and I'm not really sure how to approach it nor what to prepare other than stacking cold resist. I'm also often pretty low on spending money, though because of Trash Divining and Scavenger I've found a lot of secrets and locations.

What should I go for next? Is this a decent build, or should I maybe try something else?

Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
The main considerations for Bethesda Susa are cold resist (50%+ good, 75%+ better), a reliable way to kite enemies who aren't safe to melee, and a solution to the three troll bosses + the final floor.

The trolls are an extremely powerful melee + mid-range bruiser who uses axe skills, a second fight that's basically just another cold resistance check, and then the third one is a stealthy assassin whose position can only be revealed via night vision. If you have a way to dig quickly, phase through walls, or to reveal + teleport to the exit, you don't have to fight them at all.

The final floor requires either that you fight your way through a horde of heavily-armored enemies (with some psychic attacks and acid damage mixed in), or that you be on extremely good terms with the Mechanimists, I think 400+ rep or around that.

Lunchmeat Larry
Nov 3, 2012

I always go into Bethesda Susa extremely over levelled. It's absolutely chaotic, Crags are a pain to fight until you have good penetration, and so much can go wrong at any given time.

I do love it (although it's about five floors too long) but it's intense and can snowball into very silly deaths quicker than almost anywhere else in the game

beer gas canister
Oct 30, 2007

shmups are da best come play some shmups they're cheap and good and you like them
Plaster Town Cop
Pre-Bethesda Susa is a good time to bank a few levels and gear up because you usually have good survivability by that point, so artifact hunting and book selling become fairly viable

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I agree that turrets are a bad investment outside of like, one core quest event. The duel-swipe meta only further underlines the point, both for the aforementioned need to break them down after use, and the sheer bit cost for any remotely meaningful installation, which in itself essentially requires tinker-swipe farming.

Anything you can lead into a trap is going to be beefy enough that common missile weapons are basically useless against them, and most would actually take damage from dramatically cheaper, AV-ignoring mines.

The thing to do would be, imo, a way to convert guns into redeploy-portable objects, the same way you convert grenades into mines — the coding of which is quite elegant. The foreseeable headaches there would be that you’d have as many coded objects as there are guns with differing weights, including guns with weight mods,* and you’d have to figure out things like how to cleanly handle where and how ammo info is retained, to prevent repetitive deploy-load-pickup-unload-deploy loops.

But if it could be done, turrets could become a real, practical strat for squishy early-to-midgame characters: get yourself an armful of dustman rifles, buy a lot of cheap lead, set up at a choke point, lure the bastards out. Maybe you need a maneuvering power to avoid friendly fire (or perhaps some sort of laser pointer)… but it could work. A few eigenrifles or phase cannons (or hell, fleshguns) and you’ve got a good setup for the palladium reef.

maybe the language makes that one huge branch of inheritances rather than a hundred small ones, but still, that’s a lot of code… An interesting knot to untangle for sure.

That reminds me that the weapon I made for the last jam — the practical award bit of the quest bit we didn’t have time to get around to —was mostly figured out mechanically by my CS-student brother, who I think is itching for another mod project… honestly I should just release the gun

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus


They were really mass producing this guy, huh.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Wait, don't those things produce legendary creatures? Would a legendary Saad Amus be a valid target for the water ritual?

Snake Maze
Jul 13, 2016

3.85 Billion years ago
  • Having seen the explosion on the moon, the Devil comes to Venus
I’ll let you know once I actually get my hands on it. (It’s locked up in the kessil face reliquary and this character isn’t equipped to fight all those cherubs just yet)

prisoner of waffles
May 8, 2007

Ah! well a-day! what evil looks
Had I from old and young!
Instead of the cross, the fishmech
About my neck was hung.
Free Saad Amus clone with each purchase

Pollyanna posted:

Is there a way to get a text dump of a character? I want to show people my stat sheet, equips, etc. but screenshotting it is annoying as hell.

Failing that:






This is my current status. 8/17/7 AV/DV/MA. So far, I've just been plinking with pistols from range, hitting with as many short blades as possible in melee, and trying to get rare and valuable cybernetics. I'm headed for Bethesda next and I'm not really sure how to approach it nor what to prepare other than stacking cold resist. I'm also often pretty low on spending money, though because of Trash Divining and Scavenger I've found a lot of secrets and locations.

What should I go for next? Is this a decent build, or should I maybe try something else?

Seems good/fun. As others have said, being over leveled is a great idea for Bethesda Susa. You definitely want some sources of AV-ignoring damage. I like being over-equipped with a thermo cask, freeze ray, and/or arc winders before going in.

If you aren’t going to start disarming turrets with high-tier guns, I think you would still benefit from going to Yd / Ezra to get some better equipment… but I’m generally content doing blind buys of expensive artifacts to try to grab arc winders or spazers, which does involve potentially a lot of time grinding up trade value

Pollyanna
Mar 5, 2005

Milk's on them.


I'm well past Bethesda on this character now and pretty twinked up (learned a neat trick involving clones), and I'm up to the Grit Gate base defense quest. Is there a way to supply the power network with more amps so I can really cheese the gently caress out of this?

FlocksOfMice
Feb 3, 2009

Pollyanna posted:

I'm well past Bethesda on this character now and pretty twinked up (learned a neat trick involving clones), and I'm up to the Grit Gate base defense quest. Is there a way to supply the power network with more amps so I can really cheese the gently caress out of this?

Power network isn't what's going to save the day, but access to portable walls and possibly freeze grenades.

Pollyanna
Mar 5, 2005

Milk's on them.


Man, I kinda hoped more would come of this power network business. Especially with how the Joppa questline has you gathering wire 'n poo poo.

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Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!
there's fusion generators and nuclear batteries, surely we can figure a way to make one connect to the other's wires

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