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SugarAddict posted:This, also know that it uses your EA login. I tired to get myself one and it 404'd me no biggie...I just play zero hour and pretend everything is futuristic.
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# ? Apr 25, 2016 03:49 |
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# ? May 6, 2024 16:05 |
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SupSuper posted:Well this is an unexpected throwback by Petroglyph: http://store.steampowered.com/app/427250/ this game is loads of fun. hope they add extra armies and stuff (looks like they are making a fantasy one next).
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# ? Apr 25, 2016 12:45 |
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SupSuper posted:It was in Red Alert 1 actually: "I'd piss on a spark plug if I thought it would do any good!"
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# ? Apr 25, 2016 12:53 |
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Michaellaneous posted:"I'd piss on a spark plug if I thought it would do any good!" Wait, Carver was in Red Alert 1? What the hell..
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# ? Apr 25, 2016 13:21 |
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Red Alert was my main poo poo growing up, hours long skirmishes owned. I also enjoyed RA2 but 3 signaled the descent into APM clickfests that made me a sad panda, despite the actual story itself being true to form. I mean no one can complain that Mecha Tengu didn't own hard, I just wish it wasn't an APM race to get them out in 20 seconds.
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# ? Apr 25, 2016 16:09 |
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Gejnor posted:Wait, Carver was in Red Alert 1? What the hell..
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# ? Apr 25, 2016 16:28 |
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I'm a mechanical man.
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# ? Apr 25, 2016 16:30 |
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Ahundredbux posted:I wish OpenRA would release TS support already, I am very pleased with the changes they made to RA1 I would like to finally get past Hammerfest base and finish the GDI campaign.
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# ? Apr 25, 2016 19:06 |
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Revitalized posted:Also, I loved manipulating CNC1 enemy AI by just building a maze of concrete walls. When I was a child I used to build bases that were kind of realistic-ish. Little gate sections and poo poo. I was playing Red Alert again as an adult, and realized that in fact the true path to victory is a maze of concrete walls in front of a Tesla coil.
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# ? Apr 25, 2016 19:49 |
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If you don't arrange your base to look as pretty and symetric as possible I don't know what to say
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# ? Apr 25, 2016 20:47 |
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Gentlemen this. Gentlemen this. Gentlemen this is about funding.
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# ? Apr 25, 2016 20:56 |
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Ahundredbux posted:If you don't arrange your base to look as pretty and symetric as possible I don't know what to say I used to build around the roads and section off all the street blocks with concrete walls and put gates over the sidewalks at the corners of blocks, then put all my buildings in the walled off blocks in tiberian sun.
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# ? Apr 25, 2016 21:06 |
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Paramemetic posted:Red Alert was my main poo poo growing up, hours long skirmishes owned. This except play multiplayer with a friend. Call each other on the phone, hang up, dial his number with the modem. Then play and when losing, hide your last infantry under a tree
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# ? Apr 25, 2016 22:28 |
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John Dough posted:This except play multiplayer with a friend. Call each other on the phone, hang up, dial his number with the modem. Then play and when losing, hide your last infantry under a tree Never not hide infantry under a tree. The harvester chase and the infantry search are the only approved endgames for red alert multiplayer skirmish.
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# ? Apr 25, 2016 22:42 |
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I hereby declare CnC 4 done and buried along with the CnC series. Rest in Peace. I am now working on Red Alert 3 and Red Alert 3 expansion. http://forums.somethingawful.com/showthread.php?threadid=3773994 As always you can post your critisim, help, and tips here or in the RA3 thread.
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# ? Apr 29, 2016 09:42 |
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I spent untold hours playing RA 2 as a child, building like 30 prism tanks and just rolling up the commie bastards. The Red Alert 2 soundtrack is still one of my favorite video game tracks to this day. 'It's a Nuclear Device'
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# ? Apr 29, 2016 10:25 |
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May the anime emperor protect you in your lets plays
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# ? Apr 29, 2016 10:37 |
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AtillatheBum posted:The Red Alert 2 soundtrack is still one of my favorite video game tracks to this day. 'It's a Nuclear Device' Your feeling of helplessness is your best friend, savage! Have fun with RA3. It's interesting how swingy the campaign is. By yourself it's well-balanced, with a good partner you can steamroll it effortlessly (even to the point of breaking event flags), and with a bad partner you just... stall out and die. Seriously, who the hell thought making players share income was a good idea...
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# ? Apr 29, 2016 14:00 |
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Backhand posted:Seriously, who the hell thought making players share income was a good idea...
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# ? Apr 29, 2016 15:50 |
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Like I said, it's fine when you have a competent ally. When you've got an idiot, they blow all of the money instantly and get their units killed in the blink of an eye. I just don't see any good reason why you would make income shared to begin with; it doesn't really open any new or interesting opportunities, and seems to have potential only to screw you. With a good partner it won't, but why share it at all?
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# ? Apr 29, 2016 16:41 |
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Backhand posted:Like I said, it's fine when you have a competent ally. When you've got an idiot, they blow all of the money instantly and get their units killed in the blink of an eye. I just don't see any good reason why you would make income shared to begin with; it doesn't really open any new or interesting opportunities, and seems to have potential only to screw you. With a good partner it won't, but why share it at all? I could see like, a share option making sense, but yeah nothing was more frustrating than having a good financial plan then just when you hit the money you need for a new refinery or something your ally drops it on a tech center thing that blows your power margins then sells it at a loss immediately when the power goes off.
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# ? Apr 29, 2016 16:44 |
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Then again if you're Japan and you do anything other than print 20 mecha tengus immediately welp sorry you don't know about fun
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# ? Apr 29, 2016 16:45 |
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Good news: I've played around with an OpenRA test build and the Tiberian Sun mod is coming along really well. About the only things missing are tunneling logic Tiberium veins. Still a few glitches with the hightmaps too. The mod I'm testing also does some cool stuff that wouldn't be possible on the older engines, most notably aerial dogfighting.
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# ? Apr 29, 2016 17:01 |
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Paramemetic posted:Then again if you're Japan and you do anything other than print 20 mecha tengus immediately welp sorry you don't know about fun I remember playing the Empire campaign and being quite pissy the first time my tengu squared off against vindicators, which utterly thrashed them. Then I realized the very simple solution: Build MORE tengu.
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# ? Apr 29, 2016 17:38 |
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Mordja posted:Good news: I've played around with an OpenRA test build and the Tiberian Sun mod is coming along really well. About the only things missing are tunneling logic Tiberium veins. Still a few glitches with the hightmaps too. The mod I'm testing also does some cool stuff that wouldn't be possible on the older engines, most notably aerial dogfighting. Excellent, can't wait to have my poo poo wrecked by drones from an AI in skirmish again
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# ? Apr 29, 2016 17:45 |
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Ahundredbux posted:Excellent, can't wait to have my poo poo wrecked by drones from an AI in skirmish again Preview build will be released hopefully by Christmas if everything goes as hoped.
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# ? Apr 29, 2016 17:56 |
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Paramemetic posted:I could see like, a share option making sense, but yeah nothing was more frustrating than having a good financial plan then just when you hit the money you need for a new refinery or something your ally drops it on a tech center thing that blows your power margins then sells it at a loss immediately when the power goes off.
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# ? Apr 29, 2016 19:48 |
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Poil posted:Um, you share income not money and certainly not power. If your ally builds a tech center it doesn't affect you in any way at all. But I haven't played it coop with other people, it doesn't work like that does it? I might've been mistaking this for the co-commander thing in RA2. Having now played RA3 again that was not a problem, the problem was the AI ally completely sandbagging so you could be kicking rear end on your front and you look over and all the objectives are failing because your ally is gone.
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# ? Apr 29, 2016 20:14 |
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Paramemetic posted:I might've been mistaking this for the co-commander thing in RA2. Yes and this turned out, atleast for me, to make the game hardest as the japanese, easiest as the soviets. Gotta be aggressive as gently caress in Red Alert 3 campaign mode, or your AI buddy will slowly drag you down to hell by failing miserably most of the time.
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# ? May 1, 2016 10:10 |
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Bumping this old-rear end thread because a big, new (final?) version of Mental Omega just came out. MO is easily the biggest mod for RA2:YR and probably one of the biggest mods for any RTS. As of version 3.3 it boasts the following: quote:This release includes: Each subfaction is unique and fully realized, both the singleplayer and cooperative campaigns are long and hard as balls, and the mod is fully integrated into CnCnet, meaning you can find a match without having to manually gently caress around with VPNs and the like. So dig out those Yuri's Revenge CDs (or login to Origin or whatever) and get to Commanding and Conquering! http://www.moddb.com/mods/mental-omega/downloads/mental-omega-330 http://www.moddb.com/mods/mental-omega/downloads/soundtrack-for-mental-omega-33
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# ? Dec 17, 2016 18:40 |
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Mordja posted:Bumping this old-rear end thread because a big, new (final?) version of Mental Omega just came out. Just chiming in to reiterate that this poo poo is off the hook. Haven't played this latest release, but last time I played MO I was really impressed with how the new stuff was fresh and still very much in keeping with the original -- even the voice acting.
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# ? Dec 17, 2016 19:25 |
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I remember trying this, and it was a really cool fusion of Tiberian Sun/RA2/Generals but it was too drat fast. Any advice for a scrub like me that thinks that the slowest setting is still way too fast?
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# ? Dec 17, 2016 20:07 |
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Also chiming in that Mental Omega is loving incredible, in that they are amazingly ambitious and have the talent to pull it off. I've been playing it on and off since 3.3's release.habituallyred posted:I remember trying this, and it was a really cool fusion of Tiberian Sun/RA2/Generals but it was too drat fast. Any advice for a scrub like me that thinks that the slowest setting is still way too fast? Keep playing it on the setting you prefer. Learn the hotkeys (check your menu), for example, pressing Q will bring up the buildings tab, but if you have something built, it will also bring that building to your cursor for placement. Cntr + Shift is Attack Move. Cntr + Alt is defense move/follow (the latter being good for units that heal).
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# ? Jan 3, 2017 15:15 |
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Thank you very much, I knew setting a repair IFV to defence was good but a defend+follow command is great.
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# ? Jan 3, 2017 22:12 |
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C&C: Generals mod for Red Alert 3 Pretty neat that modding extends even to the newer ones still
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# ? Jan 6, 2017 11:45 |
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I got like all the games for 5$ through Origin which was a p. good deal and I was quite happy. But then I played C+C 4 all the way through the Nod campaign and now I want to gouge my eyes out with a spork.
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# ? Mar 12, 2017 22:29 |
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I listen to the CnC OST whilst I mine space rocks in Eve Online. It just seems to fit.
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# ? Mar 13, 2017 09:57 |
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poo poo news: No, I do not have a new desktop computer yet (I'm a bad LPer), because I may need to get a new car and not having a full time job does not bring in money. Not poo poo news: https://www.youtube.com/channel/UCdNkCKi92i6NsiyxEUgVX1g this guy has done ALOT of the command and conquer series including modded games, and uploads a video a day and is not bad like me, so you could sate your CnC LP thirst in the mean time by watching his stuff.
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# ? Mar 29, 2017 06:02 |
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Former Victory Games developer shares why Generals 2 was cancelled:quote:The biggest problem was tension between free to play, and monetization. There's really no good way to find a happy medium. Either you incentivize people with persistent upgrades like levels, or new unit loadouts, or you have fair, competitive play. There's just not a good happy medium. Naturally, money talks and bull**** walks, so the game was leaning towards monetization and away from competitive play (except it's the competitive play that really keeps things interesting over the long term, so....)
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# ? Apr 17, 2017 08:15 |
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# ? May 6, 2024 16:05 |
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That was real interesting. Sounds like the game would have been a complete disaster.
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# ? Apr 17, 2017 08:28 |