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Haven't played E:D since 1.1 or so. Figured I would wait and see if the game introduced better income generation methods over a few patch cycles. Anybody able to validate the "10 mil / hour" claims in this video? https://www.youtube.com/watch?v=ytAk5IWR4Yg It seems like every YouTube video detailing a high-income method is promptly followed by the nerf bat treatment from Frontier in order to return player income generation to previous Korean MMO'esque soul-crushing levels of terrible. If this method is real however, I may be looking at getting back into the space saddle. 8 ~ 10 mil/hour for space combat with added risk of player interaction sounds like my cup of tea.
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# ¿ Sep 14, 2015 17:28 |
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# ¿ Apr 29, 2024 15:30 |
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GaylordButts posted:That one is very unlikely to change, he's just saying you can get rank 5 in about 10 hours and maintain it in 5 every week and then he's taking the 50million credit weekly paycheck for rank 5 and dividing by the hours required. Several goons have done that painful grind already, not sure how long it actually took them but at least a few sped it up by doing it in a wing. The biggest thing to keep in mind is: Kurr de la Cruz posted:Ignoring the 50 million weekly stipend, with the bounty bonuses it is super easy for you to get 10 mil an hour just bounty hunting with the rank 5 bonus. Or even more. I clocked in 15 million in less than an hour just farting around half-assedly resetting a HiRES. Cool, thanks for the info. From what I can gather, this method seems to be the highest form of income in the game currently, correct? Or are there still yet better methods that only those who are in with the Mumble Illuminati are privy to?
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# ¿ Sep 15, 2015 20:21 |
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I know and all but... I gotta say, I'm impressed with the effect Powerplay has had on the game. I felt the game was always lacking some personality, and now that Powerplay is a thing it's at least at a solid start. Also all the small things that have cumulative side effects. Such as players who support a power and choose to gain merits through undermining end up accumulate massive bounties, which leads to player bounty hunting actually being more of a thing, etc. Good stuff.
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# ¿ Sep 16, 2015 04:10 |
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KakerMix posted:It is dumb as gently caress but the real money is in a good res. 50 million will be but a portion. Can you or someone explain this in more detail? Haven't played since 1.1. I'm working on my Rank 5 at the moment.
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# ¿ Sep 17, 2015 18:04 |
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CountingWizard posted:Horizons will be the station walking (Eve Online) of Elite. It will be a one room tech demo with absolutely no reason to be there. This is my biggest fear too.
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# ¿ Sep 22, 2015 15:28 |
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Let's make the choice to be glass-half-full people and dream up some cool ways that Horizons gameplay could be more than a pointless albeit flashy tech demo. Some gameplay ideas that would give weight to the experience: -Planetary mining. Give us a little land surveying mini game that we play while driving around to find rich ore deposits. -Tie into current missions. Plenty of opportunity for land-based fetch quests so long as driving around is as much fun as flying around and docking are in this game. -If there are ground vehicle weapons at play (think the Mako's awesome cannon from Mass Effect) then there's opportunity for NPC and player bounty hunting. I'm envisioning chasing an NPC from space down to the surface, they try to escape you on ground with the goal to rendezvous with another escape ship and you have to kill them in a limited time period before they get away. -This one is a long shot, but it would be awesome if we could place our own start line and finish line beacons, basically create our own race courses, then race each other. Maybe add in the ability to wager credits to the winner. Emergent gameplay ahoy!
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# ¿ Sep 22, 2015 17:13 |
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Sometimes when interdicting, the targeting UI freaks out and stutters between two positions super fast and I end up failing the interdiction shortly thereafter. Is this a bug? Anyone else run into this?
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# ¿ Sep 24, 2015 05:01 |
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frank.club posted:Seriously dude that happens to me 7/10 times. Sometimes if I hang with the original vector it'll snap back. That being said it's hard to judge because you can't see what you're doing really. Was really hoping someone would just post to tell me to update my video drivers and all would be well. Welp.
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# ¿ Sep 24, 2015 15:18 |
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Honest question: are there any VR technologies out there right now that work well with Elite Dangerous? Or is "wait for the consumer Oculus Rift in Q1 2016" still the suggested course of action?
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# ¿ Sep 25, 2015 21:47 |
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My Saitek X-52 Pro owns. I love it dearly and would not trade it for any other HOTAS setup for this game. When I have the HTC Vive and am looking around my cockpit and can feel the exact same digital joystick represented in-game in my hands, all ya'll non X-52 pro havers are gonna be maximum jelly. Also "feels cheap" is a hugely subjective thing for a lot of people. I disagree with that sentiment on this particular HOTAS setup. Many parts of the X-52 Pro are metal, all of the buttons have a solid feel when I use them, and there is spring tension on almost everything. My personal preference is that there would be even more spring tension on the main stick, which thankfully appears to be a simple mod: https://www.youtube.com/watch?v=TewzmOoysDw Depending on what you play however, spring tension is a "bad" thing. For instance, helicopter sim gamers prefer almost no spring tension, since a vast majority of their flight maneuvers require their stick not to remain centered or want to drift to center due to tension in order to maintain certain vectors in the helicopter. Again, it's all personal preference, and for the X-52 Pro this is something that is easily moddable to fit that preference.
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# ¿ Sep 29, 2015 00:12 |
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Moacher posted:I'd kind of prefer they put more work into black hole rendering first, before adding more obscure stellar phenomena. Interstellar raised the bar on bitchin' black hole depictions, and most of the ones in E:D just seem pretty boring by comparison unless you're in a system with a particularly starry skybox. I want to marvel at blinding swirling accretion disks, damnit! Dude. Yes. Fuckin' Interstellar man... That movie was amazing. Like I have big TV at home and all that, but nothing will ever ever compare to seeing that movie in IMAX.
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# ¿ Sep 29, 2015 18:00 |
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ObsidianAnt's review of playing Elite with the Vive sold me on it. Sounds like it is easily the best VR experience for the game. I'm going to do whatever it takes to preorder a consumer Vive when details of the holiday release become available.
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# ¿ Oct 1, 2015 14:13 |
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Well if they are near identical then I guess it's either holiday 2015 for Vive or Q1 2016 for Rift because they are fickle bastards that love being late to market.
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# ¿ Oct 1, 2015 15:43 |
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frank.club posted:Is that Google cardboard any different? I've yet to find any smartphone VNC app that does not run without some kind of obnoxious latency. To be fair, I've only tried Splashtop Streamer on iOS (which was supposed to be rated as one of the best.) Unless anyone has any recommendations in this area, I don't recommend trying to play Elite with any smartphone-based VR solution.
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# ¿ Oct 1, 2015 19:05 |
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Yeah I was mostly just curious to hear what others were using for VNC and issuing a word of caution if you are an iOS user. Should have worded that better. Really hoping for a good, latency-free iPhone solution, but at this point Vive and Rift aren't terribly far away so meh.
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# ¿ Oct 1, 2015 20:44 |
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1.4 posted:- Updated Pluto and Charon to use rocky template rather than icy Science is rad.
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# ¿ Oct 6, 2015 15:27 |
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I'm experiencing extremely long load times when jumping between systems. Between 4-8x as long as it used to take. Anybody else?
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# ¿ Oct 6, 2015 20:32 |
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Welp, PowerPlay is now completely broken as a money-maker and is 5x the painful chore that it used to be. I used to be able to manage around 800 merits per hour, but was only able to pull off 200 merits per hour tonight after several hours of consistent applied effort. Let's see:
At this point, if I fail to get my remaining merits tomorrow, I am planning on cutting my losses and never touching PowerPlay again. What a god awful, grindy, boring experience. I take back all of my previous praise that I posted about it. edit: Oh and figured I'd mention that someone from IRC said that the A Lavigny bonus to bounties has been tamed down as expected too, so there's that. Siets fucked around with this message at 06:11 on Oct 7, 2015 |
# ¿ Oct 7, 2015 06:04 |
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DarthBlingBling posted:Please tell me people on the brown sea are getting angry about all this The one thread I saw about this on the E:D forums last night had been started by a guy with the same complaints I had. Then you had about 5:1 numbers of people responding to him with "you do know this is Elite:Dangerous right!?! " and "Good! Interdicting should be hard, in fact Frontier should make it harder!" and "Ohhh... Is someone sad they have to actually work for their merits now?? " So yeah. A bunch of sad lonely masochists actually praising Frontier for breaking this aspect of their game with the usual fanboy responses we know and love.
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# ¿ Oct 7, 2015 13:53 |
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tooterfish posted:Powerplay is poo poo, and anyone playing it deserves everything they get for encouraging them to iterate on that shitshow instead of ripping it out from the root and starting again. I mean... I was already having a bad time before. With this patch, it's more like I got laid off by the man on a Tuesday rather than a Friday just so they can screw me that little bit more on my last paycheck. At this point I'm ready to retire to the peaceful, pastoral life of being a space rock miner in non-colonized space.
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# ¿ Oct 7, 2015 14:35 |
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Some people from the interdiction complaint thread (https://forums.frontier.co.uk/showthread.php?t=188506) are reporting that interdicting gets a bit easier under the new mechanics if you sacrifice some of your higher class slots to accommodate a higher class interdictor. I'm going to try and validate this with my Vulture tonight by dropping my 4A Shield Cell Battery for a 4A Interdictor. While this sucks to do, it is at least the first time that I have felt I have had to make a real "choice" with my ship's build. I guess that could be considered a win with the changes here, even though its a win that comes from such a soul crushing nerf.
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# ¿ Oct 7, 2015 17:07 |
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Literally Kermit posted:Get a refinery. The more bins, the better. It is all automatic now as long as there are empty bins Requoting this nugget from our fellow illustrious froglord since it is full of helpful info and what I plan to try tonight. (Goodbye PowerPlay forever. I never loved you anyway... ) A few questions: How do you handle the pirate NPCs that will inevitably harass you? Do you have to do this in a RES or can you just crash anywhere into a pristine ring and go to work? Does a higher difficulty RES equate to better yields?
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# ¿ Oct 7, 2015 21:47 |
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Aramoro posted:So is anyone playing this on XBox One, is it worth a shot if you like tedious space games? I'm really tempted in by the exploration stuff if that's something you can legitimately do. Is it ever! But no seriously, it is a Good Game and if you already have a tolerance for tedium in the genre you are going to fall in love my friend. A lot of people consider the exploration to be the best part of the game as well. Just look at some of the screenshots or spaceblogs that people have posted of their trips to the galactic core and beyond. The views and things you will see along the way are amazing, and the scale of your journey feels truly massive.
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# ¿ Oct 8, 2015 14:02 |
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Aramoro posted:I played EvE for 10 years this feels like it could be in a similar vein. Imagine the MMO feeling of EVE, with less of the "players make everything" but a much bigger universe with many more star systems to compensate. Oh and also combat in Elite: Dangerous is actually fun unlike EVE's "automatically orbit a thing until it dies" paradigm.
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# ¿ Oct 8, 2015 14:07 |
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Aramoro posted:Ah handy, I'm currently really bad at supercruising and coming out of supercruise at my destination, like it flashes up I should slow down but well after I should have started slowing down so I kinda obrit it trying to slow down to some reasonable speed nearby before cruising in. It's all about coming in at an angle and knowing your gravity wells. Planets, suns, and other large space objects have large gravity wells that slow you down massively. Using this knowledge, you can chart your course to go well around them in a wide arc to maintain your speed, or sling around near them to act as an anchor to drag down your speed. If you are going too fast (the little timer says 0:04 or lower) then when I like to do is pitch down at a 45 degree angle to my target. Then watch your distance in the lower left HUD. Keep your target at 45 degrees (right around the top of your cockpit's canopy) as you spiral into the target. While spiraling inwards towards your target, the gravity well of the nearby planet will work its magic to slow you down to the speed range you need to be in. I've found this to be much faster than the usual newbie "woooooops!" fly wayyy past it, turn around slowly, come back in a straight line, etc.
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# ¿ Oct 9, 2015 13:28 |
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Adult Sword Owner posted:So get there, cheese the mission resets to fill up my log and hold, then get back to civilization and drop it all off? This is correct. I went there last night in an Asp fit posted in the Elite PGS thread. Took me about 3 hours start to finish to get out to Sothis, cheese reloading to pick up missions in the 2-5 million payout range (got about 12 of these), fly back to colonized space, then dock at 12 different outposts/stations to turn in and get paid. All in all this netted me 45 million for the entire thing. I plan to do a similar outing each night until they inevitably nerf this because Frontier hates semi-casual players getting spacerich and want only the grindiest of sperglords to be able to fly Anacondas apparently.
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# ¿ Oct 15, 2015 19:19 |
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Adult Sword Owner posted:I do hear the siren call of a FAS with top tier everything and my Cobra is a badass at hauling You'd be surprised on the trade rank thing. I did my 45 mil run last night all from missions obtained at trade rank Merchant (achieved when you have around 3-4 million in trade profits to your name.) It took a fair bit of resetting the bulletin board to get the desirable 2-5 mil payout missions though. Usually I'd see one pop up every 3-4 resets. I'd say I spent a good hour just resetting the bulletin board before I found 12 solid payout missions, but it is certainly doable at lower trade ranks. Hoping that tonight now that I have reached Broker that things will be much more profitable.
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# ¿ Oct 15, 2015 20:42 |
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Kurr de la Cruz posted:ATTENTION SMUGGLERS Thank you. This will be immensely helpful for tonight's run. Now if we could just do something about the god awful chain interdictions.
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# ¿ Oct 15, 2015 21:23 |
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Astroniomix posted:Also after doing several runs, loading your ship down with enough fuel to make the run without stopping is the way to go. Though running a 6A fuel scoop on an asp is a close second. Somehow all this time I never noticed that you could buy and add additional fuel tanks. Wow. Today I Learned. Side note: how many extra tanks and what size is needed to get the Asp up to full run distance?
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# ¿ Oct 16, 2015 14:19 |
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Well now that I have around 300 mil in the bank, I would assume commodity trading in an Anaconda would be the best income per hour? Anything else in the game that beats that? vvv Cool. What would a ballpark be for an ideal trading route? 4000 credits per ton per round trip? Haven't traded in a long while so the game may have changed. People still using that one site to find trade routes? Siets fucked around with this message at 18:55 on Oct 21, 2015 |
# ¿ Oct 21, 2015 18:50 |
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Does the game remember what you paid for a ship when you decide to sell it? In other words, will the game buy it back at the discount price if you bought it at discount, or will you get full price back for it regardless what you initially paid? Basically I'm wondering if I can ferry anacondas from those Li Yong Whatever systems to normal prices systems and make a tidy profit while doing so?
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# ¿ Oct 26, 2015 15:08 |
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Will another civil war be starting up in 17 Draconis soon and allow the farming to continue? Was thinking of hopping back on Elite as I have a friend just getting into it.
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# ¿ Dec 29, 2016 20:31 |
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Any chance we see another civil war in 17 Draconis over the weekend, or has the ship sailed at this point?
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# ¿ Dec 30, 2016 17:53 |
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I wouldn't even mind if normal-play income was as abysmal as it always has been, as long as every once in awhile the tidal forces of the game's BGS and procedural generation admixture produced anomalies of short-lived high income opportunities that weren't rooted in exploits. It's fun when stuff gets discovered by the community and everyone rushes together to join in the latest California gold rush for awhile. Stuff like that is a good way to keep YouTubers and streamers driving interest in the game and keeps dedicated players changing up their routine. But nope, . Stuff like this is always more of an exploit rather than an intentional design decision.
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# ¿ Dec 31, 2016 00:19 |
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Are those vampire teeth?
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# ¿ Jan 17, 2017 19:41 |
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Why am I reinstalling this game? Perhaps it was the space elf titties.
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# ¿ Jan 18, 2017 18:25 |
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Imma be a super spaceship hipster and make a special cool kids only Discord that you can only get access to after joining the first aforementioned Discord. Or we could this poo poo here instead, a thread in an internet forum that is already both dead and gay and locked behind a paywall.
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# ¿ Jan 24, 2017 19:33 |
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Morningwoodpecker posted:According to Inara : Stop, you're ruining their clever recruitment strategy.
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# ¿ Jan 24, 2017 20:45 |
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# ¿ Apr 29, 2024 15:30 |
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Xae posted:I'm hoping that NPC Crew is more than just a buff to $STATS that you can pick up at a station. Stats are fine, stats feel good to get, but yes it definitely should be at least a little more that just stats. Would be neat to see a copilot have a random percentage chance to pull a Geordi LaForge "I remodulated the power to boost the shields!" or other surprise bonuses along those lines. Maybe your shields finish recharging suddenly as a result of the engineer copilot having a moment of technobabble enlightenment. Along that line, maybe your life support gets extended or fully stabilizes, or maybe you get a sudden boost to weapon damage for a short duration, etc. Copilots should also have lives of their own to an extent within the game's mission system. After flying with them for awhile they come to trust you and give you access to special lucrative missions through their own personal networks or something. Some copilots could have special relations with the power play factions and provide a bonus to help reduce the week to week grinding. As far as the physical aspects of flying a ship in the game though, yeah I'm not sure what all they could bring to the table. As you said, even the largest ships are completely designed around one-man = total control.
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# ¿ Jan 27, 2017 22:15 |