|
Paradoxish posted:It feels like they focus on technical aspects of the game over actual gameplay, balance and content design, either because they don't have the talent and capability to do those things well or because they honestly don't realize how important they are. I look at "realizing how important [game design things] are" as integral to the "talent and capability" part of game design.
|
# ¿ Sep 23, 2015 14:10 |
|
|
# ¿ May 13, 2024 13:03 |
|
What I don't get about the multicrew hype, how is flying one ship with two people going to beat flying two ships with two people?
|
# ¿ Sep 26, 2015 15:23 |
|
TorakFade posted:Edit: I see the CH Fighterstick... but isn't that a bit overkill on the hat switches? No.
|
# ¿ Sep 28, 2015 20:12 |
|
Adult Sword Owner posted:(Incidentally it's also a tattoo I want) You are not alone.
|
# ¿ Oct 1, 2015 16:36 |
|
Chrysophylax posted:Idk about the forums but on reddit there are petitions going about reverting these changes. Frustration abounds about merit farming being super slow, and traders being salty about interdictions they can't escape. People actually asking Frontier to make the game more friendly to a mindless and empty playstyle... That's what you get when you gently caress it up the first time around, Frontier! Now you're stuck with the Stockholmers.
|
# ¿ Oct 7, 2015 12:05 |
|
Braben did post it to the forum himself.
|
# ¿ Oct 9, 2015 15:36 |
|
Sekenr posted:Is it just me or ships and ship effects like thrusters look significantly worse in CQC than in normal game? It is very noticeable when they show you your killer I read between the lines of a Frontier dev somewhere that CQC uses different graphics code than the main game. Reason appears to be that the main game makes only 30fps on XBone; this way they get CQC to do 60. In other words, thanks consoles. Edit: I haven't played CQC, yet, so it might still be just you. Edit2: The main game makes only 30fps on my PC as well, ofc, so I should not complain. Maybe it's even dynamic - do you have a "good rig" (as in, actually good)? double riveting fucked around with this message at 16:08 on Oct 9, 2015 |
# ¿ Oct 9, 2015 16:03 |
|
Of course none of this rightful bashing (that kind of comment is why they don't show stuff, after all) means that planets won't look boring and exactly alike when they come out and for at least a year after.
|
# ¿ Oct 9, 2015 17:45 |
|
Gonkish posted:Any idea when we'll be getting 1.5 yet? I know "Holiday 2015" but that's a wide berth. They haven't said anything more specific, have they? I'm assuming the day before Christmas.
|
# ¿ Oct 10, 2015 16:14 |
|
Dante80 posted:ralfi is at it again. That's a loving great video.
|
# ¿ Oct 12, 2015 15:42 |
|
xiansi posted:Guy goes out exploring, runs out of fuel, calls the Fuel Rats, makes song about it:
|
# ¿ Oct 17, 2015 13:41 |
|
Also, fdev, you can't make us (or your own devs) call it an SRV! It's a booggy.
|
# ¿ Oct 21, 2015 21:33 |
|
Space Romneys. https://www.frontierstore.net/game-extras/elite-dangerous-game-extras/gold-anaconda.html
|
# ¿ Oct 23, 2015 17:00 |
|
Are the demand levels on the Kooshpoosh market still tanked or did they fix it? Is this CG worth doing money wise?
|
# ¿ Oct 25, 2015 15:00 |
|
AndroidHub posted:Right now I think copper is the only thing you trade at a loss, but the prices aren't particularly good for anything else, nothing is in demand, etc. Copper is where it is because there is a nearly endless supply at a station 2ly away in WOLF 318. Thanks a lot, friend.
|
# ¿ Oct 25, 2015 18:33 |
|
Nostalgia4Infinity posted:Here's my Horizons review: It's more of the same, if that excites you buy it; if not then don't. Thanks, that's what I came here for. See you next update, I think.
|
# ¿ Dec 16, 2015 20:31 |
|
Chrysophylax posted:Consider that Jacques being found ruined whatever plans Frontier had for it Worth noting that it was found by means of a typical Frontier bug. If I recall correctly, the star map magically knew that the system suddenly had a "population" and some guy randomly noticed the big bright dot in the middle of nothing. Emergent gameplay!
|
# ¿ Aug 3, 2016 10:48 |
|
Trustworthy posted:Don't look at me, man, I can't help that many people are saying instantaneous ship repair is an immersion-killer Look, I agree that "oh hey, my entire fleet can teleport" is absolutely horrible from a suspension of disbelief standpoint, for people who care about such things in video games. A lot apparently don't but neither of these things mean anything much; they are facts to be recognized. It is quite annoying from a gameplay standpoint, though, to find, oh, you want to do some thing today but can't because you didn't think of that earlier and prepared for this thing you just now decided to do. So consider this: The teleport-my-ship button, as a gameplay device, is a time machine. It makes your fictional character have sent the ship on its way in the fictional past, because, other than the real-world player, they were planning ahead. For consistency, they could calculate the time of departure and deny the teleport if you've used the ship since then.
|
# ¿ Aug 22, 2016 00:04 |
|
Paramemetic posted:The removal of single player was very transparently a DRM thing but the bullshit reason provided was that computers wouldn't be able to handle it without dedicating gigs to it. I think you're all wrong. It was clearly a case of "oh, OH, we had the intern implement this and he made it a web service. -- how would we even... aah gently caress"
|
# ¿ Sep 8, 2016 14:32 |
|
"If you find all the data entries... oops - did I just say I knew how many there were? Forget about that! This is totally new and I really need a capable pilot like you to go out and find however many data entries which I know absolutely nothing about. Now go with haste!"
|
# ¿ Jan 10, 2017 20:29 |
|
|
# ¿ May 13, 2024 13:03 |
|
So how's the patch?
|
# ¿ Jan 11, 2017 00:21 |