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Is "baiscs" intentional, because if it is i missed the joke.
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# ¿ Sep 14, 2015 03:00 |
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# ¿ May 4, 2024 09:34 |
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AndroidHub posted:Nope, I'm just bad, didn't even mean to use that, put it in the field days ago and forgot it was there It's a slap in the face tbqh
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# ¿ Sep 14, 2015 03:03 |
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Literally Kermit posted:It's the name we came up with after Tikal took off for the coast or whatever. My other suggestion was "Goons without Frontiers" only in french but because I don't speak French good, I also suggest "Jeux Sans Frontières" after the true hero of this thread, Peter "P-Gabz" Gabriel. I like Diamond Frogs but i'm having a hell of a time finding an amphibian-based spin on Outer Heaven/Mother Base
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# ¿ Sep 14, 2015 14:48 |
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Bloody Wanker posted:Faces! yay! For some reason i absolutely cannot put my finger on, no matter the ethnicity here, they all look absolutely british.
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# ¿ Sep 25, 2015 17:27 |
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Adult Sword Owner posted:If I preorder I get a Viper with an extra medium point that's a tad bit slower right? Same hardpoints, better internal slots i think he said. also a spoiler
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# ¿ Sep 25, 2015 19:58 |
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AndroidHub posted:Also I suspect (they didn't say explicitly) multicrew is going to be locked behind horizons, but it would be very cool/smart of them to make it so that only the person who owns the ship needs horizons, and people can join their crew and come along for the ride to "try out" things like multicrew and p-landing. I don't expect it to be this way, but it would be cool if it happened nonetheless. Frontier are pretty bad at getting the concept of "giving you a taste", i think. There's no non-cash paintjobs when any company thinking for even half a second would have put a couple in there as stock, had a couple more for ingame cash, but kept the actual interesting/fancy ones as cash shop. As it is right now you have no reason to even mess with the concept of painting your boat unless you've already bought a paintjob.
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# ¿ Sep 26, 2015 18:08 |
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Galaga Galaxian posted:
For reasons i can't explain at all, seeing the ladder hud made me really excited.
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# ¿ Oct 2, 2015 19:01 |
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There's already better procgen in the game, I mean there's no real reason for them to do anything but a single-pass perlin heightmap on this clearly prototype asteroid. This is the only place that's been in screenshots, this is all there is right now, it's not all there's ever gonna be.
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# ¿ Oct 9, 2015 17:38 |
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Dante80 posted:Yes, and no. The paramount focus of UI is for it to be as intuitive and functional as possible. Making a good or even passable design is not easy in a game like this. And replicating the intended gameplay output across many different designs is borderline impossible. I hope this happens, with what they've said they have to do to the HUD to make colourizing it work properly it's just a hop away from that, really. I wish they'd hurry up and stop kicking the UI rebuild down the list though i can definitely understand it's gonna be perma-low priority.
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# ¿ Oct 9, 2015 19:30 |
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holy gently caress i suck at CQC
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# ¿ Oct 10, 2015 00:20 |
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peter gabriel posted:OK, this is where I am at. I can't help you fix it but i can let you know it was going this for me too with win10 and an X-55, so you're not going bonkers and your PC is probably not hosed. It's like unplugging it completely fucks up the whole USB stack or something. It wasn't constant beeping for me, just when i moved the mouse. everything else worked which is i think because they're plugged into separate USB header things on the motherboard. I was gonna try the stick through a hub and see if that helped but i had to get on a plane instead.
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# ¿ Oct 19, 2015 15:00 |
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^^^^ picture worth 1000 wordsLCL-Dead posted:I just want to be able to walk around in the ships. It'll be the latter i suspect because although they're all planned out (i think, paging Bloody Wanker), they're not actually in the model yet because that'd be a waste of performance right now. I'm expecting a black screen with a spinny orange SRV on it. Eventually you'll have to get up and go get in it though
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# ¿ Oct 19, 2015 16:19 |
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Bedshaped posted:Anti-gravity doesn't exist in the Elite universe. So they'll either have to fudge it like when they invented supercruise and hyperspace for their multiplayer universe or else they are going to have a big challenge ahead of them for moving around in ships. *cambridge accented computer voice* MAGNET BOOTS OFF
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# ¿ Oct 19, 2015 16:22 |
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RubberJohnny posted:Wow that stream of the expansion didn't generate a single comment in here then? vOv there wasn't really much to add after last weeks really, it was more of a supplemental like, "oh yeah you have a gun and it works and here's one of the smaller scenarios." wrecks looked really good and it definitely helps with the sense of scale. First thing i'm going to do is find the smallest planetoid i can and see if i can get the SRV into a stable orbit via boosters and rampin' it. Definitely interested to see the ground-based starports.
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# ¿ Oct 28, 2015 21:28 |
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KakerMix posted:Alright now explain why empty additional fuel tanks (when empty) make your ship use less fuel per jump, or why enemy wings can have 6 or even 8 in a wing. Or why Kill Warrant Scanners can have, and I quote, "real time communication" with various police agencies across the galaxy but not use this for anything else that would benefit from galactic-scale real time communication. Nitpick maybe but i'm a fellow picker cause this stuff drives me mental when I spot it. As for autopilots etc. I've wondered for a while why they're not "software", How big's your ship's SSD? can you fit the autopilot on there as well as the warrant scan software? How much space do you have left for the software that reverses the polarity of the neutron flow or whatever to make your shields filter hydrogen out or whichever solution you like. Things like KWS/cargo/surface scanners being driver software for the sensors would both make more sense and give other ranks of sensors besides D an actual point
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# ¿ Oct 30, 2015 15:42 |
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Nostalgia4Infinity posted:
the Lesnick e: Libluini posted:My first thought was "fat whale". same thing right?
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# ¿ Nov 10, 2015 21:26 |
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So, if i can find a small enough planetoid with a large enough ramp, can i orbit the SRV? This is something i am going to be trying a lot.
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# ¿ Nov 12, 2015 00:05 |
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It beats them launching it and, i dunno, it crashing every five minutes and ships flying off into space from physics errors and none of the stations rotating correctly and everything shaking, something along those lines maybe.
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# ¿ Nov 24, 2015 02:34 |
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Wow i haven't thought about dahan gateway in a while, lmao
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# ¿ Nov 24, 2015 06:03 |
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Either someone fatfingered that or frontier have hired sandi gardner.
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# ¿ Nov 25, 2015 19:38 |
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Alehkhs posted:https://www.youtube.com/watch?v=D8lD37ey74c nngh, no space to surface flight yet, it's a shame there's only atmosphere-free planets cause frontier are already pretty good at blue balls
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# ¿ Nov 25, 2015 20:22 |
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jon joe posted:This game looks interesting and I'm thinking of picking it up from the steam sale. I have a few questions, though: You can do whatever you want provided your ship is geared for it, the only gate is your bank balance/skill. Players definitely work together in wings, and even orgs though the stuff you can do as an actual organization is a little limited right now. You can dip in and out of this as you wish, cheaper ships aren't artificially gimped by dint of just being cheap. Hell, for some stuff you might wanna stay in your little panel van, less attention from the po-po.
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# ¿ Nov 27, 2015 04:56 |
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jon joe posted:Is controller significantly better than keyboard and mouse for this game? Having trouble doing anything that isn't crashing into stations. Swap roll and yaw in the options then try it again.
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# ¿ Nov 27, 2015 19:24 |
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MisterZimbu posted:Is there a way to tell which direction your ship is pointing? I think it'd be neat to find something interesting in the distance, then find it on the galaxy map and plot a course there; but I don't see anything on the HUD resembling a compass I can use. If you see a nebula or whatever in the distance you can go to it but there's no real way to tell what your current heading is i think, which kinda sucks. you can work it out manually by selecting stars to jump to and getting an approximate heading, then looking on the galaxy map. The skybox is real, like, all the stars you see in the skybox are where they would be from the point you're looking at it from. You can go to sol and spot the constellations!
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# ¿ Nov 27, 2015 19:37 |
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Nav markers now have an 'obscured' visual state when the location is behind a planet/star oh my god finally
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# ¿ Nov 30, 2015 19:53 |
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LCL-Dead posted:Bullshit. I've lost count of how many times I've overshot a station by letting the throttle rest in the magic blue zone of 75%. I'll be sitting fine at 6-7 seconds on approach and then I'll hear the engine whine up without even touching my throttle and if I don't immediately zero it out I will drop to 3 seconds and overshoot the station. It doesn't matter what angle I've approached from, where the planet is or how far out from the sun it is. Probably half of the time I'm approaching a station I overshoot even while trying to keep the counter at 08 or 09 versus 6. i think when this happens it's because your relative reference point has shifted to the wrong thing (usually when you get closer to a moon than the planet on your path in) and your ship computer is now trying to calculate your speed relative to the moon that's relatively heading away from you. Next time it happens, if you get time, look in your left panel and see what the frame of reference marker is on.
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# ¿ Dec 2, 2015 20:35 |
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LCL-Dead posted:Not entirely sure what you're talking about with the frame of reference marker to be quite honest. I don't just fly in the general direction of the station I'm going in. The mouse widget is on and I place it directly in the center of the station contact on the hud and adjust to keep it centered as I close in. Sometimes I'll arc up and around to get a better view of what side of the planet the station is on but that's about as flashy as I get with my sc travels. Your frame of reference marker indicates the thing you're working out your speed relative to, and it's the closest big thing to you, so if you exit out of the sphere of influence of a planet and hit another SOI of a moon or something, even if you're flying a straight line, it bollocks up your relative speed or something. someone can definitely explain this better than me.
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# ¿ Dec 2, 2015 21:58 |
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Touching the hell out of that poop. God i hate the "realism" argument so loving much.
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# ¿ Dec 3, 2015 04:10 |
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Literally Kermit posted:All three ships are major variations on the same basic ship. If the Dropship has a niche, it either has not been implemented yet or is simply a bad design regulated to gimmicks, decoys, or experienced pilot. I always figured the Dropship was supposed to be an Orca with armour and guns instead of a minigolf course and cocktail bar but as there's no passengers yet...
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# ¿ Dec 14, 2015 17:05 |
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Welmu posted:The stuff the tack onto borg cubes & models in general to make it seems more space-y Greeble.
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# ¿ Dec 15, 2015 15:39 |
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Angrymog posted:Or Kibble. Nurnies if you work at ILM if i remember right, but i never liked that term
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# ¿ Dec 15, 2015 15:46 |
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Mike the TV posted:I would assume the tangled mess of wires inside is catching and creating tension. Please open it up and show me what's inside mine. If past experience of peeking inside these things has taught me anything, the answer is: more hotglue than you'd believe possible
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# ¿ Dec 27, 2015 18:07 |
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deadly_pudding posted:They love their grind. I'm amazed they haven't added Alliance ships. I don't give a drat about the Alliance because I don't care about system permits. Like, the only system permit that matters at all is Sol, for the novelty value of orbiting all your favorite hometown planets. And you get that from Feds. Pure theory here but i reckon we're gonna be seeing more of the alliance this year with the thargoid stuff, alliance and thargoids are connected, via the Argent Aerodynamics Amalgamated Incorporated shipyards who should be making the alliance only ships. There's a fuckload of ship manufacturers they haven't put in yet, AAAI, Gupta Industrial Corporation, Reorte Driveyards, also the various weapons manufacturers and stuff. The sort of detail that's sorely lacking from E:D right now and it's all already written.
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# ¿ Dec 29, 2015 19:46 |
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Xtanstic posted:Wait what? Thargoid poo poo is actually gonna happen and isn't just a dumb meme? It's already happening it's just got an extremely long lead-in. e: the unknown artifacts, the mysterious entire station fuckups, various bits of political stuff that's in powerplay so nobody pays any real attention to it etc.
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# ¿ Dec 29, 2015 20:08 |
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LCL-Dead posted:I'm not a player of the original games but I do believe that the Thargoids were public enemy #1 for their duration. To get everyone up to speed, (and this is from memory so it might be a bit off) basically the thargoids kicked our arses up one side and slapped them down the other for ages then a secret organization of all 3 major factions cooperating, called INRA, made an anti-thargoid virus which hosed them up and they said "tell you what you leave us alone and we'll leave you alone". There was some small contact information trading going on with the alliance and possibly the (now) previous emperor, though. What happened between Elite 3 and 4 however, no idea.
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# ¿ Dec 29, 2015 20:29 |
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LCL-Dead posted:Are we in Elite 4? Yeah, E:D is elite 4, sorry. Elite 4.1 now i guess?
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# ¿ Dec 29, 2015 20:33 |
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LCL-Dead posted:Okay.. That actually happened in E:D, a few months ago, that and the old emperor getting one in the dome were the start of powerplay, federation president who is not popular with the space republican warhawk not-president at all sets off on a tour of the rim colonies in spaceship one, spaceship one mysteriously explodes, space republican warhawk sweeps to power on a platform of revenge. 90% sure that's not thargoids unless it's a very behind the scenes destabilization thing, which it could be. e: i misread utterly, i have no idea about this one.
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# ¿ Dec 29, 2015 20:41 |
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Cao Ni Ma posted:Its going to be either a new type of jump drive thats weaker long distance jumps but the ability to do in system jumping or another module that takes a spot that could be used for domething else. One of these days Frontier are going to discover how to do passive railroading, but until then i think it's kinda cute that they're at least willing to try to make it look like we were involved in it
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# ¿ Jan 14, 2016 02:33 |
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Shine posted:That would be cool, yeah. Space Rangers 2 (FRONTIER PLEASE COPY) had missions like that, where you were tasked with preventing civilian deaths in an area for X amount of time, so if a pirate attacked a trader and you ran the pirate off, it contributed to your success and thus felt rewarding. i think i have a boxed copy of this somewhere, if i can find it i'm going to send it to frontier fao davey brabes
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# ¿ May 8, 2016 01:23 |
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# ¿ May 4, 2024 09:34 |
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These gun bugs are why you should vote for Bernie, he's gonna bring an end to superPACs.
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# ¿ May 30, 2016 19:55 |