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GDI or NOD?
This poll is closed.
GDI 46 20.54%
Nod 57 25.45%
SUFFER!!! 121 54.02%
Total: 224 votes
[Edit Poll (moderators only)]

 
  • Locked thread
SugarAddict
Oct 11, 2012

kvx687 posted:

Actually it's even dumber than that- the minigun tower does have the range to kill rocket troopers, but its targeting AI doesn't recognize that, so you have to manually select them and force them to attack the troopers. :downs:

The more I play, the less I want to play.

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SIGSEGV
Nov 4, 2010


kvx687 posted:

Actually it's even dumber than that- the minigun tower does have the range to kill rocket troopers, but its targeting AI doesn't recognize that, so you have to manually select them and force them to attack the troopers. :downs:

That's amazing, QA at its very finest.

SugarAddict
Oct 11, 2012
GDI mission 14:
https://www.youtube.com/watch?v=jUFJdq_momY

It really shows that you are supposed to do the GDI missions first, and that the Nod missions were rushed and didn't have as much effort put into them.

SugarAddict
Oct 11, 2012
GDI mission 15:
https://www.youtube.com/watch?v=lQr3oGWTnug

Today we will not be getting all the bonus objectives.

dbcooper
Mar 21, 2008
Yams Fan

This video is private.

SugarAddict
Oct 11, 2012

dbcooper posted:

This video is private.

Fixed, thank you for pointing that out to me.

ultrabindu
Jan 28, 2009

SugarAddict posted:

GDI mission 15:
https://www.youtube.com/watch?v=lQr3oGWTnug

Today we will not be getting all the bonus objectives.

This game does a really piss poor job at showing how horrific and terrifying the aliens are meant to be. A bunch of text in an intelligence briefing is all we get. Their supposed to be liquefying humans and scooping up entire cities but we never see it.

SugarAddict
Oct 11, 2012
GDI mission 16:
https://www.youtube.com/watch?v=v08nMuoUYnI

SugarAddict
Oct 11, 2012
GDI Mission 17:
https://www.youtube.com/watch?v=JBR_pWH6-UA Bad ending in last 5 minutes of video.
https://www.youtube.com/watch?v=_47-iYoR-ZA Good ending.

https://www.youtube.com/watch?v=5uPycYQri7s Scrin Intro.

Someone brought to my attention that people are forgetting about the existence of subtitles. I have my own subtitles that you can turn on labeled "Lets Play subtitles".

SugarAddict fucked around with this message at 23:48 on Jan 19, 2016

kaosdrachen
Aug 15, 2011
Yeah, detonating a liquid tiberium weapon worked out so well the last time Boyle ordered it...

SugarAddict
Oct 11, 2012
Scrin Mission 1:
https://www.youtube.com/watch?v=v88Z8tliEDs

Also I am lazy.

Nuramor
Dec 13, 2012

Most Amewsing Prinny Ever!
And here we see the main Scrin strategy: Build ground units to look pretty and bog down the enemy, build air units to get stuff actually done.

Hoss Corncave
Feb 13, 2012
It's been a while since I saw it, but I could have sworn there was an extra scene at the end of the good ending which showed Boyle being arrested.

ultrabindu
Jan 28, 2009
I remember something where drunk Lando is under armed guard and in handcuffs in some news footage.
It might have been a trailer or a sexual fantasy.


Nuramor posted:

And here we see the main Scrin strategy: Build ground units to look pretty and bog down the enemy, build air units to get stuff actually done.

Now that we're in the Scrin campaign proper. They really should have made it so you couldn't capture Scrin units and structures, would have emphasized how different the should have been, instead of just another faction in the game. Their early units feel paper thin compared to GDI and Nod though.

SugarAddict
Oct 11, 2012
Scrin Mission 2:
https://www.youtube.com/watch?v=dmedzk6qMxA

Skip to 14:18 after 1:22 for the successful run.

About this mission:
I honestly had no idea what they wanted me to do for the majority of the mission, and the answer was "mind control something -> send to it's death"

The commando you get in this mission operates significantly differently from the normal unit. Mostly that it's teleport has unlimited range, and it has no attack.

ultrabindu
Jan 28, 2009
So...why did you need to get an engineer to shut down their power?
The map wasn't really set up with enough defenses for that to make sense, you could have just marched your devastators right up and melted them all. I understand they wanted to do a commando mission but drat, establish that the enemy has entrenched defensive positions on the map first.

Anyway why does the space jellyfish want you to stay and investigate the humans?

SugarAddict
Oct 11, 2012
Scrin Mission 3:
https://www.youtube.com/watch?v=H3_Du4F0jmQ

Reminder again, this video has subtitles, turn on the "lets play" subtitles to see my commentary.


ultrabindu posted:

So...why did you need to get an engineer to shut down their power?
The map wasn't really set up with enough defenses for that to make sense, you could have just marched your devastators right up and melted them all. I understand they wanted to do a commando mission but drat, establish that the enemy has entrenched defensive positions on the map first.

Anyway why does the space jellyfish want you to stay and investigate the humans?

Because plot maybe that the enemy has sonic emitters guarding their buildings, which more or less destroys tiberium and tiberium based things (scrin). And a human engineer won't be killed by the sonic emitters like a scrin engineer would.

Because I felt like it.

The space jellyfish wants to know who called the scrin to earth, how do the humans know about the scrin, and what are they plotting.

Next mission is the last scrin mission. After that I will be going back to the other campaigns and trying to find the missing intel.

SugarAddict fucked around with this message at 07:54 on Jan 28, 2016

ultrabindu
Jan 28, 2009

SugarAddict posted:

Because plot maybe that the enemy has sonic emitters guarding their buildings, which more or less destroys tiberium and tiberium based things (scrin). And a human engineer won't be killed by the sonic emitters like a scrin engineer would.

Because I felt like it.


That wasn't a criticism of how you played the mission. I was more looking at the fact that the level was poorly set up compared to how the mission briefing described it that, had you started the mission with all the units you had at the end you probably could have just moved them right up to the base and blown everything up.

SugarAddict
Oct 11, 2012

ultrabindu posted:

That wasn't a criticism of how you played the mission. I was more looking at the fact that the level was poorly set up compared to how the mission briefing described it that, had you started the mission with all the units you had at the end you probably could have just moved them right up to the base and blown everything up.

That is true.

And the second "Because I felt like it" was to the fact I used the three air artillery and slowly picked apart the enemy base with it, if anyone was confused. But yes, with the army they gave me at the end if they had given it to me at the beginning I could have just steam rolled them.

SugarAddict
Oct 11, 2012
Scrin Mission 4:
https://www.youtube.com/watch?v=-4x7Tb__h4E

That's it for the campaign, next videos will be of me getting the intel I missed so far, (that I know that I've missed).

SIGSEGV
Nov 4, 2010


The ship AI sounds like she is the best character in the game.

SIGSEGV fucked around with this message at 21:01 on Feb 5, 2016

kaosdrachen
Aug 15, 2011
Why oh why couldn't they have gone with this obvious plot hook rather than the atrocity that was C&C4?

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Development oddness, basically. This is as I've read only, it's probably inaccurate:

Was going to be a C&C Online originally; for the Asian market. I believe it fell through for whatever reason. Then they decided to use it for the next C&C. And gave them basically no time for anything at all.

Personal opinion: Wouldn't have been so foul if it was(For instance) GDI and NOD hopping around Scrin Planets(Where the Tiberium is controlled and the need for such mobile mini-bases is more apparent). The NOD victory theme is so space-like I get the feeling there were thoughts along those lines. As it is, keeping it on Earth was....weird.

Bloodly fucked around with this message at 20:42 on Feb 5, 2016

ultrabindu
Jan 28, 2009
I don't suppose Kane's Wrath expansion explains any of this?

kaosdrachen
Aug 15, 2011
It shows what Kane is doing with his time, but not what he's actually up to or why.

SugarAddict
Oct 11, 2012

ultrabindu posted:

I don't suppose Kane's Wrath expansion explains any of this?

On that note, does anyone actually care if I gather the rest of the missing intel or should I go ahead to the expansion?

SIGSEGV
Nov 4, 2010


Just get them from the wikia page, especially since some are bugged and just don't appear. Well, maybe they fixed that in a patch.

SugarAddict
Oct 11, 2012

SIGSEGV posted:

Well, maybe they fixed that in a patch.

This is EA we are talking about.

SIGSEGV
Nov 4, 2010


Yeah, it's a shame they don't patch that much, they'd get such entertaining patch notes.

* Infantry units can now open fire.
* Water is now non-passable terrain rather than flat ground with a texture.
* Third campaign can now be started.

Last one would be DLC of course.

SugarAddict
Oct 11, 2012
I'm going to be lazy an I'm going to link this site
http://cnc.wikia.com/wiki/Intelligence_Database
You can find all the intel here.

I think I can consider C&C3 done. Now to figure out if I want to do the expansion or something else in the C&C universe.

Hoss Corncave
Feb 13, 2012
Can someone explain to me why 4 was so bad? I never played it and was curious as to why everyone hated it.

SugarAddict
Oct 11, 2012

Hoss Corncave posted:

Can someone explain to me why 4 was so bad? I never played it and was curious as to why everyone hated it.

They took everything that was C&C and hucked it out the window, C&C4 is some game that they decided to stamp the C&C logo on to make money.

Edit: https://www.youtube.com/watch?v=blfDFI81TUY This guy tell you everything you need to know about C&C4 in a 20 minute video.

SugarAddict fucked around with this message at 11:23 on Feb 11, 2016

kaosdrachen
Aug 15, 2011
And believe it or not, the story is actually even worse than the gameplay.

Hoss Corncave
Feb 13, 2012
I've seen the ending to it, and it confused the hell out of me.

As for the gameplay. That video makes it look horrible.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
There is no CnC4.

Hoss Corncave
Feb 13, 2012

anilEhilated posted:

There is no CnC4.

Ah, that old defense. Just like how there were no Matrix sequels, the Terminator franchise stopped after 2, they were going to make a Total Recall remake but didn't, only one Wolverine-specific movie was made, and when SNK went bankrupt they had a break after King of Fighters 2000 and didn't come back to the series until 2002.

Kerning Chameleon
Apr 8, 2015

by Cyrano4747

Hoss Corncave posted:

Ah, that old defense. Just like how there were no Matrix sequels, the Terminator franchise stopped after 2, they were going to make a Total Recall remake but didn't, only one Wolverine-specific movie was made, and when SNK went bankrupt they had a break after King of Fighters 2000 and didn't come back to the series until 2002.

Also, Mass Effect was a decent game that had some really lovely fanfics made about it for years, huh?

SugarAddict
Oct 11, 2012
C&C3 expansion
Mission 1:
https://www.youtube.com/watch?v=i6PqMZqvUyA
No commentary.

SugarAddict
Oct 11, 2012
After nearly losing everything on my hard drive AGAIN, I think I'm gonna start backing everything up more aggressively.

There will be 3 videos released in an hour or so. Hopefully before my computer eats poo poo again.

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SugarAddict
Oct 11, 2012
Mission 2:
https://www.youtube.com/watch?v=aQwo5Ebeyd0

Mission 3:
https://www.youtube.com/watch?v=tmby1VagMyc

Mission 4:
https://www.youtube.com/watch?v=e9ONj-j5ctI

No commentary (because most of you don't read it anyways), but I can always add commentary if you guys would like.

Things of note:

Titans and Behemoths are significantly stronger than Nod Tanks, that GDI commando in the video is wearing horrible outdated armor, Infantry is more or less useless because everything kills them quickly and en masse, GDI sending attack choppers in the beginning of every mission to wander around your base and kill all your infantry is annoying (I lost 7.5k in engineers in the last mission on my test run), they've uped the cost of refinaries to 3k and we only get 500 back from selling one, massed air power is boarderline useless because of new AA units that kill air en masse, we are actually an AI.

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