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They liked the kid's game pitch but not enough to rifle through the couch for some of those spare Skylines benjamins. It's pretty funny that HoI4 got delayed for so long it slipped past Stellaris, but also pretty impressive Stellaris hasn't been delayed at all. Psychotic Weasel posted:jesus, what is the point of this game? Sindai fucked around with this message at 03:22 on Mar 16, 2016 |
# ¿ Mar 16, 2016 03:16 |
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# ¿ May 14, 2024 21:45 |
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Baronjutter posted:So what's this kickstarter thing?
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# ¿ Mar 16, 2016 03:24 |
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It's already past 50m. People with autoclickers will take care of it for everyone else.
Sindai fucked around with this message at 19:02 on Mar 16, 2016 |
# ¿ Mar 16, 2016 18:56 |
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Baronjutter posted:We've also heard they absolutely do have some distinct personality types and I'm guessing slightly unique reasons for being "fallen" that effect how they function. quote:Currently, only Xenophile/Xenophobe Materialist/Spiritualist are valid FE traits. More may be added.
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# ¿ Mar 17, 2016 16:42 |
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I'm pretty sure Paradox can remove mods from the workshop for their games, I think Groogy has mentioned doing it for some CK2 mods in the past.
Sindai fucked around with this message at 22:02 on Apr 5, 2016 |
# ¿ Apr 5, 2016 21:58 |
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Star posted:I don't get why the Paradox hate seems to have multiplied lately, both in this thread as well in the separate game threads. Yes, the games are, as always, somewhat buggy and unbalanced on release yet quite fun and with lots of potential. We all know that that's how they're going to turn out, so why do people seem to be a lot more angry nowadays? I'm not saying that it's okay, just that it can't be news to anyone that this is how Paradox games are. Star posted:I fully agree, and in the long-run it's bound to affect their brand, especially now that they are becoming a lot more mainstream. My hope was that with the success of City skylines, Stellaris and so on, they'd have the capital to let their games sit for a couple of months longer and fine-tune them and add more content. This far that doesn't seem to be the case, but we'll see.
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# ¿ Jun 4, 2016 21:19 |
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double nine posted:What I'm saying is that HOI4 seems to have gotten more external feedback and playtesting by journalists than stellaris. Why this is the case I don't know but to my mind at least it's a significant difference between both games' development cycle.
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# ¿ Jun 14, 2016 18:36 |
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Paradox is running a survey that is very interested in RPGs, action RPGs, and what makes them replayable: https://forum.paradoxplaza.com/forum/index.php?threads/take-our-rpg-survey.962385/ Vampire action RPG confirmed.
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# ¿ Aug 11, 2016 19:29 |
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Steamspy has changed their mind about honoring removal requests from developers/publishers, so all of Paradox's games are visible on there again.
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# ¿ Aug 25, 2016 22:12 |
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Phlegmish posted:On an only slightly related note, does anyone else think Paradox went too far in the other direction with how Westernization works? It seems like by the 17th century everyone and their mother is Westernized, especially in West Africa. It's better than the reverse problem of non-European powers just being minor roadblocks, but it does lead to everything feeling very samey. It's like they just can't find a happy medium even after four games. It would be more interesting and historically accurate if you start out in 1444 as a European nation struggling and getting your rear end kicked more often than not, while by 1821 you're steamrolling everything outside of Europe except for the handful of non-European powers (and not literally all of them) that managed to Westernize in the intervening period. The upcoming patch is completely replacing the tech group and westernization systems with something that'll probably behave weirdly in new and exciting ways. Sindai fucked around with this message at 21:30 on Oct 6, 2016 |
# ¿ Oct 6, 2016 21:28 |
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Either Wiz is running a really long con or Victoria's Secret is a real game that actually exists and will be released eventually. It has its own twitter now: https://twitter.com/GeopolDatingSim/with_replies
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# ¿ Nov 21, 2016 18:52 |
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Zombiepop posted:And can someone ask some paradox person why the hell they dont use kickstarter? like at all? or am I wrong? I want Victoria 3 and I am willing to pay.
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# ¿ Jan 1, 2017 00:06 |
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At first I got really excited then I remembered they like to do weeks of maddening teasers before the announcement.
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# ¿ Feb 28, 2017 19:39 |
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I think they only do teasers on their forums for PDS games. Paradoxcon is mid-May, hope we don't have to wait that long. Sindai fucked around with this message at 19:57 on Feb 28, 2017 |
# ¿ Feb 28, 2017 19:55 |
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Does anyone ever announce games at GDC? I thought it was more a professional thing than an advertising thing.
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# ¿ Feb 28, 2017 20:53 |
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Yeah, I think there's only one or two more DLCs planned.
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# ¿ Apr 8, 2017 07:11 |
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A new engine isn't going to make the games any faster. The performance bottleneck isn't the engine, it's the gameplay code because that's the part doing tons of pathfinding, AI calculations, and event condition checks every tick. 64-bit will only help if the extra usable memory lets them switch to more memory-hungry but cpu-efficient algorithms. Splode posted:I just wish paradox would improve/replace the Clausewitz engine. Most of their games run like poo poo, and the desyncing in multiplayer is horrendous. And that is true for literally(lol) all their games. Sindai fucked around with this message at 14:29 on Jun 18, 2017 |
# ¿ Jun 18, 2017 14:24 |
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turn off the TV posted:I would like Stellaris more if it used more than one CPU core.
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# ¿ Jul 30, 2017 19:14 |
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Out of curiosity, does any Paradox person have a ballpark estimate on how many man hours have been worked on CK2 and EU4 pre- and post-release?
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# ¿ Aug 6, 2017 19:15 |
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spoilers: When they make V3 everyone is going to go berserk because the economy and population models will be simplified into something they can actually maintain and expand on later. If Wiz's horrified tweets about the V2 code were to be believed, it seems unlikely just build on V2 like they did EU3 to EU4. Sindai fucked around with this message at 20:09 on Sep 10, 2017 |
# ¿ Sep 10, 2017 20:04 |
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Lucas Archer posted:Let me guess : like playing EU4 without Art of War, or something similar?
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# ¿ Feb 13, 2018 00:14 |
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Prav posted:they're definitely gonna be greedy and exploitative as gently caress though. expect a lot of "well if you think it's a ripoff just don't buy it" posts in the future
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# ¿ Feb 13, 2018 19:41 |
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WhiskeyWhiskers posted:What are even the stats on the amount of people who play multiplayer? I couldn't imagine it's a huge amount of the thousands of hours people have pumped into the game? EDIT: oh thanks google: https://forum.paradoxplaza.com/forum/index.php?threads/eu4-playerstats.757556/
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# ¿ Apr 17, 2018 16:03 |
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It turns out after playing Wiz's dev version Johan got really, really into Victoria's Secret and took it from him to turn into a full game.
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# ¿ May 14, 2018 19:46 |
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Galaga Galaxian posted:Paradox typically doesn't announced in-studio stuff until its close to release, right? Stellaris was subsequently released less than a year after being announced so they've stuck to that so far at least. Sindai fucked around with this message at 04:57 on May 19, 2018 |
# ¿ May 19, 2018 04:55 |
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Rome looks really neat. So many tiny provinces.
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# ¿ May 19, 2018 16:44 |
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I think the TI on the map is definitely just unexplored or uncolonized, look at it carefully: In Iberia you can see a faint province outline in the TI north of Malaca, and Caristh actually extends into another outlined province. Also down in Africa the south-east corner of Massaesylia is clearly wrapping around an invisible province south of Massylia.
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# ¿ May 19, 2018 16:48 |
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Rome makes me really excited for CK3. The map isn't really any smaller overall but look at how many provinces it can handle. Make every barony a province and inject that poo poo right into my eyeballs.
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# ¿ May 20, 2018 00:25 |
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For future reference: Paradox doesn't joke about an announcement not being game X if it actually is game X. That's why it was actually pretty easy to guess this was going to be Rome 2 since they conspicuously didn't joke about it being a Rome game, whereas when Stellaris was about to be announced they teased people about both Rome and Victoria a bunch.
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# ¿ May 20, 2018 01:16 |
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Well, you literally can't play and test other parts of the game without functioning provinces, so it makes sense to "finish" a core part of the map and then expand out from there. It's the same as an FPS game doing a single-level vertical slice first thing.
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# ¿ May 20, 2018 17:07 |
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It's worth noting that Johan claimed in an interview at PdxCon that they have no intention of pushing the end date back unless he can think of way to make playing an inevitably declining and decaying nation fun, and in his whole career that hasn't happened and he doesn't expect it to happen now.
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# ¿ May 25, 2018 17:27 |
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Unless it's delayed it'll be early next year probably. Stellaris came out less than a year after its big reveal.
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# ¿ Jun 3, 2018 17:53 |
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An interesting thing from the replies to the dev diary: the map files for EU4 and Hoi4 are 5632x2048, CK2 is 3072x2048, and Imperator is 8192x4096. Considering buildings are done on the city level I'm sure governors handle them. The game has about as many cities as CK2 does holdings. It's probably too much to hope for that the AI builds well though, at least not on release. If for no other reason then because the optimal building strategy might not even be known by the developers before release and can change with any change to the costs and benefits of buildings. Sindai fucked around with this message at 13:08 on Jun 4, 2018 |
# ¿ Jun 4, 2018 13:05 |
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Johan mentioned on the official forum that Imperator is their first 64 bit game, which makes sense considering the map is 4x the size of recent games and they've been riding 32 bit memory limits for years. Though the only visible effect of that for end users is probably that mods will be able to add practically unlimited amounts of stuff without causing out of memory crashes. Sindai fucked around with this message at 13:32 on Jun 7, 2018 |
# ¿ Jun 7, 2018 13:30 |
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The paradox forums are past denial and into anger/negotiating that this is an EU game, as Johan has been saying repeatedly for weeks, and not Victoria 3.
Sindai fucked around with this message at 16:14 on Jun 25, 2018 |
# ¿ Jun 25, 2018 16:12 |
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Another feature I can't wait to see in CK3.
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# ¿ Jul 1, 2018 00:51 |
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It's been years and I can't find the posts any more but I distinctly remember that when Johan listed the data EU4 phoned home it included your steam ID and a bunch of play data (mods installed, start year, SP/MP, etc).
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# ¿ Jul 5, 2018 16:25 |
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Sio posted:Province density is deliberately skewed not because the game is focused on Rome but because paradox's dlc model is based around slightly redrawing the provinces one region at a time forever.
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# ¿ Jul 23, 2018 18:58 |
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Drone posted:So if CK2’s dev cycle (theoretically) ends a year from now with Expansion 15, where do they shift their focus? It still feels too early for CK3, and they’re almost certainly already working on V3 as one of their couple of unannounced projects. Also I really really want CK3 with Imperator's province numbers as soon as possible.
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# ¿ Aug 14, 2018 15:24 |
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# ¿ May 14, 2024 21:45 |
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All I'd really want in the way of core changes is to break provinces up into baronies, integrate the council/favor stuff more with the rest of the politics, and spin the way of life focuses into a broader "what's my character doing while not ruling" system. Doing playable landless characters really well would practically be a second game and I don't expect it to happen. Sindai fucked around with this message at 20:42 on Sep 8, 2018 |
# ¿ Sep 8, 2018 19:45 |