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Red Bones posted:I was thinking something historical, yeah. Bronze age Mediterranean and the near east, pre-columbian mesoamerica and some historical periods in south-east asia would potentially be good periods for a game where you're switching between dealing things at the city level and then switching to a wider map view to deal with relations between city-states - who are your trading partners, who are your vassals, who are your allies, etc.
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# ¿ May 11, 2018 23:10 |
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# ¿ May 10, 2024 08:23 |
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Mana is not allowed unless the game has wizards!
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# ¿ May 11, 2018 23:21 |
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My totally accurate and perfectly reliable guess would be on Rome 2. I base it on that Paradox looked into working with Jon Shafer (which I believe didn't happen because they wanted different things with... whatever they discussed and went separate ways with no hard feelings).Tomn posted:Goddamn it, this is what I get for phone posting. Well true but Emperor was the best one, mostly because of roadblocks and residential walls.
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# ¿ May 12, 2018 09:28 |
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I for one can't wait for my favorite tubers to start let's playing Rome 2.
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# ¿ May 23, 2018 22:31 |
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I really hope Paradox NEVER adds something as terrible as a globe shaped map. Not only would it be frustrating to use and impossible to get any kind of overview of the world without flattening it out and at that point why bother to waste all the time and resources on implanting it? Please never, Paradox.
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# ¿ May 28, 2018 09:48 |
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Xerophyte posted:Clearly they should solve this problem by using the tiling and infinitely scrollable Peirce quincuncial projection: It's better than a globe but I'm getting just a tiny bit confused trying to wrap my dumb head around playing on a map like that. Pirate Radar posted:Yeah but will Antarctica be playable
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# ¿ May 28, 2018 10:56 |
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Tomn posted:Remember the good old days of EU3 when you had annual income and expenses and monthly income and expenses and it was real easy to miscalculate and accidentally end up with a deficit come the New Year?
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# ¿ Jun 3, 2018 12:26 |
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ExtraNoise posted:Not to cut in too much on the buildings debate (I am pro-buildings) but this is pretty exciting news. As a Seattlite, if I end up getting the job at Paradox (this is still in the works), maybe I can just hang out in a corner at Harebrained instead of moving my family to Stockholm? A Paradox Seattle satellite office, if you will. I could put up a little sign above the potted plants I'd be hiding behind designating official Paradox space. Also Stockholm is full of stockholmare so I would strongly advise against moving there.
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# ¿ Jun 5, 2018 23:21 |
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In EU4 you need twice as many soldiers as your opponent, half to siege them down and half to run back and forth to stop their constant attempts to run around and siege down your undefended areas. Their maphacking allows them to always run away before you get close too, with a 90% chance of them running into a third nation they have access to but you don't (doesn't matter if they are only in one war at all). In my last game I was warring around in northern Italy when suddenly freaking Wurzburg was carpet sieging my holdings in former-Tunis from the east. Because they always have land access everywhere and knew that I didn't have any armies over there. I can't even stand doing late game wars against large nations at all unless the front is small with little to no other land access. I am angry. Angry about army AI.
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# ¿ Jun 17, 2018 19:48 |
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I'll just settle for the AI not running around like a scalded beaver all the time.spectralent posted:and while we're at it what's with these multiple selections anyway, players should have to click every token and individually order them all to a target province.
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# ¿ Jun 17, 2018 22:05 |
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Maybe if they made units commit to movement after 1 day regardless of how long the journey is or something. Probably a bad idea but it would reduce the obnoxious spamming a little.
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# ¿ Jun 18, 2018 22:55 |
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Red Bones posted:Eu5 is just a blank printed map of the world and some colouring pencils.
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# ¿ Jun 21, 2018 13:28 |
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Jackie D posted:Muffin Points Redeye Flight posted:Why am I not surprised, that's like Wiz's specialty.
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# ¿ Jun 26, 2018 09:17 |
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I've spent a little over 2000 hours in Paradox games and while occasionally frustrating the vast majority has been fun.
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# ¿ Jun 26, 2018 12:44 |
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reignonyourparade posted:I have literally never heard the Latin version of it, just name your drat game "The Die is Cast."
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# ¿ Jun 28, 2018 23:33 |
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axeil posted:this is the first time i've seen this image and it's hilarious.
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# ¿ Jul 2, 2018 16:03 |
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Raskolnikov38 posted:well its given by hitler for starters
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# ¿ Jul 8, 2018 22:10 |
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CharlestheHammer posted:I feel like peak paradox forum involves some sort of Slavic country.
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# ¿ Jul 31, 2018 00:06 |
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Fister Roboto posted:I'm definitely not a fan of the 3d character models. CK1 style profiles would work a lot better, make them look like Roman coins.
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# ¿ Aug 20, 2018 20:23 |
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Pacho posted:Just give it time. In Imperator 2.0 the system will be able to handle a "Council of Wives" tribe hell-bent on imposing the matriarchy on Europe or an Atlantis-like utopia of philosopher-kings. Also, maybe, something more historical
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# ¿ Aug 21, 2018 20:21 |
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Fintilgin posted:Oh, god, please lets have a Pharaoh sequel with smart agents instead of walkers. Psychotic Weasel posted:Emperor: Rise of the Middle Kingdom was my favourite of the Impressions citybuilders - not only had the ancient Chinese figured out how signs worked (something the Egyptians and Romans before them hadn't) so people wouldn't just take a stroll across all of creation instead of doing their drat jobs, but there was more variety in the missions and objectives. Also the game looked much nicer, something that apparently was important to me in 2002.
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# ¿ Sep 18, 2018 12:31 |
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Man, now I want to play a good city builder even more. But they are all terrible, early access or I've played them way too much already. Fintilgin posted:I have issues with CotN because the fog is so close and I can't get pretty views of my city. NoNotTheMindProbe posted:It looks like someone is doing a remake:
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# ¿ Sep 19, 2018 14:28 |
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Mantis42 posted:Btw, this is exactly what I'm talking about with these Impressions games.
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# ¿ Sep 20, 2018 07:23 |
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Dr. Video Games 0031 posted:It was available for like six months though? I just don't understand the point of making franchise accessibility seasonal.
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# ¿ Oct 5, 2018 15:15 |
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catlord posted:I would love Paradox's take on a fantasy game.
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# ¿ Oct 11, 2018 22:26 |
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Neither was particularly good.
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# ¿ Oct 11, 2018 23:21 |
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Terrible Opinions posted:Tyranny was good, fight me. I'm not saying it was terrible or even bad, it just wasn't good. It did have good parts but overall I wouldn't rate it above average. No real enemy variety, the ancient horrible and scary... glowing balls... abandoning the whole idea of serving the evil overlord fairly early and the armor and aggro system which makes your primary tank worthless at tanking. I was kinda disappointed.
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# ¿ Oct 12, 2018 09:31 |
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Yes, exactly. Kills-In-Shadow was a very fun party member though.
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# ¿ Oct 12, 2018 10:28 |
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I think it's broken. I told it to stop sucking but it just returned the message.
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# ¿ Oct 14, 2018 23:03 |
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I kinda want to divide Judea into as many factions as possible.
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# ¿ Oct 22, 2018 13:57 |
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Vicky3 would have been just a stupid idea for a game because it might as well be a HoI4 or EU4 based mod, that much was clear from the beginning. That's why Rome was the right title to do next. (sorry)
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# ¿ Oct 23, 2018 12:46 |
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Ofaloaf posted:Happy to say that yet another goon starts working with Paradox next month.
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# ¿ Nov 2, 2018 22:13 |
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Alchenar posted:Nah, remember the first HOI4 MP event they did everyone came away saying "A step up, but uh... the game doesn't really work". And then PDX straight up pushed release back a year to rework it. The one event that sticks out the most in my memory was a HOI4 one where Marbozir was playing some lovely irrelevant place in China somewhere and got furiously salty when he endup just sitting there for hours not being able to do anything. I think he was in a Stellaris event at least once too. But trying to watch the first of the official Paradox videos it was so messy and poorly edited I couldn't even tell who was playing what or keep track of anything.
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# ¿ Nov 29, 2018 00:01 |
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It seems they were only allowed one half an hour video. Which made it edited down and feel very rushed to show as much as possible.
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# ¿ Dec 3, 2018 14:34 |
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Autonomous Monster posted:
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# ¿ Dec 3, 2018 23:03 |
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Funky Valentine posted:The mountains look like dinosaur bones getting excavated.
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# ¿ Dec 4, 2018 00:22 |
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It's also impossible to get an overview of everything since it doesn't even show half, the bits near the sides won't be clear enough to be useful. I hope they never use globes.
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# ¿ Dec 5, 2018 23:51 |
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Vicky3 confirmed? Confiiiirmed?
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# ¿ Dec 13, 2018 20:03 |
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Farecoal posted:Aw crap, is it bad?
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# ¿ Dec 14, 2018 16:14 |
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# ¿ May 10, 2024 08:23 |
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He was good at streaming so they promoted him away from it? 14 hours sounds really rough. I can't imagine how anyone could manage that.
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# ¿ Jan 28, 2019 13:01 |