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Kavak posted:I get why people would try to cheat their way to victory with Byzantium, but what's the deal with the HYW events? I never heard about any of this. It's back when England and France started at war, and England winning would net them France in a PU. There was quite a bit of effort spent in finding the best and quickest way to win the war, which would get fixed the next patch, then someone would dig up something new. Among other things it led to Military Access being a two-way street.
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# ¿ Oct 22, 2015 10:43 |
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# ¿ May 4, 2024 18:10 |
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Kavak posted:After a little experimentation and reading, I figured out EU 4's trade system- push towards monopolized or near-monopolized nodes, collect when there's more than one node between you and your destination, etc. What I don't quite get is what it represents. What is steering and collecting abstracting? My interpretation has always been that steering represents pulling wealth(or whatever word you want to use) out of an area and collecting representing that wealth being applied. It made more sense when your trade port was locked to your capital though, now it's more nebulous.
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# ¿ Oct 23, 2015 08:24 |
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Drone posted:Where's the fun in a game where there isn't the danger of losing? Many games don't have an outright "You Lose" trigger. A lot of the best board games designed for more than 2 people do not kick people out of the game halfway through because they lost. Nothing is as unfun as being eliminated halfway through a game and having to watch everyone else having fun playing on, especially in games that last for hours. Even if you might be in a losing position, you still get to influence the game until the end. This is why you don't often see FFA multiplayer games become big, because being knocked out midway is an awful experience, and why most of the popular multiplayer games are either 1v1 or team based. In single player games and team based games, you can have far more punishing gameplay systems, because when you lose, the game is over and you can start a new one. Roguelikes are a prime example. And then you have games like Sim City and so forth, where the goal of the game is not "To win", but rather to have fun doing whatever you want within the confines of the game.
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# ¿ Nov 4, 2015 13:00 |
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DrSunshine posted:>"How tragic." >"Gave it a good tumble"
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# ¿ Nov 4, 2015 16:46 |
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Slime Bro Helpdesk posted:What will be the worst mod made for HoI-4? "Improved German Population Management"
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# ¿ Nov 7, 2015 18:00 |
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Groogy posted:If you have a such big budget then FL doesn't matter, lategame Mp I usually see people paying +50 a month from the over forcelimit penalty alone. Yeah, once you reach the size where you can dominate a large line of trade nodes, the force limit becomes more of a force suggestion.
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# ¿ Nov 11, 2015 16:45 |
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GrossMurpel posted:I thought hard sci-fi just meant you don't meet any aliens and instead philosophize about poo poo while waiting hundreds of years to get anywhere in space. This. And combat is about as visceral and interesting as a bad WW2 boardgame.
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# ¿ Dec 16, 2015 13:49 |
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Back To 99 posted:Victoria 2: Victorian Space Race Victoria 2: War of the Worlds
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# ¿ Dec 23, 2015 19:29 |
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PleasingFungus posted:I continued my game, got in a colonial war with France, and then a large, framed map of Africa crashed down from my wall, directly striking the power cord for my desktop and pulling it from the wall. This ended the war. As usual, a unified, westernized Africa ruins the game. Wiz
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# ¿ Jan 3, 2016 13:21 |
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PleasingFungus posted:Well, my concern here is that it'll be [1] a bunch of tedious makework that [2] I nonetheless feel obliged to engage in, because the AI will be just incompetent enough at it that I'll want the advantage from doing it myself. Ref.: other ship design systems in 4Xs, e.g. Galactic Civilizations II. The big problem with GalCiv2s customization is that not doing it isn't slightly sub-optimal, it is so far from optimized it is absurd. Most of that stems from being given too much freedom. Need a scout? Nothing but engines and sensors. If you have the right set of racial traits, just build a single scout with nothing but sensors and get a view of the entire galaxy(on a smaller map) on turn 1. Need a colonizer? Strip everything to make it as cheap as you can. And so forth for whatever task you need done. From what I can tell of the dev diary, Stellaris avoids this by limiting how much you can specialize your ships, which is a good thing. After this dev diary, I'm more optimistic about Stellaris than I was before it, as ship design always seems to be something that 4x games gently caress up hard. Even a relatively simple design system like the one in Endless Space is easily broken like a twig because of a lack of limits.
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# ¿ Jan 19, 2016 21:27 |
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Darkrenown posted:Rome II takes a long time to arrive... I don't know why I bother sometimes
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# ¿ Jan 20, 2016 11:12 |
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Gort posted:They're vassals. I assume they'll be using the Liberty Desire mechanics from EU4 to simulate trying to keep them happy. Step 1: Nerve Stapling Step 2: Profit
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# ¿ Jan 29, 2016 11:52 |
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Jazerus posted:Glad I developed those mil-heavy provinces, gotta get that manmana. Thankful I built that Wizards tower, I needed some more manamana. Am I doing this right?
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# ¿ Feb 6, 2016 16:46 |
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Darkrenown posted:Huh, I thought we removed the "ship just explodes" critical failure. It does kinda suck if that happens to your most skilled dude. Seems it would also be bad if it happened to your starter ship. Unless they're trivial to rebuild and staff.
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# ¿ Mar 14, 2016 22:22 |
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Darkrenown posted:Yeah, the non-majors have a generic tree. I want to say it was shown in one of the DDs, but honestly I am not sure which one if so. Are the two branches "Conquer the world" and "Don't conquer the world"?
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# ¿ Mar 16, 2016 13:58 |
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DStecks posted:Is it a common thing for Europeans to have a slightly British element to their English speech? Because I noticed in a talk by Rami Ismail that even though he's Dutch, his accent sounded more British, and then I thought "well duh, Europeans would probably learn to speak British English... right?" Same as Canadians learn to speak Quebecois French. But I'd never definitely noticed it with anybody else, so maybe I'm completely mistaken? Countries that don't dub all of their TV/Movies(Germany and France tend to do this, Spain and Italy slightly less so) will usually have an American accent(or more American than British if their spoken English is poor) as American TV is just way more popular and widespread. You usually learn to write British spellings, but spoken English tends more towards an American accent.
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# ¿ Apr 4, 2016 08:10 |
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ThaumPenguin posted:While I'm somewhat flattered with having my tiny country end up at #12, I'm not really sure what Norway has done to deserve that spot. An integral part of our cultural history. Offshore oil drilling. Eyoooo
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# ¿ May 12, 2016 13:32 |
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podcat posted:We are way past topics I had planned from the start now! Into unknown territory. A detailed look at how your Red Alert inspired FMVs will greatly enhance the game.
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# ¿ May 13, 2016 14:31 |
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WhiskeyWhiskers posted:Only if you're not a bad enough dude to get past the cazadores or deathclaws at a low level. You don't even need to fight past them, plenty of ways to sneak through the area. And the game doesn't flip its poo poo when you do. Perfectly viable way of going through the game. In any other game, you wouldn't be allowed into Vegas until you had gone through the entire themepark horseshoe but NV doesn't give a poo poo.
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# ¿ Aug 17, 2016 17:07 |
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Deceitful Penguin posted:oh my gods "Summerbirdcountry" is an amazing colony name Butterflycountry actually.
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# ¿ Sep 16, 2016 05:11 |
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Phlegmish posted:He's Icelandic so I'll trust his judgment this time. Sommerfugl is the Norwegian word for butterfly. If you translate the two words separately it translates to summer bird though. It's not in Icelandic but Norwegian. If it was icelandic, it'd be something like sumarfugl or sumarlegurfugl or something. Icelandic is strange.
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# ¿ Sep 16, 2016 13:38 |
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Koramei posted:Don't worry about it, nobody knows; I think that's like the third situation since it was added 2 years ago I've heard about it actually being relevant. The one thing it does change is how much of a hassle rebel converting is. Takes it from long and painful to ez right quick.
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# ¿ Oct 14, 2016 10:06 |
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EU4 just has way too many resources. Monarch points, gold, prestige, PP, splendor, institution influence and loyalty, and so forth. There are not a lot of interesting decisions to be made for most of them, because they are usually poorly integrated into the overall gameplay and have very little influence outside of their specific niche. How to solve it, I have no clue, but I am eagerly awaiting an EU5 to streamline and improve EU4 the same way it iterated on EU3.
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# ¿ Apr 16, 2018 20:03 |
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Stairmaster posted:yeah but gently caress em This. Expecting companies to support a product in perpetuity without paying for it is insane.
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# ¿ Apr 17, 2018 20:43 |
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XXX: Grand strategy in the world of porn
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# ¿ May 14, 2018 21:34 |
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Drone posted:It's actually East vs. West Redux. North vs South
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# ¿ May 16, 2018 13:04 |
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CharlestheHammer posted:Why bother conquering provinces should just have a button to add a province to the empire. Anything else is meaningless busy work If you can't see that conquering a province and building something have vastly differing amounts of thought required to do the action well, you're sort of silly. Not to say that buildings need to go, but arguing that gold producing buildings have deep and interesting decisions related to them is just wrong.
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# ¿ Jun 5, 2018 22:21 |
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V for Vegas posted:He admitted it was all true. He admitted what was true?
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# ¿ Jun 7, 2018 23:39 |
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Fister Roboto posted:Serious question: why do you people even care about just giving players an option to not have to manually control everything all the time? That's incredibly petty. Look, if someone is doing something in a different way than me, it's not okay. It doesn't matter that the end result is the same, if someone does something differently, we must speak out against it. Some abominations cannot be allowed to propagate.
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# ¿ Aug 6, 2018 22:20 |
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Groogy posted:Svea Rike 3 got released 2000? You mean you want Svea Rike 4. Svea Rike 3 HD Remake
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# ¿ Sep 17, 2018 19:29 |
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I think you mean Beefcake -> Buns of Steel
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# ¿ Oct 3, 2018 15:12 |
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siggy2021 posted:I've owned EU4 for a long time, but never really took the time to learn it until fairly recently. I love the game, but have no real frame of reference on what it used to be like. What are people's problems with the game and the DLC model? I know it's not perfect and there are definitely some things that annoy me, but I also don't know of any other game that comes close to what it's trying to do. The big issue is the number of game systems and currencies ballooning, with many of them having poor to no interaction with other systems, often being little more than numbers going up independent of what is going on in the game. Innovativeness for instance just happens, with minimal input from the player and little effect on the gameplay.
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# ¿ Oct 3, 2018 18:18 |
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Lum_ posted:And also (imho) entirely called for and necessary. "Toxic" doesn't begin to cover edgelordy crap like this. That's subtle, real subtle.
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# ¿ Nov 16, 2018 20:06 |
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When I was a kid I was convinced AD stood for after death.
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# ¿ Feb 16, 2019 12:39 |
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Soup du Jour posted:I’m putting my Ideas Guy cap on real hard here, but they should absolutely cut down the amount of start dates to like 1 in EU5. Fixed.
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# ¿ Feb 17, 2019 21:29 |
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Dramicus posted:I know people from ex-soviet countries who view communists and nazis with equal vitriol. For example, I have a Moldovan co-worker who detests the communists for their attempts to assimilate his people out of existence. (his words, not mine) He is talking about a specific communist dictatorship(the soviets), not communists in general. Just like we refer to Nazis as Nazis, not fascists, when discussing poo poo that the Nazi regime did.
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# ¿ Mar 15, 2019 18:46 |
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Fister Roboto posted:Fair enough. Are they wrong though? You might subjectively not like it, but you could definitely make a fun game where you give your armies more general orders like "defend this region" or "hunt down the enemy forces" and the AI handles the micro, rather than just "go to this specific province and await my direct orders". No one is saying that games with abstracted combat wouldn't work. They're saying that Paradox' warfare simulators ain't it and won't become it unless something drastic happens. Just like they most likely won't go the other way and implement Panzer General levels of detail.
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# ¿ Apr 1, 2019 20:52 |
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Dr. Video Games 0031 posted:Romero Studios to develop Vicky 3. Daikatana Universalis will make you his bitch.
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# ¿ Apr 3, 2019 13:32 |
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GrossMurpel posted:Try not blindly buying games based on the dev's reputation, that helps a lot. Sorry, but only entitled gamers don't blindly support game developers.
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# ¿ Apr 7, 2019 13:51 |
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# ¿ May 4, 2024 18:10 |
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Phlegmish posted:Think I made the right choice in going for Endless Space 2, goons aren't wild about Stellaris. Stellaris(and modded Stellaris) is by far the most fun 4X I've played since SotS1, both in single and multiplayer. I've clocked hundreds of hours in it. I've got 20 hours in ES2 and based on the DLC they've released I don't see that increasing. I also have hundreds of hours in Endless Legend, which made ES 2 very much a disappointment, as my expectations were high. StarMinstrel posted:I'm just a sucker for anything synth This. Most games I end up disabling music after a couple of hours, particularly 4X games, but Stellaris music lasted much longer for me. A lot of it is how well synth-whatever works as background music.
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# ¿ Apr 22, 2019 17:16 |