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That's legally binding.
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# ¿ Apr 24, 2018 05:53 |
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# ¿ May 10, 2024 05:39 |
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Just play Emperor: Rise of the Middle Kingdom.
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# ¿ May 12, 2018 03:57 |
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"Weird"
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# ¿ May 15, 2018 03:46 |
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The game is called Rome 2 but is actually Victoria 3.
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# ¿ May 16, 2018 18:42 |
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Each province produces a certain amount of capitalist, labor and clergy mana each month. When their respective bars are filled you can spend it on new factories, upgrading infrastructure, boosting RGOs, increasing literacy, etc
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# ¿ May 16, 2018 22:53 |
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Randallteal posted:A Rome game that goes to the dark ages would be an interesting coincidence what with Jon Shafer joining Pdox last year to work on an unnamed game before leaving to go back to his own stalled post-Rome game. Jon Shafer hasn't worked on anything in half a decade at least.
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# ¿ May 17, 2018 03:28 |
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Turns out The Jungle was just an AAR of a bad player.
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# ¿ May 17, 2018 20:15 |
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Fintilgin posted:I'm still a little skeptical they'll CALL it Rome II, given the behemoth of Total War. Seems like terrible marketing. They ran advertisements for Sengoku saying it was for people who wanted Shogun 2 without the tactical battles.
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# ¿ May 18, 2018 02:57 |
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There was an old DOS game like that. You played a latin American country after overthrowing a dictator and had to balance your reforms so as to not piss off one group of people too much. It was pretty hard to not be assassinated or overthrown by the US.
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# ¿ May 18, 2018 17:37 |
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"THIS IS [...] VICTORIA 3" - Johan
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# ¿ May 19, 2018 04:30 |
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Okay, Norway isn't on the map, but why no China Johan? Imerator Room could've include the Warring States.
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# ¿ May 19, 2018 11:11 |
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It's a bit of a missed opportunity that they have a new naval themed DLC but didn't have Jazz Boatman narrate the trailer.
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# ¿ May 20, 2018 01:04 |
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I mean, if you go by Wikipedia, the Roman Empire was the third longest lasting empire in history.
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# ¿ May 27, 2018 05:33 |
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Ancient societies were a lot more unstable than modern states as a rule. Civil wars upon the monarch's death were more common than not most places. And if not that, then apocalyptic mass peasant revolt like in China.
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# ¿ May 27, 2018 06:06 |
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Koramei posted:E: incidentally if any of you know good maps/lists of cities etc for ancient China that’d be great. I have 3-400 from Western Zhou from my old mod and I’ve found another hundred or so from Qin and Han so far, but scraping 500 in the central plains isn’t gonna go very far if the base game is balanced around having 7,000. I read that the Paradox devs back-“translated” some modern city names into ancient gallic/Germanic-Esque for some regions they needed more cities in so I guess I can do something similarly anachronistic to fill in space but I’d rather not. Uh, how's your Chinese? Because this is probably going to be the gold standard for something like that.
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# ¿ May 28, 2018 09:42 |
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You should probably angle it the other way. There's no need for northern Siberia or Australia to be on the map.
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# ¿ Jun 4, 2018 19:00 |
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Each building is made up of tiles. You can mix and match them for different adjacency bonuses. How is such a bonus calculated? Well each tile has a base property and associated stats, however you can further tinker it by opening that tile's sphere grid...
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# ¿ Jun 4, 2018 19:35 |
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I figured you wouldn't want to include Australia since filling it in would be harder than China by a significant margin (seriously, how much do we know about the Aborigine cultures that far back?). But its your mod and if you can do something cool with it, why not?
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# ¿ Jun 4, 2018 20:10 |
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I like building buildings. I like seeing the big numbers on the menu, clicking it, getting that satisfying noise and seeing the province change color.
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# ¿ Jun 5, 2018 18:55 |
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Czaria Universalist?
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# ¿ Jun 8, 2018 23:15 |
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Johan is bad at Paradox games. Have you ever seen the Dev clashes?
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# ¿ Jun 12, 2018 10:23 |
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Stairmaster posted:Yes.... and then we can move mote 2s start date back
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# ¿ Jun 15, 2018 00:44 |
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You should have to expend military points on digging latrines whenever your army stops moving for a day. Otherwise they'll lose men to attrition as the camp diseases build up. /s
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# ¿ Jun 19, 2018 18:45 |
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TBH I don't really view Mana as a simplification or "dumbing down" of Paradox games mostly because of what they're replacing. EU3's sliders were just as much as an abstraction as Monarch Points are now, as were Agents you sent to build buildings and so on. In terms of simulating real life its a lateral move, while in terms of fun gameplay mechanics its definitely an improvement. Which is also why I don't want a similar power system to replace any of the unique simulation-y stuff if they ever make a V3.
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# ¿ Jun 26, 2018 06:15 |
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Well, hopefully there will still be a way to use 2d portraits. If there's no Anime mod then I'm not buying it, quite frankly.
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# ¿ Jul 1, 2018 07:02 |
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HoI3 is actually pretty good.
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# ¿ Jul 9, 2018 05:15 |
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Fister Roboto posted:Texas, the true land of opportunity: A timeline in which air conditioning was invented before the lightbulb.
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# ¿ Jul 10, 2018 06:36 |
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It's perfectly fine for the base version of Imperator to focus mostly on Rome. It looks like they're getting more than enough content out of it to make for a great game, anyways. But man, there's gotta be a Warring States DLC at some point. There's more demand for it than there was India in CK2, anyways, and its less alien to the base gameplay than medieval China is to CK2's feudalism.
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# ¿ Jul 23, 2018 20:50 |
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Historiography wasn't really an art in India until the Muslim invasions introduced it to the subcontinent. The stuff we see written down from the Mauryan era is mostly religious and philosophical works. These can tell you a lot about a civilization, to be clear, but the kind of high level political stuff Paradox games thrive on, there's not too much. Ashoka the Great ruled one of the largest empires of antiquity but the only contemporary sources of his reign are the pillars he constructed bearing his edicts. There was no Herodotus basically.
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# ¿ Jul 23, 2018 21:35 |
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I actually agree that you don't need India modelled on map in order to represent their relations with Rome. Trade is almost always highly abstracted in these games anyways. Even for the Diadochi/Greco-Bactrians you really only need northwest India to be on the map. But I'm glad they're putting the whole subcontinent in anyways, since its more and more varied content. I'm one of the people who does India games in CK2, even.
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# ¿ Jul 24, 2018 01:28 |
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CK2 runs faster now than it ever did. They've really optimized it in the past year.
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# ¿ Jul 24, 2018 06:02 |
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As long as you have some land and an heir you can make plenty of stupid decisions and not lose. Maybe you'll make others mad and they'll kill your character - no matter, that's what an heir is for. If you're conquered, then you have a new boss but now you get to be the annoying, scheming vassal.
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# ¿ Jul 25, 2018 19:00 |
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Wait, but why would they name themselves snailiens?
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# ¿ Aug 22, 2018 03:38 |
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V2 doesn't even give its leaders names.
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# ¿ Aug 29, 2018 19:11 |
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Nuns are known for their frigid personalities.
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# ¿ Sep 7, 2018 07:08 |
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Ashoka the Great built paved roads across much of South Asia and mandated rest stops every so many miles. Of course, there might be equivalent tech for other civs, so its prob a moot point.
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# ¿ Sep 10, 2018 16:06 |
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Agreed. Release Svea Rike 3 you cowards.
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# ¿ Sep 17, 2018 13:52 |
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Fintilgin posted:Oh, god, please lets have a Pharaoh sequel with smart agents instead of walkers. Oh man. I've always wanted to get into the Impressions game but the walker system always made so annoyed. "Argh, there's a warehouse full of [x resource], just take it to the market already and do your round! Oh great, now all my houses turned into huts and my entire economy collapsed. Why wouldn't you go to the warehouse?"
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# ¿ Sep 18, 2018 02:05 |
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I just want Cities: Skyline but for ancient times, basically.
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# ¿ Sep 18, 2018 02:27 |
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# ¿ May 10, 2024 05:39 |
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I want to pretend I'm Vespasian and design a city where the economy is entirely urine based.
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# ¿ Sep 18, 2018 16:42 |