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Mantis42
Jul 26, 2010

That's legally binding.

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Mantis42
Jul 26, 2010

Just play Emperor: Rise of the Middle Kingdom.

Mantis42
Jul 26, 2010

"Weird"

Mantis42
Jul 26, 2010

The game is called Rome 2 but is actually Victoria 3.

Mantis42
Jul 26, 2010

Each province produces a certain amount of capitalist, labor and clergy mana each month. When their respective bars are filled you can spend it on new factories, upgrading infrastructure, boosting RGOs, increasing literacy, etc

Mantis42
Jul 26, 2010

Randallteal posted:

A Rome game that goes to the dark ages would be an interesting coincidence what with Jon Shafer joining Pdox last year to work on an unnamed game before leaving to go back to his own stalled post-Rome game.

Jon Shafer hasn't worked on anything in half a decade at least.

Mantis42
Jul 26, 2010

Turns out The Jungle was just an AAR of a bad player.

Mantis42
Jul 26, 2010

Fintilgin posted:

I'm still a little skeptical they'll CALL it Rome II, given the behemoth of Total War. Seems like terrible marketing.

They ran advertisements for Sengoku saying it was for people who wanted Shogun 2 without the tactical battles.

Mantis42
Jul 26, 2010

There was an old DOS game like that. You played a latin American country after overthrowing a dictator and had to balance your reforms so as to not piss off one group of people too much. It was pretty hard to not be assassinated or overthrown by the US.

Mantis42
Jul 26, 2010

"THIS IS [...] VICTORIA 3" - Johan

Mantis42
Jul 26, 2010

Okay, Norway isn't on the map, but why no China Johan? Imerator Room could've include the Warring States.

Mantis42
Jul 26, 2010

It's a bit of a missed opportunity that they have a new naval themed DLC but didn't have Jazz Boatman narrate the trailer.

Mantis42
Jul 26, 2010

I mean, if you go by Wikipedia, the Roman Empire was the third longest lasting empire in history.

Mantis42
Jul 26, 2010

Ancient societies were a lot more unstable than modern states as a rule. Civil wars upon the monarch's death were more common than not most places. And if not that, then apocalyptic mass peasant revolt like in China.

Mantis42
Jul 26, 2010

Koramei posted:

E: incidentally if any of you know good maps/lists of cities etc for ancient China that’d be great. I have 3-400 from Western Zhou from my old mod and I’ve found another hundred or so from Qin and Han so far, but scraping 500 in the central plains isn’t gonna go very far if the base game is balanced around having 7,000. I read that the Paradox devs back-“translated” some modern city names into ancient gallic/Germanic-Esque for some regions they needed more cities in so I guess I can do something similarly anachronistic to fill in space but I’d rather not.

Uh, how's your Chinese? Because this is probably going to be the gold standard for something like that.

Mantis42
Jul 26, 2010

You should probably angle it the other way. There's no need for northern Siberia or Australia to be on the map.

Mantis42
Jul 26, 2010

Each building is made up of tiles. You can mix and match them for different adjacency bonuses. How is such a bonus calculated? Well each tile has a base property and associated stats, however you can further tinker it by opening that tile's sphere grid...

Mantis42
Jul 26, 2010

I figured you wouldn't want to include Australia since filling it in would be harder than China by a significant margin (seriously, how much do we know about the Aborigine cultures that far back?). But its your mod and if you can do something cool with it, why not?

Mantis42
Jul 26, 2010

I like building buildings. I like seeing the big numbers on the menu, clicking it, getting that satisfying noise and seeing the province change color.

Mantis42
Jul 26, 2010

Czaria Universalist?

Mantis42
Jul 26, 2010

Johan is bad at Paradox games. Have you ever seen the Dev clashes?

Mantis42
Jul 26, 2010

Stairmaster posted:

Yes.... and then we can move mote 2s start date back

Mantis42
Jul 26, 2010

You should have to expend military points on digging latrines whenever your army stops moving for a day. Otherwise they'll lose men to attrition as the camp diseases build up. /s

Mantis42
Jul 26, 2010

TBH I don't really view Mana as a simplification or "dumbing down" of Paradox games mostly because of what they're replacing. EU3's sliders were just as much as an abstraction as Monarch Points are now, as were Agents you sent to build buildings and so on. In terms of simulating real life its a lateral move, while in terms of fun gameplay mechanics its definitely an improvement.

Which is also why I don't want a similar power system to replace any of the unique simulation-y stuff if they ever make a V3.

Mantis42
Jul 26, 2010

Well, hopefully there will still be a way to use 2d portraits. If there's no Anime mod then I'm not buying it, quite frankly.

Mantis42
Jul 26, 2010

HoI3 is actually pretty good.

Mantis42
Jul 26, 2010

Fister Roboto posted:

Texas, the true land of opportunity:



For comparison, the modern population of Texas is only slightly larger at 28.3 million. At this point in history in real life, Texas had around 6-7 million.

I passed all political and social reforms in some time in the 1880s and the socialists have been in power pretty much since socialism became a thing.

One thing I didn't anticipate is my factory constructions not being able to keep pace with the massive influx of immigrants. I essentially had a hard limit of 80,000 new jobs per year, and by the end I had nearly a million unemployed craftsmen. Of course they all had ample unemployment benefits so I guess that's not a big deal.

I also ran out of things to research in the 20s.

I probably could have gotten enormous if I had actually gone to war with anyone, but I just wanted a nice relaxing game as a socialist utopia.

A timeline in which air conditioning was invented before the lightbulb.

Mantis42
Jul 26, 2010

It's perfectly fine for the base version of Imperator to focus mostly on Rome. It looks like they're getting more than enough content out of it to make for a great game, anyways.

But man, there's gotta be a Warring States DLC at some point. There's more demand for it than there was India in CK2, anyways, and its less alien to the base gameplay than medieval China is to CK2's feudalism.

Mantis42
Jul 26, 2010

Historiography wasn't really an art in India until the Muslim invasions introduced it to the subcontinent. The stuff we see written down from the Mauryan era is mostly religious and philosophical works. These can tell you a lot about a civilization, to be clear, but the kind of high level political stuff Paradox games thrive on, there's not too much. Ashoka the Great ruled one of the largest empires of antiquity but the only contemporary sources of his reign are the pillars he constructed bearing his edicts. There was no Herodotus basically.

Mantis42
Jul 26, 2010

I actually agree that you don't need India modelled on map in order to represent their relations with Rome. Trade is almost always highly abstracted in these games anyways. Even for the Diadochi/Greco-Bactrians you really only need northwest India to be on the map. But I'm glad they're putting the whole subcontinent in anyways, since its more and more varied content. I'm one of the people who does India games in CK2, even.

Mantis42
Jul 26, 2010

CK2 runs faster now than it ever did. They've really optimized it in the past year.

Mantis42
Jul 26, 2010

As long as you have some land and an heir you can make plenty of stupid decisions and not lose. Maybe you'll make others mad and they'll kill your character - no matter, that's what an heir is for. If you're conquered, then you have a new boss but now you get to be the annoying, scheming vassal.

Mantis42
Jul 26, 2010

Wait, but why would they name themselves snailiens?

Mantis42
Jul 26, 2010

V2 doesn't even give its leaders names.

Mantis42
Jul 26, 2010

Nuns are known for their frigid personalities.

Mantis42
Jul 26, 2010

Ashoka the Great built paved roads across much of South Asia and mandated rest stops every so many miles.

Of course, there might be equivalent tech for other civs, so its prob a moot point.

Mantis42
Jul 26, 2010

Agreed. Release Svea Rike 3 you cowards.

Mantis42
Jul 26, 2010

Fintilgin posted:

Oh, god, please lets have a Pharaoh sequel with smart agents instead of walkers.

Oh man. I've always wanted to get into the Impressions game but the walker system always made so annoyed.

"Argh, there's a warehouse full of [x resource], just take it to the market already and do your round! Oh great, now all my houses turned into huts and my entire economy collapsed. Why wouldn't you go to the warehouse?"

Mantis42
Jul 26, 2010

I just want Cities: Skyline but for ancient times, basically.

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Mantis42
Jul 26, 2010

I want to pretend I'm Vespasian and design a city where the economy is entirely urine based.

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