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All I want from HoI4 is the ability to build the Normandy Defense Museum, using captured Allied soliders, to celebrate the brave German boys who gave their lives defending the Reich and the deaths of the villainous multitudes which beset her.
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# ¿ Sep 30, 2015 22:24 |
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# ¿ Apr 28, 2024 09:32 |
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Pharnakes posted:Well if it never happened it's not really fair to blame anyone for it is it? More allied smear propaganda.
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# ¿ Oct 1, 2015 05:58 |
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Slime Bro Helpdesk posted:While it is easy to pick on PDX forums at times, I do want to say some people are able to have fun on them zedprime posted:I expect the bigger problem is finding some sort of expansion niche since Sunset Invasion is cool but sort of a slapdash idea/implementation. But making an expansion something like Kaiserreich is a fairly large undertaking even in the recent scheme of expansions basically being new games.
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# ¿ Oct 1, 2015 17:49 |
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Autonomous Monster posted:I don't think Paradox have ever done an open beta?
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# ¿ Oct 5, 2015 19:06 |
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Autonomous Monster posted:Though the most interesting thing about this picture is A Buttery Pastry fucked around with this message at 10:54 on Oct 15, 2015 |
# ¿ Oct 15, 2015 10:51 |
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podcat posted:New HOI diary: https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-29th-development-diary-16th-of-october-2015.887017/
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# ¿ Oct 16, 2015 16:07 |
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Ofaloaf posted:If there ever was a WWI thing added on to HOI4, be it as a mod or as DLC in the far distant future, would Imperial Germany count as a democracy or autocracy? Now I'm just wondering how far back you'd have to move the start date to get to a democracy-on-democracy war and am failing miserably at recalling history. DrSunshine posted:Well we could always look at the List of Wars Between Democracies to see. They're rare and not huge conflicts, but they do occur.
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# ¿ Oct 16, 2015 17:07 |
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Dibujante posted:The Mexican-American war was a big deal. Maybe you're thinking specifically of European democracies not declaring war on European democracies but that's probably due to the historical scarcity of European democracy
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# ¿ Oct 16, 2015 18:06 |
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Slime Bro Helpdesk posted:But also from a historical perspective, I don't think there are really all that many examples of fascist dictatorships declaring war on each other, or communist states doing it, within the game period? That's not really the case for a democracy trying to attack another democracy. Like, what would the government tell its populace it was fighting for? The Brits and the French had a hard enough time getting peopled jazzed up about fighting the Nazis, imagine trying to convince the populace to fight another country which isn't being aggressive at all. At least the communists have the pretext of liberating the peoples they subjugate, either from fascists/capitalists, or from the bourgeois scum who have corrupted the revolution in whatever communist country they're invading. Plus you know, not having to listen to their populations either.
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# ¿ Oct 16, 2015 20:30 |
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PleasingFungus posted:the defining features of victoria, to me, are (1) the sense of rapid progress (technological, military & cultural), and (2) the tight timeframe that limits what you can practically accomplish (which makes nations feel more distinct) and makes finishing games actually common. Another Person posted:"What on earth do all these different tech modifiers actually do? Is 0.2% pop growth huge, or tiny? How about 5% factory throughput? 1% tax efficiency? Where are these modifiers being applied? Are they additive or multiplicative?"
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# ¿ Oct 23, 2015 13:34 |
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Fintilgin posted:Oooh... I hope there's a 'Government Reform' path for the USA where you or the AI can go Red or Business Plot or whatever, and really gently caress things ups. https://www.youtube.com/watch?v=SjD9v9H2UrU
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# ¿ Oct 23, 2015 19:59 |
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Darkrenown posted:Yes.
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# ¿ Oct 25, 2015 15:16 |
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Hitlers Gay Secret posted:Yeah, steal some other Indian symbols instead.
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# ¿ Oct 25, 2015 16:24 |
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BillBear posted:My empire is dead, I can't afford anything and rebels keep deciding to take turns loving me up the rear end. Never again will I mock Paradox's AI. Never. Again.
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# ¿ Oct 25, 2015 17:49 |
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TheMcD posted:Ask Paradox. They were the ones that put those stupid names in to begin with - they came from the HoD dynamic dominion system. When that converter found a nation it could not transfer a Vicky 2 tag over to, it would take one of the dynamic dominion tags, which are as follows:
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# ¿ Oct 25, 2015 23:09 |
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Empress Theonora posted:Have we seen what the generic HoI IV portraits look like yet? It's crazy impressive how many actual painted ones we've seen, even for edge cases like generals for smallish countries or a leader for alternate communist Norway. 1. Great powers during WW2 2. Sweden 3. Byzantium 4. Sweden's neighbors 5. Everyone else.
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# ¿ Oct 26, 2015 16:22 |
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I assume the inclusion of 24 year old admirals means there's Anime-inspired technologies/ideologies too??Slime Bro Helpdesk posted:I'm glad to see Earth's in the game. But will they get Serbia right this time???
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# ¿ Oct 26, 2015 19:22 |
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Tomn posted:Back when Total War: Rome 2 was in the works, I remember there was one guy who complained endlessly than the Romans in the previews were insufficiently white and that it was racist (against Italians) to depict them with a tan.
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# ¿ Oct 26, 2015 20:30 |
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Kulkasha posted:You forget Cisalpine Gaul, now known as Northern Italy, which had that name for a reason. It's more likely that Rome was much more ethnically diverse than we mentally picture it. Randarkman posted:Not that wrong necessarily. Population experts estimate that Africa will almost rival Asia in population by the 22nd or 23rd century I think. Though there should be more Asians, especially vague ones.
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# ¿ Oct 26, 2015 21:28 |
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Darkrenown posted:There's like 6 difference human cultures you can choose from or randomly meet. Maybe the Asians rule space, maybe you run into space-USSR, who knows? The Sharmat posted:I can't tell if this is being ironic or not.
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# ¿ Oct 26, 2015 21:52 |
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AdjectiveNoun posted:You're a little wrong; white people have been in Italy since before the Roman Empire began, and Romanized Germanics were common in Rome since like 250 AD, since they were considered more trustworthy soldiers/generals than Italians or Illyrians - less likely to just take a legion and try to start a coup.
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# ¿ Oct 26, 2015 23:21 |
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Slime Bro Helpdesk posted:I was tempted to link another "Germany was not the aggressor in WW2" thread from HoI-4, but drat that's weak poo poo compared to the Stellaris stuff.
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# ¿ Oct 27, 2015 00:10 |
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The Sharmat posted:Noted arch-villain empire builder 20th century Poland
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# ¿ Oct 27, 2015 06:33 |
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Agean90 posted:what, no majestic hitler portrait on the back wall? Pharnakes posted:Why do you have a chain link fence in your office?
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# ¿ Oct 27, 2015 19:32 |
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Groogy posted:We only have winners in our office
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# ¿ Oct 27, 2015 20:04 |
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Oberleutnant posted:CK2 in modern citites with vampires is extremely my poo poo.
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# ¿ Oct 29, 2015 15:05 |
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Randarkman posted:HoI4's world tension mechanic, peace conferences and factions would fit a cold war game pretty well actually. Though it should be utilized differently and you should have some sort of combination of HoD's crisis system and the world tension dynamic in order to do diplomacy through the UN and stuff.
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# ¿ Oct 30, 2015 19:10 |
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Agean90 posted:Put it in a patch that allows for soviet super science, British werewolf commandos, and the US to field Literal Navajo windtalkers, whos ancient rituals ward off the Japanese oni-focused offensive.
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# ¿ Oct 31, 2015 08:49 |
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ImpulseDrive posted:I think a Gear Krieg update to the game would be pretty interesting to see the effect the various super science weapons would have on the course of the war. Been wanting to see something like that since the first game in the series, but like you the question of how it would fit comes in. From a strategic perspective, what role would the Walkers perform that the Tanks in the game don't already do? I could see Rocket soldiers adding combat bonuses vs. terrain effects.
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# ¿ Nov 1, 2015 08:41 |
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Perhaps having different types of anomalies would make sense? Like, you could have ones which are unstable/unpredictable, where you'd generally have to just use your closest science ship to explore it because waiting for a more qualified scientist could run the risk of the anomaly just disappearing or exploding, even without interference. Basically weird natural phenomena or ghost ships and poo poo, where you might not have that great a chance of actually discovering something major (though it'd still be possible), but your scientist would at least have an excellent chance of learning something from the experience which could make them more successful in the future. (Or could unlock the ability to recognize other anomalies, allowing for more poo poo to explore.) At the other end you could have ancient ruins, which would basically only stop being available for exploration if you decided on a really aggressive approach to exploring them, or possible if an enemy bombarded them. Having ephemeral anomalies which gets the player used to the idea of failure always being an option, and the perfect setup a luxury you often can't afford, might make them less irritated with the failure of other research projects too, on top of adding variety. Kavak posted:Fish it out before he flushes it, we can probably still use it!
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# ¿ Nov 3, 2015 00:47 |
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Kulkasha posted:It'd require either a tile-based system of which provinces are made or god forbid some sort of vector system. Both of which are well outside of the abilities of clauswitz, I assume, which means Victoria 4 or later.
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# ¿ Nov 3, 2015 09:02 |
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Vivian Darkbloom posted:4X boardgames are a bad idea. You can have like 2 X's before the game gets too goddamn complicated for a tabletop.
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# ¿ Nov 9, 2015 15:51 |
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Will Italian units require extra supply, to simulate their love of pasta and the strain that puts on supply lines?
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# ¿ Nov 13, 2015 20:11 |
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Bort Bortles posted:Well, their trains do run on time...
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# ¿ Nov 13, 2015 20:26 |
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Kavak posted:I don't think there're resources that feed into consumer goods any more (Correct me if I'm wrong), which is the best way to simulate starving out a country. It was technically possible to do with Japan in DH, but with stockpiles it was incredibly difficult. Isn't portraying this still illegal in Germany, though?
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# ¿ Nov 14, 2015 23:53 |
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GrossMurpel posted:But it's easy to do it. An average adult man needs like 2400 kcal a day, right? That's only what, 400 grams of chocolate? I can easily manage to eat that.
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# ¿ Nov 15, 2015 20:42 |
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I was not chosen to participate in a Paradox beta, despite previous beta experience. I must conclude now, knowing more about Paradox, that I was rejected for being Danish, and thus there is no reason for me to sign up in the future.
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# ¿ Nov 16, 2015 16:28 |
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Drone posted:And now the username/post combo makes sense Hitlers Gay Secret posted:I guess putting "I'm Hitlers Gay Secret" in my application didn't help my chances.
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# ¿ Nov 16, 2015 17:37 |
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Wiz posted:Look one post above the one you just quoted. Also, the people who aren't a fan of the tile grid might not be the same as the ones rubbing themselves raw in anticipation. Like, the tile grid system was like one of the first things people questioned when the game was revealed, alongside ship customization. Seems perfectly normal to me that people talk positively about the things they think sound great, and then go negative when a feature sounds tedious.
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# ¿ Nov 17, 2015 16:12 |
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# ¿ Apr 28, 2024 09:32 |
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Hitlers Gay Secret posted:The autism is strong in this thread.
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# ¿ Nov 17, 2015 16:34 |