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Slime Bro Helpdesk posted:Another Vicky-2 question: is there some strategy to consistently move your country to more liberal/social policies? I've done run-throughs as Sweden in the past and I seem to remember getting options to "upgrade" those pretty regularly, but now I'm playing around with Austria and it seems pretty rare. I'm assuming the monarchist government is a big hindrance, but I've lucked out in the past and gotten a chance to move to a Prussian Parliament... but the reforms are still slow to come. Instead of making the population more liberal, try to increase their literacy. This makes them want political and social reforms, which in turn makes them liberal/socialist.
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# ¿ Oct 5, 2015 14:53 |
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# ¿ May 2, 2024 06:44 |
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I don't get the space 4X focus on ship design. It's a lot of micromanagement which is rarely interesting, inobtrusive and doable for the AI. I like this kind of games, but having to replace lasers on each of my ship types every time I research a new technology is the opposite of fun to me.
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# ¿ Jan 20, 2016 11:13 |
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Riso posted:Brian Reynolds said that after seeing Starcraft he realised factions don't all need the same units. If he had known, SMAC would have unique units, but no unit workshop. SMAC designer was actually quite inobtrusive because at least it didn't have a lot of slots and replacing a component with its better version would upgrade your obsolete designs. The most infuriating cases are the ones that force you to manually redesign all your ships every time you get a new component. Then, of course, you need to give orders to refit then or scrap them and produce new ones. In the meantime, your scientists will improve on Missiles That Go Poof, making Missiles That Go Boom, forcing you to repeat the whole process. In Galciv 2, for me the necessity of using the ship designer was the best cure for "Just one more turn" problem.
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# ¿ Jan 20, 2016 16:53 |
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Randarkman posted:How's the new Vicky 2 patch looking up as regards stability and stuff? Has New Nations mod or some other mod like that updated to the new patch? Unfortunately, not. Only POD seems to be actively worked on.
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# ¿ Jan 24, 2016 15:24 |
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It sounds suspiciously similar to Galciv II rock-paper-scissor.
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# ¿ Jan 25, 2016 14:01 |
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YF-23 posted:Pretty much every expansion that widened the gameplay (be it geographical like Rajas or temporal like Charlemagne) made the game less focused. I'm not saying I don't enjoy stuff like pagan comebacks or whatever, but there were tons of stuff beyond Rajas that made the core game feel neglected. Nah, there were plenty of good ones, like Sword of Islam and the Old Gods. The only lovely ones were Rajas of India and Charlemagne, because they pretty much expanded the map (or the timeline) with no consequences for the gameplay. The former gave us an isolated mini-world most players won't ever interact width, the latter simply gave us a new map with three giant, stable blobs and little balancing.
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# ¿ Jan 27, 2016 15:14 |
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AdjectiveNoun posted:I dunno if you can even say Decadence 'works' now. It was a really poorly thought out mechanic designed to punish you, now it's a slightly less exploitable mechanic designed to punish you. Decadence is pretty much the only thing that prevents the Abbasid caliph from conquering the entire world in Charlemagne game start. AdjectiveNoun posted:India could be better, and it's a bit disappointing that it is so isolated, but it certainly doesn't deserve the dislike it gets. Hopefully when CK3 rolls around it gets a better shake. The isolation is the key, though. I was really hopeful for RoI because I thought it would spice up the game. Think about Vikings invading Punjab, Buddhist missionaries converting Russia, European monarchs trying to find Prester John, loving with the Silk Road. Instead I got a separate map with feudal lords going deathmatch on each other. Sometimes the Abbasid caliph would take a peek and get curbstomped by Pratihara or some other kingdom bordering the only mountain pass.
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# ¿ Jan 28, 2016 00:44 |
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Empress Theonora posted:Are there any LPs of March of the Eagles, besides that cool MotE section in Wiz's Azerbaijan LP? Even Paradox forums have just one MotE AAR. I think even Sengoku had more.
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# ¿ Feb 8, 2016 10:22 |
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Empress Theonora posted:I should learn how to play it and LP it just to show everyone who's boss.* There is a reason people don't play it, though - just as Sengoku was pretty much a tech demo of CK2 characters system (along with intrigues). MotE seems like a test of EU4 military engine. It has some nice additions (like generated battle description), but otherwise doesn't seem to offer much.
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# ¿ Feb 8, 2016 18:21 |
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Oberleutnant posted:Nice paradox plaza roleplay guys. Very authentic grogging. It's not Paradox Plaza until we get Hitler apologists, angry Dutch nationalists upset that a duchy that should rightfully belong to Flanders is in de jure France instead and indignation grogs whose ~*immersion*~ is broken because a woman can theoretically become the Holy Roman Emperor.
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# ¿ Feb 10, 2016 09:47 |
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The Cheshire Cat posted:Which they almost certainly will. Gavelkind is a perfect example of how hard it is to implement anti-blobbing mechanics that players will actually enjoy. I mean everyone HATES gavelkind. The first piece of advice given to new players is always "switch away from gavelkind ASAP". One of the biggest problem with gavelkind is that it's wonky for anything larger than a single duchy. So many times one of my brothers would get my capital (despite me being older), or inherit one of two kingdoms but also a single county in mine, or the game would split my neat and organized country into some patchwork monstrosity.
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# ¿ Feb 12, 2016 08:13 |
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Fututor Magnus posted:Is there anyone else who thinks that Paradox hosed Sengoku when it was perfectly possible for them to have made it far more interesting than it was? I can respect if the problem was lack of funding for the project or lack of time, but aside from that, there was so much possibility. Wasn't there a mod remaking Sengoku in CK2?
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# ¿ Mar 3, 2016 20:38 |
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Tahirovic posted:I must admit I've never really gotten into HoI3 so I am a bit confused about all this Holocaust talk, is the Holocaust just ignored in game? If not does it affect anything/can you as player opt out of it or something? There's plenty of people in Paradox forums that claim the ability of causing Holocaust and committing war atrocities is necessary for immersion. Incidentally, these people tend to defend Nazis, write rants how Allies totally were asking for it and communism was worse, very convincingly roleplay fascists or reactionary monarchists in forum games (and getting pissed OOC when their side loses) and use phrases such as "political correctness" or "cultural Marxism". So yeah, probably giving them what they want wouldn't be a good idea.
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# ¿ Apr 8, 2016 10:00 |
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Larry Parrish posted:Well yeah dude. It's completely obvious why people want to play Germany more than other nations, but people in this thread act like it's buying a signed copy of Mein Kampf off of Ebay while jerking off in a Waffen-SS uniform More poking fun of Paradox Plaza wannabe Ubermenschen, less "I cried when I saw a guy playing as Germany in HOI4" wankfest, please.
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# ¿ Apr 9, 2016 19:48 |
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Vivian Darkbloom posted:Was CK2 actually lovely in the beginning? I remember it being pretty silly fun. CK2 was actually even funnier and less buggy on release than just after some expansions (I'm looking at you, Rajas of India!). Sure, there were plenty of unpolished stuff (like not being able to discern how a character died beyond natural death/unnatural death). But the core elements of gameplay - dynasty management, inheritance, war - were all there since the beginning and didn't change that much through all these years. Compare it to Sengoku, which technically had everything CK2 did - events, characters, dynasties, plots, feudal diplomacy. The problem with that game was that this stuff was either very basic, or you never actually had a reason to interact with it.
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# ¿ May 12, 2016 12:39 |
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Man Musk posted:Back on CK2, I think CK2 remains my fave Paradox mapgame In the earlier versions there was a bug that let homosexual men be impregnated by their lovers.
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# ¿ Nov 22, 2016 12:06 |
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StashAugustine posted:Yeah from what I see there's a bunch of cool politics stuff but why play when both the combat and the economy are boring and frustrating The politics stuff was underwhelming (at least at release), since most factions are insanely easy to please and the ones that aren't never generated enough unrest to make the player to care about them.
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# ¿ Jul 30, 2017 22:52 |
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Baronjutter posted:Yeah I always remember wars in V2 being these very short little intense things that are over by Christmas. They never really spiral out of control or turn into a slog, you make your plan, position your units, and quickly blitz through taking what you want and suing for peace. For me, never-ending Great Wars are a recurrent thing. The AI would frequently take as many wargoals as possible, more than 100% warscore will allow, then refuse to end it before the enemy agrees to each one of them. The result is that they can occupy every single of enemy province and still won't sue for peace.
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# ¿ Feb 15, 2018 13:01 |
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My problem with Stellaris is that there is so many choices and things to do that ultimately are completely superficial. You have this ship designer that lets you create various, specialized spacecraft, but there is no reason to ever do that - most of the techs are just incremental upgrades of the existing stuff, and among the various systems there are obvious no-brainers and trap choices. Most of the time you just visit this screen when your scientists invent Laser V and you need to replace Laser IV on all your designs and maybe put a better reactor on them. Or there is this outstanding faction system, where you have to appease various political organizations or face disappointment of their supporters. But things those factions ask you to do are often things you would do yourself (my favorite: settling Gaia worlds makes Spiritualists happy). And if you're Space Hitler who literally exterminates entire populations, just produce a lot of Defense Armies and you will never have to worry about Unrest again. Or there is that democracy minigame, where you have to fulfill promises your elected ruler made, but there are exactly two (build more research or mining stations), nothing happens if you fail, and fulfilling them nets you some Influence. Which you already have enough of, as you are a Democracy.
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# ¿ Feb 22, 2018 15:17 |
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zedprime posted:I had almost forgotten about the horn doots when clicking your court but you just reminded me and now I can perfectly hear it in my head again, thanks. Dude, no. CKDV had some mechanics that barely worked - like assassinations, which the AI used only in retaliation, or the proto-estates that had no effect on gameplay at all. Its diplomacy was a hot mess, there were no alliances at all, the Holy Roman Empire would always fragment completely within 50 years and crusades were a swarm of Christian lords individually declaring wars on some poor sheikh that happened to hold Jerusalem. It was a game where it was actually impossible to punish a disloyal vassal, because you couldn't imprison or execute anyone. CK2 was a much better game even after release.
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# ¿ May 30, 2018 17:46 |
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ThatBasqueGuy posted:I mean Rome is all the imperialism of Vicky but with a smaller map and no gunboats, so I really don't see the appeal. Ostensibly it's supposed to be EU: Rome, but better - except I don't know why people enjoyed its predecessor. Gameplay-wise it was like EU3, except with most of the map empty. The internal politics was much simpler than in Victoria and was mostly about getting the right faction elected so you can get the bonus you want. The characters had traits, but with the fuckload of people in your empire and not a lot of different events involving them, you never had a reason to care. Civil wars were nice and different from the standard "a stack of rebels spawns in the province", but that's not enough to make a game out of of.
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# ¿ Oct 5, 2018 00:04 |
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Terrible Opinions posted:What route did you take? Because your description is only really valid for the fully independent route. Teaming up either of the other Archons does involve diving significantly into their philosophies and politics. I sided with the Chorus and a large part of Act 2 were generic quests about saving a city from bring attacked, finding someone's lost brother, etc. I also hated the dungeon levels with a passion. Great idea with filling them with 2-3 types of enemies - but making one of them explode on death, wounding your party members and forcing you to rest even more often, was a masterstroke. I never finished the game.
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# ¿ Oct 12, 2018 14:59 |
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Nothingtoseehere posted:This, it makes me realize how important the structured starts of EU4/CK2 are for replayability - Stellaris is too samey unless you invest your own meaning into having robots vs slaves vs peaceful happy citizens or whatever. Lots of flavour choices, fundamentally the same gameplay The main problem with Stellaris is that a lot of choices the game seems to offer ultimately don't matter. Factions can be safely ignored because they are completely satisfied if you pursue the ideology that you set at the start of the game. Stability and subsequent rebellions don't matter because you have to purposely gently caress things up in your empire to actually have it lower than 50%. Economy barely matters, because you will never run out of anything except alloys. This means all the fancy decisions you make about how your empire looks like - if it's a totalitarian hellhole, or a benevolent utopia - are pure flavour. The only thing that matters is whom do you attack and the composition of your fleet.
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# ¿ Apr 9, 2019 10:02 |
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AAAAA! Real Muenster posted:lmao source your quotes dude If you ever run out of Energy, Minerals, Food, or Consumer Goods and you're not deliberately trying to lose, I don't know what to say to you.
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# ¿ Apr 9, 2019 15:23 |
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AAAAA! Real Muenster posted:Sounds like you need to play on a harder difficulty bro. Difficulty doesn't actually change anything in your economy, just gives bonuses to the AI.
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# ¿ Apr 9, 2019 15:32 |
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aardvaard posted:how many Americans have a warped view of pocahontas because disney made a movie about it and got a lot of things wrong? or, hell, the JFK assassination, because Oliver Stone made a movie where the conspiracy theories were real? people take facts on history from entertainment that claims to be historical and that's why people tell me the CIA killed Kennedy because they saw kevin bacon say it on screen. Forget the inaccurate portrayal of Nazis in HoI4 then, wait until more people play CK2 and discover that Satanists really existed.
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# ¿ Apr 27, 2019 23:16 |
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aardvaard posted:EU4 and CK2 have their inaccuracies but there are people right now trying to rewrite the history of the second world war to make their side the good guys and so it's kinda a bigger deal The only way to stop them apparently is to make a perfect diss of fascism into a video game. Except that, as we know from this thread, there is no way to do that. Presenting fascists as performing atrocities is creepy, while removing all mentions of Holocaust is whitewashing them. Presenting Holocaust as a bad thing mechanically is wrong, because it suggests it's not worth doing only because it hurts the war effort. Even making playing Germany as someone else than the Nazis is a no-no, because it teaches that militarism is OK as long as you're not performing a genocide. Gantolandon fucked around with this message at 23:32 on Apr 27, 2019 |
# ¿ Apr 27, 2019 23:29 |
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Seriously, one of the stupidest things that unite both liberals and the modern left is treating fascism like an infection, which you can catch by looking at a swastika or playing as a German soldier in Enemy Territory.
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# ¿ Apr 27, 2019 23:46 |
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Phlegmish posted:The MP40 being much more satisfying to use than the Thompson in Enemy Territory turned a whole generation into Nazis It's even worse. Remember how all German missions (but one) were about defending a target from the Allies? This was clearly a disgusting attempt to redefine the World War 2 as an act of aggression against Germany, like the Nazi propaganda presented it. Clearly the way to remedy this and stop the game from turning people into Arrhythmia posted:I think you guys are trying to dismiss the idea that media you enjoy can have unintended messages by refusing to engage with it. Just IMO No, it's just that you're forgetting that the message recipient in large part decides what does it mean.
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# ¿ Apr 28, 2019 00:01 |
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If you're already sympathizing with Nazis than yeah, it won't take you much to believe that the Wehrmacht (and maybe even the SS) were innocent of any war crimes. You want to believe the people that you are sympathizing with are the good guys. You will certainly want to share this viewpoint with the others. This doesn't mean other people will be as much susceptible though. If it worked that way, you could just use Victoria 2 to convince everyone that the planned economy is the way to go. There is a fuckload of factors people use to analyze the facts they learn. One of the most important ones is how the fact is actually useful to them. If it already validates their viewpoints, presents them and their moral choices in good light, or just seems profitable to them in some way - then it will likely be accepted even if the source is pretty weak. If it isn't, then good loving luck. That's why plenty of people will rather believe a quack that promises them to cure their child of autism caused by evil vaccines, than listen to an actual doctor. It's not easy to sew an ideological message into a piece of art and get it accepted by the audience, because they will always interpret it according to their viewpoint. Certainly you can't do that by accidentally screwing up mechanics in a video game. You see insidious fascist propaganda because you trained yourself to see insidious fascist propaganda literally loving everywhere; finding it makes you feel both intelligent and useful. Anyone who doesn't spend their time obsessing about the perfect diss to fascism won't even spot it, less alone accept it.
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# ¿ Apr 28, 2019 00:44 |
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ilitarist posted:Glad to see others eloquently answering that with eloquent explanations with what I was talking about. What? No, it really isn't. It's not the lack of flavor that made me completely ditch this game, but its subpar mechanics. The AI, even on higher difficulty levels, was so passive through the entire game that you could pretty much ignore it and just spam trade agreements. The first time I played the game, I won – one of the enemies timidly tried to stop me, but was so far behind that it was like fighting a toddler. I bought Rising Tide, hoping it would fix the game's most glaring flaws, but instead it made it worse. The AI players would inexplicably love me because I had plenty of satellites, a lot of cities and I built some secret projects. Again, throughout the entire game, one rival decided they don't like me and tried to stop me by sending a mass of inferior soldiers through a one hex-wide chokepoint. Again, I won without even trying to.
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# ¿ Oct 2, 2019 11:32 |
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Dramicus posted:If anything the whole Epic games exclusivity nonsense has taught me that I absolutely don't have to play every game that comes out and, am in fact more happy playing what I already have more in-depth. So go on, get your fortnite money if you must, but I absolutely won't be buying while it's exclusive. In fact, I'll probably have a much better experience after the fact, as the game will have been patched several times and have more content (probably bundled at no extra cost) by the time it hits steam. Especially with Paradox, whose early release versions are notoriously underdeveloped and whose two recent flagship games had an abysmal launch. I can't think of a worse company to take an exclusivity deal from Epic.
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# ¿ Oct 8, 2019 07:51 |
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Once a mobile game development company which I forked for transitioned from porting Java ME games (changing them to work on particular phone models without issues) into coding their own. The lead developer of one of the projects stole and reskinned the entire codebase of another game. How did he manage to do that? Well, the stolen code came from a game which the company was supposed to port for someone else. This moron royally hosed this up by not purging the assets diligently enough. They sent their customer a development copy with the icon of the stolen game. Fortunately for them, nothing happened, the customer just told them they sent the wrong game. The same company once billed their customer for four developers and reassigned one of them to another project in the middle. We had to pretend he's still working on the game when talking to the client. Edit: The company was French.
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# ¿ Oct 16, 2019 10:25 |
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ilitarist posted:https://forum.paradoxplaza.com/forum/index.php?threads/buyer-beware-potential-qa-issues-at-paradox-may-affect-the-quality-of-ck3.1262056/ I always tell CS majors that they should steer clear of game development. It almost always (with the possible exception of some indie studios) offers worse jobs in this field than any other businesses. And the reasons are always the same: crunch and unpaid overtime, toxic culture and pitiful wage. The reason why this field is that bad is because there is nothing that could push it to improve. There is no reason to care about quality, because gamers will buy any crap that's marketed well enough, even if it's unfinished or still on the drawing board. And there is no incentive to care about your employees, there is always more of prior who want to work in this business. Grow big enough and you no longer have to care, you can exploit your programmers until they burn out and replace them with students on internships, or whatever is cheaper.
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# ¿ Oct 21, 2019 08:39 |
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Chomp8645 posted:I'm sure reddit will find some other phrase to turn into a meme once CK3 comes out. Yeah, that's what makes this change completely pointless. It's not that "Deus Vult" are some magic words that turn people into Nazis after they hear it. Crusades just appeal to the far right, because they like stories about white Christians beating up Muslims. They will just keep using it, or find themselves a new symbol.
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# ¿ Oct 21, 2019 19:53 |
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# ¿ May 2, 2024 06:44 |
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Baronjutter posted:I don't even want Vicky 3 at this point because I have zero faith that paradox's current management could pull it off. Yeah, Stellaris seems to have been experimenting with stuff that could be used in V3 (internal politics, economy) and it failed miserably in almost every way.
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# ¿ Nov 9, 2019 15:02 |