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Hello again, friend.
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# ¿ Oct 6, 2015 03:00 |
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# ¿ May 21, 2024 02:26 |
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Does anything else interesting happen on the 0th day? Is it like the mythical 4th day? Also, there's a wacky thing you can do with the dying Zora if you move his body in a very specific location you didn't show off. Spoiler: The "Zelda timeline" is an artificial attempt by a desperate fandom to weave together basic fairy tails into something more meaningful just so they can argue about it on the internet.
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# ¿ Oct 6, 2015 16:00 |
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The pictobox stores pictures as an I4 (4-bit grayscale) texture in RAM. Event flags for the picture aren't stored in that same block. The twin towers did not collapse just from the plane -- steel beams don't melt at that temperature. It was a controlled demolition.
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# ¿ Oct 22, 2015 05:56 |
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# ¿ Oct 24, 2015 20:41 |
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DoctorKill posted:There's no spoiler in this post, banned. i can't believe you've done this spoiler: you're a horrible jerkface
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# ¿ Oct 25, 2015 00:32 |
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Even still, he's gone onto using levitate cheats and savestates because he really, really, really doesn't want to edit anything out. It's actually quite pathetic.
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# ¿ Oct 25, 2015 16:51 |
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I enjoyed the start of his series when he was having fun. But somewhere around the middle of a series he gets progressively more and more angry at video games.
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# ¿ Oct 25, 2015 17:56 |
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Also, related question -- why do you sometimes use bombs when you have plenty of chus left? Do you want to save your chus for later, or do they actually give you different heights or distances in your hover?
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# ¿ Nov 9, 2015 08:17 |
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Do it and also try to give us a live insight into your routing process as the game continually fucks you over.
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# ¿ Nov 12, 2015 01:57 |
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Ammo values are not stored as part of your inventory slot. It's stored in a separate value, and the code for each weapon simply hardcodes that pointer address. The code for the bottle drop update is the only place with the offset bug.
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# ¿ Nov 23, 2015 09:51 |
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I would joke vote for DONGs, butWilliamAnderson posted:Bismarck I like this.
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# ¿ Dec 16, 2015 01:29 |
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Artix posted:This image never fails to make me smile. All in on Moon Moon. eight character limit
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# ¿ Dec 17, 2015 21:15 |
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Vote tally since Mr. Kill told you guys about the umm, guy fuckup. You have a few more days to get your votes in. The two most popular votes are: MoonMoon - 15 f commas - 11 I didn't count anything related to umm. guy or similar. If you want that, you should revote for it. Suspicious Dish fucked around with this message at 18:55 on Dec 19, 2015 |
# ¿ Dec 19, 2015 08:52 |
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Can someone link to a Know Your Meme page which explains the joke? Thank you.
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# ¿ Dec 20, 2015 05:16 |
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Changing my vote to JohnCena, because I like memes. Updated tallies. MoonMoon - 19 f commas - 17 JohnCena - 24 billion Suspicious Dish fucked around with this message at 04:47 on Dec 21, 2015 |
# ¿ Dec 20, 2015 19:40 |
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You can't name the horse in this game, dummy! Latest tallies: MoonMoon - 21 f commas - 25 JohnCena - 1
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# ¿ Dec 22, 2015 06:58 |
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Kaiser Mazoku posted:It baffles me why it was ever a signed int in the first place. https://google.github.io/styleguide/cppguide.html#Integer_Types
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# ¿ Dec 24, 2015 03:27 |
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Since the bingo board doesn't accept actual strings, I had to do a bit of math to turn MoonMoon into a number. Here's the code I used: parseInt('MoonMoon'.split('').map((a) => { return a.charCodeAt(0).toString(16) }).join(''), 16) Basically, turn MoonMoon into hex, and then convert that to decimal. Also, I spent nearly half of the recording session staring at Wikipedia's "List of trashy reality sex shows" looking for that dumb VH1 show, but I couldn't find it!
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# ¿ Jan 12, 2016 00:55 |
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Python code golf?Python code:
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# ¿ Jan 12, 2016 03:23 |
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And I did it on the Wii version, which loses a very helpful trick in favor of waggle. I was a loving idiot.
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# ¿ Jan 25, 2016 18:45 |
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Octatonic posted:See, this here is the real trick. Recording and editing is a lot more work than blabbin on about pizza tumblrs.
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# ¿ Feb 26, 2016 04:15 |
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There's actually a spreadsheet tool if you want to track the exits it takes you to. Dr. Kill, M.D. was thinking of doing it like this before we realized it would be even more boring and unwatchable than the MM Randomizer... so of course we're recording a session this weekend.
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# ¿ Mar 3, 2016 05:48 |
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The two Stone Tower levels are indeed different -- Z_INISIE_N and Z_INISIE_R. I imagine the graphics between them is the same, but the collision is different. I could actually spend a bit of time adapting zelview to view MM scenes.
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# ¿ Mar 9, 2016 03:10 |
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Yeah, the game has places it uses more than one texture at the same time and blend between them, and my code doesn't implement that feature yet, because, honestly, look at all this trash. A project for a rainy day, I guess. But I've basically moved onto newer projects, like: (and when I say "newer", the last time I touched any of this code was around a year ago, so...) Basically, a thing about Nintendo formats is that since no game here is cross-platform, implementing a model viewer actually gets down to implementing 90% of the GPU for that platform. Xenoveritas posted:Sadly it doesn't work in Firefox. I develop exclusively in Firefox, dude. Works for me?
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# ¿ Mar 9, 2016 08:34 |
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TooMuchAbstraction posted:Is...is there something you're not telling us, Doctor Kill? No, I'm fine. Everything is fine. Dish has been taking care of everything. edit: oops, wrong account Suspicious Dish fucked around with this message at 01:46 on Mar 10, 2016 |
# ¿ Mar 10, 2016 01:41 |
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# ¿ May 21, 2024 02:26 |
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I'm a strange quark kinda man myself.
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# ¿ Mar 12, 2016 02:06 |