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I assume it just saves picture information from the current frame that's loaded into memory at the time of taking the picture, as well as any extra information related to what's in the picture if the game needs to pretend to react to something in the image. Nothing you would be able to change in the way you describe, anyway.
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# ¿ Oct 22, 2015 01:15 |
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# ¿ May 21, 2024 14:15 |
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Lowtax
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# ¿ Dec 16, 2015 06:40 |
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MoonMoon, because gently caress f commas.
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# ¿ Dec 19, 2015 14:09 |
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I'm too lazy to look but I thought Link wasn't a valid choice?
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# ¿ Dec 21, 2015 02:35 |
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Well clearly since the screenshot was posted that means everything is a lie and nobody can be trusted anymore.
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# ¿ Dec 21, 2015 13:25 |
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# ¿ May 21, 2024 14:15 |
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Mak0rz posted:That would be the logical way to do it. When you activate or open a chest, have a flag that makes a dummy chest appear/open on the ceiling of the counterpart map. Very straightforward. It's pretty clearly a different map as enemy and item layouts and other effects (water, skylights, wind, lava, etc) change between the two. What doesn't make any goddamn sense at all is why the "dummy" chests are fully functional and contain the items found in their right-side-up counterparts. That is just really puzzling to me. I don't get it at all I dunno, I think it would probably be pretty easily and handily explained by someone taking the contents of the map and flipping them all.
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# ¿ Mar 9, 2016 01:29 |