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Phoix
Jul 20, 2006




I haven't played since a few months ago but Gauntlet still feels like pick Magmar or don't play at all. They just generate way too much value in a limited environment.

edit: The rare match you get vs non-Magmar is pretty fun, though.

Phoix fucked around with this message at 18:18 on Dec 16, 2015

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Phoix
Jul 20, 2006




Scoss posted:

Ranged minions seem very very good in gauntlet now. I had one game where I was losing board presence, low on life and out of creatures to play, retreated back into my half of the field with a simple 4/3 archer lady out and this was actually a winning play because he had no answers and I could just gun down everything he played as he tried to chase after me. I feel like I would absolutely have lost in that situation previously.

Another game I played the 1/2 ranged guy, Greater Fortitude on turn 2 and had him concede by turn 4 or 5 because he couldn't make any creatures stick.

It seems like these kinds of value plays that previously would have been doomed to failure or very risky due to the ubiquity of available removal or combos are much more viable now?

I lost 3 gauntlet matches in a row to ranged units with Killing Edge on them. It was a pretty good experience.

Phoix
Jul 20, 2006




Sentinel triggering when a minion dies is super weird. Lavaslasher battles my Rakushi sentinel, the sentinel dies and a full health Rakushi pops out to deal 2 more damage.

edit: or I guess this could just be them triggering at the same time but the game shows it happening in a strange order. Haven't seen other Sentinel effects pop yet.

Phoix fucked around with this message at 14:19 on Jul 12, 2017

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