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Helical Nightmares posted:How often did you and the group stumble over "Mister Mesmer"? I ran the session over IRC, so "never".
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# ? Nov 4, 2015 00:39 |
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# ? May 5, 2024 15:36 |
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Helical Nightmares posted:This looks cool so I'm posting it here as well as the kickstarter.
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# ? Nov 4, 2015 01:11 |
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troll for dollars posted:On Twitter Pelgrane said that the PDF goes on sale on the 9th. Thanks!
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# ? Nov 4, 2015 02:49 |
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I am thinking that Wurm game might make a good mash up with HillFolk.
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# ? Nov 4, 2015 04:27 |
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I was putting old videogames I don't plan to play anytime soon in storage and remembered I bought the special edition of Two Worlds that came with a d20 conversion allowing you to play it in tabletop form. Everything really did get d20 back in those days didn't it?
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# ? Nov 4, 2015 04:40 |
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quote:AEG is excited to announce that we have entered into a deal with John Wick Presents to sell back the publication rights for the 7th Sea game line. AEG will still retain rights to publish a number of products within that line over the next few years and we are negotiating and planning what that will be but have no announcements at this time.
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# ? Nov 4, 2015 05:06 |
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If nothing else, it will mean a new edition of 7th Sea is made.
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# ? Nov 4, 2015 05:07 |
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John Wick Presents: American McGee's Drew Curtis' Fark.com
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# ? Nov 4, 2015 05:09 |
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...A Spike Lee joint.
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# ? Nov 4, 2015 05:15 |
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How often do you guys think John Wick makes the joke that the movie John Wick was loosely based on his life when introducing himself to people?
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# ? Nov 4, 2015 05:16 |
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Covok posted:How often do you guys think John Wick makes the joke that the movie John Wick was loosely based on his life when introducing himself to people? Let's be fair; we'd all do that if they made a movie named precisely after ourselves.
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# ? Nov 4, 2015 05:34 |
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Covok posted:How often do you guys think John Wick makes the joke that the movie John Wick was loosely based on his life when introducing himself to people? Depends; do you mean my real name or my SA handle?
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# ? Nov 4, 2015 05:37 |
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Covok posted:If nothing else, it will mean a new edition of 7th Sea is made. Will it? This is John Wick we're talking about.
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# ? Nov 4, 2015 13:11 |
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Alien Rope Burn posted:Will it? This is John Wick we're talking about.
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# ? Nov 4, 2015 13:14 |
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FMguru posted:I eagerly await the literal years of Kickstarter drama that JW'a new edition of 7S is going to create. I would possibly back it for just that reason.
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# ? Nov 4, 2015 13:42 |
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Don't worry, he's guaranteed no filthy d20s.
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# ? Nov 4, 2015 13:44 |
John Wick will come down with a terminal disease, which will be cured, but in an ironic twist, he will be immune to the cure.
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# ? Nov 4, 2015 13:48 |
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TheLovablePlutonis posted:
Rolemaster, 2nd Edition
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# ? Nov 4, 2015 18:24 |
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Toph Bei Fong posted:Rolemaster, 2nd Edition Rolemaster 2nd Edition had a fairly tame skillset: (if you didn't go hogwild on all of the other skills added by the various Rolemaster Companions) It was Rolemaster Fantasy Roleplaying/Rolemaster Standard System that descended into parody:
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# ? Nov 4, 2015 19:14 |
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GURPS.
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# ? Nov 4, 2015 19:20 |
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To be fair, that second edition chart compresses a lot, because each individual weapon was actually a separate skill, it just used the costs assigned for the category. So if you wanted to learn, say, broadsword -and- bastard sword or whatever, that's two skills in the one-handed edged category, each with its own ranks. Each individual language was actually two- skills! One for speaking and one for reading/writing. Each spell list you wanted to learn was its own skill, there were about five separate adrenal moves skills, two martial skills - basically anything on that first chart with ** is actually anywhere from 2 to 2 dozen actual skills that you had to spend points on separately. ...on the other hand, IIRC the Death Trance Skill is RMSS is actually just literally the skill to will yourself to die with your brain and if you failed the roll you just went into a coma or something.
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# ? Nov 4, 2015 19:22 |
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unseenlibrarian posted:To be fair, that second edition chart compresses a lot, because each individual weapon was actually a separate skill, it just used the costs assigned for the category. So if you wanted to learn, say, broadsword -and- bastard sword or whatever, that's two skills in the one-handed edged category, each with its own ranks. Each individual language was actually two- skills! One for speaking and one for reading/writing. Each spell list you wanted to learn was its own skill, there were about five separate adrenal moves skills, two martial skills - basically anything on that first chart with ** is actually anywhere from 2 to 2 dozen actual skills that you had to spend points on separately. In a fantasy game, that seems really unnecessary. Just take off your armor and shove the blade through your own heart enough times to hit 0 hp...unless this does this to another target. In the later case, that sounds a little strong.
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# ? Nov 4, 2015 19:24 |
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I read that link as "GURPSplain" for some reason. I don't know how I feel about that.
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# ? Nov 4, 2015 19:27 |
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Covok posted:In a fantasy game, that seems really unnecessary. Just take off your armor and shove the blade through your own heart enough times to hit 0 hp...unless this does this to another target. In the later case, that sounds a little strong. The idea being that if you're captured and in danger of being interrogated, you can make yourself die before you spill the beans. So basically it's a skill for being a fanatical mook working for an evil secret society but on the list for players for some reason.
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# ? Nov 4, 2015 19:36 |
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Burning Wheel has a huge skill list. There's like fifty pages of them. Also, Burning Wheel owns.
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# ? Nov 4, 2015 19:41 |
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gradenko_2000 posted:Rolemaster 2nd Edition had a fairly tame skillset: Why wouldn't you? (My group is sad, and I am a sad person. RMC2 is my bane.) Bear in mind that for most of the skills, you are required to drill down. Bastard Sword is a separate skill from Broad Sword and Scimitar and Short Sword and Falcion and Rapier, Hostile Environment: Outer Space is separate from Hostile Environment: High Radiation/Low Oxygen environment, Animal Handling: Horse is separate from Animal Handling: Camel (or, depending on your GM, Riding Horse is separate from Draft Horse), and these are both separate from Fauna Lore: Horse (or Arabian Horse, Shetland Pony, Spanish Mustang, etc.)... I'll just share the character sheet here, because the list is too long to copy. https://docs.google.com/spreadsheets/d/1lPJ9wmvDI5UQc_I3bE5E1JkcePMEzY7FXbgH_jtLyYA/edit?usp=sharing Old Rolemaster is an interesting look at what modularity and "let the GM decide" can do to a game. It's not my favorite game, but it does play alright once people know what they're doing, and especially once our GM whipped up a decent excel spreadsheet for all the Arms Law/Claw Law charts.
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# ? Nov 4, 2015 20:06 |
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I signed up to run a few events at an upcoming local con; apparently I'm one of only 3 people running RPG events. I'm running multiple things, right now just Night Witches and WWW, but I'm probably going to add other stuff because I feel kinda bad for the con. A local indie dev is running Ten Candles, which I've heard good things about and seemed pretty popular at PAX East's Games on Demand last year. Another guy is running...this.
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# ? Nov 4, 2015 22:37 |
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Evil Mastermind posted:I signed up to run a few events at an upcoming local con; apparently I'm one of only 3 people running RPG events. Is that...a literal libertarian fantasy RPG? Also good on you for supporting your local convention scene.
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# ? Nov 4, 2015 22:42 |
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Kwyndig posted:Is that...a literal libertarian fantasy RPG? quote:Also good on you for supporting your local convention scene.
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# ? Nov 4, 2015 22:45 |
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Evil Mastermind posted:Another guy is running...this. Haha, holy poo poo this is amazing. Rand: The Got Minening
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# ? Nov 4, 2015 22:46 |
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Serf posted:Haha, holy poo poo this is amazing. Rand: The Got Minening Which completely misses the actual economic point of adventurers in typical D&D style fantasy as being prime wealth distributors. They go out and collect the loot which has been lost to various hazards and then get price gouged to the extreme in order to just go do it again. Otherwise, every adventuring party would break up around level four or so.
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# ? Nov 4, 2015 22:50 |
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Evil Mastermind posted:Another guy is running...this. I want to download the "Alpha Playtest" but I don't want the guy to think someone is actually interested in his game. Edit: Oh Dear God, the website. Zurui fucked around with this message at 22:58 on Nov 4, 2015 |
# ? Nov 4, 2015 22:52 |
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From what I can see, it's just a D6-based game. As in the D6 engine that West End used for the original Star Wars RPG and recently open-sourced. Also I encourage everyone to watch that KS video.
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# ? Nov 4, 2015 22:53 |
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You know as much as that is nutcase political wankery masquerading as an rpg, the idea of commoners hiding out in a dungeon to hide from (evil) government knights in shining armor does seem like fun. Maybe I just want to see a dungeon keeper ttrpg. Maybe it would make a fun board game. The doomed citizen fleeing from government knights and paladins while dodging terrible dungeon creatures. Your hp is your gold. Every time you get hit there is the sound effect of jingling coins hitting the ground. Lose all your gold and you lose the will to live. Could be fun.
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# ? Nov 4, 2015 22:54 |
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Kwyndig posted:Which completely misses the actual economic point of adventurers in typical D&D style fantasy as being prime wealth distributors. They go out and collect the loot which has been lost to various hazards and then get price gouged to the extreme in order to just go do it again. Otherwise, every adventuring party would break up around level four or so. Yeah in my last campaign the players were wealth redistributors of a sort. They kept murdering evil industrialists, stealing their poo poo and giving away what they couldn't carry.
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# ? Nov 4, 2015 22:56 |
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As much as I don't want to be That Guy at a convention (especially one I'm working at), I kinda want to get into that game and just derail it right away by using my character's loot to actually benefit people. "Okay, I give my money to the people and pay them to build public works. I mean, what the hell else am I going to do with it?"
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# ? Nov 4, 2015 22:59 |
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Oh god that video was so awkward and unprofessional I had to stop halfway through. Edit: also it was a gameplay demo with no explanations as to what he was doing or why, instead of a more general pitch video, which is what I expected.
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# ? Nov 4, 2015 23:00 |
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Toph Bei Fong posted:Why wouldn't you? (My group is sad, and I am a sad person. RMC2 is my bane.) That's a cool spreadsheet, thanks for sharing. RM is the kind of game I want to give a shot at some point because I feel like between digital solutions and modern principles of how to run a game, it shouldn't nearly be as much of a bear to play as it first presents itself as, and there's just something elegant about the combined to-hit and damage rolling of the combat.
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# ? Nov 5, 2015 03:50 |
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Evil Mastermind posted:As much as I don't want to be That Guy at a convention (especially one I'm working at), I kinda want to get into that game and just derail it right away by using my character's loot to actually benefit people. "The government taxes the people at 100% and doesn't do anything with it." There's your authentic crazy libertarian DM experience.
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# ? Nov 5, 2015 06:42 |
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# ? May 5, 2024 15:36 |
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"Is a man not entitled to the fruits of his racially motivated genocide?"
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# ? Nov 5, 2015 06:59 |