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Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
So when you (circle user), (berserker guys), and (mech sword) classes Tyty, will we do another vote for them?

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Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Might want to edit that out, because I'm pretty sure those are spoilers.

Supremezero
Apr 28, 2013

hay gurl
Valid question, though.

So when you, uh, SPOILERS SPOILERS SPOILERS, will there be another vote? Because SPOILERS SPOILERS REDACTED.

Krysmphoenix
Jul 29, 2010
I'm pretty sure that each Etrian Odyssey game has classes you unlock along the way is not a spoiler. It's in the interface. What those classes are and do...yeah, spoiler.

BlackPersona
Oct 21, 2012


Krysmphoenix posted:

I'm pretty sure that each Etrian Odyssey game has classes you unlock along the way is not a spoiler. It's in the interface. What those classes are and do...yeah, spoiler.

Oh, almost certainly, yes, but there's one class in particular that's name is pretty spoilery.

Supremezero
Apr 28, 2013

hay gurl

Krysmphoenix posted:

I'm pretty sure that each Etrian Odyssey game has classes you unlock along the way is not a spoiler. It's in the interface. What those classes are and do...yeah, spoiler.

The untold games don't (I assume they finally realized how incredibly annoying it is or something), but yeah.

Supremezero fucked around with this message at 03:45 on Nov 16, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
They actually started being all hush hush about the classes on the websites starting from EO3. Well they gave you their names, but what those classes did were a secret. Within the games, they stopped spoiling the class names starting from EO3.

Supremezero
Apr 28, 2013

hay gurl

Dr. Fetus posted:

They actually started being all hush hush about the classes on the websites starting from EO3. Well they gave you their names, but what those classes did were a secret. Within the games, they stopped spoiling the class names starting from EO3.

... ironically, this means that Junpei's attempt to avoid spoilers is more spoilery than the spoilers!

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
Spinny Landsknecht, Miffed Landsknecht, Tron-lines Landsknecht.

It follows after EO1 had Cursed Landsknecht and Japanese Landsknecht, and EO2 added Furry Landsknecht on top of it.

I wish the Other Japanese Landsknecht and Mecha-Landsknecht in EO3 were better, but eh.

You think EOU3 will have a MC focused on something other than physical damage, to make him different from Foreign Landsknecht and Power Ranger Landsknecht?

Supremezero
Apr 28, 2013

hay gurl

Orange Fluffy Sheep posted:

Spinny Landsknecht, Miffed Landsknecht, Tron-lines Landsknecht.

It follows after EO1 had Cursed Landsknecht and Japanese Landsknecht, and EO2 added Furry Landsknecht on top of it.

I wish the Other Japanese Landsknecht and Mecha-Landsknecht in EO3 were better, but eh.

You think EOU3 will have a MC focused on something other than physical damage, to make him different from Foreign Landsknecht and Power Ranger Landsknecht?

Hah.

Hahaha.

Hahahahahaha no, the MC's going to be exactly the same as before.

... though Fafnir's best attacks were actually his magic, surprisingly.

FriskyBoat
Apr 23, 2011

Orange Fluffy Sheep posted:

Spinny Landsknecht, Miffed Landsknecht, Tron-lines Landsknecht.

It follows after EO1 had Cursed Landsknecht and Japanese Landsknecht, and EO2 added Furry Landsknecht on top of it.

I wish the Other Japanese Landsknecht and Mecha-Landsknecht in EO3 were better, but eh.

You think EOU3 will have a MC focused on something other than physical damage, to make him different from Foreign Landsknecht and Power Ranger Landsknecht?

I feel like it's a lot more difficult to have a character who is both defensive and fun/heroic. Hence why Highlander and Fafnir both do assloads of damage compared to everyone else. Atlus knows that the player is probably going to name the main character after themselves or someone that they think is cool, and seeing yourself as "the guy who does nothing but spam Line Guard" is boring, despite being pretty drat important. I personally would prefer a main character whose primary role is as more of a debuffer/mezzer, but seeing a company do that deliberately feels pretty rare.

Crosspeice
Aug 9, 2013

Maybe the new MC could be a g-g-g-g-g-g-GIRL???

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Crosspeice posted:

Maybe the new MC could be a g-g-g-g-g-g-GIRL???

I hope so. Or at least let us choose the gender. :(

Arcade Rabbit
Nov 11, 2013

Crosspeice posted:

Maybe the new MC could be a g-g-g-g-g-g-GIRL???

I'd argue that though you controlled a male Highlander, the real MC was the female Gunner Frederica. Hell, I'd say the fact that you don't control her directly makes her a BETTER MC than the Highlander. She had actual lines, and backstory, and the thing most resembling an actual personality (aside from the also female Regina, maybe). Highlander was bland as poo poo though, largely from being a Silent Protagonist. He was an outsider with what looked like his own culture and people living away from the various Labyrinths and guild cities and that could have been interesting but nope! Have a silent protagonist who emotes in battle about as much as Link from the Zelda series.

EOU2's story isn't spectacular, but I'm only a 1/3rd of the way through and already care significantly more about any of them than I did the EOU1 guys. Even Fafnir himself at least has some battle lines now. Have we actually heard anything about an EO5 or Untold 3 yet? Finding info on this series is bizarrely difficult at times.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
Frederica is more of a Heroine than a Female Protagonist from the weird japan nerd game perspective

they're two very distinct things and have their own terms, the former is far more common than the latter and is usually this waifu plot device for the main character/faceless protag

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Arcade Rabbit posted:

Have we actually heard anything about an EO5 or Untold 3 yet? Finding info on this series is bizarrely difficult at times.

EO5 has a website. That's all we know so far.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
a website that hasn't been updated in over a year now i believe

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Hivac posted:

a website that hasn't been updated in over a year now i believe

Given how long we went from the reveal of FExSMT and the second trailer, Atlus.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Orange Fluffy Sheep posted:

Spinny Landsknecht, Miffed Landsknecht, Tron-lines Landsknecht.

It follows after EO1 had Cursed Landsknecht and Japanese Landsknecht, and EO2 added Furry Landsknecht on top of it.

I wish the Other Japanese Landsknecht and Mecha-Landsknecht in EO3 were better, but eh.

You think EOU3 will have a MC focused on something other than physical damage, to make him different from Foreign Landsknecht and Power Ranger Landsknecht?

But... Almost none of those classes are exactly like a Landskencht... So why?

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Junpei posted:

But... Almost none of those classes are exactly like a Landskencht... So why?

It's a joke.

Junpei Hyde
Mar 15, 2013




Hexer is pretty similar to landshnekt when you think about it.

Rea
Apr 5, 2011

Komi-san won.

Junpei Hyde posted:

Hexer is pretty similar to landshnekt when you think about it.

Nah, I'd say Fafnir is closer

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Yeah, Fafnir is basically a Linksknecht from EO4, only with the Link effect tied into his transformed state.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!




: ... and dot the i's... Done!



: Of course it will. The grandest sky pirates!

: Ahem... You'll want this. It's a letter of introduction that'll get you into an audience with the Count. Next, you need to register the explorers you want in the Skybound Guild and form an adventuring party.



: A balanced party huh? I'm the captain of course, but...



: Ah, the wind brings us fortune then.



: Oh?

: You see, we're explorers, like you! We're kinda lacking a guild at the moment though.



: And as fate would befall us, my companion and I are not the hardiest.

: Okay, you can be in my crew.

: Crew?

: Yep! I aim to be the greatest of sky pirates, and claim righteous booty!

: Did someone say booty?



: Haha! I doubt she means that kind of booty, friend.

: Yep, I meant riches. Gold. Treasure!

: Did someone say treasure?



: Yes. I am forming the Skybound Guild. A crew of sky pirates out to search the lands before Yggdrasil, and claim the treasures within!

: Oh. I thought you guys were serious. Nevermind then.

: as if I'd let a crew member escape after joining. You leave, you'll be keelhauled!

: I don't think you can keelhaul someone on an airship...

: Pardon my breaking up the fun, but there are other guilds that are waiting to sign up.

: O-oh, sorry!



This is the main screen of the Explorer's Guild, which I didn't show in its entirety off before. Here we have a number of options. Register allows us to make new characters, as shown.




Organize lets us change our characters. We have a number of options here. Retire is greyed out until someone is level 30. I'll explain it when we get to it.



Rest lets us reset our skill points for two levels. It's much more worthwhile in this game if you need to change your party up or messed up, since in past games it cost 5 levels instead.



Dismiss does what it says on the tin, it kicks out a member. They're deleted.




Rename lets us rename our characters. Unlike past EO games, it's now free. Pretty much just for if you typo a name or something.



Formation lets you place your guild into a party. There's a number of options here now.




Arrange lets you actually build your party from your guild members.




Change order lets you rearrange your guild. Useful if you're doing a second run on New Game+, and wish to keep your old guild.




Squads lets you arrange predetermined squads...



Which muster allows you to set as your current party. It only works if you have squads set.



Talk is an option in every area. It lets you chat with whoever runs the place.



: To become fully accredited explorers, you must complete the Outland Count's initiation mission.

: Ah! Yeah, we'll go get right on that!

When you select leave, the Guildmaster gives you some last words before you go back to Tharsis here. It doesn't happen often in the game.






: He's pushy...

: Well, we can't do anything without passing the test, so it's important.

: Then to the Grand Court!






: Oh, none at all. It's quite Grand.

: Indeed!



: Here in my Grand Court, when there are important duties to be carried out, I assign them to explorers as missions. But of all the explorers who arrive in Tharsis, like yourselves, we want only the best on the hunt for Yggdrasil. Before you can set out on your search, you must prove yourself worthy as explorers. What say you to this?



So here we have a dialogue choice. Since I can't use savestates or anything to go back in time, I'll just be picking the option the party at the time is likely to chose. If there's rewards involved I'll still list what they are, at least. This choice doesn't matter beyond what the Count says next.

: Hm...

: The paths we walk may so be intertwined. I believe that this is the best choice of action.

: Yes. I hear becoming accredited is the way to get access to an airship.



: Then we will gladly take the test.





So welcome to the Grand Court. Here we will be accepting missions, main-story quests, to further the plot. They usually give quite a bit of money as reward.




There's only ever one mission at a time. Let's take it.



: We had thought the vein was mined dry, but the other day, a certain explorer found that there was more to be had. The Iridescent Ore is a pretty thing. Shine light on it, and it refracts it into all the colors of the rainbow...

: Ooh, sounds neat...

: Sounds expensive.

: But its true worth is not found in its beauty! Though I'll explain more about that if you complete the mission.



: So I'll pay half of the reward for this mission in advance. Use that to purchase whatever you'll need.



: Great! I didn't have any money when I left.

: ...

: Well, since you're clearly a beginner...



: Once you're ready, head to the city gates, and I'll have a soldier waiting to escort you there. Best of luck!



With that out of the way, Report Results lets us hand in completed missions. We can't hand ours in since it isn't finished.



So let's talk to the Count.



: It's a wonderful place with lovely vegetation, but since ore mining halted, monsters have settled in. As it stands now, it makes an excellent training ground for novice explorers. Train hard against the monsters there for the struggles to come!

: It has been a while since I last trained...




: So where should we go check out first then?

: How about an inn? I'd like to scout where we could potentially be sleeping for the next few months.




: Yep!

: Well, Welcome to the Saehrimnir Inn. Lots of our explorers use this place as a base between excursions. If you get hurt or tired, come back here and get a good rest. We have a clinic in the back, too! You're welcome to use it if you have any ailments or wounds to treat.



So here's the Inn in the game. As with most other RPGs it is a place to stay and heal, with a few other things.



Staying doesn't just heal us.The EO series has a day/night system, and the Stay command is the best way to manipulate it. We can rest till either 7 AM or 7 PM.



The clinic allows us to revive dead party members, and heal a certain status ailment that sticks after battle. We don't encounter that one for a while though.




Store lets us store our goods, and take them back later. Unlike EO3 this is free, but the storage space is much smaller to begin with.




Save is pretty self-explanatory. It saves our game. We're also given the option to save when we stay at the inn.



Let's see what Dalla says to us.



: I think your guild name has a very nice ring to it, dearies. What inspired the name Skybound, if that's all right to ask?

: We're gonna be legendary sky pirates!

: Oh! That sounds wonderful.



: Let's go to the store next, I saw one on the way to the inn.





: Some of them, yes.

: We're from guild Skybound!

: Da Skybound crew, huh? Well, hey, welcome ta Berund Atelier, For alla ya weapon and item needs! Eh... mosta ya needs, anyways. It kinda depends on da materials you explorer folks sell us. We gotta list posted of what kinda equipment we can make, so if ya see something ya want, bring us da stuff.

: Sounds like an interesting system.

: The store in High Lagaard was the same way.

: Well, niecta meetcha! Give us a ring whenever ya need something for ya advencha!



Wynne here brings up a fairly important point, and one of the big parts of the series. Like other Atlus RPGs, enemy drops can be sold to shops, and in turn unlock new equipment.



So, welcome to the shop! In here our characters are shown on the bottom screen, allowing us to equip what we buy immediately.



You can buy a variety of items. I'll go over it a bit more once we have some more money.






For now I buy weapons for all the characters. Contrary to their stat screens, they all started with daggers.

: Though weaponry is nice, we should procure some medicine as well.



Like weapons, almost all the items are locked off for now.




: I'll get some medicas then.

5 Medicas should be enough for our first trip.





Sell lets you sell your items. I get rid of our daggers for 50 extra en.



Equip lets you move your equipment around. There's an option in the main menu that lets you do that already, but this lets you change the equipment of guild members not currently in the party.




: My boss gots da skills ta make useful items and equipment outta dat crap. All our gear is first-rate! An I help make it! Hey, whyncha check out our stuff while you're here?

: But we already did.

: For reals? I wasn't lookin'.

: You sold us our... nevermind.



: So we seem prepared to-

: I think I need a bit of a drink before we go.

: Yes! Nothing is more piratey than rum, to the bar!

: I was referring to water, but I could go for a beer.

: b-but...






: Many apologies, but I am allowed only to parcel out work to explorers approved by the Outland Count. Make sure that you have come back to me after you have finished the initiation mission issued at the Grand Court.

: But I wanted a drink...

: Lord knows I need need one.



Welcome to the bar. Once we're a real guild, we'll be able to take quests here.



But since we're not, we don't have any yet.



We can also hand in quests we've taken here.




Introduced in EO3, we can also talk to explorers here. This allows us to gather some information.



We'll talk to Kirtida first though.



: But it may be good to ask the other patrons the basics of exploration. Those who gather here are skilled. Well then, Skybound Guild. I shall pray for safety in your travels. Kismet be with you.





: Looks like you've taken on a mission. Alright, let me teach you some basic common knowledge. Listen... the paths through dungeons aren't always obvious. If you see a wall that looks a little different, stop and take a closer look. There may be a secret passage. If you find a secret passage and mark it on your map, it'll make exploring much easier. Trust me.

: Thanks for the advice. I like your eye patch by the way.

: Thanks. Made it myself. I expect you guys to pass that down the line once you're senior explorers. That's how this stuff gets taught.



: Are you people new explorers? Did you get your weapons and armor already? If not, try the Berund Atelier. The first tule of battle is to make sure your weapon is sharp and your armor can take a hit.

: We skipped on armor for now to save a few en.

: The shop's also a good place to check and see which materials they need to make the equipment you want. Once you know which material you're after, you can probably figure out which monster drops it.



: Well, that was a bust. To the dungeon?

: Nope! There's one more place we haven't been.

: Ah, the Cargo Wharf.




It seems primarily a place for their business negotiations... You doubt they will sell directly to explorers. Feeling a bit out of your element, you return to the city square.



Welp, nowhere to go but here for now.




: "Before we leave, you're sure you're ready for this? Whatever skills you have are useless if not trained."



You should spend them on skills that will be useful in battle and during exploration. If you have not trained any skills yet, open the Main Menu with the Y button and select the Custom menu. There are attack skills, healing skills, defensive skills... Train the ones you feel you will most need. You are awarded 1 Skill Point each time you level up.




: Uhhhhh...

: Just a moment, if you please.





Welcome to the main menu of the game. Here we have quite a few party management things we can do.




Items lets us use our items. We also have key items in the next tab, but we can't use those. They're mostly just for holding onto. It's worth noting we only have 60 slots for normal items, including enemy drops.




Skills shows us what skills we can use outside of battle. We don't have any skills yet though.




Status shows our stats and our current equipment.





Equip shows our current equipment, and lets us swap it for any we currently have with us in our items.




Custom lets us assign skill points and burst skills. We don't have burst skills yet, but we need to spend our skill points.





Unlike past EO games, our skills are neatly divided into a tree. They're also now separated into 3 tiers. Novice, Veteran, and Master. Veteran unlocks at level 20, and Master unlocks at level 40.



: I'll go first!

Proficiency increases damage and accuracy to 120% for everyone who attacks after you. This stacks multiplicatively.

Sonic Raid will attempt to go first. Burst skills, and faster landys with Sonic Raid will go faster. At level 2 it does 135% damage, and does the same damage type as our weapon, either slash or stab.




: Will you watch my dance?

Proficiency for dancers extends their dances by 1 turn.

Regen Waltz will heal the row with 40% healing power for 3 turns, and Attack Tango increases damage by 20% for the same amount of time. Both are extended, and cost 5 TP.




: Feel the cold steel of my blade.

Proficiency increases damage to targets with ailments to 200%, doubling it. Unfortunately we don't have any yet.

Ice Knife at level 2 does 157% ice/slash damage.




: I'm just getting warmed up.

Proficiency increases the magical damage of the row to 110%, and drops magical damage recieved to 95%. This stacks additively.

Fire Rune increases fire damage by 15% additively, and decreases it by 25% for 8 TP. Fireball Rune does 35% magical damage, with halved splash damage.




: May the wind bind my enemies.

Proficiency increases crit damage to 170%, crit chance to 113%, and allows skills to crit. This isn't limited to bows.

At level 2, Leg Snipe does 124% pierce damage, and has a 48% chance to bind the target's legs. These attacks are interesting, because they will always hit no matter what.





Party lets us change party order just like when we assign our party.



The Book option has a lot of sub options.



Quests shows us our quests. We don't have any.



This is the missions screen. It's what the quest screen would look like if we had any, though we are limited to 5 quests at once.





This is our guild card screen, used for streetpassing people. We don't have any cards but ours, and it's empty. It also shows our guild card, which has neat little things about our guild.




Our monstrous codex, and item compendium both start out empty. These fill up with info about enemies/drops and food as we encounter/collect them.




: Yes. I think we're finally ready.





__________________________________________________________________________

Just as a footnote, no spoilers at all please, even a little. The game does have a few twists to it even if it's still somewhat light on the story.

Tyty fucked around with this message at 00:12 on Dec 3, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Even though if you asked for no spoilers, it sounds like you don't have a text dump for the game. Fortunately, I have one. You don't have PMs, so I couldn't send it to you through there. There's spoilers in there obviously, but you'd have to dig through the files.

Also you're missing Kiritida's mugshots and have stray italic tags.

Araxxor fucked around with this message at 08:42 on Nov 18, 2015

SC Bracer
Aug 7, 2012

DEMAGLIO!
have no fear i messaged tyty with all of his typos ever

also i am very excited for butterfly's quest for ultimate booty

Scrap Dragon
Oct 6, 2013

SECRET TECHNIQUE:
DARK SHADOW
BLACK FALLEN ANGEL!


EO4 has the best npcs :allears:

You probably wanna look over the section with Kirtida again, you're missing her portrait and it looks like one of the screenshots is out of order

e:fb

AmewTheFox
Oct 7, 2015

I AM THE STRENGTH

quote:

Unlike past EO games, our skills are neatly divided into a tree.

Honestly, one of the best changes. It's so much easier to read this way, along with what skills lead into what. Glad they kept it going forward.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Dividing the tree into three sections by level was an iffier decision though. It makes sense for the proficiencies, but other than that it feels pretty arbitrary to me. Mostly it just encourages you to rest at 22 and 42 to make less stupid builds.

Krysmphoenix
Jul 29, 2010

AmewTheFox posted:

Honestly, one of the best changes. It's so much easier to read this way, along with what skills lead into what. Glad they kept it going forward.

oh my god yes. I started with EO4 and went back to EO3 on an emulator and god the skill column is so annoying to read and plan around. I might just pass on it and go buy the Untold games.

Clarste posted:

Dividing the tree into three sections by level was an iffier decision though. It makes sense for the proficiencies, but other than that it feels pretty arbitrary to me. Mostly it just encourages you to rest at 22 and 42 to make less stupid builds.

Hey, Rest only costs 2 levels instead of 5, so it's way more tolerable.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
It does create weird and arbitrary power spikes since the stronger abilities are pretty much locked behind level requirements. You might just end up saving a lot of skill points for later because the skills in your current section aren't worth investing into. Like a class suddenly goes from kinda decent to all out powerful because they couldn't have access to one of their key abilities for the early and mid game.

Krysmphoenix posted:

oh my god yes. I started with EO4 and went back to EO3 on an emulator and god the skill column is so annoying to read and plan around. I might just pass on it and go buy the Untold games.

There is a skill sim for EO3 that can help get around that issue. But yeah, EO3 is dated in places.

Araxxor fucked around with this message at 19:15 on Nov 18, 2015

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


I find the level-gating works pretty well, if only because it's analogous to the useless Weapon Masteries from past games, except it doesn't cost you any skill points. Combined with the tighter skill tree, and lower skill requirements, EO4 feels like you have a ton of skill points anyways. Getting all the skills you want is never really an issue. It does seem to cause some weird power spikes at 20 and 40 for certain classes though.

I think EOU/EOU2 have a nice idea with the weapon mastery points also putting a point into the skills themselves, but that wouldn't work very well with EO4's subclassing system (Where skills are capped at half-max level). It might with EO3's if they choose to use that in EO3U if it ever happens, but I don't think they will. Subclassing in EO3 is super broken.

Dr. Fetus posted:

Even though if you asked for no spoilers, it sounds like you don't have a text dump for the game. Fortunately, I have one. You don't have PMs, so I couldn't send it to you through there. There's spoilers in there obviously, but you'd have to dig through the files.

Thanks. The text files I already have are all in full-width shift-jis still, so this will be helpful if I can get it all organized.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
I'm a minority in that I actually like power spikes in EO - it gives you something to push forward for and opens up the game tremendously at each step. The slow, gradual growth of the earlier entries and their remakes gets stale to me, and I like actually having points where things expand and you feel considerably more powerful. A lot of people disliked it because it made the early game feel weaker, I guess? EO4 was where class balance was at its best, though, and even early it didn't feel any worse than any of the previous games' early parts.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Yeah, I'm waiting for EO3U for that reason. I just can't get into that skill chart after starting with EOU.

I should probably just get over it and play it anyway, but ehhh.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

It wasn't until a quest much, much later in the game that I finally realized he's holding a dog. I never really noticed its face, and I always just assumed the white fluffy part was part of his outfit. :downs:

RareAcumen
Dec 28, 2012




Oh boy, things're finally heating up!

Strange Quark
Oct 15, 2012

I Failed At Anime 2022

W.T. Fits posted:

It wasn't until a quest much, much later in the game that I finally realized he's holding a dog. I never really noticed its face, and I always just assumed the white fluffy part was part of his outfit. :downs:

I... well, poo poo.

Kemix
Dec 1, 2013

Because change

W.T. Fits posted:

It wasn't until a quest much, much later in the game that I finally realized he's holding a dog. I never really noticed its face, and I always just assumed the white fluffy part was part of his outfit. :downs:

To be fair, that dog is fuzzy as hell and it really hides it's self well...though that doesn't make it any less adorable.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

W.T. Fits posted:

It wasn't until a quest much, much later in the game that I finally realized he's holding a dog. I never really noticed its face, and I always just assumed the white fluffy part was part of his outfit. :downs:

You didn't see the Count there, just the butler?

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Supremezero
Apr 28, 2013

hay gurl
Just goes to show you how incredibly pimp the count is.

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