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Arcade Rabbit
Nov 11, 2013

I like how Untold 2 has sort of combined the two styles, but I still prefer the EO4 skill map. Largely because, as a beginner to the series, its much easier to digest. This is what I have avalable to me, so don't worry about all those super skills further down the road or skills leading into other skills. Its small, segregated by level, and easier to understand. If I make a mistake its easier to fix, and by the time I reach the level 40 skills, I have a much better idea of what my guys do and how they all do it so I'm not panicking over which super skill to get first or throwing all of my points into stuff to get the super skill as soon as possible.

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megane
Jun 20, 2008



I assumed it was part of his outfit, like he was just rocking this fuzzy-dog-shaped epaulet or whatever.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Tyty posted:

: ... and dot the i's... Done!





:raise:

Tyty posted:

Proficiency increases damage to targets with ailments 10 200%, doubling it. Unfortunately we don't have any yet.

Oh, and there's a typo.

The Runemaster's runes are actually additive effects, not multiplicative. Could help with getting certain conditional drops.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

The form presumably contains more than their name and guild name. Maybe hometown?

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


The dot the is thing was honestly supposed to be a joke, guess it didn't come across :v:

Dr. Fetus posted:

Oh, and there's a typo.

The Runemaster's runes are actually additive effects, not multiplicative. Could help with getting certain conditional drops.

Fixed, and thanks, I didn't actually know that. Thought it was just their class skill that was. Interesting.

AnotherGamer
Jan 12, 2007
Please change my name to "The Guff Machine"


I'm kinda sad that nobody took note that Gabe "Anime House" Cunningham from Trauma Team is one of the Healer options and thus the only right option to use.

AnotherGamer fucked around with this message at 12:12 on Nov 20, 2015

Gamma Nerd
May 14, 2012
He's the only medic I'd ever consider using :allears:

AmewTheFox
Oct 7, 2015

I AM THE STRENGTH

AnotherGamer posted:



I'm kinda sad that nobody took note that Gabe "Anime House" Cunningham from Trauma Team is one of the Healer options and thus the only right option to use.

I know one of the Medics throughout the series bears a resemblance to Derek Stiles. Or at least, I think.

Rea
Apr 5, 2011

Komi-san won.

AmewTheFox posted:

I know one of the Medics throughout the series bears a resemblance to Derek Stiles. Or at least, I think.



This guy, probably.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

AmewTheFox posted:

I know one of the Medics throughout the series bears a resemblance to Derek Stiles. Or at least, I think.

There's an actual appearance from him in the 2nd game. Though he got taken out of the remake.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Dr. Fetus posted:

There's an actual appearance from him in the 2nd game. Though he got taken out of the remake.

Alongside Angie, and Hoffman was in the original. Not sure about EOU, though.

Rea
Apr 5, 2011

Komi-san won.

Junpei posted:

Alongside Angie, and Hoffman was in the original. Not sure about EOU, though.

Hoffman was the guy who ran Ceft Apothecary in EO1. He then reappeared again as the Professor who gives Fafnir and Flavio their mission at the start of EO2U.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


I believe there's also newer art of Derek and Angie from the EOU artbook?

Next update is gonna be a bit late, by the way. I probably won't have free time until friday.

Rea
Apr 5, 2011

Komi-san won.

Tyty posted:

I believe there's also newer art of Derek and Angie from the EOU artbook?

You would be correct.



The mini-artbook that came with the pre-order version of EO2U also had these designs in it. IIRC, the English translation said Derek and Angie were planned to be party members very early on in EO2U?

The artbook also has Frederica with a redesigned outfit, who was also a candidate for being a party member.

Strange Quark
Oct 15, 2012

I Failed At Anime 2022
Angie is in EO3 in her Under the Knife 2 appearance too.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

Ragnar Homsar posted:

IIRC, the English translation said Derek and Angie were planned to be party members very early on in EO2U?

wait what noooooooooooooooooo :(

Rea
Apr 5, 2011

Komi-san won.

alcharagia posted:

wait what noooooooooooooooooo :(

I don't have the mini-artbook on hand so I can't remember if it said they'd be guest party members like Hrothgar and Marion or permanent party members ala Flavio, Arianna, Betrand and Chloe. The basic point is still that they were considered for some type of role in the party very early on in development.

The same page also has Gradriel drawn in the same reference pose that the other Story mode characters are in an earlier part of the book, and art of Frederica in a new outfit.



e: Arianna's reference pose, for comparison to Gradriel:

Rea fucked around with this message at 00:57 on Nov 24, 2015

Spielmeister
Mar 31, 2014
I have it on hand right now, and from taking a look at that page it looks they were ideas the team was throwing around for the main story party.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
By the way, aside from Linkskeneckt's and Fafnir, there really hasn't been a "magic knight" class in EO. I wonder why?

Supremezero
Apr 28, 2013

hay gurl

Junpei posted:

By the way, aside from Linkskeneckt's and Fafnir, there really hasn't been a "magic knight" class in EO. I wonder why?

... besides the appropriately named Warmage, you mean?

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Or the Gunner.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Supremezero posted:

... besides the appropriately named Warmage, you mean?

I meant a cross between an Alchemist and a Landskenect, not Medic/Landskenect.

Rea
Apr 5, 2011

Komi-san won.
War Edge skills, in both the original EO2 and EO2U, require status ailments to actually do stuff and aren't actually slash damage (they're untyped for damage calculations, although I think they count as slash for conditional drops). I think that qualifies for at least some definition of "magic."

Also Landsknechts in their EO1/2 form have the elemental Chasers, even if they are complete and utter garbage.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Ragnar Homsar posted:

War Edge skills, in both the original EO2 and EO2U, require status ailments to actually do stuff and aren't actually slash damage (they're untyped for damage calculations, although I think they count as slash for conditional drops). I think that qualifies for at least some definition of "magic."

Also Landsknechts in their EO1/2 form have the elemental Chasers, even if they are complete and utter garbage.

I already addressed the latter half of your statement, but I meant more Fire/Ice/Thunder spells combined with slashing and smashing.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Ragnar Homsar posted:

War Edge skills, in both the original EO2 and EO2U, require status ailments to actually do stuff and aren't actually slash damage (they're untyped for damage calculations, although I think they count as slash for conditional drops). I think that qualifies for at least some definition of "magic."

Also Landsknechts in their EO1/2 form have the elemental Chasers, even if they are complete and utter garbage.

In the original EO2, all of them were untyped skills. In EO2U, they're Cut/Almighty, so they can take advantage of Cut weaknesses there at least.

OgretailFood
Oct 9, 2012

Recommended by 10 out of 10 Aragami

Junpei posted:

but I meant more Fire/Ice/Thunder spells combined with slashing and smashing.
Ronin?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
What's the point of a damage class that's bad at two things? Elemental physical attacks are a common thing, so there's no reason to make them explicitly cast spells.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Clarste posted:

What's the point of a damage class that's bad at two things? Elemental physical attacks are a common thing, so there's no reason to make them explicitly cast spells.

Simple: they aren't bad.
Ok, my class in my head (let's call it Rune Fencer for clarity) has above average strength and Tec, survivability around... A Dark Hunter, I guess? And acsess to second level and bellow spells and Landskenect skills. The advantage it has over a Alchemist is the ability to survive on the front lines and good attack for when it runs out of TP. It has an advantage over a Landskenect in a larger TP pool and stronger weakness hitting abilities. Thoughts?

Supremezero
Apr 28, 2013

hay gurl

Junpei posted:

Simple: they aren't bad.
Ok, my class in my head (let's call it Rune Fencer for clarity) has above average strength and Tec, survivability around... A Dark Hunter, I guess? And acsess to second level and bellow spells and Landskenect skills. The advantage it has over a Alchemist is the ability to survive on the front lines and good attack for when it runs out of TP. It has an advantage over a Landskenect in a larger TP pool and stronger weakness hitting abilities. Thoughts?

So you have no real reason to not be it over Land and (in this game) Rune?

Congratulations, you have successfully "invented" Imperials.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Supremezero posted:

So you have no real reason to not be it over Land and (in this game) Rune?

Congratulations, you have successfully "invented" Imperials.

Disadvantages: not as hardy as a Landskenect. Smaller TP pool than an Alchemist. Not as high Attack as Landskenect.
Not as high Tec as Alchemist.

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


A Monk with a Zodiac subclass.

Holding a pretend sword.

So all around pretty meh compared to a specialized class.

What you're suggesting would be good in a game with a single character, maybe single character runs, or an SRPG where you sometimes need to send a dude out on their own... but in a game like EO where party synergy and character specialization are key it doesn't really work.

Which kinda sucks because that kinda character is one of my favorite RPG classes, but really they just wouldn't be good.

Maybe someone flexible enough to go either way, but not enough skill points to go into both? At that point though, you'd probably just use an alchemist or a landy.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
As mentioned, you have created the opposite problem: an overpowered class. Specialization is always better, unless you're giving up nothing to have both skills, in which case you're overpowered.

Rea
Apr 5, 2011

Komi-san won.

Junpei posted:

Disadvantages: not as hardy as a Landskenect. Smaller TP pool than an Alchemist. Not as high Attack as Landskenect.
Not as high Tec as Alchemist.

I...don't quite get what you want out of the class. The spoiler class mentioned there are very much "hardier" than Landsknechts, given their very high VIT and equivalent armor availability to Landsknechts. Not having equivalent stats to other classes makes no sense because EO has different damage formulae for different situations. Not having as high TEC as Alchemists doesn't matter at all if you don't have any skills that use TEC to begin with. Especially with regards to TP because TP costs vary quite wildly from class to class, meaning whether or not a low max TP amount is a hindrance is a matter of what skills you have. Highlanders in EOU/EO2U have pretty low max TP, but also have very low TP costs, consuming HP to make up for it.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Clarste posted:

As mentioned, you have created the opposite problem: an overpowered class. Specialization is always better, unless you're giving up nothing to have both skills, in which case you're overpowered.

Red Mages in FF games don't learn every spell from White and Black magic.
Same here, replace White magic with Physical skills.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Junpei posted:

Red Mages in FF games don't learn every spell from White and Black magic.
Same here, replace White magic with Physical skills.

Yes, and if they existed in EO then there'd either be no reason to use them or no reason to use medics.

Edit: Incidentally, there's no reason to use medics because hybrid healers actually do exist in this game.

Clarste fucked around with this message at 22:38 on Nov 25, 2015

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Fine! Maybe have only base spells, but have Troubadour's "apply an element to an ally or themselves attack" skills?

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!

Ragnar Homsar posted:

I...don't quite get what you want out of the class. The spoiler class mentioned there are very much "hardier" than Landsknechts, given their very high VIT and equivalent armor availability to Landsknechts. Not having equivalent stats to other classes makes no sense because EO has different damage formulae for different situations. Not having as high TEC as Alchemists doesn't matter at all if you don't have any skills that use TEC to begin with. Especially with regards to TP because TP costs vary quite wildly from class to class, meaning whether or not a low max TP amount is a hindrance is a matter of what skills you have. Highlanders in EOU/EO2U have pretty low max TP, but also have very low TP costs, consuming HP to make up for it.
Their physical skills use attack, and their spells use TEC. Simple.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
The only game where a generalist build is legitimately good is EO1, because of how that game was designed. Ironically, specializing in that game does more harm than good for your team. Just ask the Ronin and the Hexer. For all the other games, it's just better to specialize because of how skill points are handled. They're not easy to come by, and investing in like 2 or more skill trees at once is not feasible until late or post-game in most games where you can do that.

Supremezero
Apr 28, 2013

hay gurl

Clarste posted:

Yes, and if they existed in EO then there'd either be no reason to use them or no reason to use medics.

Edit: Incidentally, there's no reason to use medics because hybrid healers actually do exist in this game.

To be fair, this is because Medic's level of healing is overkill. If it was more like "medic is just right, and the hybrids were dinky", or something, Medics would be good.

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Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Junpei posted:

Red Mages in FF games don't learn every spell from White and Black magic.
Same here, replace White magic with Physical skills.

In FF1, Red Mages basically make the other two worse off, especially in the original NES release where INT didn't work and half the spells don't either. Red Mages got the spells that do work and stats that function and importantly, physicals.

In FF3, Red Mages are a lame beginning class that fall off really fast as they don't get many spells at all. Sages then take up the both-schools approach and it-whoops! makes Magus and Shaman irrelevant. In the remake no one cares because it involves re-leveling jobs.

In FF5 they make White Mages useless while Black Mages get at least more magic. But a Red mage with !Summon just outdoes everything else in world 1, until Red Mages get no more magic until you get doublecast, which is an accessory to !Summon or !Time.

FFTA and FFTA2 follow the FF5 approach, where it's all about doublecast, baby.

In FF12 IZJS they're li'l healers but more about their unique Arcane magick access.

In Bravely Default they fall off when they stop getting spells, like in other games. But until then Revenge is such a good passive they make the regular mages sadder.

In EO this means you either have a class that does everything which is too strong, a class that does everything but is lovely at it which is too weak, or a class which exists entirely to provide for others via subclassing/grimoires.

And asking those crazy folks at ATLUS to balance a generalist with a bunch of specialists is begging for failure.

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