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Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received
Spinny Landsknecht, Miffed Landsknecht, Tron-lines Landsknecht.

It follows after EO1 had Cursed Landsknecht and Japanese Landsknecht, and EO2 added Furry Landsknecht on top of it.

I wish the Other Japanese Landsknecht and Mecha-Landsknecht in EO3 were better, but eh.

You think EOU3 will have a MC focused on something other than physical damage, to make him different from Foreign Landsknecht and Power Ranger Landsknecht?

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Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Hivac posted:

a website that hasn't been updated in over a year now i believe

Given how long we went from the reveal of FExSMT and the second trailer, Atlus.

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

W.T. Fits posted:

It wasn't until a quest much, much later in the game that I finally realized he's holding a dog. I never really noticed its face, and I always just assumed the white fluffy part was part of his outfit. :downs:

You didn't see the Count there, just the butler?

Orange Fluffy Sheep
Jul 26, 2008

Bad EXP received

Junpei posted:

Red Mages in FF games don't learn every spell from White and Black magic.
Same here, replace White magic with Physical skills.

In FF1, Red Mages basically make the other two worse off, especially in the original NES release where INT didn't work and half the spells don't either. Red Mages got the spells that do work and stats that function and importantly, physicals.

In FF3, Red Mages are a lame beginning class that fall off really fast as they don't get many spells at all. Sages then take up the both-schools approach and it-whoops! makes Magus and Shaman irrelevant. In the remake no one cares because it involves re-leveling jobs.

In FF5 they make White Mages useless while Black Mages get at least more magic. But a Red mage with !Summon just outdoes everything else in world 1, until Red Mages get no more magic until you get doublecast, which is an accessory to !Summon or !Time.

FFTA and FFTA2 follow the FF5 approach, where it's all about doublecast, baby.

In FF12 IZJS they're li'l healers but more about their unique Arcane magick access.

In Bravely Default they fall off when they stop getting spells, like in other games. But until then Revenge is such a good passive they make the regular mages sadder.

In EO this means you either have a class that does everything which is too strong, a class that does everything but is lovely at it which is too weak, or a class which exists entirely to provide for others via subclassing/grimoires.

And asking those crazy folks at ATLUS to balance a generalist with a bunch of specialists is begging for failure.

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