|
So when you (circle user), (berserker guys), and (mech sword) classes Tyty, will we do another vote for them?
|
# ¿ Nov 16, 2015 01:47 |
|
|
# ¿ May 14, 2024 22:34 |
|
Orange Fluffy Sheep posted:Spinny Landsknecht, Miffed Landsknecht, Tron-lines Landsknecht. But... Almost none of those classes are exactly like a Landskencht... So why?
|
# ¿ Nov 17, 2015 01:26 |
|
Dr. Fetus posted:There's an actual appearance from him in the 2nd game. Though he got taken out of the remake. Alongside Angie, and Hoffman was in the original. Not sure about EOU, though.
|
# ¿ Nov 21, 2015 04:32 |
|
By the way, aside from Linkskeneckt's and Fafnir, there really hasn't been a "magic knight" class in EO. I wonder why?
|
# ¿ Nov 25, 2015 21:27 |
|
Supremezero posted:... besides the appropriately named Warmage, you mean? I meant a cross between an Alchemist and a Landskenect, not Medic/Landskenect.
|
# ¿ Nov 25, 2015 21:36 |
|
Ragnar Homsar posted:War Edge skills, in both the original EO2 and EO2U, require status ailments to actually do stuff and aren't actually slash damage (they're untyped for damage calculations, although I think they count as slash for conditional drops). I think that qualifies for at least some definition of "magic." I already addressed the latter half of your statement, but I meant more Fire/Ice/Thunder spells combined with slashing and smashing.
|
# ¿ Nov 25, 2015 21:44 |
|
Clarste posted:What's the point of a damage class that's bad at two things? Elemental physical attacks are a common thing, so there's no reason to make them explicitly cast spells. Simple: they aren't bad. Ok, my class in my head (let's call it Rune Fencer for clarity) has above average strength and Tec, survivability around... A Dark Hunter, I guess? And acsess to second level and bellow spells and Landskenect skills. The advantage it has over a Alchemist is the ability to survive on the front lines and good attack for when it runs out of TP. It has an advantage over a Landskenect in a larger TP pool and stronger weakness hitting abilities. Thoughts?
|
# ¿ Nov 25, 2015 22:14 |
|
Supremezero posted:So you have no real reason to not be it over Land and (in this game) Rune? Disadvantages: not as hardy as a Landskenect. Smaller TP pool than an Alchemist. Not as high Attack as Landskenect. Not as high Tec as Alchemist.
|
# ¿ Nov 25, 2015 22:22 |
|
Clarste posted:As mentioned, you have created the opposite problem: an overpowered class. Specialization is always better, unless you're giving up nothing to have both skills, in which case you're overpowered. Red Mages in FF games don't learn every spell from White and Black magic. Same here, replace White magic with Physical skills.
|
# ¿ Nov 25, 2015 22:26 |
|
Fine! Maybe have only base spells, but have Troubadour's "apply an element to an ally or themselves attack" skills?
|
# ¿ Nov 25, 2015 22:31 |
|
Ragnar Homsar posted:I...don't quite get what you want out of the class. The spoiler class mentioned there are very much "hardier" than Landsknechts, given their very high VIT and equivalent armor availability to Landsknechts. Not having equivalent stats to other classes makes no sense because EO has different damage formulae for different situations. Not having as high TEC as Alchemists doesn't matter at all if you don't have any skills that use TEC to begin with. Especially with regards to TP because TP costs vary quite wildly from class to class, meaning whether or not a low max TP amount is a hindrance is a matter of what skills you have. Highlanders in EOU/EO2U have pretty low max TP, but also have very low TP costs, consuming HP to make up for it.
|
# ¿ Nov 25, 2015 22:39 |
|
Let's take this away from "this is a bad class" to "how can we make it work?"
|
# ¿ Nov 25, 2015 22:52 |
|
Ok, so maybe the Rune Fencer has a passive where... Oh! The weapon the rune fencer is holding gets it's attribute+attack added to any spell the Rune Fencer casts!
|
# ¿ Nov 25, 2015 23:05 |
|
Hello? Anyone there? (USER WAS PUT ON PROBATION FOR THIS POST)
|
# ¿ Nov 26, 2015 00:51 |
|
W.T. Fits posted:We have an Etrian Odyssey general discussion thread for this kind of discussion. Sorry. Can you copy paste my discussion there so I can continue it?
|
# ¿ Nov 26, 2015 01:17 |
|
Now that I think about it, wouldn't it have been nice if Nightseekers got a pasive that was like the Ninja class from EO3, the one that removed the attack penalty from the back row with a melee weapon?
|
# ¿ Dec 20, 2015 17:11 |
|
alcharagia posted:Nightseekers do not need more advantages. But Nightseekers are fragile, right?
|
# ¿ Dec 20, 2015 17:14 |
|
alcharagia posted:Yes, but they also don't need more advantages. I thought this game was balanced.
|
# ¿ Dec 20, 2015 17:27 |
|
Tyty posted:Yes You forgot Ninja. Although, like I said, they get a passive that allows them to work on the backlines, no sweat. And aren't Nightseekers able to work on both lines with their knife throw skills?
|
# ¿ Dec 20, 2015 20:17 |
|
Yeah, but one of the best ways that Nightseekers can break a game is simple. Subclass Sniper into them, and their fragility drops because they can use bows to attack from range, while still being able to set up good damage by using their throw skills/proficiency.
|
# ¿ Dec 20, 2015 20:30 |
|
What? Bows have bad attack?
|
# ¿ Dec 20, 2015 21:06 |
|
Dr. Fetus posted:Ninjas are not good damage dealers. They're supports. Nightseekers do not need anymore buffs. They are the strongest class in the game. And the throws deal terrible damage at all levels, 80%. So those aren't meant for dealing damage. At least not directly. You forgot: Nightseeker's Proficiency increases damage done when the target is under a status ailment.
|
# ¿ Dec 20, 2015 21:35 |
|
Ragnar Homsar posted:A Throw skill deals 224% damage (80 * 2.8) with the Nightseeker's Enlightenment, which is first unlocked at level 40. The Throw skills will always be terrible for damage. No, you use the throw skills to disable and set up for proficiency/mastery/enlightenment, then you switch to your sword skills and basic attacks. Junpei fucked around with this message at 00:22 on Dec 21, 2015 |
# ¿ Dec 20, 2015 21:59 |
|
So I heard that this is the most balanced EO game, in that no class is useless. Is that true?
|
# ¿ Dec 21, 2015 00:11 |
|
So... Tyty, are you going to discuss the classes abilities in class overview thingy?
|
# ¿ Dec 21, 2015 02:12 |
|
Clarste posted:Maybe I'm stupid, but I had my Nightseeker throw knives from the back row until they got a status proc, and then switched them to the front for massive damage. Smart dude.
|
# ¿ Dec 21, 2015 04:13 |
|
Ragnar Homsar posted:Nightseekers are arguably the best consistent damage dealers in EO4. What about Landskenects? Snipers? Runemasters? Bushi? Imperials?
|
# ¿ Dec 21, 2015 21:29 |
|
Dr. Fetus posted:Nightseekers have the best damage steroid in the game. Their class skills give them a massive damage boost against enemies with ailments, and they have a really good damage boosting passive on top of that. No other class compares to it because they don't have any damage boosts on the level of what the Nightseeker's passives gives them. So, theoretically, you could go through the game with a Nightseeker, Fortress and Medic and be totally fine?
|
# ¿ Dec 21, 2015 22:17 |
|
poorlywrittennovel posted:There is no party combination that doesn't work in EO4. Pretty sure people in the main EO thread in Games have done solo class runs with almost everything. I'm meant just those three. Also, if Nightseekers are Better At Damage than the other 5 classes I meantioned, why would you ever use them when you could use a Nightseeker? Said five classes: Landskenect, Sniper, Runemaster, Bushi, Imperial.
|
# ¿ Dec 21, 2015 22:27 |
|
Yeah, I got all that. But in what situations are Landy, Sniper, Rune, Bushi, and Imper good for over Night?
|
# ¿ Dec 21, 2015 22:45 |
|
Cernunnos posted:Please stop posting. I'm just asking questions and bringing up fair points. Like, for example is it feasable to have a more defensive Landy in this game? You, know, put some points into Iron Wall, Weapon Parry, and Swordbreaker, subclass Fortress and other poo poo like that?
|
# ¿ Dec 21, 2015 22:57 |
|
Ragnar Homsar posted:You seem like you're just starting arguments for the sake of starting arguments, and your posts read like you are desperately trying to not be proven wrong once other people chime in. This discussion about Nightseekers vs. everyone else is inane and pointless. Oh. Sorry. I haven't played an EO game, so I was just curious about classes and skills and strategies and so on.
|
# ¿ Dec 21, 2015 23:08 |
|
Junpei Hyde posted:You use other classes because having a varied roster is fun. Kinda late to the party. Oh, and when we unlock the other classes will we do another character vote, Tyty?
|
# ¿ Dec 22, 2015 00:58 |
|
Supremezero posted:... if you have never played an EO game, why are you arguing with people who have when they tell you that yes, you can do the thing. Hey, I just read some suggestions from a EO wiki. Also, are Medics too useful here?
|
# ¿ Dec 22, 2015 06:26 |
|
To clarify: Ragnar, you said so yourself in your medic discussion. Quote: EO4 Medics were very, very good at their job--in fact, they were a little too good, as they healed for way more than the party would ever really need. An Arcanist with a Medic subclass was, pretty obviously, "inferior" to an actual Medic due to how subclassing in EO4 worked, but they still did the job of healing the party well enough that they were preferred over a Medic main class. Is. This. True? (USER WAS PUT ON PROBATION FOR THIS POST)
|
# ¿ Dec 22, 2015 07:06 |
|
|
# ¿ May 14, 2024 22:34 |
|
Tyty, I would like to formally apologize for my earlier rudeness. I shouldn't butt in to things I have no knowledge of.
|
# ¿ Feb 12, 2017 19:13 |