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Shoehead posted:I didn't know exactly what an int character would add to it asides from robotics expert. I just wanna rp a mad scientist and fire pew pew lasers.
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# ? Apr 3, 2016 01:30 |
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# ? May 5, 2024 00:55 |
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There's a vault tech lab coat in sanctuary. Idk which house. But I got one after scrapping everything.
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# ? Apr 3, 2016 01:51 |
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Nasgate posted:There's a vault tech lab coat in sanctuary. Idk which house. But I got one after scrapping everything. Oh maybe the dealers house. I'll have a look.
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# ? Apr 3, 2016 08:32 |
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CaptainSarcastic posted:The glitch where the map shows double the actual amount of settlers in a town, with a corresponding hit to happiness, still seems to be occurring but a little less often. Yesterday I noticed that Covenant suddenly claimed to have 58 settlers and had already dropped a good 10 points of happiness. Now every time I fast travel I try to check a few settlements just to watch for the stupid glitch. If you're on PC you can get mods that add craftable dogs and Brahmin (and cats and gorillas).
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# ? Apr 5, 2016 06:32 |
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Big Bug Hug posted:If you're on PC you can get mods that add craftable dogs and Brahmin (and cats and gorillas). Yeah, I'm on PC - I lost my patience and used the console to add a dog to some of my settlements, but when I used it to spawn a Brahmin the thing wasn't assignable. I probably just need to look up the proper command for it. I'm avoiding mods due to them reportedly making the game more crash-prone. Just using the console for a few things has been more than sufficient.
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# ? Apr 5, 2016 06:42 |
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Anyone make thier kitten farm yet?
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# ? Apr 14, 2016 20:11 |
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DAS Super! posted:Anyone make thier kitten farm yet? I'm cranking them out at a few settlements already, but keeping a steady supply of softshell mirelurk meat is a bit of a slog. I'm also roaming around to harvest wild mutfruit in order to swamp my settlements with synth gorillas. I already have a couple in Sanctuary and it looks like they tend to hang out with each other.
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# ? Apr 15, 2016 01:21 |
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If you use a mid, you can plant wild mutfruit.
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# ? Apr 15, 2016 06:59 |
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gromdul posted:If you use a mid, you can plant wild mutfruit. Meh, it is easy enough to find wild mutfruit - there are 4 or 5 just between Sanctuary and Abernathy Farm. I use the console to duplicate some of the ones I pick up to pad out the amount as needed.
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# ? Apr 15, 2016 22:42 |
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Bumping this just to note that the trailer for Far Harbor has been released, and the release date announced as May 19th.
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# ? May 4, 2016 23:50 |
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Little thing I noticed in the trailer, the poster that says 'Welcome to Far Harbor', the F is a B that has been damaged over the years. So they're not just referencing Bar Harbor, it is Bar Harbor.
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# ? May 5, 2016 00:07 |
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Tuskin38 posted:Little thing I noticed in the trailer, the poster that says 'Welcome to Far Harbor', the F is a B that has been damaged over the years. Or as I heard growing up "BAH HABAH!" Why they hired guy with the strongest New Englander accent ever to do all the announcements in the 80s I do not know.
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# ? May 5, 2016 01:44 |
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DAS Super! posted:Anyone make thier kitten farm yet? I have at least eight cats in Sanctuary, with bowls to attract them to certain areas. There might be a cap on how much they can raise a settlement's happiness, but they're doing a good job so far. I'm now limted only by my lack of Softshell-type mirelurk meat.
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# ? May 5, 2016 01:54 |
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I should do a cat census on my settlements. I eventually realized that the Automatron dog cages can also attract junkyard dogs, so that largely addressed my difficulties with getting sufficient dogs for settlements. I have a shitload of gorillas roaming around, too, but I have noticed they tend to cause more glitches than other animals. They get stuck on scenery and start to have seizures, basically, making a terrible noise and dropping the FPS of the game if you are too close to it. I've noticed that sound seems to have an impact on how well my game runs - too many noisy things in a small area and performance drops significantly. Scrapping generators and turrets around my workbench in Sanctuary made the game run better there. Also more detailed light sources like the construction lights seem to impact performance. The lighting when you fast travel into Goodneighbor is similar in how it looks, and has a similar impact on my performance. Once I get out of the lighting of the courtyard everything speeds back up and runs smoother.
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# ? May 5, 2016 02:04 |
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I've restarted playing from the beginning on survival and its much better than I thought. Sneak is a must have trait, and Ive gone from carrying 5-6 guns to only two with the ammo of that type. It really makes the game better.
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# ? May 9, 2016 00:08 |
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DAS Super! posted:I've restarted playing from the beginning on survival and its much better than I thought. Sneak is a must have trait, and Ive gone from carrying 5-6 guns to only two with the ammo of that type. It really makes the game better. I'm thinking Lone Wanderer probably makes Survival difficulty a lot less of a pain in the rear end, too. Massive boost to carrying capacity, defense boost and a late-game universal damage boost all in one perk tree.
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# ? May 9, 2016 21:30 |
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Yeah I took the first level of lone wanderer just to get me through establishing a settlement or three, which will be a rough adjustment once I go to arcjet for my first companion jaunt. I'll have to give up at least 2 of my guns and half my ammo
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# ? May 9, 2016 21:47 |
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Jonesy posted:Yeah I took the first level of lone wanderer just to get me through establishing a settlement or three, which will be a rough adjustment once I go to arcjet for my first companion jaunt. I'll have to give up at least 2 of my guns and half my ammo I don't think he technically counts as a companion when it's an escort mission!
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# ? May 9, 2016 21:48 |
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Yeah Lone Wanderer + pocketed armour mods are a lifesaver. I went from 130 or so carry weight right up to 215 or so + 30 for dogmeat. You could also just have codsworth as a follower because his little jetbutt can still carry mountains of junk. He's noisy as gently caress too so it's funny to send him into a ghoul-infested building as bait.
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# ? May 10, 2016 07:33 |
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Does anyone ever use the companion commands besides trying to get them unstuck?
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# ? May 10, 2016 09:24 |
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8 Ball posted:Does anyone ever use the companion commands besides trying to get them unstuck? Also to tell them to hold still to prevent dogmeatlasers.gif scenarios.
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# ? May 10, 2016 14:26 |
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or to get them to strap in to that brotherhood power armor you just stole the fusion core from.
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# ? May 10, 2016 14:31 |
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Tuskin38 posted:Little thing I noticed in the trailer, the poster that says 'Welcome to Far Harbor', the F is a B that has been damaged over the years. very original
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# ? May 10, 2016 14:53 |
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Mortimer posted:very original http://www.tkinter.smig.net/outings/rosemountghosts/babylon.htm
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# ? May 10, 2016 15:10 |
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Mortimer posted:very original Also Arefu from Fallout 3
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# ? May 10, 2016 15:13 |
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Frankly posted:Yeah Lone Wanderer + pocketed armour mods are a lifesaver. I went from 130 or so carry weight right up to 215 or so + 30 for dogmeat. And if you get into robot crafting, robots can get pocketed armor for more carrying capacity too. Plus that perk that lets companions carry more junk for you. I think Survival is too tough for me, though. It's me, I'm the Fallout wimp.
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# ? May 10, 2016 15:56 |
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Mokinokaro posted:Also Arefu from Fallout 3 Seriously read the short story I linked. It's quitr decent, from the thirties, and probably the primordial example of this.
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# ? May 10, 2016 16:55 |
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That's a good story. On another note, when is Survival Mode coming to consoles? I need it for reasons. Not being able to carry everything that isn't nailed down and being cautious is the best way to play Fallout.
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# ? May 10, 2016 17:42 |
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Otisburg posted:Seriously read the short story I linked. It's quitr decent, from the thirties, and probably the primordial example of this. It raises an interesting point -- there aren't any tribals in FO4. I guess it's long enough after the apocalypse that they've been absorbed or advanced, though I guess you might argue that the Atom cultists and maybe the Diamond City reverence for the Wall have that spirit, though that latter is pretty weak tea.
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# ? May 10, 2016 18:30 |
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CAPT. Rainbowbeard posted:That's a good story. If you're on ps4 you should've gotten the patch Friday. Xbone idk.
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# ? May 10, 2016 18:47 |
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CAPT. Rainbowbeard posted:
Fuuuuuuuuuuck that. I need to have all of the everything. I am a pack rat.
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# ? May 10, 2016 22:05 |
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Otisburg posted:Seriously read the short story I linked. It's quitr decent, from the thirties, and probably the primordial example of this. i read that and then realised once i'd finished that actually nuclear weapons and the effect of nuclear fallout had not been popularised by the time it was written 2spoopy
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# ? May 10, 2016 22:35 |
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Yeah thats the weird thing I heard it first as a radio reading like 20 years ago and assumed it was written in the 70s at the height of nuclear angst
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# ? May 11, 2016 00:06 |
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I asked this in the other thread, but where in crafting is the beta wave admitter? I want to start capturing monsters but not until i have that available. I'd think it would be under misc electrics.
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# ? May 11, 2016 04:22 |
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twistedmentat posted:I asked this in the other thread, but where in crafting is the beta wave admitter? I want to start capturing monsters but not until i have that available. It's in Cages, I think in the Arena subsection. Make sure you have 1 point in Wasteland Whisperer and Animal Friend or it won't work.
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# ? May 11, 2016 04:38 |
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Speedball posted:It's in Cages, I think in the Arena subsection. Make sure you have 1 point in Wasteland Whisperer and Animal Friend or it won't work. Ah that's probably why. I haven't taken either of those perks. Well, I'm doing Automatron right now so that should give me the needed levels. Of course I get a legendary that fires explosive bullets and its a junk rifle.
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# ? May 11, 2016 05:42 |
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twistedmentat posted:Ah that's probably why. I haven't taken either of those perks. Well, I'm doing Automatron right now so that should give me the needed levels. Hahaha. Yeah. You can build the cages just fine beforehand, but without the Beta Wave Emitter the monsters will just be hostile to everything on release. Still useful if you need specific enemy materials to farm. I've seen one guy build a slaughterhouse full of Gunner cages and unleashing them periodically to hock all their gear after killing them. Make sure you only have one type of monster per settlement because they tend to go nuts and kill each other on sight otherwise. Also, the game doesn't warn you about this, but keeping a caged monster of a type for a while will incite an attack by a bunch of monsters of that type. I had a mirelurk cage for a while in the drive-in and one day it became swarmed with crabs from hell.
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# ? May 11, 2016 05:49 |
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sitchelin posted:Fuuuuuuuuuuck that. I need to have all of the everything. I am a pack rat. Yeah, me too. But being forced to think about what to take or not take with me is a pleasant challenge. Plus, no bullet-sponges! Survival Mode apparently came out on all consoles at once. I really should have booted it up or looked online but I was cleaning up on another game. Now, I know it was answered many, many pages back, but what was the tip for scavenging only the best items? Do something with (temporarily remove?) all wood, steel and... something and then mark every item in the Workshop to flag materials when you put your reticle over them? I get the feeling this will become very important in Survival Mode.
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# ? May 11, 2016 21:45 |
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CAPT. Rainbowbeard posted:Yeah, me too. But being forced to think about what to take or not take with me is a pleasant challenge. Plus, no bullet-sponges! The easiest way to tag things is putting a bunch of junk in your inventory, going into the junk page on your pip boy, and then pressing L1 or whatever button is labeled for component view. From there, you can tag and untag different materials. Screws, gears, aluminum, fiberglass, adhesive, nuclear material, ballistic fiber, and springs are all things I keep tagged. I'm sure there's a few more but that's the majority of them off the top of my head. edit: fiber optics, oil, copper, and circuitry are the others. i also keep ceramic tagged for a while, but with coffee cups loving everywhere you can build up a huge stockpile of them really quickly. Volkerball fucked around with this message at 01:15 on May 12, 2016 |
# ? May 12, 2016 01:05 |
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# ? May 5, 2024 00:55 |
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I'm gonna try Survival Mode again. Definitely going in heavy with the Endurance perks, though. Since everything makes you die I want to have a million ways to recover from injury. Seeing how effective Tier 3 Ghoulish is at making some ghouls not want to kill you should also be interesting. (I long for the days when Animal Friend just made *all* animals not want to kill you...)
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# ? May 12, 2016 01:08 |