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Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Well, I guess I could always try to push the Evergreen name in the next EO thread. :v:

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Kinu Nishimura
Apr 24, 2008

SICK LOOT!
Heh, not only did I make the thread title but I get to maintain my monopoly on EO2 Alchemists. :smug:

Supremezero
Apr 28, 2013

hay gurl

Hobgoblin2099 posted:

Well, I guess I could always try to push the Evergreen name in the next EO thread. :v:

I'm honestly still kinda confused people liked Lumen as much as they apparently did, since it was completely random on my part...

Kemix
Dec 1, 2013

Because change
Huh, my Ronin actually got picked AND will be in the initial party to boot. Welp, I'm happy at the very least. Looking forward to seeing how EOU2 goes for ya.

AweStriker
Oct 6, 2014

I'm honored to have had a submission picked, and waiting to see how much improved this is over the original EO2.

Logicblade
Aug 13, 2014

Festival with your real* little sister!
Oh neat, I finally got a submission in for one of these things. Let's see where the untold story leads us.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Yay, mine got picked! :neckbeard:

You've got the method to make grinding easier, right? Cause keeping 14 (or more if you're making a farming team) characters up to date without it seems like it would be a pain.

Rea
Apr 5, 2011

Komi-san won.

Dr. Fetus posted:

You've got the method to make grinding easier, right? Cause keeping 14 (or more if you're making a farming team) characters up to date seems like it would be a pain.

Yes I do; in fact I rebought all of the DLC due to the fact that my recording 3DS is separate from my normal one and I didn't want to transfer all my eShop/Nintendo Network stuff to the recording one. :v:

In other news, I just finished recording the first update! Should be up either tonight or tomorrow.

Rea
Apr 5, 2011

Komi-san won.
Update 1: Enter Guild Lumen



Mhm. Can't do much until we make one.
Good enthusiasm. That's what I like to see, explorer. Just write the desired name for your guild on this line. I'm sure that many in this city will welcome a new guild with open arms.
...Eh, someone else do this. Been a long time since I named anything.
I don't think naming is a skill that you'd lose with age, Asriel... Well, in any case, I say we name ourselves "Caduceus!" It's symbolic of both health and power.
Um, wouldn't that be a name more appropriate for a guild of Medics...?
Lumen.


Heyyyy, Luca, don't just sign guild paperwork without asking the rest of us!
If we want our guild name to impress others, a term related to light is best.
...You could've asked first.
Lumen's a good name. I'm all for keeping it.
Rrr!
I, um, don't have a problem with Lumen, either.
Pick and choose your fights, Realga. Well, I can't complain much if everyone else likes it.
I've never heard of that name before. Is it some foreign tongue, perhaps...? Regardless, it has a nice ring to it. ...Well, that aside, it's time for you to register explorers with your guild.
Erm, we...don't have the rest of our guild with us. Can we just take registration paperwork with us, get everyone to fill it out, and then come back?
That is fine.
Thank you!

Before we leave, I should note that each facility in Lagaard has a Talk option on its menu. The dialogue for this option generally changes when you reach a new floor, or sometimes conditionally based on sidequests. This is pretty much the only time the dialogue changes for neither of those reasons; each place has dialogue for before you enter the Labyrinth at all. Here's Marion's dialogue for this situation:

On paper, registering as an explorer is identical to applying for citizenship in High Lagaard. Put another way, any who are registered in this guild will automatically earn citizenship here. ...Wherever it is you came from, whatever you intend to do, we have no qualms with you. You may use an alias if you need to. Regardless of your circumstance--whether you're a foreign noble, or a wanted criminal fleeing to a safe haven... As long as you are willing to challenge the Labyrinth as explorerse, we will not question your motives.
Well, we've got that princess from close to Armoroad. Fairly certain we don't have any criminals, though.

When we try to leave the Explorers Guild:


There are inns specifically for explorers in High Lagaard. You can leave your goods there, and prepare for your exploration. But before you head to the Labyrinth, I suggest you stop at the Duke's Palace. I won't keep you further. Farewell.



So, anyone remember where everyone else went? We should probably get their registration taken care of before we go to the Grand Duchy.
Rr.
The bar?
Zack, Tyler, and Rheine said they were going to get food earlier.
I'll go back to the inn. Rest of 'em are probably resting from the trip over.
Aaah, wait for me, Asriel! I'll put down clerical work as a surcharge. Freyja, Luca--
Stardust.
...Freyja, Stardust, and Ursa, can you bring the forms to the bar?
Rrhrm!



The name's Cass. I'm the owner of this place, the Stickleback Bar. What? Aren't yeh done with yer first mission yet? Don't lie to me! I see through yeh! They'll let me know once yeh're done. So get to it already, and come back then!

Cass won't talk about it now, but the Stickleback Bar is where we'll go after finishing the first Grand Duchy mission to take on sidequests. It's also where you can get hints about conditional monster drops, game mechanics, or other stuff through talking to bar patrons.

Um, we're not here on business...we were just told some of our guildmates are here.
'Ey, you guys! C'mere, we're just in the middle of breakfast.
Man, I've never had meat first thing in the morning before. This is great!
Slow down your eating down, Zachary. We're not going into the Labyrinth today, there's no need to rush.
But it's so good!
We have paperwork you all need to fill out. Explorers Guild paperwork.


Oh, we already hafta fill that stuff out? Give it here, then!


Put my name down...and done.


Hm, I know I had a royal seal somewhere on me...
I-is a royal seal be an acceptable substitute for a signature?
I would certainly hope so...ah, there it is.
Thank you all. We'll bring these to the Guild.


Like I mentioned earlier, you can talk to bar patrons through Gather information. Some of the conversations are utterly pointless, but the others often contain hints about how to obtain certain drops, or about less-than-obvious game mechanics. Let's talk to the Novice dark hunter.

*sigh*... I bought all these new weapons, but I just can't find one that feels right... At this rate, my adventuring career is over... *sigh* I guess I'll have to go track down my old whip. It must still be in the forest...
...Can we keep an eye out for his whip when we go exploring? It hurts to see another Dark Hunter so down.
I don't see why not.

Loud caster:

Hey, haven't seen you around! You folks new? Going through some rough times? Don't worry, I know how it is! Lemme help! You taking advantage of the gathering points in the forest? If you raise your gathering skills, you'll find rarer stuff! You need rare materials to make rare items, and improving those skills isn't gonna do you any harm. Why not give it a try? Okay then! Have a good adventure!

The caster lies. Don't listen to her; it's a waste of skill points to invest in gathering skills when you can just have a gathering party do it for you. Most material gathering points are fairly close to stairs in EO2U, close enough to avoid running into monsters most of the time. Speaking of gathering parties, I made one:


Five of these guys, all named identically. If you want to know why the hell they're all named "Byeah," here's some context: https://www.youtube.com/watch?v=NgGOLvbknow

Girl wearing a ribbon:


Ah, here comes a new challenger of the forest! Your equipment gave you away, eheheh. I am Rozsika! I am here to teach...well, varoius things to adventurers. If you have any questions, feel free to ask me!

Rozsika gives very, very basic Etrian Odyssey advice once you've finished the first Grand Duchy mission. You can talk to her again before completing it, but all she'll say is:

Ah, it's the new adventurer. How is your mission from the Palace going? Let's talk when you've finished the job. I'll be waiting here!

And lastly, before we go check the Inn, here's what Cass says if you Talk to him before finishing the first Grand Duchy mission:

I can only give jobs to explorers that've been approved by the Grand Duchy. Sorry, but I'll have to ask yeh to leave.



Well, welcome to Lagaard! There are lots of inns here, but my place is the best! You're exploreres, right? Great! You'll fit right in. Try to get along with the other guilds, now, okay? Oh, and my name is Hanna. There's no need for formalities, you can just call me Hanna. That's what everyone else does! Bahaha!
Pleased to meet you, Hanna.
Okay, let's see... Where was Nadia's room again? ...Ah, here we are. Nadia!
...What? What is it? I was having such a good dream...
Explorers Guild paperwork! Everyone in the guild needs to sign their own papers.
Alright, but I'm going back to bed after this. I'm still exhausted from all the rides I took here...


Thanks! We'll take it back to the Explorers Guild.
Mhm.

Alright, where's that Protector...
Right here, Az.
Oh, hello. Thought you'd be sleeping like everyone else.
Nope. Not a big fan of sleeping in. 'Sides, I gotta go find where everything in this city is. Better to do it while there's barely anyone out.
Ah, I see. We got forms you need to sign, though.
Guild stuff?
Yep.


A'ight, that look good to you?
Seems finished to me. Realga and I'll take it back to the Guild before we go into the forest.
Thanks, Az. Be seein' you.

Miiiiiiiiilly!
Gods, what is it? The sun's barely up...
The Explorers Guild asked us all to fill out paperwork for ourselves. Registering for explorer status and all that.
Ugh, do I have to? Let me sleep.
Milly. We can't explore the Labyrinth until everyone's filled out their papers. Fill out the paperwork.
Euuuugh, fine. Just, please, don't make that face or use that voice again.


There. Happy now?
Yep. Thanks.

Hey. Demon girl. There's papers you need to sign.
...Asriel, I already said I'm not really posessed. That was just a show.
Can't fool me, Miss Oni. What else'd that robe and those chains be for?
They scare people enough to make them give me food.
Heh. I'm sure. You want an offering of bison or deer meat when we get back?


...Bison, I guess.
I'm partial to bison myself, after that outbreak of poisoned venison back in Etria.

The door is open.
Oh, thank you Coleeeeeeeeeeeeeette what are those markings on the floor?!
War Lore. I need to stay practiced.
Please tell me those aren't permanent... Oh, um, I'm not disturbing a ritual or anything...right?
Not at all. Are those guild forms?


That should be everything.
A-alright, t-thank you.

Heyyyy, Realga! Getting ready to go into the tree?
Erm, yes. We were just going around making sure everyone filled out their Guild paperwork...in fact, you're the last person who needs to sign.


Dot the i...aaaaand done! So, when is it gonna be my turn to go in?
We, uh, don't know yet. We're still trying to decide on how parties will be chosen; we'll let you know when it's your turn.
Oh...alright. See you later, then.

Let's talk to Hanna before we go shopping:

Huh? What's wrong, loves? Aren't you going into the Labyrinth today? Hmph! Lazy children... Are you sure you're really cut out for the Labyrinth? You know, if you lose focus like that in the Labyrinth, some monster's going to eat you whole without so much as a by-your-leave.


Hey, everyone! You guys get the barflies' paperwork taken care of?
Rrhrm!
Here.
Alright! I'll run everything over to the Guild, then. Go buy supplies while I'm gone, and get me something nice!


Sitoth Trading's our last stop before we accept the Grand Duchy's mission. It's your standard RPG store; buy weapons, armor, and consumables made out of the junk you find off monsters/in the Labyrinth and sell.



Note that Sitoth Trading's one of two places in Lagaard where the bottom screen is switched away from the map editor; instead, it shows you your party members and their equipment.


My name is Abigail. It's nice to meet you. This is my father's shop. He makes the equipment in the back, and I sell them up front. I'm just an assistant here, but I'm always on the job! Don't forget about me!

Let's talk to Abigail before we buy anything:

Oh, you must be about to enter the Labyrinth, huh? Just wait until you see it! I've only ever been as far as the entrance, but I was still amazed! It's so bright inside. The greenery goes all the way into the depths... Oh, but you have to remember to be careful! They won't come near the entrance, but inside the forest, there's a lot of monsters. They'll eat you if you don't watch out! You all look really strong, so you might be okay, but you still need to be careful, okay?

Rather than bore you with all of my purchasing decisions, here's the end result of the spending of our initial 500 ental:



I buy Thick Gages and Wooden Hairpins for both Freyja and Asriel. Especially on Expert, monsters hit very hard relative to your party's HP early on, so it's incredibly important to buy as much defense as you can. I tend to lean towards buying gauntlets and headwear for frontliners; they generally provide better DEF boosts and more relevant stat bonuses for frontliners than boots do. Do note that I did not buy anything for Ursa, as Beasts have a very limited subset of equipment they can buy; they can only buy collars and a very small selection of armor that other classes can wear. Their high max HP generally makes up for this early on, thankfully.



For Realga and Stardust, I buy Wooden Hairpins and Leaf Sandals. Without getting too much into game mechanics, boots provide positive turn speed bonuses compared to other pieces of armor, which is very desireable for Medics. It's less so for Alchemists, but boots also tend to provide TEC bonuses, which Alchemists *do* want.

Those of you who have played EO games that aren't EO2U might be paincking and wondering "why didn't you buy any Medicas?!" There's a good reason for that, which'll become apparent once we go into the Labyrinth. For now, just trust me.



Alright, that should be everything taken care of! You guys buy me something nice?
Y-yes, here.
...A wooden hairpin and sandals made out of leaves.
Shop doesn't have much in stock now.
They probably need materials from inside the Labyrinth to make better equipment.
Well, let's go get our mission from the Grand Duchy, then.



I am Minister Dubois, vassal to the esteemed Duke. I am charged with the governance of High Lagaard. My duties range from managing civic affairs to overseeing the explorers that investigate the Labyrinth. You are, I see, another band of hopeful explorers come to make your mark in the forest... However, only official citizens of Lagaard are allowed past the Labyrinth's 1st floor. I'm afraid you must pass a test of our devising in order to register as a citizen. Are you prepared to accept the mission?



It's kind of pointless to say no here.

...Hm, I'm glad to hear it. Helping explorers become stronger is beneficial for us, as well. You see, the Duke himself has given the order to have the Labyrinth fully explored. Our ultimate aim is to find the floating castle of legend. Of course, it may only be a myth... But surely chasing myths and legends is at the very core of an explorer's purpose, yes? If you find the floating castle, you will be greatly rewarded...and if you wish it, even ennobled. ...But I'm getting ahead of myself. First, you must accomplish this mission and prove your ability.


Missions are analagous to story quests. You have to do them in order to progress the storyline.


It is essential that you master mapmaking skills before going too far into the Labyrinth. And one thing more... I'd like you to bring back a token from one of the treasure boxes on the 1st floor. Don't fret overmuch. I'm sure you'll stumble upon it naturally as you walk the Labyrinth drawing your map. The guard on the Labyrinth's 1st floor will have more details for you. When you have proven your worth in this challenge, report back to me... I will confirm you as citizens of the Grand Duchy and approve your travel through the forest. Take this parchment. It is blank now...but someday you will fill it with the forest's secrets.

One sad omission from Classic mode that's in Story mode is Dubois mentioning that the token is because the Duchy was having issues with people turning in "plagiarized maps"--a non-subtle jab at EO players who just copy their maps from the internet.

Oh yes...it may be wise to visit the inn and Sitoth Trading before venturing into the Labyrinth. If you are not properly prepared for exploring, your journey will be all the more difficult.

Way ahead of you, Dubois. Finally, if we Talk to Dubois before going into the Labyrinth:

There are no time restrictions. You can proceed with your exploration at your own pace. Do not push yourselves too hard, hm? The gates to the Grand Duchy will always be open to you. Feel free to stop by any time you please.

Next time: we actually enter the Yggdrasil Labyrinth.

Rea fucked around with this message at 09:37 on Mar 31, 2016

Crosspeice
Aug 9, 2013

I think it's good to have a lot of dialogue to begin with, we're being introduced to a lot of characters, including our FOURTEEN guild members. I think you introduced them very well, considering the millions of things you have to keep track of.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Am I the only one who thinks the pictures are a bit too big?

Rea
Apr 5, 2011

Komi-san won.

Pureauthor posted:

Am I the only one who thinks the pictures are a bit too big?

I was kind of worried about that. 100x100 is the size Fetus is using for his EO3 LP, but I think the fact that I zoom in closer with the icons makes them look too big.

I'll adjust them in the morning, I just finished closing everything and am about to sleep.

Reco
Feb 26, 2011

enemy one body to the proximity Zan attack discard the power slap hit.
i don't buy medicas because i'm powerful

also yeah the top screens are a bit big

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Ragnar Homsar posted:

I was kind of worried about that. 100x100 is the size Fetus is using for his EO3 LP, but I think the fact that I zoom in closer with the icons makes them look too big.

I'll adjust them in the morning, I just finished closing everything and am about to sleep.

I think he meant the screenshots. They're 800x480 which is pretty big.

Might be a little excessive on the party chat, but it is the first update. A personal guideline I follow is that 10 straight lines of party chat (or a few people speaking a lot of dialogue) without something from the game is running a little too long. Less than that keeps things moving and doesn't cause things to veer into straight fanfic territory.

Anyways you probably should just keep at it. It took me a while to find a flow I was comfortable with in my EO2 LP.

Araxxor fucked around with this message at 10:33 on Nov 16, 2015

Tyty
Feb 20, 2012

Night-vision Goggles Equipped!


For EO4 I've been keeping the screens at native resolution, since they're a bit bigger than DS screens already. It might be better to go that route.

Endorph
Jul 22, 2009

all of the dialogue was cute, but i might be biased because my character got like 70% of it

Logicblade
Aug 13, 2014

Festival with your real* little sister!
Dialogue is definitely good so far, considering how large the party would be compared to other EO games.

BlackPersona
Oct 21, 2012


I usually miss the character submissions when the EO LPs go live, so I'm super excited to see my choice went through... Even if it was the only hexer :sweatdrop:

Dialogue's been fine and fun too, and I'm already eager for the next update. Probably because I haven't actually tried any of the nonstory mode classes! Eagerly await seeing just how different these classes are now, haha

Supremezero
Apr 28, 2013

hay gurl

BlackPersona posted:

I usually miss the character submissions when the EO LPs go live, so I'm super excited to see my choice went through... Even if it was the only hexer :sweatdrop:

Dialogue's been fine and fun too, and I'm already eager for the next update. Probably because I haven't actually tried any of the nonstory mode classes! Eagerly await seeing just how different these classes are now, haha

Hey, man, don't knock Hexer's in this game. They're pretty great this time.

Scrap Dragon
Oct 6, 2013

SECRET TECHNIQUE:
DARK SHADOW
BLACK FALLEN ANGEL!


Ah, I can't believe my submission was chosen :neckbeard:

The update had more dialogue than I expected, but I guess that was inevitable with 14 characters to introduce

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

As everyone else has said, you might want to cut down on the dialogue in the future. Not because it's bad, but it might get exhausting making up all that stuff for each update.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Ragnar Homsar posted:

: Ah, it's the new adventurer. How is your mission from the Palace going? Let's talk when you've finished the job. I'll be waiting here!

And lastly, before we go check the Inn, here's what Cass says if you Talk to him before finishing the first Grand Duchy mission:




You seem to be missing a screenshot here.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

Dr. Fetus posted:

You seem to be missing a screenshot here.

Which is unfortunate, because any opportunity this thread has to fill it with more Cass is one that should be taken, as he is the best character in the game.

Rea
Apr 5, 2011

Komi-san won.

Dr. Fetus posted:

You seem to be missing a screenshot here.

Not a screenshot, but a block of text. Whoops.

I'll resize the screenshots and fix that block of text later (don't have access to the external drive where my LP stuff is stored right now.)

OgretailFood
Oct 9, 2012

Recommended by 10 out of 10 Aragami

Not to nitpick but I think you used the same image twice here.

Rea
Apr 5, 2011

Komi-san won.
Well, all of that has taught me a very important lesson regarding proofreading at midnight. :downs:

I fixed the missing Cass dialogue and repeated image, as well as resized all the images. Everything seem fine now?

Rea
Apr 5, 2011

Komi-san won.
Update 2: The Yggdrasil Labyrinth




Well, let's get going. No sense in staying in Lagaard.
I'll start my tab, then.








SYSTEM: The sight overwhelms all who see it for the first time... The Yggdrasil Labyrinth. This forest maze exists within Yggdrasil, the tree that looms over the city of High Lagaard.
It's warm in here. Like summer.
Rrrm...
It's...really nice compared to the city.
I guess the inside of the Labyrinth has its own climate?
SYSTEM: As you marvel at its beauty, a guard appears before you.


SYSTEM: The guard is standing in a manner that seems meant to block your passage.
I'm in the Grand Duchy's guard corps. We help explorers like yourself on missions.
SYSTEM: The guard takes a hard look at you before speaking again.
I'll get right to the point. Shall we begin your first trial to become officially recognized? You can start by taking the path leading east from here.


Your task is to bring that token to me. The specific location of the box with the token is here.
SYSTEM: The guard then places a mark on the map you hold.


Oh, that's not as far as I thought it'd be.
Yeah, seems like something that wouldn't take long. What's the catch?
There is one other thing, which is actually important for your survival. You should map the east side of this floor. Include as many details of the red box on your map as possible.



The game then pops up a tutorial on mapmaking here, but it's nothing you can't infer from the mapmaking tools on the right side of the touch screen (when not zoomed out like in the screenshot).

I'll be waiting here for you to bring back the token and your finished map.
SYSTEM: The guard takes a half turn away before looking back at you.
Oh, yes... I almost forgot. Something for novice explorers, just in case.
SYSTEM: The guard rummages through his pack and doles out a supply of medication to the party.


The forest can be more dangerous than it looks. Always be on your guard while inside it.
SYSTEM: With that cheerful sentiment, the guard steps aside, allowing you to pass... You eagerly step forth, ready to commence your adventure!
Alright, who wants to do mapping?
I, um, don't think anyone on the front line should do it. What if we get ambushed and drop the map?
An Alchemist's palms are not tools that lend well to precision.
...Fine, I'll do it. Mapping duty, an extra 500 ental.


Rrm?


SYSTEM: However, it appears to be impassable from this side.
Rrgh.


SYSTEM: As you have some skill at adventuring, 3 Skill Points should be available to you.

Oh yes, skill point allocation. Probably one of the most important parts of every Etrian Odyssey; skill investment decisions not only make or break a character, they can make or break an entire party. Especially in the early game, try to think your skill builds through very carefully. There is an option at the Explorers Guild to reset a character's skill point allocations, with a 2 level penalty (which doesn't apply if a character is level 1 to 5, I believe). While that 2 level penalty isn't much in the late and postgame, in the early game that penalty can be pretty harsh. Not as bad as EO1's 10 level penalty, though.



For Freyja, I invest 1 point in Whip Mastery, which, in addition to giving 1% extra damage to whip attacks/skills, unlocks Gag, Cuffs, and Shackles. All of the skills are basically the same: they deal moderate Cut damage (120% at level 1, 235% at level 10, 310% at level 20), while attempting to bind a certain body part with a decent base chance (40% at level 1, 60% at level 10, 80% at level 20). Gag attempts to bind the target's head, Cuffs attempts to bind the target's arms, and Shackles attempts to bind the target's legs. I'll explain binds in a later game mechanics post.

My ultimate goal is Ecstasy, which requires lv7 on Gag, Cuffs, and Shackles. It's a whip Dark Hunter's best skill, and one of the best skills in the game period. That skill point requirement means we won't be seeing it for a while, sadly.

For now, I invest in Cuffs. Leveling any of the basic whip skills between 1 and 4 doesn't do anything for the bind chance, it just increases the damage. I'll be using Cuffs mostly because arm binds reduce physical damage, so might as well get some extra damage.




Investing in Katana Mastery unlocks quite a lot of stuff. It puts one point in each of the stances (Upper, Clear, and Drawing), and unlocks each stance's activation skill.

I'll be primarily investing in the Upper Stance tree, mostly because it does the most damage out of the trees, due to the fact that Upper Stance gives a bonus to the user's attack. It's not much, but it's still something. You could also make an argument for Clear Stance, since its defense bonus helps with the major fragility problem Ronin have. While Drawing Stance has access to the Ronin's only all-target attack, and has a ranged attack for its ultimate skill, I don't find either of these to be that useful.




I put one point in Upward Slash, which is a very basic Cut attack that triggers Upper Stance; it deals 100% damage at level 1, meaning it deals the same amount as an Attack command. Without it, the stance (and Asriel, for that matter) is useless. I then put another point into Upper Stance, which increases its damage bonus from 4% to 6%.



For Ursa, I invested all of her initial skill points in Loyalty Mastery. Loyalty Mastery's actually a fairly interesting passive: it provides a passive chance for the Beast to halve the damage of a given attack. A passive chance to halve incoming damage is great for Loyalty Mastery, because the tree is based entirely around tanking the party's damage. At level 3, it gives a 9% chance to halve an incoming damage instance.

3 points in Loyalty Mastery unlocks:
- Lick Wounds, a single-target heal that also dispels binds. Pretty bad early on, but later in the game becomes quite nice with Auto-Lick.
- Protect, which allows the Beast to take all of one ally's incoming damage for a set number of damage instances over one turn. Protect reduces the amount of damage the Beast takes.
- Hit-Taker, which allows the Beast to take everyone's incoming damage for a set number of damage instances over one turn. Hit-Taker reduces the amount of damage the Beast takes.




For Realga, I invest 1 point into Heal Mastery, which gives a 2% boost to non-fixed healing, in addition to unlocking Cure. If you've ever played an RPG before, you can probably guess what Cure does. I then invest her other 2 points into Cure, so I can get 1 point in Salve before going for some other skills on the Heal Mastery tree. At level 3, Cure heals for 118% healing power and has no speed modifier. The healing formula, incidentally, is ((TEC * 2) + VIT) * HealingPower.



All of Stardust's initial skill points go into Formula Mastery, which gives Formula skills a 3% damage increase, and unlocked Fire, Ice, and Volt Formula. All of these are really basic skills--they just deal TEC-based Fire/Ice/Volt damage to one enemy, and deal 110% TEC damage at level 1.

I'm building towards Compression, which you can see down at the bottom right. Compression makes any all-target skills the user casts only be single-target, but also increases their damage to compensate. How much more damage, you may ask? 50% at level 1, 75% at level 10, and 100% at level 20.

...Yeah, it doesn't scale all that well, which I didn't realize until MUCH later. It's better to just leave Compression at 1 point and put more points into the Formulas. If you want to save TP, though, I guess putting more points into Compression early is an option.

Fire, Ice, and Volt Formula are all good at one point. We probably won't be investing any more in them.



Do we head right or left?
Um...there's a giant, floating box to the left.
Left. I need to see how this box floats.


...Why did you open it? It stopped spinning.
Medicine that can bring people back from being dead's more important than spinning boxes, Luca.

Nectars are very important items in Etrian Odyssey. When used, they revive a dead party member at 20 HP.


That other Dark Hunter at the bar mentioned losing his whip...it can't be that far in.
You're looking for it? I didn't think you were the kind to worry about random strangers at a bar.
He looked so down about it, though...oh!


There's something dangling from that tree.
SYSTEM: As you explore, Freyja raises their voice. You look in wonder to find something like a vine dangling before Freyja. You saw no such vines on the other nearby trees... On closer inspection, you realize it is actually a whip. The whip is tangled in the branches overhead. You assume that its owner gave up on it when it could not be extricated. You may try and recover the whip, or ignore it and be on your way.


SYSTEM: Thinking that a good tug might free the whip, you pull on it with all your might! Though your muscles strain, the whip itself is elastic and the supple branch bends as well. It remains firmly in place. It seems you will not retrieve the whip in this way. You must come up with another plan...
Ohhh...how did it even get tangled that badly?
Oh come on. If it's not coming undone, the only thing we can do is cut the branch off.


SYSTEM: Realga grasps the trunk firmly with their hands and feet, managing to reach the base of the branches.


SYSTEM: Realga brandishes their survival knife and begins hacking at the branch. The repeated slashing results in a large cut in the branch. At length, Realga pushes down on the branch's tip, causing it to snap and fall to the ground along with the whip. Though your methods were a bit inelegant, you succeed in retrieving the whip! But as Realga returns to the ground, feeling satisfied with a job well done, they notice something amiss. The loud noise of the repeated chopping has attracted nearby monsters!
AAAAAAAAAAHHHH!
Rrrgh?!
What's wrong?!
Hm. Monsters. Guess we don't have any way around this!





Forest Snail
HP: 69, STR: 6, TEC: 6, VIT: 7, AGI: 5, LUC: 6
Skills:
  • Hard Shell: Uses the head. Reduces physical damage to the caster by 30% for 4 turns. Has a 120% speed modifier.
Drops:
  • Normal: Carapace Piece. 60% chance. Sells for 5 en. 1 needed to make Green Leaf (+7 DEF). 5 needed to make Wakizashi (+36 ATK). 30 needed to make Maimai Bat (+42 ATK, +10 HP, +1 TEC). 3 Carapace Pieces and 2 Small Nails needed to make Targe (+7 DEF).
    "The shattered shell of a Forest Snail. Not used much in everyday life, so not worth much.""
  • Ingredient: Hiding Snail. 1 given. 1 needed to make Escargot Citron (Western Food 1; doubles the amount of ingredients given from item points).
    "A snail stuck in its shell."
Damage resistances:
100% 100% 100% 100% 100% 100%
Ailment and bind resistances:
100% 100% 100% 150% 100% 50% 100%
100% 100% 100%
100% 100% 100%

A small forest denizen that retreats into its shell when in danger.

Forest Snails are the least threatening encounter here. They're kind of a pain to kill, especially if they use Hard Shell, but they still don't hit very hard.


Rrreogh!


We j-just want the whip! Please...


Hup!


Ah, I'm finally starting to remember this stance...
You went into the Labyrinth without knowing basic stances?
My brain's not what it used to be.


Hey, come out of there! That's cheating!


Ice is just heavily condensed snow.


I didn't know whips could send monsters flying...






Whenever you defeat a new monster or discover a new item, the game notifies you about it.

SYSTEM: You sigh with relief after managing to thwart the monsters' ambush. It may not have been wise to carelessly cause such a commotion in this dangerous forest. To remain here would be equally risky. The whip is still tangled around the branch, but you decide to leave it as is.


I'm sure the owner'll be able to untangle it...
I'unno, that's a pretty bad knot.



What the--




Aw crap.


Rrrow!


Ouch...


Hedgehog
HP: 75, STR: 7, TEC: 5, VIT: 5, AGI: 8, LUC: 5
Skills:
  • Desperate Needle: Uses the arms. Deals 130% melee STR-based Stab damage to one target. Has a 120% speed modifier and 99 base accuracy.
Drops:
  • Normal: Rat Needle. 55% chance. Sells for 6 en. 1 needed to make Kalinga (+30 ATK). 2 needed to make Harpoon (+27 ATK). 5 Rat Needles and 1 Amazonite needed to make Falcatta (+31 ATK).
    "Prickly fur used to protect one's body. Brittle and hard to use; not ideal for offense.""
Damage resistances:
100% 50% 150% 150% 100% 100%
Ailment and bind resistances:
150% 100% 100% 100% 100% 100% 100%
100% 100% 100%
100% 100% 100%

A small forest rodent whose body is covered in needles, with which it pierces the unwary.

Hedgehogs are annoying. They hit quite hard this early, and Desperate Needle can pretty easily either put someone really close to dying, or even outright kill more fragile classes like Dark Hunters and Ronin. If two of them gang up on a party member, chances are good that party member will die if they aren't a Beast.



So yeah, blindsides. When you get into a random encounter, there's a chance that you can be blindsided, meaning that the enemy gets a free turn on you. Best case scenario, you have an encounter like two Forest Snails that both use Hard Shell. Worst case scenario, you get into an encounter where the enemies kill some of your party members and put you dangerously close to getting a game over.

Worth noting about the Untold arranged soundtrack: all of the random battle music have different introductions based on if you enter a battle normally, get a preemptive, or are blindsided. The soundtrack version of The First Campaign, which is the version on Tindeck, starts with the blindside intro.

I got off fairly easy here, but I'm still in a pretty bad situation. Both Freyja and Ursa are pretty much one attack each from dying, and I'd really rather not expend my only Nectar if neccessary.




I'm taking a bit of a gamble here. If I had Ursa use Hit-Taker, she'd 100% die on the first attack, and that could also lead to Freyja dying. If I have Ursa Protect Freyja, the worst case scenario is Freyja is attacked first, which leads to Ursa dying, and then the other Hedgehog attacking Freyja. Due to how EO determines targets for non-all-party attacks, that situation is fairly unlikely.


Finally, a chance to put my schooling to use.

I'm also going to actually have Realga do something and use Cure on Ursa. Medics tend to be quite slow, but hopefully Ursa can be healed before the Hedgehogs act.


Rrgh...


These hedgehogs are quite speedy.
This is really not the time to misstep, Asriel.


I'd rather not...die to hedgehogs...


There. Feel better?
Rrr!

That was too close for my liking, but we should be fine now.



Realga's timing couldn't have been better; Ursa would've died to the first attack otherwise. You can also see Loyalty Mastery in action here.


Are those special effects, or...?
I don't do fake effects. They cheapen a play.


Let's try to avoid rodents getting the better of us next time.



SYSTEM: As you stroll through the forest, you spot brightly hued flowers at the base of a tree. Their vibrant color stands out against the forest green, as if luring you to them. You then notice something shining in the center of those flowers... How could a flower gleam so? You could always approach for a closer look to sate your curiosity...You lean in close to the flowers, noting carefully their structure and color.
Ah, how heavenly. Reminds me of some unusual blooms down in ThaaaRRRCHOOO!
SYSTEM: Suddenly, the blossoms begin to twitch, as if your reacting to your presence! At so close a distance, you receive a faceful of pollen. You back away quickly... However, Asriel inhales the pollen and begins to sneeze uncontrollably!
WaaaAACHOO! AACHOO! AAATTTOO!
C-can you stop this, Realga?
I wasn't taught about this...


SYSTEM: After some time, Asriel's sneezing fit finally stops. You take this as a warning not to be so careless, but then you notice something at your feet. Picking it up, you find that it is a phial of medicine, essential to explorers! It seems to have somehow slipped into this flower. Detecting some kind of destiny at work here, you take the medicine and resume your exploration.


That would've been very helpful just now...


I hear running water.
Inside a gigantic tree?


SYSTEM: The mineral water that flows here is crystal-clear and shimmers beautifully in the sun. You can use the water to quench your thirst, or ignore it and continue on your way.


SYSTEM: You cup your hands beneath the outpouring water to catch it in your palms. Very carefully, you bring your hands to your lips and sip... The natural sweetness of the cold water helps to replenish your stamina!



Green numbers represent HP restoration, while golden numbers represent TP restoration.

SYSTEM: Water continues to flow from the rock. You consider noting this place down on the map before departing.


There's another chest... It's also spinning!
And it also probably has the token we need, which means we have to open it!
...


Rrr?
Huh? What's down here, Ursa?


Oh, I've seen this flower before. Lagaard Hospital uses it to make medicine for badly-injured explorers.

Shortly after that:





Mole
HP: 80, STR: 8, TEC: 5, VIT: 6, AGI: 6, LUC: 6
Drops:
  • Normal: Mole Claw. 40% chance. Sells for 7 en. 1 needed to make Mole Claw (+29 ATK).
    "Hard, thick claw of a Labyrinth mole. Used in equipment for its edge and durability."
  • Rare: Soft Fur. 30% chance. 1 needed to make Hide Gage (+4 DEF). 3 needed to make Leather Hat (+5 DEF, can be equipped by Beasts).
    "Soft fur from beasts who inhabit lower Stratums. Widely used for its versatility."
Damage resistances:
100% 100% 100% 100% 150% 100%
Ailment and bind resistances:
50% 100% 150% 100% 100% 100% 100%
100% 100% 100%
100% 100% 100%

A breed of mole who only surfaces to hunt for prey. Beware its razor-sharp claws!

Oh man, I do not feel like dealing with this. Moles hit hard, and could possibly kill Ursa or put her really low. So...


RrrrrEEERRR!

I have Ursa activate her Force Boost, which triples her max HP and heals her to that amount, and have her use Hit-Taker. Everyone else defends, except...


Grand finale time already?


Boom.
Y-you can make that from nothing?
Well, not nothing. I have to use a lot of matches, draw a lot from the ice core, and short out the palms for a while.



In the big clearing with the treasure box, on the west wall:


SYSTEM: However, it appears to be impassable from this side.


SYSTEM: This is unmistakably the token you were directed to retrieve. You all rejoice with relief upon the fulfillment of one of your objectives.
Finally! That was a lot longer than I thought it'd be.
SYSTEM: But the moment is spoiled when an eerie cry suddenly echoes from the north!



SYSTEM: Your timing in coming here was poor indeed to arrive at the same time as this enormous deer... But the deer, from the look of it, does not seem to consider you a threat, and shows no signs of charging towards you. But have a care! To pick a fight with the giant deer will be to invite a battle you cannot easily win. If you value your life, then observe the deer's movements carefully and make your escape from here!

And the game introduces us to one of the things EO is most known for: FOEs (short for Field-On Enemy in Japan, Formido Oppugnatura Exsequens in the US, and some other Latin in Europe). FOEs are monsters that are visible inside of the Labyrinth and on the map, who make a move for every move you make, and, in battle, range from "can be taken out with some planning" to "don't even think about it." Most of the FOEs in the first stratum fall under that latter category while you're exploring it, and Ragelopes are no exception. Especially at the level the party is at right now, engaging a Ragelope would pretty much be a guaranteed game over.

That d-deer is...very large...
Rrrrrr...
Let's just walk around it. It'll be fine.




Ragelopes follow a pretty simple movement pattern, fortunately. They're all positioned around a one-tile obstacle, and will make a full circle around it. Easy enough to manuever around.


SYSTEM: More monsters with that same fearsome presence are populating the trail up ahead! You will need to plan your movements carefully to avoid them if you are to find a safe path back to town. You mull over how to find an opening, as you did a moment ago, in order to survive this ordeal...
Hmph. Knew it wouldn't be that easy.



Take note of the extra bars near the random encounter indicator; those approximate how close you are to an FOE. This was be more useful in the DS EO titles, where your vision range in the Labyrinth was severely limited and the Labyrinths tended to be more corridor-like.



Oh come on, I'm not even 15 seconds from the end.




Screw this.



SWIFT DEATH!
I...didn't know Asriel had that in him.



Oh hey, our first level up! Level ups in EO can increase maximum HP and TP, along with stats, and also give the character 1 Skill Point.








Not a lot to comment on here. Same rationales as before. Raising Upper Stance to level 3 on Asriel raised its damage bonus from 6% to 8% and, more importantly, unlocked Horse Slash, a pretty basic Cut attack. It's quite TP-efficient for the damage it does in the early game, though, and makes more sense skill point and TP-wise than going for Swallow Strike. It's also a prerequisite to Flame Grater, which is useful for clearing out random encounters.


SYSTEM: It can only be the third of those monstrous deer... This must be the last hurdle! Ascertain your route forward and elude the giant deer as you go!



Let's...try to avoid staring death in the face more than once per exploration...

If I'd taken one step forward, I'd have run into the Ragelope, which would've almost certainly been a game over.


We're finally finished...


SYSTEM: Before you stands a guard whom you remember well.


SYSTEM: The guard cheerfully welcomes you back.
Now then, did you bring the token I asked for?
Rhrm!
SYSTEM: In answer to the guard's question, you simply show him the token.
Hm... Yes, that's the one. I would congratulate you, but the test isn't over yet. Completing the map is another mandatory component of the mission. Show me your map so I can confirm whether you've done that or not.
Let's see...ah, here it is.


SYSTEM: With that, the guard takes your map and examines it carefully... After looking at your map, the guard's cheerful voice emanates from his helmet.
I'd say your mission to create a map of the Labyrinth's 1st floor is a success. The Minister will grant you recognition in High Lagaard and full access to the Labyrinth. My part is done. You may go on from here, but I suggest you report to the Minister first.
SYSTEM: With that, the guard begins his trek back to the city. With your mission complete, you suppose his duty is fulfilled as well. Having seen him off, you are free to return to town or continue your explorations.


Please, let's go back. I'm exhausted...
I think we all are.



When you have a mission or quest ready to be turned in, the game will notify you in the town menu until you turn them in.






I received word of your accomplishments. I congratulate you on your mapmaking skills. I hereby name you explorers of the Yggdrasil Labyrinth, and citizens of High Lagaard. As I mentioned earlier, you have but one goal. Climb the Yggdrasil Labyrinth and discover the lands said to lie in the skies above. I expect great things from you from here on out, members of Lumen. Ah, I nearly forgot. Do you have the proof you were meant to retrieve?
Here.
Very well. All that's left is to put our seal upon it... And there you are. Proof that you are now recognized by High Lagaard. Take this with you.


Lastly, there is this for you: a reward for finishing the mission.


There. You are now ready to set forth. Continue the good work.
...That's it? A small stipend? That barely covers my extra mapmaking charge!
Looks like you'll be sticking with us a bit longer, then.



And here's a change introduced to the series in EO3: EXP rewards for finishing a mission. Mission EXP rewards tend to be very substantial--usually enough for one or more level ups.



In the interest of conserving TP (each of the basic whip skills jump up in TP cost at level 5), I'm going to leave Cuffs at level 4 for now and get Gag and Shackles to level 4 as well.



Invested in Horse Slash; see my previous reasoning for why.




Cure at level 5 not only increases the heal amount and turn speed, but unlocks Salve, which is an all-party healing skill.



Leveling Formula Mastery up to 5 unlocked these Formula skills; they're all-target Fire, Ice, and Volt skills, respectively. They each need to be leveled up to 3 before we can get Compression.

Here's Dubois's Talk dialogue after you finish the first mission:

Ah, so you've finally entered the Labyrinth, and have begun your exploration. We here at the Grand Duchy do whatever we can to support explorers, to the utmost of our capacity. You are free to keep anything you find in the Labyrinth. We will not charge a single ental for tax. ...Unfortunately, that is the most we can really offer. I do hope you understand our position. We've barely scratched the Labyrinth's surface. For all our years here, there remains so much that is still unknown. We are to live alongside the Labyrinth, we must learn more about it. We at the Grand Duchy send guard patrols in order to investigate the Labyrinth, but we are lacking in numbers as well as skill. Please understand; the work you do as explorers is important--no, vital to High Lagaard.

Rea fucked around with this message at 10:17 on Mar 31, 2016

Logicblade
Aug 13, 2014

Festival with your real* little sister!
I hope you're enjoying your synced EXP bars. I guess it'll break when the next party vote comes around, but I want to see if you can keep it synced until then.

Kemix
Dec 1, 2013

Because change
Ah I love reading party banter in these LPs. :allears: also of note is that in Story Mode you get an NPC party member to play around with for about half of the dungeon trip, a beast at about level...12 or 15 if I remember correctly? There's also more spots on the various maps that trigger extra scenes and some character development scattered about the labyrinth and they give one-time refreshers as well. All in all, the Story Mode for this game is probably a good starting point for people new to the series in general, and I doubt that anyone would get too mad at a first timer (like I was) for choosing Normal difficulty first time around (100% damage given and taken, gives you a 'retry' if you get a game over once per dungeon trip/inn rest, rewinding your rear end to the step BEFORE your game over happened)...just...do yourself a favor and DON'T pick easy mode (infinite 'retries' after a game over, I assume makes damage given/taken a 150/50 spread) unless you have like a younger child playing the game (and even then there are better entry points to RPGs in general out there...though I guess still makes it a good entry point to Etrian Odyssey for them)

Supremezero
Apr 28, 2013

hay gurl

Kemix posted:

Ah I love reading party banter in these LPs. :allears: also of note is that in Story Mode you get an NPC party member to play around with for about half of the dungeon trip, a beast at about level...12 or 15 if I remember correctly? There's also more spots on the various maps that trigger extra scenes and some character development scattered about the labyrinth and they give one-time refreshers as well. All in all, the Story Mode for this game is probably a good starting point for people new to the series in general, and I doubt that anyone would get too mad at a first timer (like I was) for choosing Normal difficulty first time around (100% damage given and taken, gives you a 'retry' if you get a game over once per dungeon trip/inn rest, rewinding your rear end to the step BEFORE your game over happened)...just...do yourself a favor and DON'T pick easy mode (infinite 'retries' after a game over, I assume makes damage given/taken a 150/50 spread) unless you have like a younger child playing the game (and even then there are better entry points to RPGs in general out there...though I guess still makes it a good entry point to Etrian Odyssey for them)

To be fair, getting the temp party member in story mode is less about PLOT and more about "We only gave you half your party, and only the glassy members".

All in all, EOU2 story mode is ridiculously good, and you can almost treat it like classic mode if you like, except for having Fafnir.

And not being able to have Beasts, because they demand logic. They tease you with the above mentioned temp party member, and then never let you have a beast again! :argh:

Supremezero fucked around with this message at 15:20 on Nov 17, 2015

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.
Haha, I figured my entry wouldn't get picked when I noticed there was another of the same class, but it's cool. I just wanted there to be a party member that was just "a bear". v:v:v

Liking the way the LP is being presented so far all the same!

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I can't help but wonder why Ragelope is so pissed off 200% of the time.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

Kemix posted:

(infinite 'retries' after a game over, I assume makes damage given/taken a 150/50 spread)

more like 300/25

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Yeah, the numbers on Picnic mode are that ridiculous.

As someone who loves running ailments, the monster codex telling you what ailments enemies are and aren't weak to was a great addition.

Rea
Apr 5, 2011

Komi-san won.
Update 2.5: First Mission Cleanup



Alright, let's go offload the junk we found off monsters at Sitoth.


Oh, I almost forgot! Have you received a Citizenship Card from the Minister? If it's alright, I'd like to just check that first...
Here it is. Freshly pressed.
Thank you very much! There's a special product that I can only give to customers that have a Citizenship Card. It's called Ariadne Thread, and it lets you come back to town from the Labyrinth any time you want. You should always make sure you have one when you enter the Labyrinth, just in case!

Ariadne Threads (known as Warp Wires in EO1 and 2) are a series staple, and they do pretty much exactly what Abigail says: use them in the Labyrinth, and you are instantly warped out back to Lagaard. They're less useful in EOU and EO2U than they are in previous games due to a game mechanic we haven't seen yet, but you should absolutely still have one on you whenever you go into the Labyrinth in case an emergency occurs, like most of your party dying without any way to revive them.



I sell off everything we found in the Labyrinth, aside from the Rat Needles (I have a good reason for this), and:



New items become available for sale. Green Leaves, unlocked by selling 1 Carapace Piece, are light armor that provide +7 DEF, while Medica IIs, unlocked by selling 1 Small Flower, are consumables that heal for 100 HP. Very useful, but overkill for right now, especially given that we have a Medic in the party.



Green Leaves, on the other hand, are much less useful. They only provide +2 DEF over the Tweed that Realga and Stardust came with, which is not going to save them from anything; if either of them die with the back row damage reduction in effect, they would've died even with the Green Leaf.



I buy an Ariadne Thread, because I'd be a massive hypocrite if I didn't. Some people swear by buying two Ariadne Threads at all times, just in case they forget one before going exploring, but I find that a quick inventory check before going into the Labyrinth suffices.

Abigail's Talk dialogue after you've finished the first mission:


Oh, welcome! How's the exploration going? Um...is everything okay? It's really dangerous inside. Maybe I'm asking too much, but...try not to get hurt, okay? I'll be praying for your safe return!



Remember how Cass told us to leave the bar because we hadn't finished the first mission? Let's go see what he has for us now.


Now, let's get down to business. I get a lot of requests here, and I put 'em all up on that bulletin board over there. Usually, it's stuff like, "Go get this thing," or "Defeat that monster." Pretty drat lazy bunch, if yeh ask me... But the reward is usually worth the trouble. So it ain't a bad way to pick up a little somethin' here and there. Got it?



Like I said in the last update and Cass said just now, the bar is where you go to take on sidequests. Unlike the original EO2, where a lot of the quests were mind-numbing busywork you often had to interrupt your normal exploration for that gave very little reward, quests in EO2U tend to be stuff you would've done normally anyway, or at least stuff that isn't that far out of the way of your normal routine. The item rewards you get from quests tend to vary in quality, but every quest gives EXP much like missions do (albeit considerably less due to how many quests thare are compared to missions), so it's in your best interests to do them.

Blue quests are normal quests that are given through progressing through the game, while orange quests are repeatable DLC quests. All of the DLC quests have floor requirements are attached, and the earliest point at which we can start a DLC quest (all 3 of the grinding ones) is 4F. Aside from that, most of the DLC quests are quite a ways off; the recommended levels for them start at 65, and the floor requirements range from the 3rd Stratum to after the end of the game. As I said, we won't be doing these for a long time.

I, of course, take on every non-DLC quest. Cass's dialogue for Pure mineral water:


Ah, yeh'll take that quest, then? Great, great, good to hear it. This one's from the restaurant down the way. The man there's in powerful need of Rock Water. It's bracing stuff, but yeh can only find it in the Labyrinth. Yeh don't have to go too far in, mind. Should be able to get some on the 1st floor. Just bring back some of that water and the job's done. G'luck!
Oh, that water we drank from the rock?

All we have to do for this quest is go to the tile where we drank the water that healed the party for 35 HP/10 TP.

For The leathersmith's request:

This comes from a local craftsman. He's been in High Lagaard since the old days... Kind of a loon, but does drat good work. Fella uses tanned leather to make clothes. But the leather's all though, see, so he can't stitch it without good sturdy needles. ...And the only way t'get these needles is to get 'em off spiny monsters. Yeh gettin' the picture now? Need yeh to track down some forest Hedgehogs, and pluck maybe three Rat Needles off 'em. G'luck!
We still have a bunch of those in our item pack...

Lastly, for The item trade I:
Haw! I knew yeh'd take the bait on this. Just say "weapon" or "equipment" and the explorers come running! Yeh know Sitoth Trading, of course. The dry goods store just out front...exactly. Never seen Sitoth myself, as the man's obsessed with his job. He never leaves the workshop. Nah, this one's from his girl Abigail. She wants to help yeh lot out by making new weapons. To be honest, I wasn't listening too close. Yeh'll have to go ask her what she needs.

Remember how I mentioned I didn't sell off the Rat Needles?



That's why.

Oh, done already? Let's see... Awright, that's everything! This is yer reward. Go ahead and count it if yeh wanna make sure, eh? Haw!


Oh, nice! I won't have to worry as much about you all dying.
...Please don't say that.
Rr. :(

3 Nectars is a very nice reward this early on; they give you a lot of leeway in case someone dies during exploring.



And as I said, quests give EXP. We're close to a level up, but not quite.

Note that, for both quests and missions, you can't just have one party member turn in the quest and get a mountain of EXP; quests and missions give each party member a set amount of EXP. The number at the top of the results screen is just that number multiplied by your current party size.




Well, the list of bar patrons has certainly changed since we turned in the mission! Let's start with the depressed Dark Hunter.

Um...we have something for you.
Uh, what? A branch? Sure, it's...cool, for a branch. I don't know what you-- A-Ah! Wait, that branch...there's a whip tangled on it! Did you find this in the forest!? The other day, I was fighting monsters, and my whip got stuck on a branch. I couldn't reach it... I'm so lucky someone managed to get it for me! Yay! Thanks so much--I'm really grateful! Mm... I can't just take this for free. Here--in exchange for finding my whip, I'll give you this fancier one in exchange! It's a little too hard for me to use properly, but I think you'll be able to use it just fine. I'm just happy to have my old one.



I'm so glad to have my old whip again! But...geez, it's really tangled up on this branch, huh... Maybe if I loosen it with some hot water...? I know that works for opening jars... Oh, but this is amazing! Thank you so much for getting it back to me!


Well, it's...unique, but it feels less powerful than even this plain whip.

The Binding Whip is our introduction to something completely useless: disabling weapons. Every one of them has only +10 ATK, but also carries a 30% base chance to apply a status effect or a bind (with the exception of two of them that only have 10% base chances). It's not worth giving up pretty much all of one party member's offense for a small chance to inflict a disable with normal attacks, especially someone you depend on for damage, like a Dark Hunter.

Knight in shiny armor:


Gaaah! I got wrecked again! Why are the monsters in the forest so strong!? Especially that bug! Crawler, or something? Even if I use my deadliest strike, the drat stubborn thing doesn't even care! All my friends say there's other ways to beat it, like Guarding through its attacks, since it's so thick and tough... But I mean, c'mon! I'm all about the deadly strikes! Who ever heard of beating a monster by defending? ...I mean, I'm probably making my life harder by being stubborn... But still.

We didn't run into Crawlers during the first mission, thankfully. Like Not-Hector here says, Crawlers can very easily ruin your day; they hit very hard and can take quite a lot of punishment. They don't resist instant death, however, so Issen will take care of them, and even at level 1, Eschaton will kill them as well.

Bizarrely-dressed merchant:


Ah, so much to do! I need to go forage at the forest to stock up on ingredients! What's a delicate thing like me to do? All the customers want different things...but different things are gathered from different points... Citron to the east, Rye to the west... I have to remember or this whole trip is doomed! Finished! You're also going exploring, right? Do your best out there!

The merchant's referring to the fact that different gathering points give different ingredient drops. We already found the Citron gathering point on 1F, but we have yet to find the Rye one.

Tired hero:


*sigh* Lend me an ear, would you, brother? I...I ended up creating yet another legend. The forest is full of dangers, but I don't think there's a single guild that's faced down as much as I have. And this time I...I actually...forgot my Ariadne Thread... No way to heal, and nobody to back me up... Even the elite guild Esbat's probably never had to deal with anything like this. Heh. But it's only natural. Not many people can drag themselves back from the brink of death, but me...? Well... ...I'm a GODDAMN LEGEND.
...
Someone's certainly full of themselves.

Yes, this guy seems like a cocky prick, but he brings up the same point I mentioned earlier: you really want to always have an Ariadne Thread on you in case an emergency pops up.

And finally, Rozsika:


The first step of forest exploration is to know yourself! Is there anything you're unsure about? Go ahead, ask me whatever you want!

I wouldn't be doing an LP if I needed Roszika's advice.

...I see. Well, if there's anything you want to know, don't hesitate to ask. I'll always be here for you, alright?

Cass's Talk dialogue after you finish the first mission:

Oi! Getting used to the Labyrinth yet? Eh? Why the long face? Ahh... Well, all I can say is, take it slow. If yeh die, it's curtains for yeh. The Labyrinth's huge, but it'll keep. Take it easy, and go at yer own pace.



Let's make a quick stop at the Explorers Guild to see Marion's Talk dialogue after you finish the first mission.

Hm? Ah, you're the ones who established a new guild the other day. How's your exploration of the Labyrinth going? Are you using the guild to its full potential? Depending on the task at hand, you may want to choose different team members. For example, for when you aren't aiming to climb higher, you could assemble a team of specialists that can Chop, Mine, or Take. Taking along the right allies for the right jobs could help you maximize their potential, and improve your versatility. Well, that's all I have to say for now. Try to avoid unnecessary risks.

Well, that's what I have the Byeahs for.

If we go to Sitoth Trading after accepting The item trade I, Abigail will tell us this when we enter:



Whew! I'd never made a request with Cass before, so I wasn't sure if anyone would take it... My dad's very busy, so I'll have to give you the materials list myself. Umm...here it is. 3 Carapace Piece, and 2 Small Nail! Once you have the materials, sell them to me. The reward is on top of the sale price.



Hanna's talk dialogue after you finish the first mission:

Oh, were you looking for mama's advice? Well, don't worry. As long as you're under my roof, you're like my own family! Don't worry, you can tell mama anything. Bahahahaha!
...Quite certain I'm older than you, Hanna.


Man, I'm exhausted after that. I'd heard stories of how deadly the Labyrinth is, but never actually seen just what the monsters there are capable of.
Speak for yourself. Freyja and Ursa are the ones who came close to dying.
W-well, some sleep will do us all well. Good night, everyone.
Night.
Rrrrrrrrr...

Resting at the inn restores all of your party's HP and TP, as well as sets the clock to 7 AM or 7 PM, depending on when you choose to wake up after pressing Stay.



If you have auto-save enabled, as well, resting will automatically prompt you to save your game. Might as well show it off once (pay no attention to the other save):



Saving sure goes by quickly when you save to the SD card. :v:

To make up for the fact that this update is short (even if it was formerly part of another update), expect a game mechanics post later today.

Rea fucked around with this message at 20:09 on Mar 31, 2016

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Huh. Until the portrait now, I never noticed that one hair sticking out on Abigail. :3:

Rea
Apr 5, 2011

Komi-san won.

theshim posted:

Huh. Until the portrait now, I never noticed that one hair sticking out on Abigail. :3:

Yeah. It's kind of hard to see with the shop background behind it, but it's much more noticeable in the artbook (which is where I pull portraits from):



You can also see Abigail and Cass's Japanese names here: Eclair and Antonio.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

theshim posted:

Huh. Until the portrait now, I never noticed that one hair sticking out on Abigail. :3:

It's more noticeable in the original game, but yeah until then I thought that erased that part of her portrait in the remake.

Issen is pretty absurd. I think it has like a 100% proc rate on the Instant Kill as long as the Ronin's LUC isn't too low, and enemies aren't resistant to it. Also a nice change that EOU made that carried over to EO2U was that investing in Masteries automatically unlocked skills if you invest enough in them. Helps to make them feel like less of a point sink.

Also, multiple save slots! About time we got those.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
I'm paying attention to the other save file. :twisted:

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theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Dr. Fetus posted:

Issen is pretty absurd. I think it has like a 100% proc rate on the Instant Kill as long as the Ronin's LUC isn't too low, and enemies aren't resistant to it.
Issen is a great trash mob/add clearer, unreliable against FOEs, and useless against bosses. Which, honestly, describes most of the offensive Force Breaks...which, unfortunately, runs a bit counter to the whole idea of "one big boom you can only pull out once" - those are the kinds of things usually saved for bosses etc. Just using the Force Boosts tends to be waaaaay more effective against bosses.

e: also yeah it was a throwaway line but saving on the cart takes a good ten seconds or so for some reason, while saving to the SD card is almost instant. It's nice to have multiple save files so I don't have to keep overwriting each of my SCCs when I want to play again.

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