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Rea
Apr 5, 2011

Komi-san won.
"When civilization sunk beneath the seven seas, deep forests spread across the five remaining islands.

Only the chosen ones escaped the waters in their castle stronghold.

Eventually, the waves overtook even the last five islands...

And the castle was all that remained.

After the passing of ages, the people of the floating castle chose to descend upon their mother soil.

These are the chronicles of the land of High Lagaard."




Summary
Etrian Odyssey 2 Untold: The Fafnir Knight is a first-person dungeon crawler RPG released by Atlus on November 27th, 2014 in Japan, August 4th, 2015 in the US, and February 12th, 2016 in Europe. The Etrian Odyssey series was initially conceived by Kazuya Niinou, who drew very heavy inspiration from CRPGs of his youth, most notably Wizardry. The series revolves around picking your own party of silent protagonists (most of the time), drawing your own maps of the tile-based labyrinths, and potentially being pasted by low-level random encounters.

Notice how I said "most of the time" regarding creating your own party? Etrian Odyssey 2 Untold, and its predecessor Etrian Odyssey Untold, are remakes of the original Etrian Odyssey and Etrian Odyssey II: Heroes of Lagaard, with the main addition being a Story mode. In Story mode, you are given a pre-determined party composition, along with an expanded storyline and character dialog amongst the party members that aren't the main character. While EOU's Story Mode had mostly boring party members and a story that handwaved a lot of the morally-gray stuff from the original game's storyline, EO2U's is much improved, with more memorable party members and a story that doesn't completely butcher the original.

However, we won't be playing Story mode. This LP will be a Classic mode run, where you pick and choose party members, their classes, and portraits, mostly because I don't like having my party composition restricted. However, Dr. Fetus is showing off Story mode in a mini-LP, which can be found below the main updates.

Spoiler policy
Basically, don't spoil anything. Most EO games and the Classic modes have pretty sparse storylines, but please don't spoil what little there is.

Because we won't be playing Story mode, feel free to discuss it up to where the LP is, but much like the normal rules, don't go beyond it.

A note about music
EO2U technically has two soundtracks: it has the original PC-88 synthesizer version originally composed by Yuzo Koshiro, and an arranged soundtrack specifically for the Untold version by Yuzo Koshiro and Takeshi Yanagawa. For the sake of simplicty, I will only be linking the arranged version of the soundtrack in the thread (although I'll add PC-88 links too if enough people want it).

Table of contents
1st Stratum: Ancient Forest
Update 0: Let's Begin!
Update 1: Enter Guild Lumen
Update 2: The Yggdrasil Labyrinth
Update 2.5: First Mission Cleanup
Update 3: Yggdrasil Cuisine
Update 4: Jurassic Labyrinth
Post-Update 4: Around Town with Quona
Update 5: Dinophobia
Update 5 part 2: Cervidaephobia
Update 6: Bats and Lizards
Update 7: Your Best Friends (plus some snails)
Pre-Update 8: Chimaera pre-fight overview
Update 8: The King's Roar Sounds

2nd Stratum: Auburn Thicket
Update 9: Remnants of a Dead World
Update 10: Snake Joke
Update 11: Timelines Jumping Left and Right
Update 12: Pyro
Update 13: Salamander
Update 14: Stickerbrush Symphony
Update 15: I Hate Cacti
Update 16: Esbat
Update 17: Basically Filler
Pre-Update 18: Flame Demon pre-fight overview
Update 18: Five-Turn Firefight

3rd Stratum: Frozen Grounds
Update 19: Spider Dance
Update 20: No Penguins In Sight, Unfortunately
Update 21: Nothing Steamy Here
Update 22: This Ice Ain't Nice
Update 23: Some Minor Ad-Hoc Cleanup
Update 24: Iced Eyeballs
Update 25: Boing
Update 26: Guardians of the Sorrowful Ice
Update 27: The End of the Ice Age
Pre-Update 28: Scylla pre-fight overview
Update 28: Song of the Siren

4th Stratum: Petal Bridge
Update 28 Part 2: The Thief and the Mantis
Update 29: Food and Fakes
Update 30: Bear vs. Toad
Update 31: The Scribbles Dinosaurs Behind the Secret Door
Update 32: Biology Lab
Update 33: You're Not Supposed To Be Here
Update 33 part 2
Update 34: The Worst Robot
Update 35: I Couldn't Think of a Title
Update 36: Moths: Worse Than Spiders
Update 37: One Hour of Footage for This
Update 38: Flimsy
Update 39: Things Get Serious at the End
Update 40: I Lust for FOE Death
Update 41: Yggdrasil's Apex
Pre-Update 42: Harpuia pre-fight overview
Update 42: Battle at Yggdrasil's Apex

5th Stratum: Heavenly Keep
Update 43: A Castle in the Stars
Update 44: Big Ball Bomb
Pre-Update 45: Juggernaut pre-fight overview
Update 45: The "Invincible" Jugga Blubba
Update 46: Queen of Pain
Update 47: Just Two Quests
Update 48: rd_heavenlykeep
Update 49: To the Throne
Update 50: OVERLORD

6th Stratum: Forbidden Wood
Update 51: Cooldown
Update 52: The Yggdrasil Project's Legacy
Update 53: The Calamity
Update 54: Quests. Yep.
Pre-Update 55: Salamander pre-fight overview
Update 55: Slashed Lizard
Pre-Update 56: Wyvern pre-fight overview
Update 56: Un-Winter Wyvern
Pre-Update 57: Golem pre-fight overview
Update 57: Craggy Exterior
Pre-Update 58: Master Bird pre-fight overview
Update 58: The Glitz Pit
Update 59: Stardust Sky
Update 60: Title Goes Here
Pre-Update 61: Storm Emperor pre-fight overview
Update 61: Dragon
Update 62: 冻住! 不许走!
Update 63: WHAT ARE THESE ICY BULBS FIGHTING FORRRRRRRR
Update 64: RuneScape is for Prick(ly Floor)s
Pre-Update 65: Blizzard King pre-fight overview
Update 65: Drake
Update 66: idspispopd (Except Without the Smashing Part)
Update 67: Multi-Arm Clubbing?! (Lumen vs. Hecatoncheires)
Update 68: A Petaloid by Any Other Name
Update 69: Vegicide and Regicide (Lumen vs. Frost King and Thunder Queen)
Update 70: Wyrm
Update 71: Frolic Playfully Through the Thirtieth Floor
Update 72: 1v1 Me (Nadia vs. Master Bird)
Pre-Final Update: Ur-Child pre-fight overview
Final Update: No More Game (Lumen vs. Ur-Child)

Story mode stuff by Dr. Fetus, or: "The Adventures of Knight and Guild Guild"
Update 1: The Start of an Untold Tale
Update 2: Arrival in High Lagaard
Update 3: Meeting with Arianna
Update 4: Cartography
Update 5: The Power of Fafnir
Update 6: Introductions
Update 7: Never Trust an Animal (Except Wolves)
Update 8: Rescue Mission
Update 9: Cooking by the Book
Update 10: Okay, I Guess Hedgehogs CAN Be Trusted
Update 11: Chimaera
Update 12: Celebrations
Update 13: Basilisk
Update 14: Fool Me Twice
Update 15: Into Salamander's Nest
Update 16: Through Flame Demon's Domain
Update 17: Flame Demon
Update 18: Arachne
Update 19: The Next Step
Update 20: Something You Probably and Definitely Shouldn't Be Reading at Work
Update 21: The Snow Blooms
Update 22: The Calm Before the Storm
Update 23: Exquisite and Deadly Cuisines
Update 24: A Tragic Turn of--NO MORE GAMES
Update 25: Scylla
Update 26: Revelations
Update 27: Circuit Breakers
Update 28: Demi-Fafnir
Update 29: A New Plan
Update 30: A Rocky Opponent
Update 31: Waiter For a Day
Update 32: Lethal Cuisines
Update 33: Harpuia
Update 34: The Floating Castle
Update 35: Juggernaut
Update 36: Look What's Cooking
Update 37: Overlord
Update 38: The Penultimate Peril
Final Update: The End
Bonus: DLC
Bonus: The Eldritch Hound
Bonus: Treasures Untold Part 1
Bonus: Treasures Untold Part 2
Bonus: Draconic Cooking Part 1
Bonus: Draconic Cooking Part 2
Bonus: The 6th Stratum
The Original Sin: The poo poo Show Begins
The Original Sin: Ur-Devil
The Original Sin: Mistakes Were Made
The Original Sin: The Pinnacle of poo poo

Classes
Landsknecht
Survivalist
Protector
Dark Hunter
Medic
Alchemist
Troubadour
Ronin
Hexer
Gunner
War Magus
Beast
Sovereign
Highlander
Fafnir

Game mechanics
Force
Common Passives
Status Ailments and Binds
Buff and Debuff Stacking
Grimoire Stones

Other Etrian Odyssey threads
The Etrian Odyssey Megathread: The big EO megathread. If you have questions about the series beyond EO2U, this is the place to ask.
Dr. Fetus's completed LP of the original EO2: An excellent LP covering everything about the original EO2. Now on the LP Archive!
Dr. Fetus's LP of EO3: The game that came after EO2 that has yet to be remade.

Special thanks to:
  • My friends Heavy, Efe, Ben, and Sapph, who helped me choose character submissions.
  • alcharagia, who came up with the thread title.
  • Crosspeice, who provided a massive list of the unlock requirements for every shop item in EO2U.
  • Hobgoblin2099, whose Ducal Restaurant FAQ has saved me a lot of time looking up food-related stuff.

Rea fucked around with this message at 03:09 on Oct 14, 2016

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Rea
Apr 5, 2011

Komi-san won.
Icon Reference
  • Denotes a monster skill that can be turned into a Grimoire.
  • Equipment icons (gold equipment/consumable icons indicate items that consume materials on purchase):
    • Accesssories
    • Axes
    • Monster drops (gold represents conditional drop), as well as certain types of consumables
    • Bows
    • Claws
    • Clothes
    • Collars
    • Gloves
    • Guns
    • Helmets
    • Heavy armor
    • Katanas
    • Light armor
    • Certain types of consumables
    • Shields
    • Shoes
    • Spears
    • Staves
    • Swords
    • Whips
  • Class icons (used on Grimoires):
    • Landsknecht
    • Survivalist
    • Protector
    • Dark Hunter
    • Medic
    • Alchemist
    • Troubadour
    • Ronin
    • Hexer
    • Gunner
    • War Magus
    • Beast
    • Sovereign
    • Highlander
    • Fafnir

Guild Lumen's Roster

Landsknecht: Logicblade's Zack

Zack is a battle maniac first and foremost, always looking for a fresh new experience and a fresh new challenger to fight. He tends to be soft spoken outside of battle, but doesn't really have a sense of his own limits, so he needs someone to reel him in when he goes too deep. Basically, don't ask him to hold the Ariadne Thread. He worries about his other guildmates, but understands that he can't tackle the Labyrinth without their help. His favorite food is coffee.


Survivalist: Crosspeice's Nadia

Nadia hasn't had the best of luck with a bow and arrow; it's hard to, with only one eye. She doesn't like to talk about how she lost it, but it's made her more determined to practice and improve...though she does think everything is slightly to the left of where it actually is. That shouldn't matter for monsters the size of a house, though.


Protector: C-Start's Phoebe

A relaxed and carefree Protector who likes to take things slow and doesn't mind the scenic route. She acts nonchalantly toward everything and it takes a lot to get any sort of heightened emotional response from her. Some monster just clawed straight through her torso? Aw, whoops. That's alright, we can patch that up, no biggie. Faced with a horrible Eldritch monstrosity? Eh, just another fight. Let's roll, team.


Dark Hunter: Supremezero's Freyja

Despite her class, Freyja's not a sadist at all. Normally, Dark Hunters are sadists, who learn the trade through, er, "ancient teachings," but Freyja just kind of stumbled into it. She's a natural with a whip, and as such became a Dark Hunter. Freyja is actually a shy, polite person. She just happens to be extremely good at tying people up with a whip.


Medic: Endorph's Realga

An adventurer-based economy naturally creates a demand for doctors and healers - that's why a fresh out of medical school girl like Realga was running a clinic literally the moment she walked out the door.

Incidentally, medical school in High Lagaard is mostly a list of where deer can gore you.

Unfortunately, demand creates bloat, and a little clinic literally stuck in a long-forgotten corner of the city wasn't likely to drum up business, especially not from adventurers in search of convenience. So came Realga's next financial move:

She'd heal on the front lines! What could be more convenient than that? Besides, it clearly didn't take a PhD to be an adventurer. Frankly, she isn't sure most of them know how to count. And the treasure! As a party member, she'd get a cut, right?

That's Realga - a healer more interested in bilking adventurers than helping, and who mostly chose the career for financial reasons. Beneath her cute exterior lies a greedy, self-interested girl. But she isn't heartless! She'll do everything she can to keep her companions alive.

There'll just be a big bill at the end, yeah? Nobody ever gives the healer the respect they deserve, so it's only fair.


Alchemist: alcharagia's Luca "Stardust" Mathers

A legendary rags-to-riches celebrity whose masterful skill with a fog machine is at #8 on her list of desirable traits on her resume. Born into poverty, Luca distinguished herself from the rest of the homeless urchins by MacGyvering together a pyrotechnical display of massive proportions for a surprise during a royal parade of her country's origin. Naturally, giant explosions 'n poo poo everywhere threw the crowd into a serious panic, but once the disruption was properly investigated, the local authorities, especially the king, were so impressed that a single child could put together something to put the royal parade to shame (and be so smug about it, too!) that at the age of 11 she was put to work as the primary stage director for the king's personal theater venue. Funnily enough, when your theater business starts booming turns out you stop being a homeless urchin pretty quickly!

Having quickly become more famous than even her own king, by a few years later entertainers all over the entire world were chomping at the bit for the opportunity to work with the legendary Stardust. Her inspiring tale of the rise to superstardom was a hit with the disaffected youth of the modern era as well, and soon the people in front of a production were being ignored for the tiny wunderkind making the sparks fly and the snowflakes fall.

Being that fame is little more than a curiosity to such an individual as the legendary Stardust, Luca decided to use her newfound wealth to take an impromptu vacation for a work study on more practical applications of making lightning bolts shoot out of her palm than THUNDERSTUCKing that shithead Robbie in the junk back in the slums. The world awaits further news with bated breath.

An eccentric celebrity to the end, Luca is a shining beacon of ignoring social norms (for instance, she is a special effects expert and not a wizard, which made the Alchemists' University of Etria grind their teeth so hard you don't even know.) She's known to walk off in the middle of conversations because she spotted something else interesting in the distance... like spiders. Spiders are fuckin' cool you don't even know. They don't take kindly to fire, though. (She learned that one firsthand.) She's also developed the ability to sleep basically anywhere based on her frequently messy-but-functional workspaces; "Stardust actually sleeps in a bed!" was a big hit headline once. Still, it's not as though she doesn't try. She doesn't dislike people or anything- actually, she thinks it's neat to hang out with people in large groups- it's just sometimes other people say words longer than they need to, you dig? No need for flowery prose when a "Cool." will suffice.

Like that giant tree.

It's neat.


Troubador: jimmydalad's Milly

A travelling con artist, Milly always looks out for herself and will jump at any opportunity that she sees as lucrative for her. While her singing skills can be described as questionable at best, her ability to dance is unquestionable, while her wit allows her to get herself out of sticky situations. Unfortunately for her, her greed tends to land her in those sticky situations in the first place, and she isn't above dragging people she knows along with her. After hearing about the possibility of treasures in the labyrinth, she decided to join the guild, giving her token support while using the others as meat shields to get as deep as she possibly can.


Ronin: Kemix's Asriel

A Ronin from another country, he has traveled what he could of the world, and as such has many (mostly nonsense, probably brain damage-induced) stories from the places he has traveled. No matter what he does, no matter where he goes, he always seems to wind up with more scars, more wounds that don't heal. Upon finding Lagaard and joining with the newest forming guild, he decided that he would help explore the Labyrinth as the last thing he would do in his life before settling down. Though his origins are unknown, he has many stories, mostly nonsense, from his many years of combat...that he, for whatever reason, has not practiced in years, and as such requires "refreshers" in the most basic of Ronin techniques.


Hexer: BlackPersona's Sophie

Rumor speaks of a cult that successfully summoned a dark god into this world, an evil being that hungers for everything. Too great a monster to control, the cult sealed it in the most appropriate vessel in hopes to control it. And, yet, even then, the vessel was barely controllable. Soon, the entirety of the cult was lost, and only the vessel remained: one Hexer girl, that uses her dark god's power that hungers for more...and more...and more...

Yeah, that's what she claims, anyways. She's just really hungry and tries to eat anything she can get her hands on. That includes the monsters in the Labyrinth. All her curses are, literally, her running up and biting them. It somehow works, so there might be merit to her story... Who knows?


Gunner: Dr. Fetus's Jackie

A sharp-eyed, gun-slinging girl who's good at making her shots. Tactical and one to think things through, not a lot escapes Jackie's eyes, and she's very resourceful. Unfortunately, those are all the positive traits she has going for her. After hearing tales of another Labyrinth being conquered, she wanted to join in on the fun. Unfortunately, she didn't bother to do any research, and is completely unprepared for its dangers. She tends to talk big and pretends to know what she's talking about, even if other people can see through all the hot air she spouts. She secretly hopes her guild mates will do a good job protecting her.


War Magus: Scrap Dragon's Colette

Having recently gone from a witch's apprentice to a full fledged witch herself, Colette would be perfectly happy to practice her craft in solitude. Though, like all witches, she needs ingredients for her spells, and the ingredients she needs don't exactly grow on trees (well, maybe on the trees inside the Labyrinth). To this end, she's reluctantly joined up with a fledgling guild, offering her services as a healer in exchange for a cut of whatever rare materials are collected inside the Labyrinth.


Beast: TKMobile's Ursa

A pretty chill, mysterious woman of few words who just sort of wandered into town one day, and was polite enough that most people don't notice SHE'S A GIANT BEAR. Minds her manners pretty well, doesn't steal pic-a-nic baskets and tips her waiters. Appreciative of this open minded society, she decided to serve the community by signing up with the adventurer's guild, though the guy at the desk ran away when she came in for some reason, so she signed her name on an entry form and it got unknowingly processed.


Sovereign: AweStriker's Rheine

A stern, commanding noble from far away. Some time ago, her family was on the brink of disgrace after a series of disastrous love and financial affairs her parents were responsible for, and it was her insight, presence, and action that turned it all around, making them even more successful and influential than they were previously. Not satisfied with that, she embarks for High Lagaard to test her abilities. If she expects something to happen, it gets done, no questions asked - even if she has to step in, as much as she'd prefer not to dirty her hands.


Highlander: BlazeEmblem's Tyler

Tyler grew up hearing all sorts of legends about heroes who saved the day, won the princess's heart, and other things that sounded cool to an impressionable kid. However, every story he heard had the hero wielding some sort of sword instead of another type of weapon. Being raised as a Highlander, Tyler was trained to use a spear, so he was a bit annoyed that he never heard any stories about spear users. Thus, Tyler set out to become a new Legendary Hero and show the world just how cool a spear-wielder could be.

His first step is to head to the Labyrinth, as he heard that the people in High Lagaard needed help exploring it--a fitting start for a hero.


Fafnir: Ranger

Referred to as a figure of legend, revered by many for his valorous adventures, feared by the dastardly and the wicked, Ranger (real name: Tim) is...well, not what you'd expect. Neither modest nor boastful, neither cowardly nor courageous, Ranger's adventures are best described by first-hand witnesses as "accidental". Tales of his heroics often follow a pattern: he appears seemingly out of nowhere, saves the day without so much as acknowledging who he's fighting or saving, and disappears without a trace. Truthfully, it is not because he prefers to work this way. Rather, his distant demeanor is due to him being lost in his own thoughts and distractions almost all of the time. He is usually so preoccupied on some other thought that it is often difficult to get him to respond to you. Good luck trying to talk to him.

It is said that under extreme circumstances, Ranger will have his moments of clarity and raw emotion. It is also said that these circumstances are enough to awaken an awful power within him. Whether or not this rumor is true, Ranger is still a force to be reckoned with--even if he's unaware of it himself.

(The initial idea for Ranger was posted by alcharagia in the EO Megathread, and then my friend oB2Ko Mario and I expanded on the idea.)

Fanart



By CapitanGarlic. Asriel's hate of spiders extends to telepathic knowledge of someone mentioning them.


By alcharagia. Noted blowhard Bellamy from another timeline is a bit upset he wasn't part of some cheese strats.

Rea fucked around with this message at 04:45 on Aug 12, 2016

Rea
Apr 5, 2011

Komi-san won.
Update 0: Let's Begin!




Let's get this show on the road, then.



As stated in the OP, I'll be doing a Classic mode run instead of a Story mode run.



A quick primer on difficulties:
  • Picnic: Your party deals 200% more damage than normal, and takes 75% less damage than normal. All non-fixed healing is increased by 200%, as well. When your party is completely killed, you have the option to restart from one step before the battle where you died. Status ailments and binds are less likely to be inflicted on your party, and you have a higher chance of inflicting them on enemies. Certain environmental hazards in the Labyrinth also deal less damage.
  • Standard: Your party deals and takes 100% damage. When your party is completely killed, you will get one chance per session to restart from one step before the battle where you died. After that, the game will just give you a game over, and restart.
  • Expert: Your party deals 33% less damage than normal, and takes 66% more damage than normal. When your party is completely killed, you do not have the option to go back to before the fight. Status ailments and binds are more likely to be inflicted on your party, and you have a lower chance of inflicting them on enemies.

We'll be going with Expert, obviously, because why wouldn't you?



SYSTEM: This holy tree, revered by the people, is called Yggdrasil. Legend tells that the tree is connected to an unseen castle in the sky. Then, one day, the people of High Lagaard discovered a mysterious labyrinth within the legendary tree, filled with monsters! The ruling Duke issued a formal decree to investigate the Labyrinth, and to discover the truth behind the fabled floating castle. The legend of the castle and the news of the mysterious Labyrinth drew many explorers from all over the continent... ...But though countless hopefuls tried, none could conquer the Labyrinth, and its depths remained shrouded in mystery. ...You are yet another among the legions of explorers arriving at the Grand Duchy of High Lagaard, after hearing of the legends. Your quest is to reach the floating castle and find your fame and fortune within the vast Labyrinth. The city of Lagaard awaits!



SYSTEM: It appears that the animated city is full of explorers... Since you yourself came to make a name for yourself as an explorer, you should register at the Explorers Guild.



Well, it's easy to tell what the game wants us to do. To the Explorers Guild!



If you wish to become an explorer, you must first establish a guild. A guild exists as a group of comrades that aid each other through the perilous Labyrinth. So how about it, explorers...? Well, it's the first day of the new year. Shall we commemorate it with a new guild?


Good enthusiasm. That's what I like to see, explorer. Just write the desired name for your guild on this line. I'm sure that many in this city will welcome a new guild with open arms.



For the sake of this test update, I'll be using placeholder names for guild name and character names.

I've never heard of that name before. Is it some foreign tongue, perhaps...? Regardless, it has a nice ring to it. ...Well, that aside, it's time for you to register explorers with your guild. You can also register yourself, and personally explore the Labyrinth alongside your allies, if you wish. ...But as the head of the Explorers Guild, I will give you one piece of advice. Choose your members wisely, as you may only register up to 25 members with your guild.

And with this, we can start registering guild members. As is tradition for EO LPs, here's a gigantic summary of all the classes EO2U has to offer, plus portraits.



Landsknechts are as standard a damage class as it gets. Their primary and only job is to hit things, preferably very hard. Landsknechts have access to two different weapon types, and two skill trees for each: swords and axes. Swords have access to area-of-effect abilities, which are very useful in clearing out random encounters, while axes are fantastic for single target damage and generally have bigger ATK bonuses than swords. Investing in both weapon types' best skills takes a lot of skill points, however, so it's best to just pick one type and stick with it.

The other big thing Landsknechts have going for them compared to the other physical damage classes is their durability. Landsknechts have several advantages over other classes in this department: they can equip heavy armor, they can equip shields, and their VIT stat (which, and this is paraphrasing a lot, basically helps control how much damage a character takes) and max HP are each the third highest amongst all the classes.




Survivalists are a support class that deal minor damage in battle, though they do have an option for decent burst damage, can inflict a few status ailments fairly reliably, and have access to a variety of useful support skills, both in the Labyrinth and in battle. In random encounters, Survivalists have access to some decent skills that help clear out trash mobs, and their access to Blind and Paralysis can make certain otherwise-troublesome random encounters a breeze. Like mentioned previously, they're also capable of actually respectable burst damage, but it requires a not-insignificant level of setup, and only starts to become available and/or viable in the midgame.

One thing to note about Survivalists is their primary weapon, bows, and pretty much all of their damage skills use their AGI stat instead of their STR stat for calculating damage.




Protectors are a support class whose entire job is mitigating incoming damage towards the party, which they excel at. A Protector is capable of reducing incoming physical damage to a given row by up to 70% later in the game, and they're also capable of completely nullifying elemental attacks. They don't really do tanking, outside of a skill that's decent for random encounters and certain bosses, but useless for others. They aren't fantastic at dealing damage, either--their STR stat is mediocre and their "best" damage skill is meh at best. Plus, they usually have better things to do, such as keeping your party from dying.



Dark Hunters are a combination disabler and physical damage dealer class whose damage is tied to binds (a type of disable in the EO series that I'll explain in detail later) and status ailments. There's two primary ways to build a Dark Hunter: specializing in whips, which give access to binds, and swords, which give access to status ailments. I tend to prefer whips due to how powerful that skill tree's "ultimate" skill is, but swords are a perfectly viable way to build a Dark Hunter as well.

The downside to Dark Hunters is that while their damage is very, very high while an enemy is disabled, their damage when an enemy isn't disabled is piddly. Additionally, while they're decent at inflicting status ailments on their own, you'd ideally want to pair them with a disabling support--either a Survivalist or a Hexer, depending on how you build your Dark Hunter.




Medics are (well, should be used as) pure supports. They specialize in healing your party and very little else. What they lack in variety, they make up for in expertise--Medics are very, very good at their jobs. In some ways, in fact, they're too good at their jobs, as more often than not they'll heal for far more than anyone in your party needs. In fact, for many people, that was the deal breaker for using a Medic in EO4--you don't need someone THAT good at healing. Fortunately, EO2U devised a way to put that over-expertise to use: Overheal, a charge skill that increases the amount the Medic will heal next turn and, this is the important part, lets any extraneous healing be added to the target's max HP for one turn. Overheal, when used right, can take a lot of the sting out of late and postgame bosses.

Oh yeah, Medics also have attack skills. Don't use them. Only one of the three skills in the Staff Mastery tree is worth it, and you need a party built around it, with at least 2 Medics.




Alchemists are all about one thing, and that's elemental damage. They're extremely fragile, having both the lowest VIT and max HP stats out of any of the classes, but they're the single best source of elemental damage, and one of the best damage dealers in EO2U period. Alchemists have two primary attack skill trees: Formula Mastery, which is standard ranged elemental spell stuff, and Palm Mastery, which are non-ranged elemental attacks with a bunch of weird and useful interactions with other skills. Palm skills are integral to several strategies for cheesing very tough bosses, but I tend to stick with the Formula Mastery tree due to one particular skill it contains that propels Alchemists from "decent" to "amazing" levels of damage.



Troubadours are purely a support class. They're all about buffing up your party and accelerating your damage dealers' outputs to ridiculous levels. On their own, Troubadors are pretty bad--low damage output, average durability. In an actual party, however, Troubadours range from "pretty good" to "potentially the most broken class in the game." A lot of the reasoning behind that involves weird mechanics that need to be discussed in depth on their own, however.



Ronin are all about physical damage, with a few sources of elemental damage. Stat-wise, Ronin have the highest STR in the game (albeit by 1 stat point at max level compared to Landsknechts), making them the best physical damage dealers in a stat vacuum. Damage percentages-wise, the numbers on their skills don't reach the ridiculous levels of other damage classes like Dark Hunters, but they're still pretty high. This expertise at damage is offset by the Ronin's primary weakness: they're very fragile compared to most other front line classes. Their VIT is the second-worst amongst the classes, and their max HP is towards the bottom as well. They also can't just go to town from the start of a battle, unlike the original EO2--Ronin need to set up Stances first by using specific skills before they can use their main damage skills.

Ronin are best described as late bloomers, relative to the other damage classes. They're pretty mediocre for a good portion of the early game, and just merely good in the late game. Where they shine is the postgame, when you finally have enough skill points to make use of the Katana Mastery tree's ultimate skill.




Hexers are debuffing and disabling supports, and I could honestly end the explanation right there and you'd get the idea. On a serious note, though, Hexers are the best class in the game for inflicting ailments and binds--the base infliction chances on their skills are better than pretty much every other class, and they have the highest LUC in the game (LUC being the stat used in infliction calculations). The downside to this is they pretty much don't deal any damage, and against bosses that resist and/or nullify multiple ailments/binds, Hexers are significantly less useful.



Gunners are backline damage dealers who can do either physical or elemental damage. They're pretty good at that job, and it's entirely possible to substitute an Alchemist for a Gunner if you desire. They also have access to one of the best passives in the game, and can deal some pretty big burst damage between the ultimate elemental Gun skill and their charge skill.

Also note that guns, much like bows, use the AGI stat in damage calculations instead of STR.




War Magi are combination supports and damage dealers. They have access to a pretty wide variety of ways to heal the party, as well as a skill that makes bosses that rely on ailments/binds much easier. They also have access to War Edge skills, which are by and large pretty mediocre, aside from the skill at the end of the tree: Ailing Slash, which ignores physical damage resistance on a target and deals very heavy damage if the target has an ailment. It's one of the best damage skills available to you for a large portion of the game, and one of the main reasons you should consider running a Hexer or Survivalist alongside a War Magus.



You know how I said Protectors don't do tanking? That's because tanking is a Beast's job. Sure, they have some damage skills, but they're wastes of skill points--a Beast's true strength lies in keeping everyone in your party alive. The most significant difference between a Protector's damage mitigation and a Beast's tanking is that a Beast can eat every type of attack during a given turn, instead of having to choose what to protect against. They're also very durable, which you'd expect out of a tank class; Beasts have the highest max HP out of any class, and their VIT is second only to Protectors.



Sovereigns are something of a god class. They do all of the following things: healing, buffing, purging debuffs from the party and buffs from the enemy, manipulating Force gauges (which I'll explain later on), and damage dealing with some support from teammates. It's pretty hard to go wrong with them, assuming you don't stack them alongside Troubadors due to how the buff system works in EO2U.



Highlanders are unlocked through $2 DLC, and were previously featured as the protagonist's class in EOU. Highlanders are, much like Landsknechts and Ronin, entirely about dealing damage. A lot of their skills don't really stand out, but the skills at the end of the Spear Mastery tree enable the Highlander to deal some pretty nice delayed burst damage. The fact that it's delayed means their overall DPS isn't that fantastic compared to some of the other classes, but they're still good enough that they have a place in parties that need damage dealers.

It's worth noting that most of the Highlander's skills cost a percentage of their current HP, so it's a good idea to keep an eye on their health so you don't end up putting them too close to death from using skills.




For the time being, let's go with this placeholder party of Landsknecht/Dark Hunter/Beast, Medic/Alchemist.
(Fun fact: this is the party I used the first time I played EO2U.)

For the sake of time, I'll skip all the Grand Duchy mission stuff and go straight to the first battle.



When a battle starts, this effect plays.




Combat in EO games is, on the surface, a pretty simple affair. Here's what each command on the menu does, in order:
  • Attack: Attacks with your equipped weapon. Try not to use this too much after the very early game, it really does not deal much damage.
  • Skills: Opens your Skills menu, showing you what skills that character can currently use.
  • Defend: The character will not act this turn, but all damage they take is reduced (I'm reasonably certain it's a 50% reduction).
  • Items: Opens the items menu. Self-explanatory.
  • Switch: Lets you swap characters' positions in the rows. Not very useful, outside of very specific strats.



  • Force: Gives access to enabling a character's Force Boost, or using their Force Break if they are in the Force Boost state. I'll explain Force in much greater detail later on.
  • Escape: Attempt to run from the battle. Note that the Escape command is disabled if the character's legs are bound.

With that out of the way, let's go over actions for this turn:



The Landsknecht will use Tornado, which is a sword skill that deals splash damage to enemies in the same row that are on either side of the target.


The Dark Hunter will use Cuffs, a whip skill that deals minor damage and attempts to bind the target's arms.


The Beast will use Hit Taker, which lets them take damage in place of any given party member for a set number of times per turn.


There's nothing for the Medic to do, so he'll Defend.


The Alchemist will use Fire Formula, the most basic Formula.


New to the series in EO2U is this confirm dialog right before a turn begins. Really helps when you screw up the last party member's action, which I did quite a bit in every previous EO. :v:


Hit Taker activates instantly at the start of every turn, meaning you won't run into bullshit like a party member taking damage before Hit Taker goes off.


Here's what Cuffs looks like. It didn't bind the Hedgehog's arms, which is kind of annoying at early levels due to how arm binds reduce physical damage output.



And here are Fire Formula and Tornado.

After one more uneventful turn that wasn't worth documenting:



The battle ends! Anyone still alive at the end of a battle gets EXP, and you are given monster drops and ingredients if you roll for them succesfully.

Rea fucked around with this message at 09:31 on Jan 21, 2016

Supremezero
Apr 28, 2013

hay gurl
Etrian Odyssey 2 LP completed less than half a year ago.

Time for the Etrian Odyssey 2 Untold LP!

Guild Name: Lumen

As nice as the "Word related to the setting of the game + random cool word" setup for guild names (I guess in this game it would be ColdSomething), I think it's kinda overdone at this point, so I'm going with Something entirely random!

And I'll edit in my character suggestions later or something.

Alright, first character suggestion:
Name: Pun Pun
Class: Beast
Portrait: The Panda

Pun Pun is a genius. Far smarter than most humans.

Unfortunately, he is still a panda. And as such is incapable of human speech. As such, people assume that when he's trying to contribute to a conversation, or warn people about something, they assume he's just doing cute things.

His anger about such things is obvious to other animals, who generally run in fear of him. But humans tend to miss it entirely.

He joined the party (... such as they are, not yet existing) because they seemed so disaster-prone that he felt he had to do something.

Party Suggestion: Beast, Ronin, Dark Hunter, Sovereign, Survivalist.

Supremezero fucked around with this message at 00:14 on Nov 15, 2015

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

I'll go with Tyler, the Highlander, Portrait 1

Tyler grew up hearing all sorts of legends about heroes who saved the day, won the princess's heart, and other things that sounded cool to an impressionable kid. However, every story he heard had the hero wielding some sort of sword instead of another type of weapon. Being raised as a Highlander, Tyler was trained to use a spear, so he was a bit annoyed that he never heard any stories about spear users. Thus, Tyler set out to become a new Legendary Hero and show the world just how cool a spear-wielder could be.

His first step is to head to a labyrinth, as he heard that the people in the town needed help exploring it - a fitting start for a hero.


As for a guild name, I've got nothing.

Also, where are the DLC portraits?

Rea
Apr 5, 2011

Komi-san won.

BlazeEmblem posted:

Also, where are the DLC portraits?

Deliberately excluded. I personally don't like a lot of the Yggdrasil Veteran portraits because they're either recycled from EO1 (in which case they're 100% downgrades from the normal portraits) or from box art/extra materials, which means that they are often drawn and shaded a lot differently from the normal portraits, which kind of bothers me.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
I was going to use this for the EO3 LP, but I have no ideas for here and it probably fits more with this than Shogun.

Guild Name: Evergreen

Starting Team: Front: Highlander, Beast, Dark Hunter

Back: Alchemist, Medic

Name: Jack

Class: Ronin (Male w/ red sword)

History: https://www.youtube.com/watch?v=e51hgWIsY4M

Blueberry Pancakes fucked around with this message at 22:47 on Nov 15, 2015

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Geez what is this, Etrian Odyssey appreciation year?

Anyways, if any of your are familiar with Etrian Odyssey 2, know that this remake is a massive improvement. The class balance got much better in this game. For one, Beasts used to suck big time back in EO2. Here, they're a great class to have. Also good gravy they overbuffed the Troubadour. The most overpowered class in the game in my opinion. And it's far less buggy than the original game. (I will never get over the fact that you could erase bosses in that game.) Though EO2U still has its fair share of bugs, and there's some design decisions I'm not a fan of at all.

Oh right, a character.

Name: Jackie
Class: Gunner
Portrait: 2

A sharp eyed gun-slinging girl who's good at making her shots. Tactical and one to think things through, not a lot escapes her eyes, and is very resourceful. Unfortunately those are all she has going for her. After hearing tales of another Labyrinth being conquered, she wanted to join in on the fun. Unfortunately, she bothered to do absolutely no research on them and is completely unprepared for its dangers. She tends to talk big and pretends to know what she's talking about, even if other people can see through all the hot air she spouts. She secretly hopes her guild mates will do a good job protecting her.

Guild name: Bullseye

Oh and as for a party: Ronin, Dark Hunter, War Magus, Gunner, Hexer. I mean that worked out well in the original game, right? :laugh:

Araxxor fucked around with this message at 23:57 on Nov 14, 2015

Rea
Apr 5, 2011

Komi-san won.

Hobgoblin2099 posted:

I hope [stuff brought up in the EO thread I hoped to keep secret in this thread]

Erm, please edit that out.

e: Thank you!

Rea fucked around with this message at 23:54 on Nov 14, 2015

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Ah, woops. Sorry about that.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Name: Katarina
Class: Alchemist, portrait 4

Sharp as a tack and twice as prickly, Katarina does not make friends easily. A gifted Alchemist who constantly seeks new ways to apply the standard formulas , Katarina came to the Labyrinth to test her mettle - and her experiments - against the foes (and FOEs) it has to offer. Looking for a group that will meatshield for her and will let her get on with the important stuff. Confident, proud, and not a little reckless, but with results to show for it. Fiercely loyal to the few friends she has, and occasionally in weaker moments worries about ever finding anyone else. Likes the color green, sweet fruit, and summertime. Dislikes birds, loud music, and winter.

ground floor god drat it

Logicblade
Aug 13, 2014

Festival with your real* little sister!
Guildname: Evergreen
Character: Zack the Landshark
Portrait: 1

Zack is a battle maniac first and foremost, he's always looking for a fresh new experience and a fresh new challenger to fight. He tends to be soft spoken outside of battle, but doesn't really have a sense of his own limits, so he needs someone to reel him in when he goes too deep. Basically don't ask him to hold the Ariadne thread because he doesn't know when to stop. He worries about his other guildmates but understands that he can't tackle the labyrinth without their help. His favourite food is coffee.

Erg
Oct 31, 2010

Class: War Magus
Portrait: 4
Name: Milly

Bio: Greedy, short sighted, and rude. She became a War Magus thinking that she'd be able to explore the labyrinth by herself and claim all the glory... but that didn't really pan out. She forced herself into a fledgeling guild hoping that being one of the founders would mean she'd get a bigger cut of the treasures that they found. Hard to get along with, but willing to befriend people once she sees their worth.

Guild Name: Cilantro

Crosspeice
Aug 9, 2013

Name: Ayuran
Class: Ronin, Portrait 3

A grumbly old man with a fairly bad back and slow movement, but when he gets into a stance and unsheathes his katana, he becomes a terrifyingly accurate and speedy bringer of death. The enemies will only fall when he re-sheathes his blade. Likes to meditate a lot, but sometimes falls asleep. He is an old man after all.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
Name: Luca "Stardust" Mathers
Class: Alchemist
Portrait: 2

A legendary rags-to-riches celebrity whose masterful skill with a fog machine is at #8 on her list of desirable traits on her resume. Born into poverty, Luca distinguished herself from the rest of the homeless urchins by MacGyvering together a pyrotechnical display of massive proportions for a surprise during a royal parade of her country's origin. Naturally, giant explosions 'n poo poo everywhere threw the crowd into a serious panic, but once the disruption was properly investigated, the local authorities, especially the king, were so impressed that a single child could put together something to put the royal parade to shame (and be so smug about it, too!) that at the age of 11 she was put to work as the primary stage director for the king's personal theater venue. Funnily enough, when your theater business starts booming turns out you stop being a homeless urchin pretty quickly!

Having quickly become more famous than even her own king, by a few years later entertainers all over the entire world were chomping at the bit for the opportunity to work with the legendary Stardust. Her inspiring tale of the rise to superstardom was a hit with the disaffected youth of the modern era as well, and soon the people in front of a production were being ignored for the tiny wunderkind making the sparks fly and the snowflakes fall.

Being that fame is little more than a curiosity to such an individual as the legendary Stardust, Luca decided to use her newfound wealth to take an impromptu vacation for a work study on more practical applications of making lightning bolts shoot out of her palm than THUNDERSTUCKing that shithead Robbie in the junk back in the slums. The world awaits further news with bated breath.

An eccentric celebrity to the end, Luca is a shining beacon of ignoring social norms (for instance, she is a special effects expert and not a wizard, which made the Alchemists' University of Etria grind their teeth so hard you don't even know.) She's known to walk off in the middle of conversations because she spotted something else interesting in the distance... like spiders. Spiders are fuckin' cool you don't even know. They don't take kindly to fire, though. (She learned that one firsthand.) She's also developed the ability to sleep basically anywhere based on her frequently messy-but-functional workspaces; "Stardust actually sleeps in a bed!" was a big hit headline once. Still, it's not as though she doesn't try. She doesn't dislike people or anything- actually, she thinks it's neat to hang out with people in large groups- it's just sometimes other people say words longer than they need to, you dig? No need for flowery prose when a "Cool." will suffice.

Like that giant tree.

It's neat.

TKMobile
Apr 30, 2009
Hmm! I had no idea BEARS AND TIGERS were part of the possible roster in this series. I may actually have to get a copy of this game sometime.

Guild Name:Ratatosk

Character A:

Name: Ursa Bearrymore

Class/Portrait: Beast/ Brown Bear

Bio: A pretty chill, mysterious woman of few words who just sort of wandered into town one day, and was polite enough that most people don't notice SHE'S A GIANT BEAR. Minds her manners pretty well, doesn't steal pic-a-nic baskets and tips her waiters. Appreciative of this open minded society, she decided to serve the community by signing up with the adventurer's guild, though the guy at the desk ran away when she came in for some reason, so she signed her name on an entry form and it got unknowingly processed.

Character B:

Name:Pepper Crow

Class/Portrait Landshark Female B

Bio She's a spunky well meaning kid who came looking for a job in the city to join the police academy, but all she found was work as a scullery maid after the cops laughed her out of the constable station. 8 months later, after getting utterly sick of polishing old rich people's silver or KP duty that doesn't pay beans, she declared she'd rather earn money by beating monsters with a sword and stormed out of some fop's mansion wielding a kitchen knife and a garbage pail lid.

EDIT:

Team Landshark, Beast, Ronin, top two other picks from the thread.

TKMobile fucked around with this message at 03:53 on Nov 15, 2015

OgretailFood
Oct 9, 2012

Recommended by 10 out of 10 Aragami

Might as well post this...

Name: Alberto
Class: Sovereign
Portrait: Male 2, alternate color

Alberto is a prince from a foreign land that traveled to High Lagaard just because he wanted to. He's spoiled, loud, and starts shouting in spanish when he gets angry at his enemies, his idiotic servants, or when he doesn't get what he wanted. Why the hell did a spoiled brat traveled to High Lagaard and why did his parents agree with that nonsense is a mystery to everyone in the kingdom but all of them agreed that the castle, and the kingdom in general, is way more peaceful since his departure.

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm
Name: Hawke
Class: Ronin
Portrait: 3

Guild Name: Skylark

An teacher from a foreign dojo. His students remember him for his general agreeableness, his strict training regimens and his inability to handle a drink without wreaking the bar. After hearing more stories than he'd like about his students being injured/dead in their attempts to climb a certain tree, he closed the dojo and traveled to High Lagaard. He wants to climb this tree to ascertain what made his teachings fail and figure ways to improve them for his next generation of students.

I am liking this sudden 'EO Appreciation season'.

Endorph
Jul 22, 2009

Name: Realga
Class: Medic
Portrait: 2

An adventurer-based economy naturally creates a demand for doctors and healers - that's why a fresh out of medical school girl like Realga was running a clinic literally the moment she walked out the door.

Incidentally, medical school in High Lagaard is mostly a list of where deer can gore you.

Unfortunately, demand creates bloat, and a little clinic literally stuck in a long-forgotten corner of the city wasn't likely to drum up business, especially not from adventurers in search of convenience. So came Realga's next financial move -

She'd heal on the frontlines! What could be more convenient than that? Besides, it clearly didn't take a PHD to be an adventurer. Frankly, she isn't sure most of them know how to count. And the treasure! As a party member, she'd get a cut, right?

That's Realga - a healer more interested in bilking adventurers than helping, and who mostly chose the career for financial reasons. Beneath her cute exterior lies a greedy, self-interested girl. But she isn't heartless! She'll do everything she can to keep her companions alive.

There'll just be a big bill at the end, yeah? Nobody ever gives the healer the respect they deserve, so it's only fair.

SC Bracer
Aug 7, 2012

DEMAGLIO!
Shep, beast 3

Bio: Woof? Woof.

Argent Cinereus
Feb 25, 2013
Name: Wally
Class: War Magus
Portrait: 1

Coming from a family of knights, he'd been trained in swordsmanship for years. However, he was better at fixing wounds than causing them. So after a while, Wally decided to bring his skills to where they could be put to good (and well-paid) use. And when being a doctor didn't work out (turns out guesswork isn't the best way to diagnose people), he decided to take a shot at the labyrinth.

Or at least that's what he says. He tends to exaggerate at times.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Name: Shiitake

Class: Highlander (Blonde female)

History: Her real name isn't actually Shiitake, but an unfortunate nickname that arose from her choice in fashion accessories. As a result, Shiitake ventures into the Yggdrasil Labyrinth on a quest to gain recognition as a serious explorer and shake off her embarrassing moniker. Too bad her Guild already took to the nickname.

BlackPersona
Oct 21, 2012


Haha, yes, this Etrian Odyssey. It's probably the best they've made yet. Story mode was really great, haven't exactly finished it all to go to Classic but I might soon. I'll probably try following along if I ever finish up Story Mode completely, haha...

Name: Sophie
Class: Hexer
Portrait: 4

Rumor speaks of a cult that successfully summoned a dark god into this world, an evil being that hungers for everything. Too great a monster to control, the cult sealed it in the most appropriate vessel in hopes to control it. And, yet, even then, the vessel was barely controllable. Soon, the entirety of the cult was lost, and only the vessel remained: one hexer girl, that uses her dark god's power that hungers for more... and more... and more...

Yeah, that's what she claims, anyways. She's just really hungry and tries to eat anything she can get her hands on. That includes the monsters in the labyrinth. All her curses are, literally, her running up and biting them. It somehow works, so there might be merit to her story... Who knows?

Dr. Fetus posted:

Oh and as for a party: Ronin, Dark Hunter, War Magus, Gunner, Hexer. I mean that worked out well in the original game, right? :laugh:

And I have to go with this.

Kemix
Dec 1, 2013

Because change
Name: Asriel
Class: Ronin
Portrait: 3


A ronin from another country, he has long since traveled what he could of the world and as such has many (mostly nonsense, probably brain damage induced) stories from the places he had traveled to. No matter what he does, no matter where he goes he always seems to wind up with more scars, more wounds that don't heal. Upon finding Lagaard and joining with the newest forming guild, he decided that he would help explore the labyrinth as the last thing he would do in his life before settling down. Though his origins unknown, he has many stories, most nonsense stories from his many years of combat...that he, for whatever reason, has not honed in years and requires a 'refresher' in the most basic of Ronin techniques.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor
Class: Troubador
Portrait: 4
Name: Milly
Bio: A travelling con artist, Milly always looks out for herself and is willing to jump at any opportunity that she sees as lucrative for her. While her singing skills can be described as questionable at best, her ability to dance is without question while her wit allows her to get herself out of sticky situations. Unfortunately for her, her greed tends to land her in those sticky situations in the first place and she isn't above dragging people she knows along with her. After hearing about the possibility of treasures in the labyrinth, she decided to join the guild, giving her token support while using the others as meat shields to get as deep as she possibly can.

Guild Name: Memento
Team: Beast, Highlander, Medic, Troubador and Alchemist

jimmydalad fucked around with this message at 03:30 on Nov 15, 2015

Decus
Feb 24, 2013
Wait, do you mean 5 full party composition suggestions per person?

Ronin, Beast, Medic, Sovereign, Alchemist will be my vote regardless.

Rea
Apr 5, 2011

Komi-san won.

Decus posted:

Wait, do you mean 5 full party composition suggestions per person?

Ronin, Beast, Medic, Sovereign, Alchemist will be my vote regardless.

5 party member suggestions (not characters) per person for this round. Sorry if it was worded badly.

Isoprene
May 9, 2013

I wouldn't change these friends for anything.
Guild Name: Seconding Lumen.
Starting Team: Landsknecht, Protector, War Magus, Alchemist, Hexer

Class: Protector
Portrait: 4
Name: Phoebe
Bio: A relaxed and carefree protector who likes to take things slow and doesn't mind the scenic route. She acts nonchalantly toward everything and it takes a lot to get any sort of heightened emotional response from her. Some monster just clawed straight through her torso? Aw, whoops. That's alright, we can patch that up, no biggie. Faced with a horrible Eldritch monstrosity? Eh, just another fight. Let's roll, team.

Phoebe's interested in pretty much everything and is very optimistic; she just acts in a calm and subdued manner. She's like your cool chill aunt who fights monsters and is really hard to kill.

Class: Dark Hunter
Portrait: 4
Name: Dianthus
Bio: A mature and responsible girl with excellent leadership skills and boundless courage. She aggressively believes in herself and others and believes that as long as you put in the hard work, you can accomplish anything! Though she cares about any team she's in and trusts in their potential, she's kind of strict and will attempt to reign in any slacking, carelessness, or inappropriate behavior. You let yourself get carried away and BAM! Killed by a blade of grass or something.

Dianthus has a serious weak spot for dragons and puns. She gets awestruck and excited over the former (though, fortunately, she's just as excited to slay them as she is to see them), and the latter... she just loves puns so much. No matter how serious the situation is and no matter what her mood's like, she'll always at least snicker at a pun. She might even make one back. Her ability to quickly create puns is by far her most formidable ability, and though she may apologize for her childishness she feels no shame.

AweStriker
Oct 6, 2014

Guild Name: Nthing Lumen
Starting Party: Landsknecht, Protector, Dark Hunter, Medic, Alchemist

Name: Seine
Class: Landsknecht
Portrait: 4
Bio: A high-spirited young lass that was eager to take up the sword from a young age. Her youth and fervor have often gotten her into trouble, and her thickly idiomatic, accented speech can make her extremely hard to understand. Nothing gets her down for very long, though... unless she starts to get bored.

Name: Rheine
Class: Sovereign
Portrait: 4
Bio: A stern, commanding noble from far away. Some time ago, her family was on the brink of disgrace after a series of disastrous love and financial affairs her parents were responsible for, and it was her insight, presence, and action that turned it all around, making them even more successful and influential than they were previously. Not satisfied with that, she embarks for High Lagaard to test her abilities. If she expects something to happen, it gets done, no questions asked - even if she has to step in, as much as she'd prefer not to dirty her hands.

Erg
Oct 31, 2010

jimmydalad posted:

Class: Troubador
Portrait: 4
Name: Milly
Bio: A travelling con artist, Milly always looks out for herself and is willing to jump at any opportunity that she sees as lucrative for her. While her singing skills can be described as questionable at best, her ability to dance is without question while her wit allows her to get herself out of sticky situations. Unfortunately for her, her greed tends to land her in those sticky situations in the first place and she isn't above dragging people she knows along with her. After hearing about the possibility of treasures in the labyrinth, she decided to join the guild, giving her token support while using the others as meat shields to get as deep as she possibly can.

Guild Name: Memento
Team: Beast, Highlander, Medic, Troubador and Alchemist

I'm glad that Milly is the go to name for awful people :v:

Supremezero
Apr 28, 2013

hay gurl
:crossarms: I was not expecting my random guild name to be popular.

Rea
Apr 5, 2011

Komi-san won.
Time for an end-of-first-day tally!

Guild name:

quote:

LUMEN: 3
EVERGREEN: 2
BULLSEYE: 1
CILANTRO: 1
RATATOSK: 1
SKYLARK: 1
MEMENTO: 1

Initial party composition:

quote:

ALCHEMIST: 5
BEAST: 5
DARK HUNTER: 4
MEDIC: 4
LANDSKNECHT: 2
WAR MAGUS: 2
HIGHLANDER: 2
PROTECTOR: 2
SURVIVALIST: 1
TROUBADOR: 1
RONIN: 2
HEXER: 2
GUNNER: 1
SOVEREIGN: 1

Plus votes for whatever the top two picks are.

?/D/B, A/M. That's suspiciously close to my placeholder party. :v:

I'll probably leave guild name and character submissions open for like one to three days depending on how many there are at the end of tomorrow. After that, the mystic cabal of myself and like four of my friends will convene and decide on character picks.

(I will say it'll take a lot to beat my opinion of Realga, as Medics being unappreciated is a sentiment that resounds greatly with me after years of playing Medic in TF2.)

Rea fucked around with this message at 07:16 on Nov 15, 2015

ZZT the Fifth
Dec 6, 2006
I shot the invisible swordsman.
Guild name: Voting for Lumen.

Class: Beast
Portrait: 2nd
Name: A bear

One day, a bear wandered into the guild housing, somehow having avoided all the city guards and just parked its rear end in the middle of the barracks. The bear turned out to be too durable to do anything to, and too stubborn to move, so the guild gave up on moving the bear out. However, on the guild next outing, the bear followed the guild into the Yggdrasil Labyrinth, and started deliberately moving into the path of enemy attacks. Perhaps it had grown attached to the guild. Either way, the guild found this useful and decided to formally register the bear as a guild member. The bear abides.

Rawkking
Sep 4, 2011
Guild name: Evergreen

Party

Sovereign, Survivalist, Ronin (yes, I know that's only three votes)

Scrap Dragon
Oct 6, 2013

SECRET TECHNIQUE:
DARK SHADOW
BLACK FALLEN ANGEL!


Name: Colette
Class: War Magus
Portait: 2

Having recently gone from a witches' apprentice to a full fledged witch herself, Colette would be perfectly happy practicing her craft in solitude. Though like all witches she needs ingredients for her spells and the ingredients she needs don't exactly grow on trees (Well, maybe on the trees inside the Labyrinth). To this end she's reluctantly joined up with a fledgling adventuring guild, offering her services as a healer in exchange for a cut of whatever rare materials are collected inside the Labyrinth.

Rea
Apr 5, 2011

Komi-san won.
And my friends and I have decided on the winners of character submissions for most of the classes. Note that, for the classes that only had one submission, we decided on those because we figured they'd be difficult to top.

Landsknecht: Logicblade's Zack
Survivalist: Crosspeice's Nadia
Protector: C-Start's Phoebe
Dark Hunter: Supremezero's Freyja
Medic: Endorph's Realga
Alchemist: alcharagia's Luca, aka Stardust
Troubador: jimmydalad's Milly
Ronin: Kemix's Asriel
Hexer: BlackPersona's Sophie
Gunner: Dr. Fetus's Jackie
War Magus: Scrap Dragon's Colette
Beast: TKMobile's Ursa (Bearrymore is just one character over the limit for party member names)
Sovereign: AweStriker's Rheine
Highlander: BlazeEmblem's Tyler

As for guild name, Lumen was the winner, beating Evergreen by one vote.

And for party composition:

quote:

Ronin: 6
Dark Hunter: 5
Alchemist: 5
Beast: 5
Medic: 4
Landsknecht: 3
Hexer: 3
War Magus: 3
Sovereign: 3
Survivalist: 2
Protector: 2
Gunner: 2
Highlander: 2
Troubador: 1

Barring me screwing up the tally, it seems like the first party of the LP shall be:

Front line: Dark Hunter, Ronin, Beast
Back line: Medic, Alchemist

Rea fucked around with this message at 02:21 on Nov 16, 2015

Supremezero
Apr 28, 2013

hay gurl
Name: Freyja
Class: Dark Hunter
Portrait: 2

Surprisingly, despite her class, she's not a sadist at all. Normally, Dark Hunters are sadists, who learn by, er, "Ancient teachings", but Freyja just kind of stumbled into it. She's a natural with a whip, and as such became a Dark Hunter. Freyja is actually a shy, polite person. She just happens to be extremely good at tying people up with a whip.

Supremezero fucked around with this message at 02:08 on Nov 16, 2015

Porush
Dec 26, 2012
Survivalist name: Elizabeth

Crosspeice
Aug 9, 2013

Alrighty, I'll make a Survivalist, since I really like the class in this game.

Name: Nadia, portrait 4

She hasn't had the best of luck with a bow and arrow, it's hard to, with only one eye. She doesn't like to talk about how she lost it, but it made her more determined to practise and improve. Though she does think everything is slightly to the left of where it actually is. That shouldn't matter for monsters the size of a house though.

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Rea
Apr 5, 2011

Komi-san won.

Supremezero posted:

Name: Freyja
Class: Dark Hunter
Portrait: 2

Surprisingly, despite her class, she's not a sadist at all. Normally, Dark Hunters are sadists, who learn by, er, "Ancient teachings", but Freyja just kind of stumbled into it. She's a natural with a whip, and as such became a Dark Hunter. Freyja is actually a shy, polite person. She just happens to be extremely good at tying people up with a whip.


Crosspeice posted:

Alrighty, I'll make a Survivalist, since I really like the class in this game.

Name: Nadia, portrait 4

She hasn't had the best of luck with a bow and arrow, it's hard to, with only one eye. She doesn't like to talk about how she lost it, but it made her more determined to practise and improve. Though she does think everything is slightly to the left of where it actually is. That shouldn't matter for monsters the size of a house though.

And with these, character submissions have ended!

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