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explosivo
May 23, 2004

Fueled by Satan

loving hell, man. Price point is high but also it feels a bit soon for paid DLC for this in general.

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Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Just the biggest lmao. What a game killing move.

Atoramos
Aug 31, 2003

Jim's now a Blind Cave Salamander!


Lord_Hambrose posted:

Just the biggest lmao. What a game killing move.

I imagine you don't pull this poo poo unless you truly need the cash to keep the game running, so I guess the game's already dead.

CuddleCryptid
Jan 11, 2013

Things could be going better

The 6 month season pass was 30 bucks more than the base so +$15 for things makes sense in that context, especially considering that it's been almost three months since launch. I had assumed they would be drip feeding things in to soften the overall costs but lmao that better be a good loving map

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


CuddleCryptid posted:

The 6 month season pass was 30 bucks more than the base so +$15 for things makes sense in that context, especially considering that it's been almost three months since launch. I had assumed they would be drip feeding things in to soften the overall costs but lmao that better be a good loving map

In before Syntax Error has us making digital meth exclusively

padijun
Feb 5, 2004

murderbears forever
$18 for one map seems high. I hope the brain game isn’t like this

CuddleCryptid
Jan 11, 2013

Things could be going better

widespread posted:

In before Syntax Error has us making digital meth exclusively

Ngl it would be funny to have a ~hacker~ version of Rats where the person on the radio is feeding you commands to type into a computer and keeps loving it up

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

padijun posted:

$18 for one map seems high. I hope the brain game isn’t like this

yeah the bundle-for-everything price at 18 stands to reason unfortunately, given that the 6 month pass said they'd get two of these? and that was $30? so it's 15/ea ahead of time and 18/ea after. just the map alone at ten bucks is kinda :\ but I feel like this isn't a surprise, just unwelcome

I'd really rather see some balancing changes that aren't all tuned at making it even more annoying to play in both stealth and loud before they add yet more obnoxious enemy types, but hey what do I know.

CuddleCryptid posted:

Ngl it would be funny to have a ~hacker~ version of Rats where the person on the radio is feeding you commands to type into a computer and keeps loving it up

i'm 68.2% sure that's an array

no! wait! it's an object! poo poo, you didn't iterate over it did you?

CuddleCryptid
Jan 11, 2013

Things could be going better

Well that heist isn't worth half the cost of the entire game.

It's not *bad* but they're out of their damned minds charging 18 bucks for the heist and three guns.

TehRedWheelbarrow
Mar 16, 2011



Fan of Britches
i aint paying for that poo poo. i spent most of of the time so far waiting and glitching in the main game. if this game was worth a drat wed have a payday 3 thread. :colbert:

Anime Store Adventure
May 6, 2009


I’ve played the entire game with a reliable, dedicated four stack and we have dodged most of the worst the game has to offer with pubbies and matchmaking and that and after our horrible experience with the two rehashed heists last patch, not a single one of us four even knew this was coming nor has mentioned or bought it. I sent it to one other person in surprise and we both lolled.

Games have come back from worse and we had fun for awhile and would go back, maybe, som day, but boy they’ve really bungled it.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Does everyone have to own the heist when you play with friends? I know in 2 they didn't as long as the host has it but not so sure about this

Kikas
Oct 30, 2012

Lord_Hambrose posted:

Does everyone have to own the heist when you play with friends? I know in 2 they didn't as long as the host has it but not so sure about this

No, they confirmed that only the host needs to have the heist.

ZeusCannon
Nov 5, 2009

BLAAAAAARGH PLEASE KILL ME BLAAAAAAAARGH
Grimey Drawer
Who could have seen this coming

FAUXTON
Jun 2, 2005

spero che tu stia bene

ZeusCannon posted:

Who could have seen this coming

devs have desynced from competence

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
Lol:

Gort
Aug 18, 2003

Good day what ho cup of tea

quote:

drat, I feel robbed.

dogstile
May 1, 2012

fucking clocks
how do they work?
Oh syntax error is intentional? I thought they'd hosed up again :v:

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
Thought they were rolling out Joy there.

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.
To celebrate(?) the title change here is something fun to look at

Legit Businessman
Sep 2, 2007


EorayMel posted:

To celebrate(?) the title change here is something fun to look at



Ded gaem. Payday 3 died so that their new D&D project could live.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
Will they be adding the DEAD GAME gun charms to PD3 soon?

Kikas
Oct 30, 2012

EorayMel posted:

To celebrate(?) the title change here is something fun to look at



Eh, it's not really fair since a lot of folks (me included) play the game via Gamepass. It's 1/4th the price, you get other great games with it and with Nebula accounts, it means I can play seamlessly with my Steam buddies (well as seamless as PD3 allows) and my progress will carry over once/if I decide to buy on Steam. In my opinion, there is little sense looking at Steam charts because of that.
It's still quite the blow to the numbers, and there is something to be said about player retention, for instance that all the content can be knocked out in 2-3 evenings. And, with the new changes that keep the levels the same between restarts, a lot of people might not even realize that things can change between attempts. I get why it's been done this way, but I disagree with this design choice. Because there's so little content and players who want to go through all the heists just restart the same thing over and over, it seems like there is even less of it. I for example have never seen the Road Rage armored car go to the right sight of the bridge in my 10+ completions of the heist. The Favor system being a poor replacement of pre-planning (a feature that also was never fully developed) also does little to help.

So what's left when you've played all the heists? What is front and center at all times?

The Grind.

Don't get me wrong, this being a live service game there always was going to be some grind. But Payday 3 does it wrong. The grind is long, invasive and cryptic. It's also tied to challenges in ways it never was before.
Long - as getting through all the heists gives you what, 30 levels? That's 1/3rd of the way to even having a full skillset.
Invasive - simply put, the grind unlocks more grind. The most important part of this game is shooting guns. You need to grind a gun up to get attachments for it. You also need to buy the attachments. There is a reason why most games do one or the other. Because by the time I unlocked the AK, I have fully outfitted my starter weapon and it feels decent with a scope and a front grip, and also it's now neon green. But going to an AK would mean a potential downgrade, as it would come with no attachments, no scope and it doesn't seem that the damage is any better.
Cryptic - but the AK IS Better because the game doesn't loving tell me that it has way higher armor penetration, meaning the "damage" stat is completely meaningless as cop HP doesn't scale, but their armor does. I still don't know when will I get another skill point, I don't know if weapon XP is tied to kills, objectives, do I even need to use the gun, do I need to complete challenges, how is all of this calculated?

Payday 1/2 had clear and simple progression. It could take a while to get to a decent level, but once you got there, you got the goods. Payday 3 has made 3 steps back in every aspect that isn't "being on the heist" and it's a massive flaw.

And the challenges. Making me play a specific way only to get some XP and not a real reward is complete rear end. In Payday 2, if I took the time to cook 6 bags of meth on an already quite busy heist of Hotline Miami Day 1, I got a mask out of it. Got all the bags in Armored Transport? That's a mask. Got the Diamond out with no alarms triggered? You bet your rear end it's a mask, material and pattern champ, go get 'em. Oh and roll the dice for more, we got a Payday.

I don't know man, I want to like Payday 3 but it's making it hard to see why in the world Overkill decided to gut the game so much.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
I want to provide the caveat that progression in pd1 and 2 was also bad in some ways, with only payday 2 managing to be tolerable due to eventually producing adequate content. pd1 was also:

a) long - until the release of the overdrill, which everyone promptly shifted to, you were still spending a couple hundred top-difficulty clears to hit the level cap. And this was supposed to be mitigated by a challenge system that, familiarly, involved horrendous weapon grind.
b) cryptic - the underlying balance of weapons and enemies in pdth was also completely borked. There's a reason launch-era maps in payday 2 have graffiti declaring "buff the loco!"
c) inadequate - the lack of invasiveness meant the grind could still be completed too easily, which killed pdth by content exhaustion.

Kikas
Oct 30, 2012

Discendo Vox posted:

I want to provide the caveat that progression in pd1 and 2 was also bad in some ways, with only payday 2 managing to be tolerable due to eventually producing adequate content. pd1 was also:

a) long - until the release of the overdrill, which everyone promptly shifted to, you were still spending a couple hundred top-difficulty clears to hit the level cap. And this was supposed to be mitigated by a challenge system that, familiarly, involved horrendous weapon grind.
b) cryptic - the underlying balance of weapons and enemies in pdth was also completely borked. There's a reason launch-era maps in payday 2 have graffiti declaring "buff the loco!"
c) inadequate - the lack of invasiveness meant the grind could still be completed too easily, which killed pdth by content exhaustion.

Yeah I know that Payday 2 wasn't exactly good with the grind either, especially with masks/materials/colors and the payday system, BUT it got way better with challenges and DLCs. If anything one would expect that some of that rubs of on Payday 3 you know? "Yeah we kinda botched the grind on release but we got better at it over the past 10 years..." should be followed by "... so we got it kinda right in the new game from the get-go".


Not "...so we've found a new, boring way to botch it in Payday 3!"

Grapplejack
Nov 27, 2007

Unfortunately for the game pass people as more and more heists roll out and they continue to not have a server browser there's no actual way to play a heist unless you are in a party with someone and they own it and host it, you can't queue into a match unless you own it so no pubbies will fill your games out like in 2

dogstile
May 1, 2012

fucking clocks
how do they work?
I'm legitimately just kinda bored by the heists. I know they didn't want to do multi day heists but the multi day stuff with the possible escape level was fun.

And gently caress them rats was amazing, people didn't only run it because it was good money, it was actually a fun map to fight on.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!

dogstile posted:

I'm legitimately just kinda bored by the heists. I know they didn't want to do multi day heists but the multi day stuff with the possible escape level was fun.

And gently caress them rats was amazing, people didn't only run it because it was good money, it was actually a fun map to fight on.

At one point Overkill understood Rats was fun because they did a single-day version of just day one. Thinking about that has made me wonder what the "best" time for Payday 2 was. I started playing around when Big Bank was added which meant I never played at all with original stealth, no cloakers, etc. The hope is Payday 3 can follow the same trajectory but it's hard to be optimistic about that!

Legit Businessman
Sep 2, 2007


Geight posted:

At one point Overkill understood Rats was fun because they did a single-day version of just day one. Thinking about that has made me wonder what the "best" time for Payday 2 was. I started playing around when Big Bank was added which meant I never played at all with original stealth, no cloakers, etc. The hope is Payday 3 can follow the same trajectory but it's hard to be optimistic about that!

Hotline Miami 2 maps felt like the high watermark for me. It was certainly when I was playing the most.

Anime Store Adventure
May 6, 2009


I didn't play a lot of Payday 2 past its 'early' life and missed a lot of DLC, but I always super hated that the move was always to rush the best Reward-per-Time match which was Rats. Stealth was too finicky and Rats played into the gameplay of "Find the most optimal guns with the most optimal corners to most optimally reward yourself to better get more optimal guns to camp the most optimal corners." And I get it, the game dies without the grind and playing into that, but the base of Payday 3 has some threads of ideas that lead into more fun "Let's do our best to stealth and maybe it makes it easier even if we gently caress up" instead of being totally binary. I want that game - I want the heist game where no matter what my squad is prepared for whatever happens, but always tries their damndest to be smooth and clinical and is rewarded for progressing even slightly under those rules and can push the "Final Assault Hellwave" poo poo as far back as possible, but we can still attempt to deal with it.

The promise of Payday for me isn't that its a click-cops horde game, its that you can meaningfully affect the horde and delay it perhaps entirely. Its the progression from scoping, to stealth, to pre-assault, to assault that makes it unique and cool. It feels like they know that, but they can't help but just balance two separate games around stealth or assault. Maybe no one can, but its still what I want. The only way they've figured out to keep the gameplay treadmill running is to hide the right weapon upgrades deep into a lot of clicks and you figure out 98% of the "pre-final assault" gameplay way before you realize you're on the treadmill. There's better horde shooters, and if that's all payday wants to be ala "COOK THE METH," I'm gonna play something else.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Geight posted:

At one point Overkill understood Rats was fun because they did a single-day version of just day one. Thinking about that has made me wonder what the "best" time for Payday 2 was. I started playing around when Big Bank was added which meant I never played at all with original stealth, no cloakers, etc. The hope is Payday 3 can follow the same trajectory but it's hard to be optimistic about that!

The entire span of the Dentist DLC releases IMO. Big Bank was mind blowing at the time and while I didn't play any of the new DLC when Overkill came back from the dead I'm pretty confident none of it comes close to quality. Hotline Miami and the Diamond are also bangers and we got Clover as well; the only real slouch is the casino heist which signalled a lot of problems to come in the future. We got Hoxton breakout during that time span too which was pretty amazing as well.

Right after that in the leadup to the infamous Crimefest we got increasingly bizarrely themed DLC and tie ins. There were some good updates in between like the skill revamp and adding Sydney, along with the PDTH remakes, but I'd say the real beginning of the end was adding One Down.

Tulip
Jun 3, 2008

yeah thats pretty good


My personal experience was that I started when the Armored Transport heists came out and kept playing probably until a little after One Down was added, and since then I've been very intermittent but not 100% absent. Honestly I feel like it was just generally uphill and hit a 'mature' point when they added the Overkill pack and it remained at a good level since then, being very uneven before then. I do think that, exempting Bomb Forest, from HLM onwards they pretty much made good heists which is the most important thing.

Anime Store Adventure posted:

I didn't play a lot of Payday 2 past its 'early' life and missed a lot of DLC, but I always super hated that the move was always to rush the best Reward-per-Time match which was Rats. Stealth was too finicky and Rats played into the gameplay of "Find the most optimal guns with the most optimal corners to most optimally reward yourself to better get more optimal guns to camp the most optimal corners." And I get it, the game dies without the grind and playing into that, but the base of Payday 3 has some threads of ideas that lead into more fun "Let's do our best to stealth and maybe it makes it easier even if we gently caress up" instead of being totally binary. I want that game - I want the heist game where no matter what my squad is prepared for whatever happens, but always tries their damndest to be smooth and clinical and is rewarded for progressing even slightly under those rules and can push the "Final Assault Hellwave" poo poo as far back as possible, but we can still attempt to deal with it.

The promise of Payday for me isn't that its a click-cops horde game, its that you can meaningfully affect the horde and delay it perhaps entirely. Its the progression from scoping, to stealth, to pre-assault, to assault that makes it unique and cool. It feels like they know that, but they can't help but just balance two separate games around stealth or assault. Maybe no one can, but its still what I want. The only way they've figured out to keep the gameplay treadmill running is to hide the right weapon upgrades deep into a lot of clicks and you figure out 98% of the "pre-final assault" gameplay way before you realize you're on the treadmill. There's better horde shooters, and if that's all payday wants to be ala "COOK THE METH," I'm gonna play something else.

So I want to jump off from here because I think its interesting on a couple levels. I think the biggest thing to me is that in the horde shooter space, I predominantly play them with friends, and so the question of which one I'm going to play is rarely which one is best (probably L4D2 tbh) but which one my group of friends is in the mood for in a given month. If they want to play Deeprock we play Deeprock, if they want to play Warframe we play Warframe, and its not driven by any particular rational argument but by one or more people getting in the mood. So with Payday 2 I just don't feel like it super matters whether or not I think Alien Swarm is "better," its just what me n the buds are gonna play this week.

The part about the treadmill I do want to highlight as kind of interesting because very early in the game's lifecycle that felt pretty realistic, but after several rounds of upping the XP rewards, revamping skill trees, and changes to unlocks, you get to an endgame state really fast (genuine power leveling could get somebody completely past the treadmill in like...an evening), and so even the more casual players I played with spent very little of their time playing the game gated by the grind. 99% of the time I've played payday 2, shooting cops wasn't an obstacle between me and getting XP or money, shooting cops was the reward for setting up a night of gaming with my friends.

Which I guess gets to where I just kind of disagree with you a bit about what Payday is. Because of the way the mechanics worked in Payday 2 (no comment on Payday 3), the reward for good play is shooting tons of cops, and attempting to affect or delay the inevitable hell-assault isn't really so much a strategy as it is an abstract challenge mode, since the ratio of effort-to-reward for engaging with those systems is so thoroughly negative. A big part is that the way Payday 2 is actually balanced is such that the things you do that reduce the severity of hell-assaults are by and large more expensive and less reliable than just investing in being better at pushing through those hell assaults (compare stealth skills to just doing more damage or having more health or ammo pickups), and at a more profound level because the punishment for bad play in payday 2 is waiting around and the reward is shooting tons of cops, and so strategies where you reduce the severity of hell assaults are both penalties (cuz they're mostly just waiting around cuz the stealth sucks) and lower rewards.

Anyway thats kind of a philosophical disagreement because, as mentioned, my perspective is that the reward system of payday 2 is the gameplay experience of playing the heists, the money and experience wound up just not being things that me and my friends optimized for other than to create context and structure for challenges we wanted to do for fun.

Kikas
Oct 30, 2012
Yeah but there is some "gaming of the system" feel to moments like getting no cameras on Nightclub and pacifying the entire dancefloor and back offices with OVE9000 Saws... on accident, when everyone was in ICTVs. Or getting that 1% spawn of Go Bank and managing to get the cash out before the vault closes.

Or delaying the inevitable, having a bit of free roam around Harvest and Tustee, but not too much, because that random civilian could set up a fuckup cascade. What I'm saying is, scouting and setting up a heist is as much of the game as the shoot horde of cops. It also gives context to the game - why are we shooting cops? - We didn't control the situation too well. -Why did we want to control the situation? -To get cash and XP etc. etc. Don't get me wrong, I love a good "loud from the get go" heist, hell Watchdogs and Birth of Sky are some of my favourite ones, not to mention all the Transport ones. But there is something very cool about being in control for that period at the start. It doesn't matter how many guards did spawn or where the computer is when bullets start flying, and I don't need every stealth to be a 100% ghost run with no dead bodies.

But we are professionals, goddamnit, not some common thugs!



Also I think the game kind of peaked when they added the Safehouse. After that it's all downhill and a slow wind-down. High points for sure were Big Bank, Hotline Miami, Point Break heists.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


The game also changed a lot from "assaults are actually challenging to survive and it's not feasible to sit there forever shooting waves and waves of cops" and the spawn numbers weren't actually that high but they were very dangerous...to the exact opposite of that with stuff like Holdout mode or just regular heists being literal waterfalls of cop fodder. I wouldn't have called Payday 2 when I first played it a "horde shooter", not the same way it is now at least.

EorayMel
May 30, 2015

WE GET IT. YOU LOVE GUN JESUS. Toujours des fusils Bullpup Français.

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padijun
Feb 5, 2004

murderbears forever
it's such a shame they went crossplat instead of focusing on making a PC banger like PD2. Patch certification is too much for some studios I guess

Elendil004
Mar 22, 2003

The prognosis
is not good.


The whole game is "it's such a shame" territory.

Anime Store Adventure
May 6, 2009


Having played with a consistent 3 or 4 player group, we were spared a lot of problems with the general game and had enough fun I don’t feel ripped off.

But at this point I’ve almost forgotten that Payday 3 was something I played a lot last year.

Ghislaine of YOSPOS
Apr 19, 2020

same I had a lot of fun playing through all the heists with my buddy. was my 4th most played game this year. Don’t think I’ll touch it for another year at least. hopefully they start doing spooky weird poo poo like alien storyline. I never played payday 2 but have heard about it from a half dozen YouTube videos about spooky Easter eggs in games.

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Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Anime Store Adventure posted:

Having played with a consistent 3 or 4 player group, we were spared a lot of problems with the general game and had enough fun I don’t feel ripped off.

But at this point I’ve almost forgotten that Payday 3 was something I played a lot last year.

Huge same. I know I should just uninstall, but I think maybe the crew will be in the mood for a heist on a whim and it would be neat to play a single round.

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