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clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

maswastaken posted:

For those pro Payday 2 nerds in and around Sweden, time to git gud at Slaughterhouse.

http://dreamhack.se/dhw15/2015/11/26/byoc-tournaments-in-payday-2/

I guess no limitations on what players can bring or level restrictions/minimums. It would be interesting to see what gear an builds are used for this.

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clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
I wonder if the new hacker guy ties into the new heister, Sydney. Is his accent more South African or Australian? I can't really tell.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
What does the new perk deck do exactly? I can't find a breakdown on here, reddit, or the official site.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
new heists are fun as hell, but the payouts are poo poo for the amount of time they take. If you want to grind, Aftershock pays way better for the time/effort.

Cop spawns are nuts on both and assault waves seem to last forever.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
The point break heists have shown that Overkill's level design skills are still there. I bet the goat levels will be fun and pretty well-designed. Is Lion doing any more Payday 2 content or are they focused on that WW2 game they're making?

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Has anyone done Hazzard County? What's the secret to it?

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Out of boredom, I touched the pub stove and joined a DW loud alesso heist. The host apparently uses DW+, a mod that 'simulates OVERKILL 145 difficulty' on Payday 2. It basically meant longer assaults, more cops, and Winters respawns. I'm the only guy with doc bags, so of course we run out and wipe and the host leaves before I even get to see my stats (I think his steam name was Zion or something like that). He also autokicked anyone with less than 600 hours of playtime. Mod was kind of lame, although it did give some of the gensec slite shotguns, which was a nice touch. Oh and the mod hates the RPG, because I could not kill anything with it, not even normal cops, certainly not dozers.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
RPGs aren't that great for Winters unless you can flank him. Molotovs and flamethrowers kill him a lot faster. I use the RPG on DW primarily for black bulldozers because gently caress those guys.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
I just played a random DW game of FWB. Host used a mod to increase cloaker and dozer spawns just a tiny bit.

https://www.youtube.com/watch?v=oITPwHqkqHY

BTW, never use infinite ammo as your song if you want to make ad money on Youtube.

A copyright owner using Content ID claimed some material in your video.

quote:

This is just a heads up
Don’t worry. You’re not in trouble and your account standing is not affected by this.

There are either ads running on your video, with the revenue going to the copyright owner, or the copyright owner is receiving stats about your video’s views.

Video title: Payday 2: One Fine Day at First World Bank
Copyrighted song: Infinite Ammo
Claimed by: INgrooves

What's next?
If there are no problems, you don’t need to take any action. You don't need to delete your video.

If something went wrong and the copyright owner or our system made a mistake, we have a dispute process. Only use it if you’re confident you have the rights to use all the content in your video.

- The YouTube Team

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Unrelated but anyone that wants to see what a Deathvox experience is like might look at the Deatwish + mod. I played a Birth of Sky game with it and we spent 20 minutes in the warehouse, trying to get to the roof before we wiped. Everyone was a good player but spawns were constant, dozers took more than 1 RPG shot to kill and Gensec elites had shotguns as well as their standard rifles. Breaks between assaults lasted less than 10 seconds and enemies were still on the map so you couldn't really take advantage of the break anyway.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

UnknownMercenary posted:

Vox has actually said before he hates the Deathwish+ mod.

Yeah, it is pretty much unplayable. Even with top players, it is unrelenting. There's never a break to get anything done.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Ideally, DW would focus less on more numbers than changing levels for a real challenge. Stuff like less cover and more open areas with weak cops - the opening of goat simulator is brutal because of the sheer number of bronco cops mixed in with civilians. Have stuff like that happen more often. Things like setting objectives far from each other so that the team has to cover more ground or spread themselves thin in order to achieve. That's a lot harder to do than crank up spawns and DPS though.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Seems like Maniac converts damage into an ablative layer of temporary health - it goes away when you don't attack. Interesting idea but there's no way enemies on DW can't outDPS you if you take on too many at once.

BTW, I've been playing random DW games for the last week and several times I've jumped in Forest runs and the host inevitably picks the helicopter escape. Inevitably we wipe out on the escape because its out in then open and there are 100 cops camping it. Helicopter escape has to be the biggest preplanning trap in Payday 2. Boat is so much safer.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
copy from reddit:

quote:

Excitement: 40% of damage you deal is converted into Hysteria Stacks, upto 240 every 4 seconds. Max amount of stacks is 600.

Hysteria Stacks You gain 1 damage absorption for every 30 stacks of Hysteria. Hysteria Stacks decays 60% + 80 every 8 seconds.

Outburst Members of your crew also gains the effect of your Hysteria Stacks Hysteria Stacks from multiple crew members do not stack and only stacks that gives the highest damage absorption will have an effect

Fervor Change the decay of your Hysteria Stacks to 60% + 40 every 8 seconds

Recklessness Change the damage absorption of your Hysteria Stacks on you and your crew to 1 damage absorption for every 25 stacks of Hysteria

Insanity Damage absorption from Hysteria Stacks on you is increased by 50%

Even maxed out, Maniac does not give that much protection to the crew. It adds a slight buffer, but it won't save you from a black dozer. I wonder if it breaks like armor or if carryover damage just applies directly to you - i.e. if I get hit from 1 attack for 100 damage and I can absorb 20 points of it with Hysteria, will the last 80 points carry over or will it be dropped? I assume snipers still go through that, but what about normal attacks?

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Doctor Smiles posted:

Jimmy is great for annoying other players if you're like me and spam PocoRose commands constantly. He also looks great with the Groucho glasses, but that's just my opinion.


Tiara is best because you can't see in Jimmy's goofy hair.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
ammo specialist bonuses with gambler sounds like it could be fun, especially if you play with friends and can coordinate them, so they let you pick up all the ammo. Putting bulletproof at mid tier is also interesting because then you could get close to ICTV without having to go all the way up the tree for it. A bulletproof ammo specialist gambler could support an entire team with health and ammo, even without the ammo bags.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Some ideas to make techs suck less

Gain trip mines and/or turret ammo with ammo boxes
Shotgun turret - lower ROF so it lasts longer as a distraction - lower DPS and range obviously.
A drill skill that let them melee drills to fix them in one or two hits.
An armor piercing melee skill so they could inflict more damage on specials or stun them and get through tan armor
Set up drills super quickly
Electrifying drills so they shock enemies that try to break them
Top tier skill that makes drills never break
Amp up shockproof so technicians get a ranged shock weapon/throwable with area effect.
Shock turrets - same range as a taser now, but can stun multiple foes - batteries recharge every 10/5 seconds.
Grant shockproof to entire team as top tier skill
Cloaker detection throwable - highlights all cloakers in given area and when aced prevents their charging ability for 10 seconds or something.
Turrets grab ammo boxes of enemies that die near them to reload themselves.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Counterfeit is one of the easiest DW loud maps outside of mini-heists like Four Stores. Undercover can be intense but its definitely on the easier side. FWB has a good layout and can be quite hard, especially if the vault door spawns on the side with the waiting area - there's little cover and the sniper spawns are right on top of you through the skylight. Slaughterhouse is pretty even throughout the entire level - it's hard from start to finish.

I just want more maps like FWB or the Point Break heists - varied layouts and objectives. Not too open like Forest or Goat Simulator day 1 but not so easy to hold out forever like counterfeit. Looks like Hardcore Henry map will have a TF2-style move the bomb across the map objective, which should be fun. I'd like to see more maps that allow partial AND full stealth success too -things like Firestarter day 2, and not like Framing Frame 3. I'm not a huge fan of stealth, but I like the idea of stealthing the first 5-10 minutes to bypass certain difficult objectives or gain additional loot.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
In case anyone wanted to see the Deathwish plus mod in action - host only since I did not have the mod:

https://www.youtube.com/watch?v=oHFg3EVLd9E

Highlights include:

Assaults lasting between 7 to 11 minutes.
Breaks lasting 10-15 seconds.
Hyper aggressive cops
High spawn rates

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Zigmidge posted:

I finally sat down and took a real look at skills and trying to figure out my own builds I came up with what seems to be called a techforcer. Looking for validation I hopped onto reddit and found that everyone is running the muscle deck with ICTV. Is that required to take it to DW levels or will my med vest grinder techforcer be enough? I mean, I wreck poo poo on overkill and below in slaughterhouse and hox breakout. It's a build where I don't have to use my brain one bit, I can just focus on running real fast over obstacles and clicking on faces. I'm like 6 days old in this game and am sort of guessing in the dark at how deep it seems.

How granular does the top end of this game get with asking for optimized builds? Can I just throw all that poo poo to the wind and have fun if I'm Good At Video Games?

You can beat pretty much any heist on overkill as a level 0 character. There are even achievements for it, like Tabula Rasa. Enemies in DW have far greater DPS than in overkill and have more HP. How you do in Overkill is not a good indicator of how you will do in DW. In general, you want to wear the heaviest armor you can OR a suit with dodge or Grinder build.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Discendo Vox posted:

I'm in full agreement about the Shadow Raid assets being unneeded.

Hoxvenge has another ECM countermeasure- the timelock on the saferoom won't count down while ECMs are in effect.

the only asset you need is the dumpster loot drop off near the warehouse.

Maybe this map will get a loud-only rework like Shadow Raid/Meltdown next year.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Touching the pubstove: blimp escape in deathwish loud is a bad idea.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Plan Z posted:

So I'll actually want to do the new stealth mission a lot. That's nice. Nice features:

-There are a lot of safe spaces
-ECMs aren't a must and actually have sever limits put on them, so bag boxes are useful.
-Guard pathing isn't obnoxiously randomized
-A spotter with a Theia is actually useful
-There's a big-rear end sign in the trainyard that tells you where each necessary device is.

It actually plays like a basic, well-designed stealth map.

I just beat it with body bags so I never tried it with ECMs. What happens with ECMs?

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
I wonder how many of those redditors bragging about how easy Boiling Point is on DW are playing with lovely host computers. A host with a slow computer is basically a lower difficulty level. If you see cops standing still or super small spawns, your host should upgrade their PC.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
The new sentry tree will make it a lot easier to get those achievements for completing heists without going down once.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Boiling Point DW update: It's possible now but it depends a lot on RNG. I got to the escape with pubbies before we got overwhelmed. Opening is the worst since some layouts will have cover but others will not. Being out in the open with no cover = dead. Interior can be brutal especially if you can't find certain objectives quickly. Escape is bad too since you have snipers to deal with. You need multiple people with inspire to have a shot.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Actually you can blow up the turret and still the get achievement. I got it last night that way.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Discendo Vox posted:

They've said they heard the community's desire for mega characters, but that they want to do that separately if they're able to, in part because the current mega characters aren't so hot.

But Mega Kawaii exists? Did you factor that into your equations



In Grinder akimbo SMG chat - I prefer carrying a HE Judge as my secondary as a utility weapon - on DW stunning dozers, shields, and crowds of cops is frequently more useful than killing a few more cops. When the new skills come out, I want to try an oppressor build with the knockdown skill and a LMG just to see if I can stunlock entire waves of cops with a LMG. Could be DW viable.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Discendo Vox posted:

Hey, I love Mega Kawaii- when I say characters I mean like Mega Chains.

Yeah no argument here. I've used Mega Chains a few times but they are kind of average.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

swims posted:

I mainly host. When I say it's different, assume every player in the game is either coming from or about to go play Fifa or cod or destiny, etc. 99% of console players will inspire you in front of a cloaker or bully before killing them. I've been playing pd2 for a long time and I do go out of my way to help dudes learn the game.

Inspiring someone in front of a cloaker is hilarious especially when the cloaker downs them again immediately.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Jesus, just do DW jewel store first to jump up to level 30 or do it twice to get up to level 38 or so. Ten minutes of work and you get some skill points so your team doesn't have to carry you forever.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Saw a discussion about the Bomb heists on Reddit, got me thinking about favorite and least favorite heists.

Top 5 heists

1. Hotline Miami - varied level objectives, very cool level design, absolutely brutal and fun penthouse gunfight.
2. Big Bank - encourages teamwork, good stealth design, balanced level design.
3. Hoxton Breakout - Perfect loud heist - only reason this is lower is because I've done it too much.
4. The Diamond - good stealth and puzzle design, super brutal close range gun fights. Good level design.
5. Boiling Point - sci-fi gimmick level effects, lab fight is brutal and fun, Russian merc character designs

Bottom 5 heists

1. Car shop - stupid gimmick, too many guards.
2. Framing Frame - stealth on day 3 is tedious at best, loud is tedious and annoying.
3. Transport: Crossroads/Park -annoying and low paying.
4. White Xmas - map is boring and ugly and too small.
5. Lab Rats - pain in the rear end.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Just got Cold Hard Ground (no downs on Boiling Point) achievement for legit - just me and one friend. I went grinder fugimind and he was techforcer muscle. Went pretty well - spawns seemed a bit light. I disabled bots because they were just going to be cloaker bait. Are spawns based on number of players?

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Concordat posted:

Weapons: Flamethrowers and explosives are your friends. A stunned saiga dozer or a burning cloaker is one that won't instantly knock you down. Make sure someone has a weapon that works at long range, you'll need to kill snipers on your way out.
Strategy: Bring plenty of ammo and first aid kits, stick together, communicate the location of significant threats (mainly snipers, whiteshirts, saigadozers, and cloakers), and hope the vault is empty.
When I did it, the team hung out in that hallway that leads into the bank that Vox mentioned.
Skills: Techforcers or a heavy investment in a fugitive dodge build. Doctor bags and inspire are useless, for obvious reasons.


Did you open any of the doors on the roof up there? I've had guards path onto the catwalks when I did that.

This video run is pretty instructive for Rep beyond reproach

https://www.youtube.com/watch?v=BmUUrxEhwkc

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
I haven't bothered with any of the betas before. Can you switch back and forth or are you stuck with it until it's over?

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
Reminder that Payday 2 is a real serious business

https://www.youtube.com/watch?v=M2IPhhrd1_8

(The player shittalking was using Hitman as his perk deck without using akimbo pistols)

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Discendo Vox posted:

Nothing feels worse than screwing up those tiles, man...

Yeah in hindsight I should have been more supportive to the host. I already had the achievement so I didn't care one way or the other. At least I documented the lovely player's shittiness (Tacos, not the blue player. He was fine.)

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?
As a grinder fugimind, I use the Valk and a HE Judge so I can get the full concealment bonuses for Sneaky Bastard. Valk is great except for the clip size and HE Judge is amazing for crowd control in DW. Stun dozers and shields or just knock a room full of cops on their asses long enough for your teammates to recover/kill them. I focus more on survivability than pure cop killing though.

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Discendo Vox posted:

Edit: Jimmy's profile is up on the FBI site. It appears likely that the Russian enemies won't get their own entries. And there's a loving secret reference in his profile...


I'm just planning to raise the DoT chance to 100% and increase the base damage to near normal ammo levels.

I read the profile but I don't see the reference.

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clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

ClonedPickle posted:

Rest in peace, sweet prince.


Lol, that was actually useful for Goat Simulator day 2 on DW for about 1 minute. Still, considering how many useless skills there are in the current fugitive skill tree...

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