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UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


As this thread's former resident skin baron, they should have done this ages ago. Better late than never.

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UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Tulip posted:

Is the Judge bad at this point? Cuz that's community. Also a bunch of masks.

Towards the original end of life for Payday 2 support, lead designer Jules decided it was a good idea to balance guns around how much ammo they could pick up. The Judge was a very popular gun that was able to survive 3 years without being nerfed, and the first thing they did to it was make it so effective ammo pickup was basically 0.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


chairface posted:

you forgot the part where LMGs get all the ammo ever and alongside autoshotguns are basically the only viable weapons on the highest difficulties. Y'know the ones the devs admit they never play cuz it's too hard.

Lol the best part about this was that they buffed the poo poo out of LMGs at the same time they nerfed the Judge and DMRs into the floor because "they could generate infinite ammo." :cripes:

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


punishedkissinger posted:

Do the civvies walking the sidewalk respawn?

No that only happens on GO bank.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


HebrewMagic posted:

Is goldfarb coming back to make another Dark Souls of Heists

I'd rather have Goldfarb over Jules.

UnknownMercenary
Nov 1, 2011

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WAY WAY TOO LOUD


That's too obvious better to just make it the same as the highest achievement.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


If they actually unfuck the balance I might reinstall. Goddamn.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Balancing a game always involves nerfs along with buffs. Constantly buffing everything is how Payday 2 ended up the way it is now.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Per pellet shotgun damage would be incredibly lame, tbh. For all the grousing about the previous game design lead, he never caved on that even though it looked like it would happen at least a few times.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Wastrel_ posted:

Overkill changing core gameplay mechanics despite significant negative feedback from the beta, despite it being a mature game with a mature community, and despite these mechanics objectively making the game worse, is the Overkillest actions that ever Overkilled.

This is like the 5th time I think this exact scenario has played out.

UnknownMercenary
Nov 1, 2011

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WAY WAY TOO LOUD


ClonedPickle posted:

15 rounds total for the AP revolver and the akimbo Kangs shoot slower than a single? Great work, professional work.

Remember when a Deagle with extended mag could hold more ammo than it had to spare? Same energy.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


widespread posted:

I thought they did at one point. Could've been a similar gun, though.

Also on the topic of odd shotguns, wonder if they're gonna have the gall to add the Street Sweeper with the proper manual reloading.

A street sweeper was added ages ago in like 2014.

You used to be able to make it load 25 rounds or something ridiculous, and manually loading them all took ages.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


I really hope 3 doesn't end up taking the wacky power creep route that 2 did.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Definitely not Rats. There was a time when doing the full cook was an actually difficult endurance run and not just effortlessly running around headshotting zombie cops. I still remember the old strats such as hiding under the meth table or in the little cubby at the top of the stairs.

You could argue Cookoff was the start of it, but I think that was just a symptom of the powercreep already setting in.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


I remember Diamond Heist having a thing where you could still fail stealth right at the very last stealth step and it'd go loud immediately. It was a good thing that PD1 stealth wasn't a hard line like it was in 2.

The majority of my time with PD1 was after I'd started getting bored of PD2 and just booted up 1 for a change of pace circa 2015 but I remember playing FWB and Diamond Heist the most with pubbies. FWB because Overdrill was easy for people grinding levels, and more often than not you'd have to commit to an Overdrill every time you played that map, and Diamond Heist because it was cool as hell. Echoing other folks saying Heat Street was by far the least played. I think I got my Overkill completion with goons and just never played it again.

UnknownMercenary
Nov 1, 2011

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WAY WAY TOO LOUD


That used to go for over 100 dollars in the Steam market. How times have changed :laffo:

UnknownMercenary
Nov 1, 2011

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WAY WAY TOO LOUD


People who were against it were so against it that they would kick you for equipping the free drops you get back when the system required putting way more money into it than it does now.

vv e: to my recollection the only one that was a real game changer was anything that added concealment because +1 concealment meant a lot, but people made a lot of hay out of something adding +4 accuracy to a gun when they had changed how accuracy and stability work on a 0-100 scale instead of the weird old system.

I still think they could have avoided the whole issue completely by just copying the CS item system further and just having a little counter that kept track of how many cops you killed.

UnknownMercenary fucked around with this message at 04:18 on Nov 12, 2023

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


As the only goon who got deeply invested in the Steam trading side of things, apparently if you bought up and hoarded a bunch of those Completely Overkill DLCs they went for a pretty decent amount. Pennies compared to what the Counter-Strike item market is like now, but at one point the PD2 side of things was way more expensive.

Discendo Vox posted:

The rarity system was such that no one received one of the "legendary" skins. That skin simply does not exist other than in the inventory of some of the developers.

I'm still plugged into the trading discord so out of curiosity I searched and that skin still is not known exist. Unlike with CS there's no huge dedicated following or database to track everything but you figure it would have just shown up on the Steam market by now if it did exist.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Didn't the numbers for the Hype Train look really bad until they started including Hotline Miami 2 purchases into it? Either way, I agree in hindsight it does feel like they were always going to put out the content that was teased regardless of how things
turned out.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Tempest_56 posted:

Oh, and IIRC you could get skins not only for guns you didn't use, but ones from DLCs you didn't even own.

This reminds me that they had to give out free DLCs to people who also bought the Completely Overkill pack because of this.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Tulip posted:

the most surprising thing to me about the last page or so of posts is the number of people who dropped off of PD2 by or around Crimefest 15, at which point I'd basically consider it like 20% of what it was in 2017 onward

I would argue that peak Payday 2 was up until that point. That whole run of DLC from 2014-2015 was good, especially the Dentist heists though Golden Grin was the worst of the lot. After that we got an increasingly bizarre and silly amount of crossovers and the power creep had genuinely gotten so out of control that the game warped into something entirely different after.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


It would be a weird turn of events if Raid WW2 gets a new lease on life as Payday 3 dies. So many things about Raid were just absolutely loving terrible.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


It felt like a really poorly made Payday 2 mod.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Geight posted:

At one point Overkill understood Rats was fun because they did a single-day version of just day one. Thinking about that has made me wonder what the "best" time for Payday 2 was. I started playing around when Big Bank was added which meant I never played at all with original stealth, no cloakers, etc. The hope is Payday 3 can follow the same trajectory but it's hard to be optimistic about that!

The entire span of the Dentist DLC releases IMO. Big Bank was mind blowing at the time and while I didn't play any of the new DLC when Overkill came back from the dead I'm pretty confident none of it comes close to quality. Hotline Miami and the Diamond are also bangers and we got Clover as well; the only real slouch is the casino heist which signalled a lot of problems to come in the future. We got Hoxton breakout during that time span too which was pretty amazing as well.

Right after that in the leadup to the infamous Crimefest we got increasingly bizarrely themed DLC and tie ins. There were some good updates in between like the skill revamp and adding Sydney, along with the PDTH remakes, but I'd say the real beginning of the end was adding One Down.

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UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


The game also changed a lot from "assaults are actually challenging to survive and it's not feasible to sit there forever shooting waves and waves of cops" and the spawn numbers weren't actually that high but they were very dangerous...to the exact opposite of that with stuff like Holdout mode or just regular heists being literal waterfalls of cop fodder. I wouldn't have called Payday 2 when I first played it a "horde shooter", not the same way it is now at least.

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