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Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
I want to provide the caveat that progression in pd1 and 2 was also bad in some ways, with only payday 2 managing to be tolerable due to eventually producing adequate content. pd1 was also:

a) long - until the release of the overdrill, which everyone promptly shifted to, you were still spending a couple hundred top-difficulty clears to hit the level cap. And this was supposed to be mitigated by a challenge system that, familiarly, involved horrendous weapon grind.
b) cryptic - the underlying balance of weapons and enemies in pdth was also completely borked. There's a reason launch-era maps in payday 2 have graffiti declaring "buff the loco!"
c) inadequate - the lack of invasiveness meant the grind could still be completed too easily, which killed pdth by content exhaustion.

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Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
The CEO bears some responsibility but it's hard to tell how much blame should go lower in the organization, or with their infra contractor, or with their publisher.

Anyways, I welcome this new challenging responsibility

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