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I want to provide the caveat that progression in pd1 and 2 was also bad in some ways, with only payday 2 managing to be tolerable due to eventually producing adequate content. pd1 was also: a) long - until the release of the overdrill, which everyone promptly shifted to, you were still spending a couple hundred top-difficulty clears to hit the level cap. And this was supposed to be mitigated by a challenge system that, familiarly, involved horrendous weapon grind. b) cryptic - the underlying balance of weapons and enemies in pdth was also completely borked. There's a reason launch-era maps in payday 2 have graffiti declaring "buff the loco!" c) inadequate - the lack of invasiveness meant the grind could still be completed too easily, which killed pdth by content exhaustion.
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# ¿ Dec 18, 2023 09:21 |
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# ¿ May 14, 2024 22:21 |
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The CEO bears some responsibility but it's hard to tell how much blame should go lower in the organization, or with their infra contractor, or with their publisher. Anyways, I welcome this new challenging responsibility
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# ¿ Mar 12, 2024 23:23 |