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Oh hey cool, a Pride Flag mod, that sounds-quote:Deleted all troll posts, posts mocking homosexuality, all homophobic posts, and that long thread about the Confederate flag (which can be found here). Dammit, Nexus.
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# ¿ Nov 23, 2015 13:53 |
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# ¿ May 15, 2024 03:39 |
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Arcsquad12 posted:why would they hide it like that? Seriously Bethesda, what are you smoking sometimes. Seriously, In can understand having the button hidden until the GECK and Workshop support come out, but why under Joe Power Armour's right eye?
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# ¿ Nov 24, 2015 07:33 |
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I seem to remember some mod that makes 100 power boxes or something- anyone know what I'm talking about?
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# ¿ Nov 30, 2015 08:57 |
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Thanks, man!
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# ¿ Nov 30, 2015 11:43 |
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Colonial Air Force posted:Yeah, of all the mods I've picked up from this thread, that one is absolutely the most utilitarian. Why the hell wasn't that in the actual game to begin with? I seem to remember another craftable ammo mod, one that didn't need NMM. Was there something wrong with that one?
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# ¿ Dec 1, 2015 07:43 |
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Seditiar posted:Going to try out this and this mod. Will these mods, along with this one, corrupt saves?
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# ¿ Dec 3, 2015 12:38 |
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Broken Cog posted:This mod sounds hilarious, has anyone tested it for stability yet? I'm a bit cautious before the GECK is released. Deadmeat5150 posted:Just so you know that every mod for every weapon uhhh... mod, will lock the game up when trying to spawn a settlement raid. I'd suggest going with the mod-maker's suggestion, and just using it for a minute or so to make some crazy weapons of your own, then exit and disable it. Me, I used it to make a minigun/missile launcher with targeting computer sights. I call that baby Macross.
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# ¿ Dec 5, 2015 13:26 |
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I love this mod, just for the long, long description. Also, this other mod should be okay right? It was made in F04Edit, but me am not good with computer.
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# ¿ Dec 7, 2015 11:40 |
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CJacobs posted:Dude, what. I... don't know? It seems to be an alteration of this more sensibly-described fusion core crafting mod, but with added EDIT: Speaking of , I want to use this mod, but with this mod's sounds instead- these won't harm anything, right?
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# ¿ Dec 7, 2015 11:50 |
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Any mods that make your armour invisible? Armoursmith Extended's cool, but my armour still clips though the General's uniform.
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# ¿ Dec 10, 2015 07:42 |
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Amstrad posted:Different authors and I'd hope they're using different sound files. Same base inspiration in the original Skyrim mod though. poo poo, he removed his John Cena Artillery mod. Anyone willing to upload them somewhere else?
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# ¿ Dec 11, 2015 12:02 |
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gromdul posted:If you made a custom set of armor, you can find out what the refIDs are and include that in your batch file. Huh, didn't know you could do this, cool. Does this only work with armour pieces, or could I make some Legendary Clothing (I have a mod for that) and find out that thing's ID too?
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# ¿ Dec 14, 2015 19:58 |
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I have two pies
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# ¿ Dec 15, 2015 02:57 |
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isndl posted:If you're using Curie, she's apparently missing the stealth perks that the other companions have. Wasn't there a fix for this posted somewhere?
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# ¿ Dec 16, 2015 05:33 |
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Gestalt Intellect posted:About to try this mod out to make armor be invisible http://www.nexusmods.com/fallout4/mods/5511/ Gonkish posted:Do you like hats? Do you like Dogmeat? Do you wish that there were more hats for Dogmeat? Then boy do I have the mod for you. Would either of these corrupt my saves?
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# ¿ Dec 17, 2015 06:19 |
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Would this mod help remedy things? The modder says it could, but I'd like second opinions.
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# ¿ Dec 25, 2015 12:15 |
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Entropic posted:So I know everyone is always complaining about how the Brotherhood are fascists, well, if you want to make it literal, there's a mod for you! Huh, I might actually download this one.
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# ¿ Jan 11, 2016 10:15 |
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# ¿ May 15, 2024 03:39 |
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Returning to F4 after a while, do the latest patches/DLC fix the cell reset bug? I want to install this mod.
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# ¿ Jun 8, 2016 07:22 |