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Ammo mod is decent. Hopefully he makes the required ingredients different for energy stuff and ballistic though. Wonder what the odds are of a DLC adding normal ammo manufacturing anyways. Was it deemed too easy in NV or something? Or is Bethesda just fartin' on the job?
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# ¿ Nov 19, 2015 02:50 |
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# ¿ May 15, 2024 16:59 |
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CJacobs posted:http://www.nexusmods.com/fallout4/mods/1754/ loving terrific. This'll get a few of my more cowardly bitch-made friends to try the game I think.
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# ¿ Nov 22, 2015 00:28 |
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Dongattack posted:I would make the Institute laser weapons as good or slightly better than the commonwealth laser weapons. The Institute works constantly to make their weapons better, the commonwealth weapons were just picked up of the ground 200+ years ago. This is true and I agree. I'd like to also suggest a minigun damage-per-round boost. From what I think it is currently (8 or so?) to 12 as a base perhaps, and see if thats too much? Either way, just increase it by either 33% or 50% depending along with each of the upgrades, if thats also tweakable atm. The thing eats ammo like nobody's business anyways. I'd say honestly, the 50 cal is a bit weak for being a 50 cal... but then again, ammo for it is surprisingly plentiful and cheap compared to NV so Im unsure Flamer just hitting harder seems kind of cheap. Wish there was some way to make it stack burning damage by default (less than the burning you get from legendaries damage-wise, but still something like that). FreelanceSocialist posted:Just do the bayonet upgrade on the minigun and shred people to death for zero ammo. One day, modders will animate it so you rev-up the barrel and blades when you stab with it. Then, it will be the attack mode of kings. Dandywalken fucked around with this message at 22:52 on Nov 23, 2015 |
# ¿ Nov 23, 2015 22:46 |
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The Iron Rose posted:how does this look as a first balance pass? Looks pretty good to me. Only a small typo with the Missile Launcher's default damage.
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# ¿ Nov 24, 2015 05:16 |
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Yeah, I thoroughly enjoy it as well now. Going to start a new game in the near future and will use it throughout.
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# ¿ Nov 26, 2015 06:37 |
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# ¿ May 15, 2024 16:59 |
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Pvt.Scott posted:Being able to restore Sanctuary to semi-nice kinda pre-war looks would be nice. Like a quest chain needing a butt load of stuff and time and people and then you have a little restored suburban oasis. Agreed, this would be cool as gently caress.
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# ¿ Dec 3, 2015 23:28 |