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Dandywalken
Feb 11, 2014

Ammo mod is decent. Hopefully he makes the required ingredients different for energy stuff and ballistic though.

Wonder what the odds are of a DLC adding normal ammo manufacturing anyways. Was it deemed too easy in NV or something? Or is Bethesda just fartin' on the job?

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Dandywalken
Feb 11, 2014

CJacobs posted:

http://www.nexusmods.com/fallout4/mods/1754/

Alternate Start mod is here, in its first early stages. As of right now you load two bat files, one which places you at the end of the vault 111 sequence so you can do your character creation, and then another of your choosing to place you in the alternate start. Future updates will probably go to lengths to make this automatic but that'd likely require the creation tools to do.

loving terrific. This'll get a few of my more cowardly bitch-made friends to try the game I think.

Dandywalken
Feb 11, 2014

Dongattack posted:

I would make the Institute laser weapons as good or slightly better than the commonwealth laser weapons. The Institute works constantly to make their weapons better, the commonwealth weapons were just picked up of the ground 200+ years ago.

i still wouldn't use them tho, their first person models are loving gigantic

This is true and I agree.

I'd like to also suggest a minigun damage-per-round boost. From what I think it is currently (8 or so?) to 12 as a base perhaps, and see if thats too much? Either way, just increase it by either 33% or 50% depending along with each of the upgrades, if thats also tweakable atm.

The thing eats ammo like nobody's business anyways.

I'd say honestly, the 50 cal is a bit weak for being a 50 cal... but then again, ammo for it is surprisingly plentiful and cheap compared to NV so Im unsure :(

Flamer just hitting harder seems kind of cheap. Wish there was some way to make it stack burning damage by default (less than the burning you get from legendaries damage-wise, but still something like that).

FreelanceSocialist posted:

Just do the bayonet upgrade on the minigun and shred people to death for zero ammo.

One day, modders will animate it so you rev-up the barrel and blades when you stab with it. Then, it will be the attack mode of kings.

Dandywalken fucked around with this message at 22:52 on Nov 23, 2015

Dandywalken
Feb 11, 2014

The Iron Rose posted:

how does this look as a first balance pass?

Mind you, I can change magazine sizes as well, though that's untested for nwo:

http://pastebin.com/iY6byBww


This is mostly just editing damage values right now since that's simple, easy changes to make in FO4edit. More serious changes will take more research.

Looks pretty good to me. Only a small typo with the Missile Launcher's default damage.

Dandywalken
Feb 11, 2014

Yeah, I thoroughly enjoy it as well now. Going to start a new game in the near future and will use it throughout.

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Dandywalken
Feb 11, 2014

Pvt.Scott posted:

Being able to restore Sanctuary to semi-nice kinda pre-war looks would be nice. Like a quest chain needing a butt load of stuff and time and people and then you have a little restored suburban oasis.

Agreed, this would be cool as gently caress.

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