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Eonwe posted:there are already some sweet rear end mods Yeah I'm pretty happy, especially with this one: http://www.nexusmods.com/fallout4/mods/768/ It's a simple retexture for the X-01 suit's hot rid pink paint job, but god drat is it nice:
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# ¿ Nov 19, 2015 06:03 |
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# ¿ May 16, 2024 04:19 |
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Sonofsilversign posted:As a dull luddite Mod Organizer confuses and scares me. I was this way, until I had to update NMM to work with Witcher 3 and hosed my 60GB Skyrim install in the process. gently caress NMM
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# ¿ Nov 19, 2015 11:22 |
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getting back from the glowing sea:
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# ¿ Nov 20, 2015 02:18 |
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Songbearer posted:loving aye is the F4 Script Extender out. C'mon baby, release that "Turn physics off for decoration items" mod already, papa's itchin' to fill his virtual shelves and desktops full of material goods. I just want Signature Weapons back. Falken posted:I like to think that Capn Beeb cried a little when he realised there was no choke mod for the shotguns. gently caress sake even Wasteland 2 has god drat chokes
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# ¿ Nov 22, 2015 23:10 |
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Reason posted:I want someone to port Skyrim into FO4. That would be pimp. I just want my dog hat and face paint/scars/eyes from Skyrim. That's a face of a Psycho Jet fan is there ever was one
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# ¿ Nov 23, 2015 00:22 |
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lalaland posted:improved and more immersive facial expression mod released https://www.youtube.com/watch?v=CpS_8rK_mJA Fallout 4: A Dreamworks Production.
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# ¿ Nov 23, 2015 00:32 |
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Arcsquad12 posted:I need a mod that gets rid of the little half second delay when zooming in with scoped weapons. Got me killed twice because of it. There was a mod for New Vegas that changed how scopes work in that it put them in front of your eye without filling your screen, so whatever you looked through was magnified but everything else was normal. Wish I could find it, as it looked pretty neat. And I really loving miss my lever actions and Not poo poo shotguns.
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# ¿ Nov 23, 2015 09:57 |
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Azhais posted:Need this option This is also good. Sonofsilversign posted:Echoing the .50 cal sniper needs more power. Its okay but a stealth headshot from it should kill anything but the most badass enemies. It should really be armor piercing too but I wish you could convert the minigun to fire .50. poo poo, the three barrel slow spin upgrade is modeled after a .50BMG minigun. At least then maybe I'd use the loving thing.
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# ¿ Nov 24, 2015 01:04 |
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Deadmeat5150 posted:I just found a legendary laser pistol with Endless Ammo. Those things still use ammo from inventory, they just don't have to be reloaded.
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# ¿ Nov 24, 2015 07:57 |
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Kea posted:
Barrel life: Five, maybe six.
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# ¿ Nov 24, 2015 20:36 |
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Anyone know if one could chop out the BOS undershirt armor thing from Maxson's coat?
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# ¿ Nov 24, 2015 21:57 |
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LumberingTroll posted:Thats not really how 3d modeling works its all one piece, not layered clothing. I managed to do it on some New Vegas outfits ages ago, although that depended on getting lucky with how the mesh was put together.
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# ¿ Nov 24, 2015 23:31 |
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ubachung posted:It feels like there should be more weapons that use .50 in this game, especially something semi/automatic. Level 4 Scrounger gives you more .50 ammo than you can realistically use and it seems really odd. A .50 upgrade for the minigun would be terrific.
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# ¿ Nov 25, 2015 04:14 |
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Honestly if you put a muzzle gizmo on the shotguns, it shouldn't reduce range. If anything, it should increase it. As well as accuracy. Give me my loving chokes
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# ¿ Nov 25, 2015 23:59 |
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Deadmeat5150 posted:Does anyone know how to ungib yourself? Punch this into the console: player.removeitem 001E22E5 Falling into the smelter with god mode on adds a gibbed skeleton to your inventory for... some loving reason.
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# ¿ Nov 26, 2015 02:28 |
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Deadmeat5150 posted:Worked like like a charm. Thanks bud. No prob, a friend of mine had the same problem and found the removeitem code shortly after. Such a strange thing to do
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# ¿ Nov 26, 2015 03:16 |
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Has anyone figured out if the 10mm pistol can be converted to .45?
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# ¿ Nov 28, 2015 21:17 |
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Anime Schoolgirl posted:Possibly, but the FO4edit weapon mod editing system doesn't allow you to do anything but put in integer values when you add components. Booo rope kid posted:The nominal difference is less important than other elements of the cartridges' design (though F3/4 use relatively generic ammo designations), but a conversion could be useful simply if you have a lot more of one type of ammo. Yeah honestly speaking converting a 10mm to .45ACP would be a power downgrade, unless you threw .45 Super down the pipe. sean10mm posted:Then again, in real life 10mm is more powerful and less common than .45 auto. Good thing weapon condition is gone Beeb fucked around with this message at 05:48 on Nov 29, 2015 |
# ¿ Nov 29, 2015 05:43 |
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Ak Gara posted:Can you shoot down vertibirds?
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# ¿ Nov 30, 2015 21:12 |
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Anime Schoolgirl posted:https://dl.dropboxusercontent.com/u/32844786/weapon_tweaks.esp - Weapon Tweaks I can only use this or Iron Rose's weapon rebalance, right? I just want shotguns to group a little tighter
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# ¿ Dec 9, 2015 22:57 |
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I found a mod that adds Maxson's coat as standalone without the silly BOS undergear
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# ¿ Dec 12, 2015 06:53 |
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Fereydun posted:doesn't the "jackets of the wasteland" mod already do that w/ more jacket options? So it does, didn't see that earlier. Neat!
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# ¿ Dec 12, 2015 07:50 |
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Anyone done much stuff with porting New Vegas armors to Fallout 4? I really miss my guy's glasses, he's had them since Fallout 3
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# ¿ Dec 13, 2015 05:49 |
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I upgraded my PC and forgot to back up my mod folder like an idiot, is there an alternative to ArmorSmith? Or was its feature creep blown out of proportion?
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# ¿ Dec 15, 2015 22:52 |
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Good to know, thanks
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# ¿ Dec 16, 2015 00:25 |
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Outstanding. Which settlement building mod adds the Christmas stuff floating around in the world? I'm leaning towards Homemaker, but I need my holiday shenanigans
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# ¿ Dec 22, 2015 04:11 |
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I got Homemaker and there are no Christmas lights, dang I just wanna string some lights along my porch. Is there a mod that'll play nice with Homemaker and OCDecorator that adds light strings?
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# ¿ Dec 23, 2015 23:32 |
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RaspberryCommie posted:I just had the image of a horse popping open and then closing around the player like a suit of power armor. Just don't take your horse to the Glowing Sea.
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# ¿ Dec 24, 2015 20:51 |
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Is there a mod that lets you replace roofs, doors, and windows on pre-made structures? I want to use the Taffington Boathouse as my home but drat it needs more sprucing up than I can do with the available tools.
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# ¿ Dec 27, 2015 02:19 |
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Gonkish posted:The point is that Nexus is Nexus and will never, ever stop wanting ridiculously gigantic tits on their cyber waifus. I'm kinda bummed about the change to texture and meshes stuff because I wanted to port my Skyrim character over Hello yes I heard the Railroad could use some assistance. Speaking of Skyrim, kinda odd that Fallout 4 got rid of the whole equipped weapons displaying on your character thing. That was neat.
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# ¿ Dec 29, 2015 22:38 |
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The Lone Badger posted:The modelling conundrum will also need to be solved before truly new stuff can be implemented. I'm sure it will be, but not when. I've seen a few mods that add completely new items, so at least there's some hint of progress in that avenue.
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# ¿ Jan 2, 2016 21:39 |
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Slime Bro Helpdesk posted:One thing I'm hoping for is a modder or team tries to make some nicely modeled, lore-friendly* energy weapons. I can't wait for EVE to be ported to Fallout 4. Ra Ra Rasputin posted:Would it be possible for guns to remember if you reloaded them or not when you switch weapons, or is that just a engine quirk that can't be modded out? There was a mod for this in Fallout 3 and New Vegas. Once the script extender starts getting fleshed out some more, it should be doable.
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# ¿ Jan 3, 2016 03:54 |
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Dang, guess my Fallout guy won't be getting his glasses and hat then
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# ¿ Jan 3, 2016 06:35 |
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The Iron Rose posted:fallout 4 has cloud saves Don't be me though and don't remember to turn cloud saving on.
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# ¿ Jan 5, 2016 11:27 |
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There any decent mods that improve how energy weapons sound?
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# ¿ Jan 7, 2016 08:27 |
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To say nothing of getting animations to work with them.
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# ¿ Jan 8, 2016 07:28 |
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Gestalt Intellect posted:Fallout 4 has much better animations and not-terrible ironsights unlike the older fallouts too, which means adding guns that are the same quality as the ones in the base game will be much more time consuming. It's something the game seriously needs though and I hope some dedicated modders are willing to make it happen once the tools are there for it. There are so few guns compared to new vegas. Yeah. Considering the numerous animation overhauls for Skyrim, I'm hopeful we'll get folks making much needed animations for much needed new guns. For gently caress's sake, there isn't even a pump action shotgun in Fallout 4.
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# ¿ Jan 8, 2016 09:39 |
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Saint Sputnik posted:It's lever action rifles I miss like hell Yep, those too. And That Gun. How the poo poo, with all the references to Blade Runner and synths in general, does Fallout 4 not loving have That Gun.
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# ¿ Jan 8, 2016 23:35 |
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Those XT or whatever skeletons that lover's lab folks make are pretty nice, and when the animators make something that isn't Sithis' Sex Slave Immersion Overhaul or whatever but rather an animation overhaul/new animation pack it was usually decent stuff. Really hoping those Skyrim animation modders come to Fallout 4, given the utter lack of weapon types that are going to need new animations if weapon modders want their poo poo to work. It's too bad they get bogged down with all the generic lab mods, though.
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# ¿ Jan 16, 2016 22:35 |
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# ¿ May 16, 2024 04:19 |
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That's neat as hell, but I never noticed the cylinder spins back and forth when the hammer's drawn. This is what happens when you don't have a rope kid
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# ¿ Feb 8, 2016 04:42 |