|
Well, it fires 5mm rounds in-game, doesn't it? Those are basically .22 mag or .17hmr. Itty bitty
|
# ? Nov 24, 2015 17:41 |
|
|
# ? Jun 5, 2024 07:52 |
|
FreelanceSocialist posted:Well, it fires 5mm rounds in-game, doesn't it? Those are basically .22 mag or .17hmr. Itty bitty Yeah but 5 mm is the bullet diameter, 5.56 is only slighter greater in diameter and thats no squirrel zapper. edit: Im thinking its a .50 bmg case necked down to 5mm for absurdity. Kea fucked around with this message at 17:48 on Nov 24, 2015 |
# ? Nov 24, 2015 17:44 |
|
Yeah - I was thinking of the 5mm remington rimfire stuff. It's probably centerfire 5mm, though.
|
# ? Nov 24, 2015 17:54 |
|
Kea posted:Im thinking its a .50 bmg case necked down to 5mm for absurdity.
|
# ? Nov 24, 2015 18:42 |
|
boneration posted:Muzzle velocity measured in fractions of c What could possibly go wrong?
|
# ? Nov 24, 2015 18:49 |
|
Kea posted:
Pretty sure that thing tears holes in the fabric of spacetime.
|
# ? Nov 24, 2015 18:53 |
|
Is this the same one? https://en.wikipedia.org/wiki/.22_Eargesplitten_Loudenboomer wikipedia posted:.22 Eargesplitten Loudenboomer is a cartridge for a rifle.
|
# ? Nov 24, 2015 19:43 |
|
The Aphasian posted:Is this the same one? Nah the picture I linked is apparently a 5.7mm projectile in a necked down .50 case as a joke.
|
# ? Nov 24, 2015 19:46 |
|
RattiRatto posted:So true, the minigun should be something really strong and it's just pathetic. Namely...?
|
# ? Nov 24, 2015 20:02 |
|
The Iron Rose posted:Namely...? Pretty much anything automatic with wounding and anything shotgunny with explosive
|
# ? Nov 24, 2015 20:08 |
|
Kea posted:
Barrel life: Five, maybe six.
|
# ? Nov 24, 2015 20:36 |
|
The Iron Rose, Your mods on Nexus, that have been updated to 2.1 are still showing as 2.0 when in NMM. So its saying they still need to be updated.
|
# ? Nov 24, 2015 20:36 |
|
does anyone know if it is possible to mod the colour of enemy markers and the caution, danger text? i use a nice burnt orange HUD colour but the reds do not show against it properly. if I could make it green or blue or something contrasting does anyone know how id go about that?
|
# ? Nov 24, 2015 21:16 |
|
Anyone know if one could chop out the BOS undershirt armor thing from Maxson's coat?
|
# ? Nov 24, 2015 21:57 |
|
Capn Beeb posted:Anyone know if one could chop out the BOS undershirt armor thing from Maxson's coat? Thats not really how 3d modeling works its all one piece, not layered clothing.
|
# ? Nov 24, 2015 21:59 |
|
Trying to put together my mod wishlist. What I'm looking forward to seeing people implement (Or what I'm hoping people will release) : 1) Needs mods, because I'm gay and really loved Hardcore NV. Guaranteed to come out sooner rather than later. 2) The world is filthy, rust everywhere, why is there almost no disease? I would love for a disease mod that implements all kinds of debilitating negative effects and cures and the like. Curie would love it. No clue if anyone else would want this, but maybe? 3) Restore weapons cut from this game that were in previous games. Incinerator, Tesla Cannons, Thermic Lance, etc. 4) Mods that remove the 'size' limit of settlements. Probably already available? 5) A pump-action shotgun. I was so disappointed there's only two shotties, and I hate the way the new Combat Shotgun looks. 6) Greater selection of melee weapons. I like what we got but I want more, especially unarmed weapons. I miss the bear trap fist and the Cram Opener. khy fucked around with this message at 22:06 on Nov 24, 2015 |
# ? Nov 24, 2015 22:00 |
|
I really want a mod that just cleans the place up a loving bit! Jesus christ it's been 200 years, and I know there are brooms all over the place. Or maybe a mod that let's me invest bottle caps into Sanctuary Hills so they can fix up those hosed up looking houses. There are 20 of you assholes there and only 4 on guard duty. Fix that poo poo!
|
# ? Nov 24, 2015 22:09 |
|
Deadmeat5150 posted:I really want a mod that just cleans the place up a loving bit! Jesus christ it's been 200 years, and I know there are brooms all over the place. I found a house that had 2 ghouls living there, from before the war. This isn't a bombed out abandoned home that someone was squatting in, it was there house. I was dropping their son off and all I kept thinking was "hey maybe sometime in the next 100 years you could get around to picking those broken bricks and wooden planks off your god drat floor!" Sadly HATE RUBBLE wasn't an option.
|
# ? Nov 24, 2015 22:18 |
|
Is the mod that fixes the dialog box still safe to use? I am tired of constantly redoing the same five hours of quests because Armor Slots and later on the Settlement Expansion mods were both lovely ones that corrupt. Which sucks since the later never worked in my game, but since I never turn it off, I had to go back to the same old save AGAIN.
|
# ? Nov 24, 2015 22:58 |
|
Rirse posted:Is the mod that fixes the dialog box still safe to use? I am tired of constantly redoing the same five hours of quests because Armor Slots and later on the Settlement Expansion mods were both lovely ones that corrupt. Which sucks since the later never worked in my game, but since I never turn it off, I had to go back to the same old save AGAIN. Yeah, any mod that doesn't have an .esp is safe as it just tells the game to use that file instead of the one in the BA2 archive.
|
# ? Nov 24, 2015 23:07 |
|
FadedReality posted:Yeah, any mod that doesn't have an .esp is safe as it just tells the game to use that file instead of the one in the BA2 archive. Oh good. Yeah the dialog expansion mod never had a esp so it safe then.
|
# ? Nov 24, 2015 23:18 |
|
LumberingTroll posted:Thats not really how 3d modeling works its all one piece, not layered clothing. I managed to do it on some New Vegas outfits ages ago, although that depended on getting lucky with how the mesh was put together.
|
# ? Nov 24, 2015 23:31 |
|
Azhais posted:Pretty much anything automatic with wounding and anything shotgunny with explosive This The shotgun with many bullets(not just two) is just really broken. fake edit: oh yea it's called combat shotgun
|
# ? Nov 24, 2015 23:50 |
|
It has come to my attention that the Mascot Head cannot have ballistic weave, this should be rectified.
|
# ? Nov 25, 2015 00:12 |
|
^^^ Burn it all downRattiRatto posted:This It occurs to me that wounding shotguns probably also do their dot per pellet, so they're probably even more broken than automatics
|
# ? Nov 25, 2015 00:15 |
|
Updated the OP, added a couple new mods.
|
# ? Nov 25, 2015 00:21 |
|
A mod to add a .45 or .50 (pretend its .50 AE) reciever for the 10mm pistol would probably go down well.
|
# ? Nov 25, 2015 00:25 |
|
Is there a mod yet that simplifies or changes energy weapon ammo yet? It's really dumb that laser/plasma/cryo weapons use different ammo, when they are supposed to be "energy" weapons. I'm mostly just pissed my plasma thrower goes through rare plasma ammo so god drat fast when I'm drowning in energy cells.
|
# ? Nov 25, 2015 01:02 |
|
LumberingTroll posted:Updated the OP, added a couple new mods. I know this is and I have no right to ask a fellow goon to commit such an atrocity, but could you add a little subsection somewhere of new mods you add to the OP up until a certain point or once whenever you add cool things? The OP is getting huuuuuuuge!
|
# ? Nov 25, 2015 01:03 |
|
LumberingTroll posted:Thats not really how 3d modeling works its all one piece, not layered clothing. Well, yes and no. Based on my experiences with Nifskope back in the day, sometimes it's actually quite easy, while other times different bits are linked in a seemingly irrational fashion. Won't know until you try.
|
# ? Nov 25, 2015 01:07 |
|
All I want is a mod that adds a way to see at a glance what if anything a settler has been assigned to work on. I tried using the console to spawn different hats to put on my settlers but it caused some weird instability.
|
# ? Nov 25, 2015 01:12 |
|
Anita Dickinme posted:I know this is and I have no right to ask a fellow goon to commit such an atrocity, but could you add a little subsection somewhere of new mods you add to the OP up until a certain point or once whenever you add cool things? The OP is getting huuuuuuuge! Might need to be in a more prominent spot but halfway down the first post is an update log show all mods added and removed!
|
# ? Nov 25, 2015 01:13 |
|
Spaseman posted:All I want is a mod that adds a way to see at a glance what if anything a settler has been assigned to work on. I tried using the console to spawn different hats to put on my settlers but it caused some weird instability. http://www.nexusmods.com/fallout4/mods/1951/ This allows you to use batch files to name your settlers to a range of preset strings. This is another version of the same thing http://www.nexusmods.com/fallout4/mods/2017/ with more names. Both look like they're made with falloutsnip so who knows if they're safe. Solemn Sloth fucked around with this message at 01:43 on Nov 25, 2015 |
# ? Nov 25, 2015 01:39 |
|
Anita Dickinme posted:I know this is and I have no right to ask a fellow goon to commit such an atrocity, but could you add a little subsection somewhere of new mods you add to the OP up until a certain point or once whenever you add cool things? The OP is getting huuuuuuuge! FadedReality posted:Might need to be in a more prominent spot but halfway down the first post is an update log show all mods added and removed! Indeed, this is why i added that part. I will move it to just before th GECK image.
|
# ? Nov 25, 2015 02:07 |
|
So can someone explain to me how to launch Fallout 4 in a borderless window, using simple words an idiot can understand? See Fallout 4 doesn't support my monitor's resolution by default unlike every other Bethesda game. I know there's a way to get it to launch in a window at my resolution anyways, but it involves editing the ini files and what I've tried hasn't worked.
|
# ? Nov 25, 2015 03:34 |
|
Internet Kraken posted:So can someone explain to me how to launch Fallout 4 in a borderless window, using simple words an idiot can understand? See Fallout 4 doesn't support my monitor's resolution by default unlike every other Bethesda game. I know there's a way to get it to launch in a window at my resolution anyways, but it involves editing the ini files and what I've tried hasn't worked. Open the launcher, go to options, tick the windowed and borderless buttons.
|
# ? Nov 25, 2015 03:37 |
|
LumberingTroll posted:Indeed, this is why i added that part. I will move it to just before th GECK image. Oh, I didn't realize you added it because I am a bad who didn't check. You're my hero!
|
# ? Nov 25, 2015 03:46 |
|
It feels like there should be more weapons that use .50 in this game, especially something semi/automatic. Level 4 Scrounger gives you more .50 ammo than you can realistically use and it seems really odd.
|
# ? Nov 25, 2015 04:00 |
|
ubachung posted:It feels like there should be more weapons that use .50 in this game, especially something semi/automatic. Level 4 Scrounger gives you more .50 ammo than you can realistically use and it seems really odd. Pretty sure one of the pipe weapons can use it? But yeah you end up with a fair amount.
|
# ? Nov 25, 2015 04:01 |
|
|
# ? Jun 5, 2024 07:52 |
|
Ak Gara posted:I found a house that had 2 ghouls living there, from before the war. This isn't a bombed out abandoned home that someone was squatting in, it was there house. I was dropping their son off and all I kept thinking was "hey maybe sometime in the next 100 years you could get around to picking those broken bricks and wooden planks off your god drat floor!" Sadly HATE RUBBLE wasn't an option.
|
# ? Nov 25, 2015 04:03 |