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The REAL Goobusters posted:Read a review that was angry about the music and saying you might as well hit the mute button (Gamespot) and then I took a listen of the OST on youtube and its actually godlike? Am I going crazy or are these people really hosed up. It seems very divisive and largely depending on whether or not you like cheesy j-pop lyrics Jim Sterling called it the best OST of the year
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# ¿ Nov 30, 2015 21:59 |
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# ¿ May 14, 2024 09:43 |
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The Taint Reaper posted:there's no mindfuckery, eating people, or clone bullshit. Well that's disappointing
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# ¿ Dec 2, 2015 15:25 |
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Just got my first skell Is it just me or is skell combat kinda...simple, at least compared to ground combat? Far as I can tell there's no secondary cooldowns, no combos, arts are determined entirely by your weapons so your class doesn't seem to factor in beyond skills, etc. Feels weird how separate it seems from the ground combat the game has built up in the past 20 odd hours
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# ¿ Jan 9, 2016 23:52 |
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The Taint Reaper posted:You missed the entire point of the RPG genre. RPGs are about the fighting mechanics. I like RPGs because they tend to be the genre that best mixes fighting and gameplay mechanics with things like a compelling story, immersive setting, interesting characters, etc. XCX kind of lacks those things, and it's hard to stay interested in the combat alone without having any of that other stuff around to keep me engaged.
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# ¿ Jan 11, 2016 21:24 |
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The Taint Reaper posted:How could you say it lacks an immersive setting when the world is just loaded with explorable areas? Being able to explore things doesn't make it immersive, things like logical consistency, atmosphere, sound design, compelling backstory and characters, etc. do that. While Mira looks visually interesting I just don't find it that immersive to run around this world filled with MMO mobs collecting floating blue diamonds and completing a checklist of hunting and gathering quests
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# ¿ Jan 11, 2016 21:33 |
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Taear posted:The first game has an immersive world. This one has some amazing visuals - like the gigantic dinosaurs and such - but it never actually comes alive. Xenoblade had an interesting story and characters to drive things, with the plot integrating into the gameplay in novel ways such as the Mondao's story powers translating directly into Shulk's combat abilities, every character having unique movesets and abilities that related to who they were as a person, party affinity being represented by shared skills, etc. X lacks a lot of that and instead leans heavily upon exploration and sidequests, the latter of which was by far the weakest part of the previous game.
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# ¿ Jan 11, 2016 21:44 |
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The Taint Reaper posted:Except the object of a game is to not tell a story. Games are all about mechanics and the story is supposed to be more of an afterthought. I disagree, I think that telling stores is the primary purpose of games. Whether it be a developer written story or one formed by the player's own unique experiences, it's all about creating and telling stories. But at this point it seems like you're just trying to argue about the different ways in which people play and enjoy games, which is something that you're never going to convince people about.
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# ¿ Jan 11, 2016 21:50 |
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ImpAtom posted:So what this is boiling down to is that people really did only enjoy Xenoblade for the plot and setting. I think you're downplaying the way in which people's enjoyment of one aspect of a game affect the others. Yes, I liked the story and setting and Xenoblade, but I also enjoyed the combat and exploration. And my enjoyment of the former affected my enjoyment of the latter because they worked together and complimented one another well. The plot and interesting setting contextualized the gameplay mechanics in a way that drove me to play on and find continual enjoyment. Elements of games don't exist in a vacuum from one another. I liked the story of Xenoblade but I wouldn't have enjoyed a novel that was just that story so much, and similarly while I liked the gameplay I wouldn't enjoy that devoid of the other things surrounding it.
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# ¿ Jan 11, 2016 21:56 |
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The Taint Reaper posted:Year 2016 people don't understand videogames. I'm sorry if people liking things for different reasons than you like them upsets you
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# ¿ Jan 11, 2016 21:57 |
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ImpAtom posted:This isn't true though. There are plenty of games that people play just for their mechanics without need of anything more than a barebones storyline, or even games where people say the storyline gets in the way of the core gameplay. A good story can absolutely improve a game but if you're unable to enjoy the gameplay without the story backing it up then I think that says poor things about the gameplay. And that is fine. I've enjoyed games with character and stories I've liked but lackluster or unimpressive gameplay. Games are more than the sum of their parts. It's entirely possible that there is a game who's story I might not enjoy enough to carry bad gameplay, or that has gameplay I like but not enough to enjoy when lacking the context of a solid story or world. But add together that story and that gameplay and it could create a much greater experience.
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# ¿ Jan 11, 2016 22:12 |
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# ¿ May 14, 2024 09:43 |
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The Taint Reaper posted:This is what they called 999 and DR too.... Nobody calls either of those games RPGs what are you talking about
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# ¿ Jan 11, 2016 23:40 |