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I propose Artix and the gang all get together and film/act in a recreation of the Great Ape Wars.
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# ? Apr 6, 2016 05:15 |
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# ? Apr 28, 2024 23:13 |
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Who's gonna play Funky getting shot down by Klump and losing his tail?
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# ? Apr 6, 2016 05:17 |
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Derek Barona posted:Who's gonna play Funky getting shot down by Klump and losing his tail? Me.
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# ? Apr 7, 2016 03:55 |
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I'll be playing the part of "Klump's Tail".
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# ? Apr 7, 2016 03:55 |
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Now featuring outtakes!
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# ? Apr 8, 2016 17:09 |
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2 things 1) this is a really good LP of a personal favourite of mine, so thank you FPZero and 2) I can't wait to see you take on the next kingdom, since even with my lesser skills I ended up with well over a thousand beats on one of the levels.
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# ? Apr 8, 2016 23:22 |
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Krematoa Knautilus/Secret Ending Thanks for watching! That's the end of DKC3, so once FP finishes up with Jungle Beat we're outta here.
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# ? Apr 13, 2016 04:46 |
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Yep, Rocket Rush looks just as horrible as I remembered it as a kid. You can only screw up on the ride up twice, and the rocket is ridiculously slow in moving right to left, so you'll fail a lot. It's more bullshit than the Parry barrel, and it makes DKCR's rocket barrel levels look like a breeze. Tyrant Twin Tussle wasn't so bad for me, but Swoopy Salvo is the DKC version of bullet hell. gently caress Krematoa. Edit: Oh yeah and gently caress that boss fight too. This whole world is why I don't remember DKC3 very fondly. get that OUT of my face fucked around with this message at 06:17 on Apr 13, 2016 |
# ? Apr 13, 2016 06:06 |
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Y-Hat posted:Yep, Rocket Rush looks just as horrible as I remembered it as a kid. You can only screw up on the ride up twice, and the rocket is ridiculously slow in moving right to left, so you'll fail a lot. It's more bullshit than the Parry barrel, and it makes DKCR's rocket barrel levels look like a breeze. As a person that didn't play the original dkc's as a kid, I couldn't help but spend the whole level thinking about how much better it would have been with gear getaway.
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# ? Apr 13, 2016 06:19 |
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While Gear Getaway is definitely a better song overall, I think the track that plays in Rocket Rush does a good job of providing a good sense of tension and haste as you play it. https://www.youtube.com/watch?v=MEgaA_SocCw
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# ? Apr 13, 2016 06:25 |
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The Barrel Switches in Kriss Cross Cliffs are supposed to be necessary, but the barrels themselves are bugged. If there's an enemy in their way, but it's encountered off-screen, it'll go right through.
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# ? Apr 13, 2016 14:00 |
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I'd take the Rocket Rush GBA version's trade-off of having no continue barrel in exchange for fuel barrels any day of the week. That seems like it counteracts the twin pillars of bullshit of reversed controls and a rocket barrel that moves slowly from side to side. The music for the level is great, by the way.
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# ? Apr 13, 2016 16:04 |
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Stampede Sprint is probably my most despised level in the game alongside Lightning Lookout. It really is a collection of some of DKC3's worst offenders, from having to bring Parry all the way to the end of the level to the "you only get one chance at this" bullshit. And then there's Rocket Rush, which creates a feeling of "Get through this fast" but then punishes you for not being careful and precise with your actions. Both are just bad levels to play through. Knautilus' problems boil down to a series staple: loving HitboxesTM. I honestly am not sure if K. Rool's hitbox shrunk from Kaos Kore, or the steel barrel's hitbox is much smaller than a normal barrel's hitbox. It really is strange how two different fights with the same boss change so much thanks to hitbox shenanigans. The rest of Krematoa is okay overall. Kriss Cross Cliffs is a fun gimmick and probably the best level of the world. Tyrant Twin Tussle is meh, boiling down to a game of patience in dealing with Kuff and Klout. Swoopy Salvo is basically a previous gimmick (Bazza's Blockade in Cotton-Top Cove) reused with only slight changes that don't do much to make it stand out.
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# ? Apr 13, 2016 20:56 |
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i love the cogs, they're so totally pointless. oh you have to beat every level before you can reveal the boss...just like in every world in every game in this series. something like that may have made sense in dkc2 where you could play the lost world levels out of order, but you can't here, so yeah sure more collectables why not also stampede sprint is great and a rad idea for an autoscroller (let's not talk about parry), and rocket rush is fine since it's not too long. tyrant twin tussle and swoopy salvo both suck and the final boss is awful. the big thing i don't like about k rool in this game is that it never feels like you're actually fighting him; he doesn't take any active actions against you, he just flies around. it's even worse here in krematoa since he's off in the background half the time just waiting for you to throw things at his backpack while you're waiting for the chance
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# ? Apr 14, 2016 02:02 |
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Looper posted:i love the cogs, they're so totally pointless. oh you have to beat every level before you can reveal the boss...just like in every world in every game in this series. something like that may have made sense in dkc2 where you could play the lost world levels out of order, but you can't here, so yeah sure more collectables why not
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# ? Apr 14, 2016 03:04 |
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Has your opinion on any of the games in the series gone up/down during this LP Artix?
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# ? Apr 14, 2016 03:23 |
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Bellmaker posted:Has your opinion on any of the games in the series gone up/down during this LP Artix? Not really? If anything DKC2 might have gone down a bit, but that's mostly because I have a lot less nostalgia for that game. DKC3 is what it is and I doubt I'll ever be able to really evaluate it fairly, but you can definitely see a big drop-off in how familiar I am with the game somewhere around Razor Ridge, which is coincidentally where most people would agree that it starts to really go downhill.
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# ? Apr 14, 2016 03:35 |
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I don't know why they decided to make it so you beat K. Rool in a fight twice, but then afterward need to go get help from some bird to actually defeat him for good. Compare that to DKC2's real ending, where you hit him so hard it blows up his whole island.
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# ? Apr 14, 2016 05:29 |
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also i know this thread isn't over over but thank you Artix for the tropical freeze and dkc trilogy lps, and same to ChaosArgate for suffering through returns and FPzero for the pro bongo'ing in progress
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# ? Apr 17, 2016 13:40 |
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If K. Rool was a king in the first game, a pirate in the second, and a scientist in the third, what is he in DK64? Or was this around the time K. Rool stopped being the major villain? (Not gonna lie, I love the idea behind those viking arctic baddies in Tropical Freeze).
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# ? Apr 17, 2016 18:44 |
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Pretty sure K. Rool was a king again in 64. Also a boxer.
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# ? Apr 17, 2016 18:46 |
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They have pictures of Kaptain K. Rool in the museum area of Creepy Castle.
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# ? Apr 18, 2016 05:32 |
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And that's it for Jungle Beat! Hope you all enjoyed it. I have one more video I want to try and put up but it'll take a day or two to prepare. Should be up by Sunday.
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# ? Apr 21, 2016 21:28 |
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Fun Fact: In the Japanese version Cactus King and Ghastly King have the exact same name (and are presumably the same being): Final Kong
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# ? Apr 22, 2016 00:10 |
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Thanks for the history lesson on Kong war crimes, guys.
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# ? Apr 22, 2016 01:13 |
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Thanks for this thread, it was a great ride (even if you missed some stuff in DKC2 )
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# ? Apr 22, 2016 02:59 |
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# ? Apr 22, 2016 08:06 |
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# ? Apr 25, 2016 00:47 |
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Ah gently caress, Donkey Kong wants to establish a caliphate over the DK Isles. He has the blessing of Allah the Moon God, after all.
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# ? Apr 25, 2016 06:42 |
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This is it. The final war crime. I'm being followed. They're after me. This is all the footage I have left. Donkey Kong 64 is a nightmare. Released in 1999, developed by Rare for Nintendo, it was DK's first big foray into the 3D world. It's well known for being plagued with framerate issues, poor level design, and many many glitches... Well, that, and the DK Rap. It was no surprise when no-one else in the group wanted to actually record or play this game besides me, with a trumped up sense of nostalgia... And honestly, it still isn't that bad. It's more the tipping point of an entire genre of games that no longer really exists. The grand collectathons of the N64. There's bananas, coins, fairies, banana medals, golden bananas, crowns, blueprints... Just way too many things to collect in levels that are really too big. It's a mediocre game at best, and a bit frustrating at its worst. But it remains as probably the worst main-line DK game, and probably the worst of Rare's N64 titles. Join myself, FPzero, and poorlywritten as we drag you through the remnants of an LP that should have never been. I present to the court: DK and his friends cheating at boxing. Tyty fucked around with this message at 05:20 on Apr 26, 2016 |
# ? Apr 26, 2016 05:12 |
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Man, just watching that footage made me disoriented. The camera for DK64 just wants to go all over the place and not hold still. I am glad I passed over DK64 back in the day, because I doubt I'd be able to sit through all of those janky and jittery camera angles.
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# ? Apr 26, 2016 05:43 |
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I MISSED THE OPPORTUNITY TO CALL IT THE INTERKONGTINENTAL CHAMPIONSHIP BOXING I'M SO MAD AT MYSELF.
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# ? Apr 26, 2016 05:45 |
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It's such a bad game. It was made right between Banjo Kazooie and Tooie but it feels way rougher than both, with none of the creativity or excellent level design those games had. What the hell happened? Did an entirely different team within Rare work on it? It's the polar opposite of the BK games.
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# ? Apr 26, 2016 05:55 |
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The weird thing about DK64 was that it was quite well-received by video game critics at the time. To be fair, the worlds were far bigger than in any other console game you could play in 1999, so it really did feel like something new back then. But as video game technology progressed, the big thing people remembered about the game was that it was collectathon hell. Oh, also Beaver Bother. Dazzling Addar's DK64 LP is one of my all-time favorite LPs because of the gradual process of their nostalgia giving way to the reality that it's so poorly designed. I've heard people gripe about Banjo-Tooie as well, but it's designed quite well, and there are far fewer things to collect. get that OUT of my face fucked around with this message at 07:25 on Apr 26, 2016 |
# ? Apr 26, 2016 07:21 |
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The only problem with Tooie is that they ran out of moves to give you so a lot of the solo moves are boring (all of Banjo's backpack ones for instance). And as a result of this, the last couple of levels feel like utter busywork just switching between characters over and over. Cloud Cuckoo Land is SUCH a tedious level ugh.
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# ? Apr 26, 2016 08:01 |
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That took you how long?! For the record, DK64 is the only DK game I've ever played. I think you guys covered it pretty well with just that video.
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# ? Apr 26, 2016 11:31 |
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Sometimes, I sit by myself and wonder...I wonder just how much the guy who sings the DK rap hates himself.
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# ? Apr 26, 2016 12:58 |
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Rabbi Raccoon posted:Sometimes, I sit by myself and wonder...I wonder just how much the guy who sings the DK rap hates himself. That was part of the music staff, including Grant Kirkhope himself. I hear he's doing okay these days.
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# ? Apr 26, 2016 13:39 |
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Rabbi Raccoon posted:Sometimes, I sit by myself and wonder...I wonder just how much the guy who sings the DK rap hates himself. the DK rap is a national treasure and is the only objectively great thing about that game.
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# ? Apr 26, 2016 13:40 |
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# ? Apr 28, 2024 23:13 |
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Artix posted:That was part of the music staff, including Grant Kirkhope himself. I hear he's doing okay these days. He worked on the soundtrack for Civilization: Beyond Earth, and assumedly getting paid good cash for the soundtrack of the upcoming Yooka-Laylee. Also, whatever pains he had from DK64's music were relieved in Banjo Tooie and Perfect Dark
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# ? Apr 26, 2016 16:06 |