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I don't know what I like most about this game; the great gameplay, the vibrant and detailed graphics or the phenomenal soundtrack. I just picked it up the other day and I'm having such a blast going through!
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# ¿ Dec 1, 2015 04:57 |
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# ¿ May 14, 2024 03:28 |
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Oh yeah, Nintendo's digital holiday sale's still going on in NA territories so this game's currently $35 on the eShop for the next few days!
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# ¿ Dec 1, 2015 05:39 |
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Mraagvpeine posted:Is it possible to show what happens when you collect the puzzle pieces for one stage? Basically, you just get some concept art in the gallery. It's nothing super special.
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# ¿ Dec 1, 2015 21:04 |
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FeyerbrandX posted:What? I knew the subtitle, but it apparently has taken 20 years to get the pun. It's even worse if you misread the subtitle for years like I did. I could've sworn it was "Diddy Kong's Quest" for years until I looked at it again like 2-3 weeks ago.
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# ¿ Dec 3, 2015 21:53 |
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It's somewhere around here. Spoilered in case anyone still wants to look on their own.
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# ¿ Dec 7, 2015 18:37 |
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Dr. Fetus posted:I was lucky enough to have DKC2 when I was a kid. Man that's one of my favorite platformers. I managed to play the original DKC and wasn't too impressed by it. DKC2 just did so much better. Wasn't really feeling DK3 though. Not sure why, but Kiddy Kong not being as fun to use as Diddy might have been one of the reasons. That's what you bring Cranky for. I'm pretty sure he can pogo right through the seal/otter's invulnerability phases and make things go by much faster. At the very least, he can pogo through the spinies and take them off the playing field.
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# ¿ Dec 7, 2015 19:46 |
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I'm starting to wonder if it was inspired by Dixie's hair twirl from DKC2.
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# ¿ Dec 9, 2015 23:57 |
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I gotta say, that section towards the end of the minecart level where you're jumping off of rails that are rising up from the bottom of the screen is a lot harder than it looks! I probably burned at least 5 lives because I jumped a split second too early.Major_JF posted:What does that yellow bar in the upper left near your health indicate? That's the Kong Pow meter. Get 100 bananas (I think) and then press L and R together to turn all enemies on screen into either lives, hearts or banana coins, depending on your partner.
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# ¿ Dec 14, 2015 16:30 |
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Y-Hat posted:I have a question of my own: why didn't you get the alternate exit in the second level? There's still a level dot that hasn't been lit. Because there wasn't one. It'll make sense next week, I swear.
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# ¿ Dec 15, 2015 06:03 |
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DKC GBC also lifted a few, if not all, of its songs from DK Land, including the kickass GB version of Jungle Hijinx/Jungle Japes/DK Island Swing. https://www.youtube.com/watch?v=JCmw1Lc06a4
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# ¿ Dec 19, 2015 07:58 |
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Wing Ding is probably my favorite song in the game now that I've played through and I really wish I noticed during recording that the song actually changes when you're sliding on vines as opposed to regular platforming. I also take back what I said about having a bad time playing Bopopolis, that level, along with all of TF's K levels, is an absolute blast to play. They just feel so good in motion once you've got a hang of what you're doing. Speedruns are also a joy to watch.
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# ¿ Dec 21, 2015 17:42 |
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Pop quiz: which developer had proven themselves to Nintendo that they were a very capable studio worthy of entrusting their beloved properties to and got the go ahead to make a Donkey Kong game? Here's a hint, their name starts with an "R." If you answered "Rare," then you're right, but that's not the answer I was looking for. Retro Studios took on the challenge of making a Donkey Kong game after their wildly successful Metroid revival and this game, Donkey Kong Country Returns is widely considered the start of a successful DKC revival as well. Featuring a return to 2D platforming across 8 very imaginatively named worlds, DKCR set itself apart from its predecessors by putting more focus on great set pieces in the levels that just was not possible on SNES. That said, it's also incredibly similar to DKC1, to the point where I'd consider it a modern re-imagining of DKC1. It's a perfectly competent and fun platformer, it's just not very ambitious. To really appreciate what makes Tropical Freeze even better, Artix, myself, and assorted guest commentators will take a look at this game on the side, to show off the bar that Retro set themselves. ChaosArgate fucked around with this message at 16:44 on Dec 25, 2015 |
# ¿ Dec 25, 2015 15:27 |
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I can guarantee that there'd be much more complaining about that if we did this live.
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# ¿ Dec 26, 2015 02:41 |
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That'd be this tweet.
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# ¿ Dec 28, 2015 18:36 |
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Now that DK's been captured as a war criminal, I feel this is appropriate.
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# ¿ Dec 30, 2015 16:24 |
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# ¿ Jan 1, 2016 15:10 |
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Mr. Vile posted:So out of interest: How many people have not spotted the pun in DKC2's title in the 20+ years it has been out? I didn't get it until last month.
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# ¿ Jan 1, 2016 22:12 |
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Gonna be honest, I had a lot of trouble finishing Rickety Rafters my first time because I play with the d-pad controls, which have the grab and run buttons mapped to the same button (X and Y), and I basically have it hard wired into me to always hold down the run button, so I'd always latch on to the vine at the end. I disagree with 4-K being bad, 4-K is a lot of fun, but then, the K levels in this game are infinitely more fun if you're trying to go fast and figure out what platforms you can and can't skip. As an example, here's the 3-K speedrun. https://www.youtube.com/watch?v=yxkAvNsM-Uo Also the ninja viking baboons are a lot of fun and you can actually make the fight go even faster if you roll into them while they're on the ground with their heads up, which knocks them over and lets you jump on them. You can also pogo them while they're swinging with the hammers if you have Cranky. These guys are such a fun fight.
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# ¿ Jan 5, 2016 18:26 |
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# ¿ Jan 8, 2016 13:02 |
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I've never actually game overed in either DKCR or TF, what actually happens, you get kicked out of the level you're in and have to redo it from the beginning with 5 lives? If that's all, then there's really no reason to keep lives around.
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# ¿ Jan 8, 2016 19:21 |
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It's basically a different song, which is what happens when you take a slow, ambient and relaxing song and translate it into something more bombastic and suited for a fighting game. I like it, but it really kinda misses the mark on Stickerbrush Symphony's feel.
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# ¿ Jan 14, 2016 03:55 |
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# ¿ Jan 15, 2016 15:13 |
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At least you only have to do one of the rocket barrels. If you really don't like rocket barrel levels and you're playing through, I highly recommend buying the key from Cranky and going for Mole Patrol instead of Creepy Cavern because that bat is a lot more stressful than the moles.
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# ¿ Jan 15, 2016 16:39 |
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It's back for anyone who wanted to watch. Lost World 2
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# ¿ Jan 20, 2016 18:08 |
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# ¿ Jan 22, 2016 14:39 |
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GunnerJ posted:Can I just ask, what the hell is this "Great Ape Wars" thing in the thread title yall keep mentioning in the videos? http://donkeykong.wikia.com/wiki/The_Great_Ape_War
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# ¿ Jan 22, 2016 15:33 |
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GunnerJ posted:Only got one sentence in and If you think that's weird, you should try to look up the poo poo people wrote about DK Jr. Not sure it's on the wiki, you might have to dig around GameTheory videos or w/e.
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# ¿ Jan 22, 2016 16:08 |
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You may have noticed that there was no DKC2 yesterday and that is because Artix doesn't have any time at all this week to work on it, so we're bumping DKCR up a day early to compensate. As an aside, this is apparently the CJacobs week because he's guesting in DKCR this week as well.
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# ¿ Jan 28, 2016 14:43 |
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I forgot to post these but since it came up in the DKCR videos, here are some pre-release DK64 screen shots.
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# ¿ Feb 1, 2016 17:16 |
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That information is highly classified, as it is DK's biggest war crime and not safe for public consumption. it's a failed project that never saw the light of day
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# ¿ Feb 2, 2016 13:28 |
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# ¿ Feb 5, 2016 16:27 |
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Looper posted:music madness is so goooood I'm glad someone appreciates them.
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# ¿ Feb 6, 2016 14:51 |
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Y-Hat posted:Are we gonna see more legitimate deaths in Volcano, or will they continue to be deaths like the ones in Factory? Hopefully both. There is one level in World 8 that I lost a whole lot of lives to. I recorded World 8 blind, so little of column A, column B, I guess? Bruceski posted:It's an easy one to cheat; you pick each box up and see which one weighs a few hundred pounds. No need to pick any up, just look for the one at the center of the collapsed shelf of cereal boxes!
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# ¿ Feb 7, 2016 17:39 |
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That giant bat got what it deserved.
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# ¿ Feb 8, 2016 23:41 |
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The tracking isn't too bad but the G of that level's in that section, which makes it a bit of a pain to get to.
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# ¿ Feb 9, 2016 17:17 |
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# ¿ Feb 12, 2016 13:22 |
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Those spinies have a pretty generous grace period for pounding them off climbable surfaces. There's also a really silly way of clearing that screen without much hassle.
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# ¿ Feb 15, 2016 23:36 |
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Kemix posted:That second one. WHAT. I found that one out by watching the AGDQ run of Tropical Freeze.
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# ¿ Feb 16, 2016 02:59 |
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And we're done! Thanks all for watching my muddling through DKCR and there should be something else coming up soonish to take over my Friday block so look forward to that! ChaosArgate fucked around with this message at 22:22 on Feb 19, 2016 |
# ¿ Feb 19, 2016 17:37 |
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# ¿ May 14, 2024 03:28 |
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If I had a 3DS capture device and DKCR3D, I'd have shown off the 3DS exclusive World 9, which probably has those concepts, but actually fleshed out.
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# ¿ Feb 19, 2016 18:12 |