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It's not like his previous, non-free-to-play games were reviewed well either. He's just finding people to blame for his own failures in game development, as he has done since BC 3000.
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# ¿ Dec 6, 2015 22:56 |
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# ¿ Apr 29, 2024 06:46 |
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How is the Marauder anyway? Does the model being really compact make up for the "PPC or bust" perks?
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# ¿ Dec 25, 2015 04:06 |
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For the curious: PPCs do 10 damage, generate 10 heat, and have a 4s cooldown. So 2.5 DPS, 2.5 HPS. LPLs do 11 damage, generate 7 heat, and have a .67s duration/3.25 s cooldown 2.81 DPS, 1.79 HPS. LPLs can spread damage around a bit when people are twisting, but PPCs are an actual projectile that you have to hit with. Even with 50% velocity this isn't trivial. PPCs have 180m extra range, but again the projectile vs hitscan issue alongside their 90m minimum range makes them a lot less practical. All-in-all, if you care about maximum winning, there's barely any mechs where i'd take PPCs over LPLs, LLs or anything else really. Their damage/heat efficiency is just cripplingly bad. Gauss is a similar boat at the moment- their DPS is less than an AC/5, and the chargeup time makes their alpha a lot less useful.
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# ¿ Dec 30, 2015 08:57 |
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Cyrano4747 posted:I'm running 3 AC5s on mine and a shitfuckton of ammo. Have one weapon group set to fire them all at once, the other set to chain fire them. It's a pretty OK build. My 5M build is similar- dual UAC5s and dual LLs on one side- leaving you a shield side
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# ¿ Jan 5, 2016 21:21 |
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I really hate XLs on marauders. The #1 reason to play the mech over its competitors is the ease of shielding the CT. There are mechs that do the fast XL-using heavy a lot better.
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# ¿ Jan 5, 2016 21:29 |
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A.o.D. posted:Standard engine MADs are where its at. They're basically the opposite of what they are in TT BT. Well the MAD-3R in tabletop is basically designed to be as deadly as possible for the driver- an AC/5 ammo in a under-armored side torso with nothing else to soak crits. Also running dual PPCs with only 16 single heat sinks.
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# ¿ Jan 5, 2016 22:06 |
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4 ASRM4s actually have better DPS than 3 ASRM6s- 11.48 vs 9.69. So if you have the hardpoints its generally better to get the increased DPS and narrower spread at the cost of alpha damage and increased heat.
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# ¿ Jan 6, 2016 03:22 |
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AtillatheBum posted:The 6s have better sustained (which in a brawler is what I care about) since 4s are a lot more heat for the same weight/1 more slot.
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# ¿ Jan 6, 2016 03:37 |
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Yea, you can just swap down to a standard 255 and cut some heatsinks like so: http://mwo.smurfy-net.de/mechlab#i=28&l=4017a38f416d3bd24b27355d5c439149ac3e0e20 A lot more survivable.
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# ¿ Jan 6, 2016 06:37 |
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Now I understand why it's called the arctic cheater.
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# ¿ Jan 6, 2016 10:01 |
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The correct medium dakkamech is the BJ-1 with dual ac/2s and 4 mls. It's actually very effective.
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# ¿ Jan 6, 2016 20:06 |
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http://mwo.smurfy-net.de/mechlab#i=347&l=b5830915e18516edda18ca645eb4524ea42a200a This is my go-to 5M build- good midrange firepower and you have a dead torso to shield with.
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# ¿ Jan 12, 2016 01:30 |
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BJ-1 gives you the ability to take AC-2s and not feel like a moron. 4 MLs +2 AC/2s with the perks is a ton of fun. BJ-1DC is 6-MLs+AC/5, and also has great quirks. Its only downside is no jump jets.
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# ¿ Jan 12, 2016 05:32 |
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Welcome to Maximum Laser http://mwo.smurfy-net.de/mechlab#i=79&l=aef58e3eb8b56f6a2d1476d103a030309d3a6902
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# ¿ Jan 12, 2016 23:01 |
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The Summoner desperately needs structure quirks to make up for lovely hitboxes. Maybe the MASC change will help out the shadow cat and the executioner, but it'd have to be pretty big.
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# ¿ Jan 14, 2016 01:19 |
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Bait and Swatch posted:The clan mechs had different names in the older games, tabletop and books. From what I remember: Mad dog was vulture, Warhawk was masakari, timberwolf was mad cat, dire wolf was daishi, stormcrow was ryoken, kit fox was uller and shadowcat may have been blackhawk. The early clan invasion mechs all had IS "reporting names" as well as clan names.
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# ¿ Jan 16, 2016 16:42 |
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Blackjacks have double structure- so they actually have slightly more HP than an unquirked 55 tonner. They're also exceptionally tiny. The other thing these mechs all have are very narrow CT hitboxes and wide side torsos, so it can be hard to core them out. Blackjacks and Jaegers will almost always be running XLs though, so you can try to just core out one of their side torsos instead. Stalkers are just very tough for their tonnage, since they have outrageously narrow CTs that are hard to hit if they twist at all. Sarmhan fucked around with this message at 00:23 on Jan 17, 2016 |
# ¿ Jan 17, 2016 00:20 |
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The stock setup is pretty much "the build". You could swap out the MLs for SPLs if you want to try a knifefighting variant.
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# ¿ Jan 18, 2016 00:10 |
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Play a stock nova prime and you too can be so grossly incandescent.
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# ¿ Jan 19, 2016 23:30 |
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I like Warhammers. Even on poo poo-tier maps.
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# ¿ Jan 20, 2016 05:34 |
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Coolwhoami posted:
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# ¿ Jan 20, 2016 06:27 |
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I use an AC/5 and 6 MLs on the -DC. It's probably the weakest blackjack variant but it still does good work. The BJ-1 is my go-to for AC/2 based comedy
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# ¿ Jan 22, 2016 21:27 |
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Hellbringers are good, if not great. ECM is still very good and they're one of the only heavies that can carry it. They lose out on weapon tonnage compared to the Ebon Jaguar and Timber wolf though.
Sarmhan fucked around with this message at 19:26 on Jan 26, 2016 |
# ¿ Jan 26, 2016 19:21 |
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Der Waffle Mous posted:There's something weirdly amusing about about the fact that MWO of all things has created a context wherein the Blackjack, Jagermech, and Hellbringer are actually good, useful choices instead of horrible disappointments.
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# ¿ Jan 27, 2016 03:54 |
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PoptartsNinja posted:The Banshee 3S is the most dangerous Assault `Mech in 3025-era / introductory play.
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# ¿ Jan 27, 2016 04:22 |
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Reztes posted:This match was going so well. I got all the pubbies to Follow Dad across the river and we were up 4-0 when Dad Died and then it all went to poo poo. That is a brave pubbie.
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# ¿ Jan 28, 2016 02:04 |
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Pattonesque posted:a veteran player's experience on a new account
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# ¿ Feb 1, 2016 16:56 |
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The Kodiak has great hardpoint options, this is the bare minimum based on the stock loadouts. They should be nice and high too based on the model. 1- 1 CT energy, 4 energy in each arm, 1 ballistic RT, 2 missile LT 2- 1 CT energy, 2 energy in each arm 1 ballistic RT, 1 missile LT, 3- 1 CT energy, 1 ballistic RT and LT, 2 energy in each arm.
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# ¿ Feb 1, 2016 22:44 |
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No, clan dad is a battlemech, and can mount a 400 XL allowing it to get up to 64.8 km/h without speed tweak. Also, the Kodiak 2 gets jump jets, I forgot to mention that.
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# ¿ Feb 1, 2016 23:28 |
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For the curious: A clan dad with FF, endo, 3-points-off-max armor and a 400 XL gets 44 tons of weaponry. You can get 11.5 more tons by going down to an XL 350.
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# ¿ Feb 1, 2016 23:35 |
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You missed metal coyote and rubber godzilla suit
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# ¿ Feb 2, 2016 04:43 |
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Washout posted:The basic pack is super expensive and the mech will probably be garbage, especially if they give it a wide arm stance and make it stand like a king crab. It looks cool at least. I'm glad I was able to buy a pack including the hero for $20 when I bought the cheetah pack because it looks like that will never happen again, the heroes are always going to be an extra $15 and that is literally the only reason to buy one of these packs in the first place.
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# ¿ Feb 3, 2016 23:32 |
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Washout posted:My cheetah pack also came with 30 days premium time, 3 variants including a 30% cbill boost invasion variant, only one warhorn tho.
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# ¿ Feb 3, 2016 23:37 |
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Washout posted:
The invasion packs have always started at $30 and only come with premium time on the higher tiers. The preorder bonuses were extra variants. The new mech packs are actually as good if not better deals. Everything in this game is too expensive, but they haven't raised prices.
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# ¿ Feb 3, 2016 23:47 |
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LPLs are god's gift to mechkind. The BJ-3 with triple LPLs is probably the best tonnage-power ratio in the game.
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# ¿ Feb 4, 2016 04:01 |
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A time skip is pretty unavoidable. They're really going to run out of mech designs soon, and some new tech/weapons to shake things up would be nice Also, IS omnimechs.
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# ¿ Feb 7, 2016 00:00 |
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If the idea of an ECM spider with a hatchet doesn't sound like the best thing ever, something has to be wrong with you.
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# ¿ Feb 8, 2016 21:05 |
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Pattonesque posted:also, rifleman:
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# ¿ Feb 10, 2016 07:05 |
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Those quirks seem really poor.
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# ¿ Feb 12, 2016 23:18 |
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# ¿ Apr 29, 2024 06:46 |
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Modpud Helios User Kerensky
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# ¿ Feb 16, 2016 06:24 |