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lol the Kaiserfart
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# ¿ Apr 19, 2019 20:26 |
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# ¿ May 18, 2024 05:46 |
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I for one am still enjoying the LP. This has basically gone as well as it could for Japan, and it's nice to see an LP not be so involved for once.
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# ¿ Apr 24, 2019 16:02 |
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Leperflesh posted:warhammer: total war? I know you used to play bloodbowl, so you already know everything you need to know about the different races. Uboat is coming out on April 30 and it's going to be good as hell
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# ¿ Apr 25, 2019 18:26 |
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That's why the DaBabes mod implements stacking limits on every hex that isn't a complete piece of continental land
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# ¿ Apr 29, 2019 16:19 |
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wedgekree posted:How do you.. Raid bases with supplies!? I think he means "raid" them as in grabbing all the stuff inside for use by the rest of the empire.
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# ¿ May 7, 2019 06:38 |
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can't sabot the cabot!
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# ¿ May 15, 2019 09:14 |
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wedgekree posted:So rather than having all your pilots get killed, dump 'em into training command then and let them sit given you're going to take a couple hundred air losses the next time the carriers go out anyways? With enough administrative effort, it's entirely possible to juggle Japan's training program in order to produce competitively skilled pilots. It ... just happens to take a lot of administrative effort, in a game with an abysmal UI for doing so. It's like trying to shift hundreds and hundreds of lines from one spreadsheet to another, without windows, and while only being able to select one line at a time.
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# ¿ May 22, 2019 09:31 |
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mercenarynuker posted:How does plane repair work in the game? Do planes have individual repair times and airfield capacity limits like ships/ports (x number of engines able to be repaired per day per level of airfield), or does the game simply abstract "you have 10 hundred supplies, repairing damage costs 673.4, ok done", or somewhere in between by requiring presence of an engineering unit or something? I'm kind of curious how badly Grey actually hurt the Allies with his raid, or if it's a "nice on paper" kind of thing Planes have a Reliability stat to determine how often they break down, and how difficult they are to repair Planes also have a specified number of Engines (because of course a B-17 has four engines), which combines with Reliability to determine how many Aviation Support units are required to service the plane If you have less than the total required number of Av Support in an airfield, then repairing planes takes longer than usual If your airfield is damaged, then repairing planes takes longer If your airfield is "overstacked", meaning there are more planes than a stacking limit as determined by the size of the airfield + Air HQs in the hex, then repairing planes takes longer than usual Repairing planes also consumes supplies
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# ¿ Jun 27, 2019 16:36 |
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The only reason Moresby didn't get as large as it did in this game is because the "front line" had already moved on by the time large flocks of Liberators came online.
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# ¿ Jun 27, 2019 20:59 |
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Arcturas posted:How are your points and the AI Japanese points about the same, since you're ahead on what seems like every metric compared to the AI Japan. if you look, Grey-as-the-Allies also lost a lot more men and materiel than the AI-as-the-Allies, so doing better also came at a much higher cost.
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# ¿ Aug 2, 2019 13:48 |
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in the non-Admiral's Edition version of the game it was a legitimate strategy to invade the USSR right off the bat because the land combat model was even more broken at the time to the point where the Japanese would have a good shot at succeeding
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# ¿ Aug 2, 2019 14:11 |
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Comstar posted:...That's it?? After promising for nearly a decade we'd see August Storm rain down in Manchuria, just two bombing raids? the Soviets can't "pre-move" out of their starting hexes prior to activation, so it's going to take them days to move across the border and trigger some land combat
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# ¿ Aug 3, 2019 09:13 |
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the DB-3M is a really old bomber design, having entered service in 1937 its successor, the Il-4, entered service in 1939 a more modern (and perhaps more familiar) Soviet medium bomber would be the Pe-2, which entered service in 1940, or the Tu-2, which entered service in 1941 the fact that Soviet squadrons are still flying it might point to a problem with the game's upgrade paths
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# ¿ Aug 4, 2019 16:32 |
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to be clear, what I'm referring to is the particular way that the game handles Soviet units: every unit that was historically in-theater on Dec 7 1941 already is there, with their TOE at the time, and then their TOE changes over time, and then they're supposed to draw upgrades from the also-historically-evolving production pool. even if it's a unit that arrives at any time before Aug 1945, a tank brigade is going to show up with, say, T-34s in it, and it's only supposed to slowly transition to IS-2s in 1945 and the reason why the game does this, is so that if ever the Japanese player ever wants to (or unintentionally manages to) activate the Soviets early, then the Soviets are going to have a "realistic" pre-August Storm force composition but if their squadrons are still flying such old planes, then it begs the question of whether that's historically correct, or if there was a problem with the squadrons going through their upgrade paths
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# ¿ Aug 4, 2019 17:37 |
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I do wonder if the US would have trusted the USSR enough to fly the Enola Gay out of Vladivostok or Khabarovsk or whatever just to get an airfield in range of Japan
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# ¿ Aug 5, 2019 13:53 |
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Dunno-Lars posted:I'm curious about those super long-range bombers. Wouldn't flying from Australia to Japan enable the Japanese to intercept the bombers at several points? Or just navigational errors, engine failures, so many points of failure. Or am I underestimating the competence of 1945 aircrews and airplanes? This would have been more of a concern if Japan had any kind of interception or air defense capability left in 1945.
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# ¿ Aug 7, 2019 13:40 |
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the Soviets brought one gun for every 12 meters of frontage
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# ¿ Aug 11, 2019 15:40 |
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Grey Hunter posted:Three Romes - The Triumvirate of strategy gaming. do the games intersect in their time periods closely enough?
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# ¿ Aug 12, 2019 09:27 |
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benzine posted:Grey what is the IJA's defence plan for Manchuria? hole up everyone in Chungking and dare the Soviets to enter
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# ¿ Aug 14, 2019 07:50 |
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KYOON GRIFFEY JR posted:lol at anyone describing the WITE/WITW ground combat engine as reasonable, someone had a really good post on that poo poo in an earlier LP thread quote:In a hex-and-chit wargame, you might have a Panzer Division counter with a Strength of, say 15, as opposed to a Soviet Rifle Division counter with a strength of, say 3.
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# ¿ Aug 23, 2019 11:36 |
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Omobono posted:Define reasonable. WITE models down to single tanks and 20 men squads if I remember correctly and we can all agree that's incredibly stupid, but the outcomes were somewhat sensible from the numbers displayed. WITP also counts land formations as being composed of hundreds of infantry squads and dozens of individual tanks and guns. The problem is that you don't even get the kind of Attack Value vs Defense Value dichotomy in WITP that you do in WITE - you have your Assault Value, but you won't know what the AV of the enemy is until you fight them in the same hex, and while you can recon enemy troops to get an estimate on the number of troops in a hex, how that translates into AV is still a mystery since support squads and specialty squads still count as men. That said, I do think it's worth noting that WITP works on a daily scale, while WITE works on a weekly scale, so what might seem like a reasonable "Soviet tank division rolls over a Hungarian infantry brigade in a single combat-right-click", might stretch out to be a three-to-four-turn affair in WITP, which might change how we perceive it to be as far as whether it's happening "fast enough"
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# ¿ Aug 23, 2019 12:06 |
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# ¿ May 18, 2024 05:46 |
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Congratulations on another successful run, Grey! For your next LP, may I recommend Crusader Kings Day by Day
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# ¿ Sep 4, 2019 08:47 |