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ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

[NOTE: The planned thread title of "The HeroClix Thread v12: When The Evil Shredder Attacks, His Lousy Dice Don't Cut Him No Slack" was too long]

What is HeroClix?

HeroClix is a licensed collectible miniatures game of superhero combat. It technically has three main "universes," which are Marvel, DC, and Indy. Indy is basically a catchall for anything that isn't owned by the Big Two, such as characters like Hellboy, Witchblade, and Danger Girl. Indy hasn't had a release of any kind since 2007 with the Hellboy and the B.P.R.D. Action Pack, so while it exists in the game on paper no modern releases fall under it. There's also a sort of a sort of scattered "other" universe, with Street Fighter, Star Trek, Lord of the Rings, and other miscellaneous licensed material. The universes are all playable with each other because it's all one unified game system, so yes, you can play Superman, Wolverine, and Hellboy all on the same team. Now you can even throw in Master Chief, Gandalf, M. Bison, the starship Enterprise, Gipsy Danger, Dark Magician, and later on maybe even Hello Kitty (we're not sure yet)! It was produced by Wizkids Games, which Hasbro bought, ran for a few years, then abruptly shut down in late 2008 despite HeroClix being a cash cow. NECA bought the assets of WizKids and brought the game back with the Hammer of Thor release, which came out in November 2009 to much fanfare of HeroClix players.

Over the years it's evolved from being pretty simple— with the philosophy that everything you need to know about the figure is on its base and dial, coupled with the rulebook and Powers & Abilities Card (PAC)— to being pretty complex. The Mutant Mayhem set (released in 2004) introduced Feats and Battlefield Conditions, which give figures special abilities (or change the way their existing abilities work) or change how the game works for everybody, respectively. The Fantastic Forces set (2005) also added giants (tall characters who can punch two squares away; they technically debuted in Mutant Mayhem with Giant-Man as a chase), double-based figures (who take up two squares instead of one), and transporters (who can carry other figures even if they wouldn't otherwise be able to). Duo figures came later (representing a close team, like Hawk & Dove, Batman & Robin, or Cap & Bucky) as did vehicles and team bases which all come with their own special sets of rules via combat abilities granted by the combat symbols that make them special.

As of the release of the Avengers set and Legion of Super-Heroes starter (late summer of 2007), figures now have character cards, which have enabled special powers and "keywords," around which players can build teams that are themed around something about the characters they're using. This could be as readily-identifiable (a "Named" keyword) as the character's team affiliation(s) or background such as Avengers or Kryptonian, or it could be something simpler and more broad (a "Generic" keyword), like "Scientist," "Politician," or "Ruler." The rulebook has a list of the Generic keywords.

It seems now with every couple standard booster releases we get a new mechanic of some kind with no signs of slowing down on it. Lord of the Rings gave us Horde Tokens, Batman gave us vehicles, and the Teen Titans set gave us team bases, which allow you to play a cognizable team not just as a themed team but as essentially a single character, like the Justice League or the Shi'ar Imperial Guard. Everything seems at first like it's horribly broken and the thing that's finally going to ruin HeroClix, but players eventually learn to deal with it and form strategies to which the new "broken" thing is vulnerable.

It bears mentioning that you absolutely need the current rules [:siren: currently 2014, as they didn’t come out with a new rulebook for 2015 :siren:], especially a copy of the Powers and Abilities Card. I keep seeing people using old PACs so they know which powers are which and using an old one is fine for at least that. However, in the 2013 rules they added pink powers which won't be on old PACs, plus the wording on existing powers isn't current. I repeat, DO NOT use an old Powers and Abilities Card for rules reference. The link below lets you download it for free. Print that off and use it if you can’t get a starter. They changed a LOT of things in the 2013 PAC, but not so many in the rulebook, attempting to rebalance powers so they'd all be useful, so as of 2013 it's turned into a whole new ballgame in terms of figure utility. Lots of old figures became dynamite under the new rules where before they were maybe sort of O.K. It also helped some old crap figures become at least playable.

What do I need?

Obviously, you need the figures. To be more helpful, like in pretty much any other miniatures game you build to a certain point total, the default of which is 300 in organized tournaments (discussed below). The best way to just be able to learn how to play the game is to get some figures and assemble them into a couple teams of equal point value. This will be easiest if you get a starter if you can find one. A Fast Forces pack is not a starter. It comes with figures, yes, but it doesn't include rules, object tokens, or anything like that. As of Fast Forces: Crime Syndicate of America (associated with Justice League: Trinity War) they don’t even come with maps anymore. If you can at least get your hands on a map, Fast Forces packs are cheaper and you can download the rulebook and PAC as well as object tokens from the print-and-play section (more on that later).

Other than starters and Fast Forces packs, figures tend to come in either 5-figure boosters or single-figure packs from a type of display known as either "gravity feed" (GF) or "countertop display" (CTD). Both are essentially the same thing, just with a slightly different method of physical delivery of the single boosters. Some sets only come as a GF/CTD. These are typically the smaller sets like Lord of the Rings or :black101:Iron Maiden:black101:. Yes, you read that right: Iron Maiden HeroClix, a 9-figure gravity-feed set of the various incarnations of Eddie from album covers. The sculpts generally look at best O.K. but the dials are pretty good. They also did Pacific Rim, which to date are the only single-based characters printed as colossal characters and their sculpts are by contrast pretty good. Some CTDs are a "primer display" that comes out two weeks ahead of the main set. Primers are a sort of sub-set with collector's numbers of 201-210, using the same sculpts but different stats.

Buying a starter will give you the most recent rulebook and Powers & Abilities Card— a.k.a. the PAC— which explains what all the little colored boxes mean depending which slot they're in. Note: The most recent starter is Avengers: Age of Ultron (not to be confused with the storyline OP set), but good luck finding it. You'll also get maps, which are pretty critical for playing the game. Having the most recent rules is important because they can evolve pretty sharply in particular aspects between yearly revisions. However, given that the two starters before AAOU were missing the PAC (at least, CA:tWS was), you should probably just download the core rules to begin with. There’s also the fact that starters tend to sell out really quickly and they don’t really keep them evergreen.
With a starter, you also get a map (you need these to play), dice, terrain markers (specifically Smoke, Barrier, and Special markers), object tokens, and you used to get a ring for turning the bases, which except for the first couple Marvel as well as all the NECA-era (except for the LoSH starter and Avengers) sets turn by little ridges on the bottom of the base, though some turn by holding the figure and rotating the dial with an outer ring on the base (the "cup-style" base). Some figures from sets with the bottom-turning bases have cup bases with colors other than black, but this is because of the now-defunct Archenemy mechanic. Note that as of the Superman set they moved to the seemingly far-superior "Oreo-style" bases, where you hold the top half of the base and turn the bottom. Protip: don't hold the figure itself and turn the dial or you could break the figure. Some of them are kind of fragile.

Gods above and below, more rules crap?

Yep. HeroClix is a fun but very complicated game.

A particularly good resource— once you've got your head wrapped around the rudiments of the game— is the Player’s Guide (link below), which they’ve stopped updating and you can’t actually find a link to it anymore. That’s unfortunate because it’s actually a very good format. It updated the wording on absolutely everything in the game and is a great resource with answers to almost any question you could think of. Even better, though, is that it tried to teach you how to figure things out yourself, like if Power X and Power Y can be used in conjunction with each other.

You can get the Core Rulebook, the PAC, and Comprehensive Tournament Rules on the Wizkids download page. However, the most recent (as of the posting of this iteration of the thread) Player's Guide is only available in its component sections via this link because they’re no longer maintaining it, which I think is a mistake The new format was supposed to make updates much faster, but didn’t, probably because of the coordination needed and the fact that WizKids runs on a skeleton crew with a few bones missing.
Also, due to its sheer size, you likely won't want to print the Player's Guide— even double-sided— because it totals in the upper 300 pages, though most of that is a reference section for current wording of every special power on every character or other game element. Additionally— and this is important if you're going to play really old figures— you can get the document that gives keywords to the figures predating character cards here.

The "Rules Deputies" (now referred to as the Rules Team) used to post on HCRealms but now post on a single account (which sometimes contradicts itself as a result, but this seems to have gotten much better) on the new WizKids Rules Forums, where they now put all the errata and clarifications. However, existing HCRealms forum rulings stand unless later contradicted. They’ve made a lot of ruling reversals, such as changing the ruling on a character being able to use Pulse Wave when a character that would be within the Pulse Wave area of effect is giving it Battle Fury. The problem is that they’ll make stealth edits to existing rulings without bumping the threads announcing that the ruling changed.

They’ve made a couple sets of rules changes recently that you won’t find in the Rulebook or PAC. Additionally, a watch list entry (see below) changed Probability Control so that you can only use it on d6 rolls. The first big change is to characters that function like the chases from the War of Light set, where you can use them to “possess” another character. Read that here. Another much-needed overhaul came when they changed how size categories and the various combat abilities associated with the Damage symbol (which determines size) work. That’s here.

The Watch List is something they've implemented to try to fix absurdly broken game elements. It's essentially a list of elements they've noticed make a huge impact on the meta and require inclusion in pretty much any serious competitive team because they're kind of game-breaking, or at least perceived as such. For example, the Utility Belt resource was originally pretty broken because you could use Prep Time to put it on any click with a +2 to all combat values and set up a serious alpha strike with it, possibly even keeping the belt on that same click given the right game effects. They've since fixed both aspects of that brokenness, the latter with a general Player's Guide entry and the former by giving the Utility Belt errata so that you couldn't turn it onto any click with a power showing, striking the word "special" from the rules text of Prep Time. That's an example of what the Watch List can do. They only update the Watch List a couple times a year, usually announcing the results around a month or two later. Note that just because something gets put on the Watch List that doesn't mean they'll do something about it. They may either decide a character/resource/whatever doesn’t need any action or forget to do anything about it at all, saving it for next time instead of revising the announcement.

Where do I play?

You can, of course, play at home. However, that might be a bit of a challenge. Check with your local game or comic book store (basically, wherever you buy the figures, assuming you do so at retail) to see if they hold Organized Play (OP) tournaments. Wizkids has set up an event system to help you find local venues at https://www.wizkidseventsystem.com. One of the best ways to learn the game is to get your rear end kicked over and over again. This teaches you tactics, though you should make sure you at least know the basics— turn sequence, line of fire, how powers and team abilities work and interact [ClownNote: especially the power interactions— DEAR SHAFT, “give this character a ____ combat action” vs. “when this character makes a ____ combat attack” is an absolute must-know; [url=]https://drive.google.com/file/d/0B3KfJYyYkERAVUNfbE1BWW9xQVE/view?usp=sharinghere's a guide[/url]], etc.— first. Tournaments will allow you to both learn the finer points of the game and find people to play and trade with. Try to make sure you read the Player's Guide entries or search the WK rules forum for any figures, feats, etc. you plan on using so you're at least familiar with them. If you have a smartphone or tablet, bring the Player's Guide with you on it in case you need it, but don't look everything up on it. Technically, you're not supposed to use electronic devices at tournaments anyway, but unless it’s a WK-run event that’s pretty much up to the Judge running the event (though you can still never use them to look up dial information). There's also a good free Android app called HeroClix Rules, but it's third-party and not official.

In late 2011, Wizkids began "Storyline" organized play (or “SLOP”), which are tournaments themed around a particular storyline. The first of these was Infinity Gauntlet, which gave players the Infinity Gauntlet resource, which was a type of game element so new at the time they hadn’t even yet decided that it WAS a new type of element. Everyone just thought of it as a special object at first. Each month players got one of the Infinity Gems to go on the Gauntlet. After that was the No Man's Land event, which gave players the Utility Belt and various items for it along with a couple costumes for the Belt's costume slot. Fear Itself was the first time they had boosters that were specifically for OP use. The most recent event was Age of Ultron, which was based on the eponymous event series and introduced Avenger ID cards with the Avengers Round Table resource. It also seems to have cemented SLOP as based around exclusive boosters. As of The Flash they’ve moved completely away from set-based OP kits and toward their "Monthly" OP kits, which have one resculpted character, one redialed character, and one completely new character each. The next event series (see below) is Civil War, which will have randomized prizes in foil packs instead of winners knowing what they’re getting. That’s probably going to be terrible. Thankfully, they've promised to cut down to one event series a year (apparently Yu-Gi-Oh!: Battle of the Millennium didn’t count for some reason) instead of only maybe giving players a month between the end of one and the beginning of another, as they got loads of feedback indicating that practice was causing event fatigue.

What's coming up?
Most recently we've had Superman & Wonder Woman, which boasted chases of the long-awaited Red Son. That kind of honked a lot of people off because people have been clamoring for characters from that story since before character cards existed and making them hard/expensive-to-get chases was kind of a knife-twisting. Here's what's coming up (including special events) at the time of this posting. Note that we're not necessarily sure if Hello Kitty and The Nightmare Before Christmas are Clix or not, or even if they are in the existential sense at this point. They were teased about three years ago, but it took Iron Maiden two years to come out. Even if HK and TNBC come out, they’ll probably just be collectible figurines like E.T. was. Dates aren't merely subject to change— you should assume they will, probably with little if any notice because Wizkids these days has the communication skills of Helen Keller with a broken hand. Again: skeleton crew with missing bones. Some sets have what's called a CTD "primer display" that comes out two weeks ahead of the 5-figure boosters. Other than what's listed here WK's been pretty quiet about upcoming releases. My guess is that they released so much product so fast in 2012-14 they kind of blew their load and started running out of ideas about what to put out next. “GF” below indicates a gravity feed-only set.

quote:

Current
• Superman & Wonder Woman

January 2016
• Pre-release event for World’s Finest

February 2016
• World’s Finest, which will have a case incentive Justice League Satellite resource and ID cards like the Avengers Round Table
• Batman/Superman movie set (GF) with a Fast Forces
March 2016
•Teenage Mutant Ninja Turtles (GF) :siren: with a starter :siren: [NOTE: date is an estimate; this was scheduled for December 2015]

April 2016
• Captain America: Civil War (GF) :siren: with a starter :siren:

May 2016
• Civil War event series/OP set

Unknown
• Hello Kitty
• Nightmare Before Christmas

Monthly OP kits
  • Sinister Six (January 2016)
  • White Lanterns (February)
  • Gamma (i.e., Hulk) characters (March)
  • Justice League (April)
  • Guardians of the Galaxy (May)
  • Injustice League (June)
  • Defenders (July)
  • more Justice League, apparently (August)

So why this thread?

There are a good number of HeroClix-playing goons here in BSS, so this is a thread for us to discuss the game. Join in! Inkslinger is Seth Johnson, who used to be the lead game designer for HeroClix under Wizkids and came back into the fold for a few sets under Wizkids/NECA. Don't ask him a bunch of "why" questions, like "Why did you give Figure X this power?" or the like, because he doesn't answer those for various reasons. He also very rarely posts anymore anyway. Morand is a sufficiently excellent player that he’s :siren:A TWO-TIME (2011 and 2013) WORLD CHAMPION:siren:, which won him the ability to make Chaos War Mr. Sinister and GotG Shriek. Sanschel is pretty active in these threads, as is CapnAndy, who plays against Morand regularly. Torrent gets to help with judging at Worlds and serves as the usual source for release dates. I’ve done a couple trades with Red, who’s a pretty active poster. We’ve also got Hijo Del Helmsley, zgrowler2, and The Grammar Aryan, who have here used pretty much the rest of the space I can sanely use for shout-outs. I'm the one who always starts these threads. I'm my local venue's official Rules Lawyer because A) I'm an actual lawyer and B) I'm a rules wonk to a probably-unhealthy degree. Come and join us!

One thing I should point out: this game is not like Magic: the Gathering. Sure, there are some team builds that work very well, but the game is played at varying point levels and in either Modern Age (the equivalent of what Magic would call "Standard", where sets past a certain point are retired and there are no bystander tokens, special object tokens, feats, or battlefield conditions allowed) or Golden Age, where anything goes except the ships of Star Trek: Tactics (for some reason). While there's certainly a metagame for WK-run tournaments and Realms Open Championship, there really is no standard killer build. It all depends on what your venue plays in a given week, plus the release schedule means the metagame can change significantly every few months. Also, the Units section of HCRealms lets you search characters and build teams. It's quite useful, though the forums can often be a shrieking den of high retardery.

Oh, and as a note on play etiquette, please mark your characters with their action tokens on the map instead of on their cards. First, the rulebook says you're supposed to. Second, when you mark on cards but your opponent is looking at the figures and not the cards (I know the cards don't figure into my battlefield strategy) it's a bit misleading. Maybe it's just me, but marking on the map is just proper. Our venue had about 5 or 6 people who all started playing during Fear Itself who do this and it drives me up the wall. Also, I run— which may be a strong word— OpenClix, a blog of to-date negligible note where I put up a framework I came up with for standardization of some common house rules, rules guides, play aides, and whatever else I (or anyone else who might want to) come up with.

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ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Here are useful links. Really important stuff is marked with :spidey:

ManiacClown fucked around with this message at 05:45 on Dec 23, 2015

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

↑↑↑↑↑ I welcome dumb questions because they're the funniest. Also, I had to try three times just now to type "dumb" instead of "bumd."

Morand posted:

Let's start this thread off with team talk!

Local place is doing 2015 points, only thing banned are feats. Winner gets Deadshot and the ability to create an event for the store to run next year. I won last year with Zombies. This year it won't be quite that bad.

What would you run?

I built Morand a team! I assume you have all these figures.
pre:
NFAOS052	Hulk		300
**FEAT		↑ Fortitude	25
AOU019		Hulk		80
AVAS064		Hulk		325
**FEAT		↑ Repulsor	25
		Shield
AAOU008		Hulk		300
**FEAT		↑ Fortitude	25
AVM202		Hulk		255
**FEAT		↑ Fortitude	25
GX051		Hulk		199
**FEAT		↑ Fortitude	25
MU062		Rampaging Hulk	128
MU033		Green Scar	230
**FEAT		↑ Fortitude	25
WOLR108		Black Battery	2
		Black Ring	6
		Mallet		4
		Decoy		6
		Scissors	8
		Sniper Rifle	6
		Stop Sign	8
		Axe		6
-------------------------------------
			Total:	2013
			Theme:	N/A

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

CapnAndy posted:

Oh, definitely. You can probably buy CUR sets for past releases for a pittance and then just cherry-pick the SRs and chases you really want/need.
HCRealms? Or here, ask us stuff.

I'd point out though that considering you stopped playing nine years ago, the rules that are coming back to you almost certainly are not the rules any more. Since ManiacClown is a lying liar who lies, here are the links he said were in the OP but weren't (fix dat, clown):
Core Rulebook (read this first)
PAC
Important change not reflected in the rulebook #1: Equipment
Important change not reflected in the rulebook #2: Sizes

Some lovely tutorial videos by WizKids


Seriously steal this for the OP or I'm coming for your dumb rear end Maniac

Oh, Andy, you know I am naught but your greasepainted trickster god. Also, videos aside, I did too have those links in the OP! I'll use this list as a starter for the second post, though. Also also, good eye on the feats. I'm too tired this week. Morand, how are you on Iron Men?

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

I'd play at home if I could, but I really only have the time on Saturday nights for our local tournaments. :(

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

It turns out WizKids is going to make Gale Force 9-style markers, though with a base on them so a character can sit on them and weight them down. They'll also serve as markers to indicate certain powers active, apparently. I guess they're going to come out in an accessory pack at first along with one on X-23 in the Uncanny X-Men Fast Forces.

ManiacClown fucked around with this message at 04:15 on Jan 8, 2016

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Morand posted:

I like this as an idea. As yet another thing to fit into my clix bag it makes me weep

This just made me count the number of Plano Deep Stowaway tackleboxes I have my clix in. 43. I have 43 boxes in which I store my clix, plus another specifically for War of Light Constructs and Rings. Then I have a different model of tacklebox for resources like the Book of the Skull and the Millennium Stone and resource attachments, plus another of that model for switchable colossal parts (like Sentinel heads). I have a 44th empty Plano box waiting to be used, probably for TMNT. Jiminy bollocks. At about $6.50 apiece that's nearly $300 solely to store the damned figures. At least I know what #45 will be for.

Holy poo poo, seriously. Just seriously. :shepspends:

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Red posted:

Where you do you keep the mountain of Lone Ranger clix?

They're in yet another box I used to keep my Batmobile and GCPD Cruiser in.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Red posted:

So let's say I have a Sinestro Corps battery, Sinestro ring, and a yellow decoy construct, and place it on the 270-point Future Ultron.

He can already use Perplex on his top click, but now the battery gives him the ability to use Perplex as well, but only to decrease values.

My question is: Does the battery's use of perplex stack? If not, do you have to technically declare each time which Perplex you're using?

What Torrent said, but to be clear: no, they don't stack. You choose one or the other.

Edit:

DaMangoSentinel posted:

The non Prime version is nasty too. It's a power action, but getting the Net Construct with a full smoke cloud worth of markers and the chance for action tokens and penetrating damage is strong.

In keeping with this, you'd have to choose between either her traited Smoke Cloud or the Net's Smoke Cloud. The break-away-or-damage part of it especially depends on it being "these Smoke Cloud markers" and not just any Smoke Cloud markers.

ManiacClown fucked around with this message at 06:25 on Jan 22, 2016

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Mutant Headcrab posted:

I think he was saying her trait was like the Net's special power, not that she'd be great paired with it. :v:

This is why I shouldn't post when it's getting near bedtime.

Edit: Looking at it again, they specify "as if she had a range of 6." Smoke Cloud has a minimum Range of 6 already. I wonder if this portends them changing it in the 2016 rules, like maybe dropping it to 4.

ManiacClown fucked around with this message at 15:42 on Jan 22, 2016

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Torrent posted:

Smoke Cloud (and Barrier) are a minimum 4, so she's sneaking a couple extra squares. Plus, defining the range of 6 means that she can't get a Sniper Rifle to toss the Smoke 10 out.

Oh, right, I was thinking of the 6 markers. Yes, that does prevent any Sniper Rifle shenanigans given that the Rifle is before any other replacements.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

This weekend is 600 points Golden Age. The event is Clone Wars, which means that for every character on your force you must have at least one other representation of that character, either by printed name or real name. I figured this would be as good a time as any to trot out my three SLOSH #206 Triplicate Girls. I'm thinking a team with a Battery (leading candidate Red so the copies can use Poison, even if it's normal), which would allow the copies to use whatever power the Construct gives that sculpted Triplicate Girl, most notably either CCE or Exploit Weakness. Additionally, Legion Lost would let me use Superman Enemy, giving the sculpted Triplicate Girls Outwit as long as they're adjacent to somebody else because they're the highest-point characters in the build. Them having Outwit would mean the copies would be able to use it too, which could b dynamite for the Poison. The below team is 575, which leaves room for some feats or for including two copies of the sadly non-wild card Matter-Eater Lad bystander. Gates totes the Trips around and the Phantom Girls are anti-object with the SLOSH version semi-shutting down opposing resources.
pre:
SLOSH206	Triplicate Girl	87
SLOSH206	Triplicate Girl	87
SLOSH206	Triplicate Girl	87
SLOSH022	Gates		60
SLOSH022	Gates		60
LS005		Phantom Girl	40
SLOSH008	Phantom Girl	72
**ATA		Legion Lost x7	28
WOLR102		Red Battery	2
		Red Ring	8
		Boxing Glove	8
		Stop Sign	8
		Scissors	8
		Decoy		6
		Wall		10
		Bulldozer	4
Ideas on how to fill in the points? I guess I could throw In Contact with Oracle on a couple of the Triplicate Girls to help with their AVs. If I do, I could put Drag on whoever I plan on giving the Stop Sign to so I can drop fools off elevated for damage.

ManiacClown fucked around with this message at 06:37 on Jan 26, 2016

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

This site has map layouts. I should probably edit it into the second post.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Are the "god packs" like they were in Batman where it's all of the chases?

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Hugoon Chavez and anyone else who's just getting in or anyone who missed out on War of Light: Y'all motherfuckers are in luck. Tonight only 4 people showed and the prize structure ended up being "holy crap, we need to clean out the storage room." I've now got the following spare prizes from War of Light along with an Avengers team base, an X-Men team base, 3 Straightjackets (with two extra cards), two or three Cosmic Control Rods (anyone have a Cosmic Treadmill?), one ID card each for Iron Man, Captain America, Hulk, and the Scott Lang Ant-Man, a bare Millennium Stone, and a bare Phoenix Force, though I may try to put an LED in that to make it look even more awesome. My daughter especially loves that thing because it's a giant bird made of fire.
  • Rond Vidar x4
  • Guy Gardner x10
  • John Stewart x9
  • Jade x9
  • Kyle Rayner x14 :drat:
  • Simon Baz x23 :vince:
I haven't even counted the multitude of Constructs yet either, but I'd imagine they correspond more or less to the characters. If'n any of you are after any of this stuff, let me know. We can work something out. I also have a crapload of Common and Uncommon War of Light figures.

In addition, I also have the following spare LEs and a Prime Laira with Green Axe. The only WOL prize LE I don't have is Atrocitus. The only AOU prize LE I don't have (other than the Quinjet I traded away) is High Evolutionary. As for the Hulkbuster Mark II, I'm only missing the Right Leg and the base. I need to get to bed, so I'm going to stop listing stuff, but drat do I have a lot of trade material right now.
  • Blade x2
  • Grandmaster x2
  • President Lex Luthor
  • Ghost Rider
  • Arrowette
  • Indigo-1
  • John Lynch

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

CapnAndy posted:

Guys, guys guys guys guys guys.

Streaky the Super-cat.

Holy mother of gently caress. I have to win one of those. My daughter will be ecstatic. She doesn't know who Streaky is but she loves animals and she came to love Red Lanterns when I showed her Dex-Starr, so she'll be over the moon for another HeroClix cat.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Red posted:

I'd like to try ordering some from https://bigbullygaming.com/.

Making them probably isn't hard, but theirs look pretty solid.

I just use two different colors of poker chip, alternating colors between turns. That way I know who acted when. For example, starting at the beginning of turn 1 I use orange until the beginning of turn 2. Then I use pink until turn 3 when I go back to orange. If I give a token when it's not my actual turn (like for Incap or TTPC) I put it under whatever's already there, keeping the current color on top. That way I know what to clear at the end of my turn.

I ordered a bunch of colors of chip from American Gaming Supply, whihc let me get some plain reds, yellows, and purples for objects (and some white for when I actually feel like using an ultra-light) plus some pink, orange, grey, brown, and other assorted colors for when I need to mark weird stuff, like Spiral portals or differentiate between multiple copies of one figure when it matters (e.g. Construct assignment). If you go that route, be prepared to drop about $40-50 on a good assortment with their $12 flat-rate shipping. That should do you for a LONG time, though I'd also suggest getting a crapload of greens and blues so you can make tokens of bystanders and 3D objects. I started making object tokens because of the Gamma Bomb and the fact that you have to occupy its square, which is physically impossible with it there.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

I've got mine in a tacklebox, though you can also use pill bottles for special sets of them, like if you've got special object tokens or bystanders you've made. I keep enough regular chips to do me for any given night in one of the tallest widest-mouthed pill bottles like you'd get in a Wal-Mart pharmacy.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Waffles Inc. posted:

Y'all see these changes? I...am maybe knee jerking a bit but I don't like what's happening

http://heroclix.com/design-insight/17242/#axzz3zFOEHJSc

I really don't like the new card design, but I guess the visible dials might help more people get into the game. I don't hate that idea. I don't mind the premium mats, but drat, are they expensive. I guess printing them on neoprene will do that.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Ha. There's already a Change.org petition asking WizKids to not put the dial information on cards.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Steve Vader posted:

I see the point of people saying that you never need to buy new figures again. Just have one fig with a dial that has the numbers 1-12 on it. Then any card can be used for them.

Everyone is saying Print and Play is dead. Did I miss that?

Who's saying Print-and-Play is dead and why? Is it that WK isn't updating it worth a drat anymore?

As for the card design, I can tell the extra black space is because of the large figure image. However, I really have a problem with the dial taking up enough space that the card needs a two-column layout by default, which in turn necessitates crunching the font size down. Isonorm Becker doesn't do well at small sizes, and it may be the anti-aliasing in that image but it really shows there.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Waffles Inc. posted:

I think Print and Play is dead for the new card sets, yeah.

It isn't "dead" for the new card sets. It just has severe social anxiety due to WizKids not being staffed worth a drat and thus not being able to update it in a timely fashion. NFAOS is up, though it would be nice if they'd give us SMWW. What frustrates me is that it's just a link to a single PDF. You select all the files you want to combine, right-click them and select the appropriate option, then *POOF* they're a PDF. Then you upload and link to that PDF. I don't get it. It would take the graphic designer a minute to package them together and whoever handles the website another minute or two to update the page. The problem is that NECA just doesn't want to adequately staff them.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

DaMangoSentinel posted:

http://heroclix.com/design-insight/heroclix-design-insight/#axzz3zKPdHtSf

Making some changes to the changes announced yesterday. It's an improvement, but ideally, all standard powers should show on the back of the card with the dial and special powers and traits would be on front for maximum real estate to write those out.

I think the standard powers should show alongside the specials. With the tremendous inconsistency of printing colors, listing them is necessary to know that, for instance, Robot Hulk's Shape Change isn't Outwit.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Morand posted:

I'll look through it tomorrow

If he doesn't take it I might.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Hugoon Chavez posted:

Problem is I now want to buy more boosters. Oh well.

Yeah, that'll happen.

Morand posted:

A pile of cur's from each set. I'll basically charge shipping to take them all off my hands.

PMed you.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

I've got a 500 Modern game this weekend. I've got a Black Lantern team planned in case I don't care about the prize, but if it's streaky I'm probably going HAM. To that end, I've come up with a Scientist theme with Deathlok and the Maximum Carnage ATA, as that's served me well a couple times. I'll likely also come up with an Assassin team so I can use Kingpin plus Balls of Fury. Thoughts on the Scientists? Ant-Man's supposed to play cheap tie-up and commit size fuckery for carrying while Deathstorm is anti-meta with Matter Separation (used if opposing Construct assignment is of consequence) but also a subtle co-primary attacker with Black Hand possessing and the Ring giving him +1 to stats.
pre:
WXM011b	  Deathlok	154
↑↑ATA	Maximum Carnage	8
NFAOS047  Dr. Demonicus	80
FJLTW006  Deathstorm	125
WOL060p	  ↑ Black Hand	25
AOU003r	  Ant-Man	50
DP020	  Weasel	27
WOLR108	  Black Battery	2
	Black Ring	6
	Spotlight	6
	Axe		6
	Sniper Rifle	6
	Bulldozer	4
	Mallet		4
---------------------------
		Total:	499
		Theme: Scientist
Edit: Here's a tentative build for the Assassin team. I was going to use Arcade but I realized he really doesn't fit with a Kingpin strategy. This team uses the Star Sapphire Battery for the Range boost and built-in Shape change. Fury gets the Net. Outlaw gets the Sniper Rifle, which leaves Firefly with the Stop Sign. Mob Rule's pretty much a filler/distraction/tie-up piece Kingpin can Mastermind to remotely if need be.
pre:
NFAOS056  Nick Fury	120
DP059	  Kingpin	118
BMAO017	  Firefly	115
FL009	  Mob Rule	40
DP021	  Outlaw	75
WOLR106	  SS Battery	8
	SS Ring		8
	Net		8
	Stop Sign	8
	Sniper Rifle	6
---------------------------
		Total:	500
		Theme: Assassin
And gently caress it, here's my Black Lantern team. Hal carries Galius Zed within Charge distance after I've given both Galius and Firestorm rings. Firestorm gets Black Hand to boost his values and to give him Invulnerability because he is one squishy mo-fo for 140. Galius Zed gets the Mallet for Quake/Steal Energy multi-healing and Firestorm gets… the Bulldozer, maybe, for EE with potential PsyBlast? Probably the decoy if the opposition isn't of the sort to bunch up.
pre:
WOL058	Galius Zed (BL)	150
WOL048	Firestorm	140
WOL060p	↑ Black Hand	25
WOL008	Black Lantern	35
	Reanimate
WOL012b	Hal Jordan (BL)	99
WOLR108	Black Battery	2
	Black Ring	6
	Mallet		4  ←Galius Zed
	Wall		10
	Decoy		6
	Net		8
	Bulldozer	4  ←Firestorm?
ATA	Black Lantern	8
	Corps x4
---------------------------
		Total:	497
Theme: Black Lantern Corps

ManiacClown fucked around with this message at 06:14 on Feb 20, 2016

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

CapnAndy posted:

Yes. Your judge is wrong -- show me where it says "line of fire" in the wording of Great Reach. Hint: It's not there, but the words "close combat attack" and "as if they were adjacent" are. You can punch someone adjacent to you even if you can't draw line of fire to them.

edit: I have been informed that yes, the words "line of fire" are in fact in there. Oops. I'm still right, though, because close combat attacks target the square.

Actually, the attack still targets the character(s). However, the requirement for it being adjacent for close combat purposes evaluates the square rather than its occupant.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Waffles Inc. posted:

yeah that's a monster of a close combat piece for 50 points

I couldn't agree more. He puts the cartoon-based rare to shame.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Red posted:

Speaking of TMNT, I saw the guys up close via WizKids' Scott at WizKids Open today:



That picture has me even more stoked for that set than I already was. It looks like they're trying to pull heavily from the original cartoon rather than the Nickelodeon one because their main demographic remembers the original. I won't complain. :)

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

That figures they'd make other Super-Pets (even if as a SR and LE) but then make Ace a ConEx. drat it. Anyway, I bought three packs of BvS at Target hoping to get Perry White and failed to do so. However, I got the Diana Prince, who's a lot less useful than initially thought because her Perplex is actually a very, very hosed-up colored Leadership. Apparently in this set the grey looks like a light brown. That said, I also got mass-market Superman, which means I have a Modern-legal Batman Ally Superman.

This weekend's 400 Golden, so I'm considering running that Superman with the Utility Belt and Cowl because the old Collateral Damage NGN Superman can still wreck house with that. I'm considering some other teams, like Atlantis with SI Namor, Ocean Master, Lori Lemaris, two Mermaids, and the Blue Battery. I could run the White Battery with WL Kyle Rayner, Swamp Thing, and an Entity-possessed Manticore from City of Heroes because I think it would be great to bust one of those guys out. I could also do Sinestro Corps with AA Superman Prime, but I have so many possibilities I've never gotten to try it's pretty much paralysis by analysis at this point.

ManiacClown fucked around with this message at 04:09 on Mar 2, 2016

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

This weekend is 400 Golden. I'm very torn. Do I run the Superman team for pure unadulterated beatdown or do I run the all-Golden Age team because I've never used any of the characters save for Jonah Hex?

Team "Superman Wears the Utility Belt and Says 'gently caress you'!":
pre:
BVS016	Superman	225
NMLR100	Utility Belt	7
	5 Items		5
	Batman Cowl	1
**FEAT	Thundering Blow	20
SF009	Cammy		80
**FEAT	Armor Piercing	10
IN060	V Shi		47
**FEAT	Running Start	5
---------------------------
		Total:	400
		Theme:	N/A
Team Past
pre:
SV048	Kang the Conqueror	199
IGR101	↑ Infinity Gauntlet	40
JH003	Lilah			15
CR021	Rip Hunter		97
CD091	Jonah Hex		46
-----------------------------------
			Total:	397
			Theme:	Past

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Today's preview: Baxter Stockman! The Uncommon non-mutated version's trait's badly worded, though. Suppose I have two of them and a friendly Mouser gets KOed. Can I place a #005 Mouser with each as long as neither is adjacent to both, or is it a "unique effect," so to speak? Also, he's an even better WXM Forge, healing friendly Robots and if they can't be healed buffing their Speed and Attack by +1. Also also, apparently the 1984 comic version is black. I did not know that.

The SR, however, is the original cartoon version and while he's got double-target Energy Explosion, it's at a 4 Range. On an average hit he'll get knocked right past his Muta Zoo ray power (clicks 2 and 3) that lets him use Outwit and Perplex, but only to target the same opposing character. I'll take the uncommon any day of the week. This set looks like it's shaping up to be kind of odd that way, though I'll grant the Donatellos are kind of a toss-up depending on what you need.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Red posted:

I went ahead and bought a GF box. I just wish we got the YIPPEE I AY Baxter from the arcade game.



I assume you mean on preorder, yes? What about did that run you?

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

All right, if any of you still need any of those spare WOL participation LEs or Constructs, please let me know before tomorrow evening. I plan on giving most of them to a guy who runs at a church group he puts on because otherwise what in the sweet holy gently caress am I going to do with that many Simon Baz and Kyle Rayner figures?

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Sanschel posted:

News about Civil War OP out of GAMA: http://www.hcrealms.com/forum/showthread.php?t=558550

The format sounds interesting; we only get 12-16 players consistently for big events anyway so I'm not sweating a player reduction on our standard two cases anyway, though the increased price hurts some. The draft format is odd, and aside from team building selection and Bounty cards the factions don't make a big difference. Those sculpts are super swanky.

As a judge I'm annoyed that there's no additional support; it was a nice thank you to get an LE for the time it takes to organize and corral players, but this time around I either get bupkis or join in which potentially bumps out a player and also hurts my impartiality.

I was speaking to my venue a few weeks ago and apparently the grand prize pack is expensive enough that we'd have to make a significant bump in cost for the final month, so we're opting instead to do four months of sealed and one month of constructed with a small buy-in, but with two kits all 16 players should walk away with two grand prize figures.

What kind of a price increase are we talking relative to normal?

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

I just got done making chip tokens of all the old print-and-play special objects along with tokens of the Adventure Kit 3D objects so I could put the rules for each on the reverse side. You can download the PDF from my Google Drive. The gray-backgrounded boxes are for the Adventure Kit objects.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Sanschel posted:

Beyond Apocalypse and Weapon X I'm having a hard time figuring out how AoA as chases can be limited to six figures. It could be a set unto itself.

Right on. I very seriously thought they'd save AoA for an OP series.

Edit: Looking at those Turtles, :drat:. WK, what did you do to them? I might very well just eBay the map and leave the starter alone otherwise.

ManiacClown fucked around with this message at 01:40 on Mar 19, 2016

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

Torrent posted:

Aw, starter Ken was actually a pretty decent tie-up figure. He's the only Street Fighter figure that I'll play as anything but a joke, these days.

Seriously? What about Cammy? She's pretty good. I almost played her last weekend. Dee Jay's certainly decent, Fei Long's not bad for 75 points, and both of the main set Dhalsims are plenty playable.

ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

CapnAndy posted:

The Hellfire Club feels like cheating, really. Oh, you're going to hit me? That's nice, if it's 3 damage or less I just soak it all, and if it's more than that I just offload it onto one of my disposable idiots, so I stay top dial while you wear yourself out on stuff I am ignoring. Oh, you killed all my mastermind fodder? Well, I guess I'll just dump the damage onto Black King, who gets better and better as he takes damage. You actually got Black King near death? Time to take him off the board and then bring him back next turn on click 5, oh and I can do this literally as many times as I want and you can't ever stop me, because neither that nor the asset Mastermind is outwittable.

Asset abilities can be countered as though they were combat abilities.

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ManiacClown
May 30, 2002

Gone, gone, O honky man,
And rise the M.C. Etrigan!

You can't take actions after clearing. That's the last thing you do. FI #006 Red She-Hulk has the only effect I can think of (maybe also something out of SMWW or WF) that takes place after clearing tokens. You cleared your tokens? It's now your opponent's turn.

As for Shape Change, one big thing that happens a lot is something like this:

:anime: "All right, I'll do Ranged Combat Expert on Captain Example."
:madmax: "O.K." <reaches for Shape Change die>
:anime: <rolls attack> "That's a 9 and it'll hit."
:madmax: "Wait, what?"

If your opponent doesn't do the courtesy of at least waiting for you to either clearly forget or waive the roll, he should let you roll it retroactively.

  • Locked thread