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I'm assuming, based on the number and strength of orgasms I achieved while reading the FAQ, that this game is vaporware.
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# ¿ Feb 8, 2016 14:49 |
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# ¿ May 4, 2024 02:22 |
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I really hope not. Its been a long time since I've seen such an awesome plan for a game. I'd be less worried if this was backed by a major studio and all the money and manpower that comes along with it :/
Space Monster fucked around with this message at 16:31 on Feb 8, 2016 |
# ¿ Feb 8, 2016 16:25 |
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Lastgirl posted:of which rates as lukewarm to downright betrayal (trammel, Pre-CU) Which of the two was involved in that? (Breaking SWG)
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# ¿ Feb 12, 2016 02:50 |
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https://www.crowfall.com/en/news/meet-the-druid/ New info out on the druid class. The mechanic to limit firehose healing looks interesting.
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# ¿ Apr 6, 2016 20:59 |
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Doggir posted:http://www.mmorpg.com/crowfall/interviews/the-uniqueness-of-worlds-is-about-to-get-nuts-1000011395 Any idea about how this will actually work...?
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# ¿ Dec 11, 2016 19:23 |
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Stormgale posted:World with have generic templates like "Mountain range" 1-5 and Plains + Town 1-3 That sounds really interesting. I'd love to see a timelapse of that sim taking place. (Though I imagine it won't be graphical at all to save on development time :/)
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# ¿ Dec 11, 2016 19:40 |
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30.5 days, if you had to make a prediction about the future of the game, what would you say? Do you think they'll finish the game with all or most of the promised features in a decently polisbed and playable condition?
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# ¿ Jan 19, 2017 22:50 |
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30.5 Days posted:They're in but lovely. Unity 5.6 just hit prerelease & contains massive pathing/AI improvements. I think they were waiting on them before improving NPCs, I know facepunch were. I appreciate the updates! I look in here every day to see how things are going since I'm too poor for my conscience to allow me to buy in.
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# ¿ Jan 21, 2017 04:16 |
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Kimsemus posted:Yes. We've already set up the infrastructure for a goon server and are coding our own mods. So I just read up on this game (via the dev blogs) how much of the stuff in there (dungeons with demons/high tier loot, avatars, named thralls, etc.) is actually already in the game (or will be, rather, since it isn't in EA yet) and how buggy is it? Space Monster fucked around with this message at 02:03 on Jan 30, 2017 |
# ¿ Jan 30, 2017 01:47 |
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When I watch videos of combat in this game it looks really janky and TTK looks suuuper long. Any idea if this will actually improve before release? I like the idea of the game but if it just isn't fun to play then well...
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# ¿ Jul 3, 2018 19:02 |
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30.5 Days, would you care to comment on the state of combat? Is it fun? How is it compared to things like WoW?
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# ¿ Nov 25, 2018 01:23 |
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30.5 Days posted:Here's a dumb combat video from october I think https://www.youtube.com/watch?v=8JHrD-uZRyo Isn't the long TTK a feature not a bug? They don't want people constantly getting ganked and losing their vessel/gear and whatnot right?
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# ¿ Nov 25, 2018 04:10 |
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Also key point--is it fun? Do you feel like you were skillful when you win?
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# ¿ Nov 25, 2018 04:11 |
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30.5 Days posted:Also I really hope that this is the final status for passive skill generation, I'm worried that it's not. I started my skills running tuesday night, and I've already gotten through to the runecrafting & excavation trees. I feel like I'm making fast enough progress to already see difference in my characters after a couple days, and even though I know that the specialization trees have much higher point costs, I don't feel like I'm going to spend the next month+ slogging through prereqs like was the case in the past. Nothing to contribute. I'd just like to thank you for continuing with the updates.
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# ¿ Dec 24, 2018 00:24 |
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# ¿ May 4, 2024 02:22 |
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eonwe posted:The game still feels pretty janky to me, but its the most solid of any of the unreleased sandbox MMO genre I guess Just to be clear, this is exactly what we want everyone playing this game to be, right?
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# ¿ Jan 19, 2019 02:25 |