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This is why i prefer sticking with Goon Squad, not a single one of you is actually as funny as you think you are :P
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# ¿ Dec 17, 2016 03:33 |
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# ¿ May 14, 2024 10:23 |
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Lastgirl posted:unfunny names is what ruins immersions and makes people have really nice meltdowns Not nearly as much as goon squad.
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# ¿ Dec 19, 2016 00:47 |
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They very specifically said they are going to hire a QA lead for sure, they sure as hell said nothing about not fulfilling stretch goals.
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# ¿ Jan 5, 2017 02:29 |
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Capntastic posted:Balance can fight everyone, right It's a three side battle, everyone can fight the other two sides.
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# ¿ Feb 18, 2017 16:38 |
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GO gently caress YOURSELF posted:Is this still an accurate state of the game? Per the schedule, it looked like there were several playtests recently and I'd like to jump in if there's a working product. This is not a working product, it's still considered pre alpha as far as i know. You can jump in and do stuff but there is no point or purpose to any of it yet.
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# ¿ May 12, 2017 17:09 |
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I'd be shocked if it wasn't disciplines.
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# ¿ May 12, 2017 23:22 |
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cathead posted:Did they ever really hype up the actual idea of archetypes? It was more the disciplines that were the important part and like, actual abilities/design. At any rate, they mention in the vid that it was more of a cost-saving thing early on and apparently they've done well enough with funding that they had the opportunity to shift gears with it and took it. Archtypes were never hyped as a "feature" they were always a budgetary measure due to lack of funds to do art and animations for a wide variety of race/class combinations. I don't see how it was in any way the focal point of how the game worked. gently caress them for keeping duelist as guinea pig only though, drat it.
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# ¿ May 16, 2017 19:23 |
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So no soft launch this year? probably for the same reason they changed the archtype system: they must have got a pretty decent influx of money from somewhere.
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# ¿ May 19, 2017 19:08 |
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The disciplines really add a gently caress ton of variety and build possibilities to the bare bones system they had before, i had a lot of fun this weekend too. Banshee is a surprisingly good choice for basically every class.
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# ¿ May 22, 2017 00:21 |
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KJDavid posted:What does that one do? Untyped damage increase just for equipping it, 30% bonus damage to targets under 30% passive, aoe snare shout, aoe damage shout that heals you, heal block power.
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# ¿ May 22, 2017 03:09 |
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There's going to be an assassin class yeah. The fact that they made Shadowbane shouldn't give you misguivings, that game had the best stealth system of any game yet. It basically boiled down to a) having a dedicated anti stealth class that was effective and fun to play and b) giving stealthers something to do during mass pvp battles that did not reduce them to nothing but stealth gankers.
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# ¿ May 23, 2017 18:08 |
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Orv posted:My concern, and really the thing I super don't like about their design, is that you can (if disciplines and such support it), create that character, but instead of it being an alt, you have to devote two months or whatever to being able to step into that role. That's not fun, it's not fun in EVE to wait and I certainly don't intend to pay a sub for Crowfall even it it does turn out good, so it's still lovely here. There only difference between this and any other game is that your leveling speed is predetermined instead of having to grind for it. It's automatic leveling, it doesn't change how the game works at all and it doesn't make the result different from like WoW. You want an alt, you make one, and then you level it up. Having that happen automatically at a predetermined speed is not a negative.
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# ¿ May 24, 2017 15:07 |
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Fog Tripper posted:Whats this about subs? Crowfall is buy to play with optional subs, I believe the main benefit of subbing is you get to train 3 classes at the same time instead of 1. Not sure if there is anything else.
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# ¿ May 24, 2017 16:00 |
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Orv posted:
I know that, I still don't understand how having passive time gated training instead of leveling affects your ability to play an alt. The only difference is that training happens automatically at a set pace instead of having to grind for it.
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# ¿ May 24, 2017 17:19 |
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Shadowbane did have extremely fast leveling, but that was an outlier. A month or two is a lot closer to standard than a few days. If the problem is just that it's too slow, I disagree but I understand your point at least. Of course we don't actually know how long it will take at this point.
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# ¿ May 24, 2017 17:57 |
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Can't ignore the fact that just making a new vessel gives you a character with all abilities and capable of wearing any equipment, training is just minor stat buffs.
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# ¿ May 24, 2017 19:58 |
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So i assume they are not going to release any more archetypes right?
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# ¿ May 27, 2017 17:52 |
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Lastgirl posted:I think its hilarious but its just good to know that ya theres a lot of moving parts behind the scene that is generally -worthy at, with healthy skepticism Specially since EKs seem to be the huge weak point in their design so far.
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# ¿ Jun 21, 2017 19:13 |
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Capntastic posted:Better and more NPC thralls and craft stations apparently but probably mostly Barbie Dream House Right, cept you might not even be able to take gear into some campaigns. It's at best glorified housing that's detached of the pvp worlds.
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# ¿ Jun 27, 2017 19:06 |
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Everyone knows the first campaign is the only one that matters. Do we have enough people in to make a guild or something?
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# ¿ Jun 27, 2017 21:35 |
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Nissin Cup Nudist posted:Are the wings on the Fae cosmetic or can you actually fly with them? Glide and double jump I believe.
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# ¿ Jul 22, 2017 19:05 |
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Doggir posted:Idk Wow has a crafting system where everyone can do everything and look at how popular that is. Wow has a "lets just get this of the checklist" crafting system, what crafters want is something like SWG had which is what Crowfall's crafting is based on.
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# ¿ Jul 27, 2017 20:34 |
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Interdependence is a core part of the game, if not being able to do everything yourself is a deal breaker this is really the wrong game.
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# ¿ Jul 28, 2017 23:56 |
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Pavlov posted:I thought half the point of time-limited worlds and characters was that they could force people to specialize, and it was ok because it's all impermanent and you can try something else next time. Only the worlds are time limited, your training is persistent.
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# ¿ Jul 29, 2017 00:28 |
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Arzachel posted:Sure. Why should I specialize into menial chores or a barely disgused spreadsheet instead of the part of the game that has actual gameplay though? You shouldn't. There's people who live and breathe that poo poo though.
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# ¿ Jul 31, 2017 22:57 |
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Taear posted:How does it actually compare to Shadowbane? I see they've got a lot of ideas from it (stone dwarfs, the all father, centaurs, minotaurs, half giants) and mention it a lot. It most definitely works like that. Or it is supposed to when done.
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# ¿ Sep 16, 2017 22:52 |
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I believe what they said was that there was no difference in how male and females looked so you are basically whatever you want to be.
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# ¿ Sep 20, 2017 15:31 |
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What shadowbane grind?
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# ¿ Sep 26, 2017 20:30 |
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poo poo, I'm turning my VIP tickets into cash. I got like six years worth, no way this game lasts that long anyways.
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# ¿ Oct 27, 2017 18:15 |
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From the 215 buck KS pack. Also have some type of castle and a collectors edition box i plan to sell as well. Lotta other poo poo too that i haven't really kept track off. At this point with the game likely being a real game at some point it looks like a good investment.
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# ¿ Oct 28, 2017 16:09 |
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Blazing Zero posted:just posting here to update everyone on my crowfall investment: looks like the wow jones moved down a little friday so monday's looking really bullish. thinkin crowfall is gonna soar 20 or even 30 points! How did you not go with crow jones?
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# ¿ Oct 28, 2017 20:28 |
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Taear posted:The people powerlevelling you are grinding though - they're flying above certain camps in certain zones killing mobs. The people powerleveling me were usually asleep, and so was I.
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# ¿ Oct 29, 2017 19:00 |
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Turd Herder posted:Do they have a soft launch date set yet? 2018
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# ¿ Jan 23, 2018 17:12 |
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It's a sign that this is not a "game" yet, but a testing environment. There aren't many people around because there is no game to play, not because the game isn't fun. You can login and harvest resources, craft things, pvp, build houses and poo poo or just do your skill training but without any point to any of it there is very little reason for people to play regularly. Its not a sign of anything besides that the game is pre alpha.
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# ¿ Jan 26, 2018 19:27 |
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Flavahbeast posted:I didn't play shadowbane much but I do remember that when I played aoe attacks could only hit a small number of players at a time and this resulted in sieges where everyone stood on top of each other to make targeting difficult The point of stacks was so when the enemy ran into you it would try to load hundreds of characters all at once and crash you. It worked perfectly. You could target AOEs on graves or even by text command so it wouldn't work for that anyways.
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# ¿ Mar 16, 2018 22:26 |
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Success or failure is going to be determined on whether they make a good game or not, their vip system is not going to factor into the equation. And as far as their finances go from what they let on they seem to be doing quite well and getting more money all the time. This game has only been in development for like 3 years with a shoestring budget, they could still deliver a pile of crap but that they've gotten this far this fast is already pretty impressive.
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# ¿ Mar 25, 2018 20:09 |
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Drakkus posted:Oh also I forgot to mention the guild is Goon Squad, and it's been running for almost four months now. I'm gonna run it until launch but beyond that I honestly haven't decided. You made Goon Squad a pubbie guild? shame!
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# ¿ Apr 2, 2018 21:54 |
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daslog posted:There's a reason that no company has a game like this. It's really hard to pull off a game where PVP combat matters and keep your player base. The losers have a tendency to Simply abandon your game because no one likes losing for fun. That's the main issue their entire game design revolves around solving, so at least they understand what they are facing.
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# ¿ Apr 6, 2018 13:17 |
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BadLlama posted:Well I think they are partially trying to solve that with the factions, rather than having 3 factions that fight for overall power, you have two and then a third that tries to keep everything in balance. Who knows how it will work though. That's just one of the rule sets, personally i only care about the dregs.
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# ¿ Apr 10, 2018 19:44 |
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# ¿ May 14, 2024 10:23 |
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Grinders and farmers were not usually built to fight back or not even there 90% of the time.
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# ¿ Apr 12, 2018 22:35 |